v50 Steam/Premium information for editors
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- 15:10, 27 September 2017 diff hist +22 Site finder did some testing with DFHack and disassembly and I'm pretty sure I've figured out what counts as "shallow" and "deep"
- 04:04, 8 September 2017 diff hist +287 m 23a:Crop current
- 03:59, 8 September 2017 diff hist +768 N 23a:Murky pool Created page with "{{quality|Fine}}{{av}} Murky pools are small pools of water which can be found outdoors on most maps. Dwarves with the fishing job active will attempt to fish in t..." current
- 03:53, 8 September 2017 diff hist -12 m 23a:Herbalist plants are not biome-specific in this version, only "forest", "swamp", and "river" (and "cave")
- 17:54, 26 August 2017 diff hist +23 m 23a:Magma smelter
- 17:53, 26 August 2017 diff hist +159 m 23a:Magma smelter
- 17:49, 26 August 2017 diff hist +61 23a:Magma forge current
- 17:48, 26 August 2017 diff hist +124 23a:Metalsmith's forge current
- 17:47, 26 August 2017 diff hist +201 23a:Metalsmith's forge
- 17:45, 26 August 2017 diff hist +250 m 23a:Metalsmith's forge
- 17:35, 26 August 2017 diff hist +81 m 23a:Metalsmith's forge →Weapons, trap components, and siege equipment: reorder metals to match interface (all hardcoded in 0.23)
- 02:38, 24 August 2017 diff hist -58 m 40d:Crop
- 02:35, 24 August 2017 diff hist -978 40d:Crop rewrite page to use newer templates
- 03:33, 8 August 2017 diff hist +1,892 23a:Strange mood →Demands
- 02:42, 8 August 2017 diff hist +23 m v0.34:Strange mood →Demands: here too - in fact, this goes all the way back to 40d (23a was the only one that ignored production, since you could ''always'' make all 3 types in any embark
- 02:40, 8 August 2017 diff hist +23 m Strange mood →Demands: correction: glassmakers who like Clear/Crystal Glass will only demand it if you've made some
- 02:33, 8 August 2017 diff hist +69 m Strange mood →Caveats: metal cloth is *never* randomly selected - clothier moods will only request DEEP metal cloth if you have some, otherwise they take one of the other types based on preference or randomness (and *only* randomness if it's a decoration)
- 16:27, 15 July 2017 diff hist +128 m 23a:Chasm →Dust off and nuke 'em from orbit: emphasize "wide" entrance
- 16:25, 15 July 2017 diff hist 0 m 23a:Chasm →Chasm monsters
- 16:22, 15 July 2017 diff hist +625 N 23a:Waterfall Created page with "{{av}}{{Quality|Fine}} A '''waterfall''' is a special map tile which occurs in special offshoots along the cave river and constantly produces mist. Waterfalls otherwi..."
- 16:22, 15 July 2017 diff hist +7 m 23a:River current
- 16:12, 15 July 2017 diff hist +236 40d:Waterfall actual waterfall tiles current
- 03:44, 11 July 2017 diff hist +121 m 23a:Using bins and barrels current
- 03:44, 11 July 2017 diff hist +121 m 40d:Using bins and barrels current
- 00:51, 4 July 2017 diff hist -51 m Screw pump →Construction: clarify some construction details
- 21:49, 1 July 2017 diff hist +87 m 23a:Thought →Thoughts Experienced: identify unreferenced thoughts, fix formatting a bit
- 20:13, 1 July 2017 diff hist +106 m Strange mood →Demands
- 20:13, 1 July 2017 diff hist +181 m v0.34:Strange mood →Demands
- 20:12, 1 July 2017 diff hist +21 m 23a:Strange mood →Demands
- 22:59, 17 June 2017 diff hist +10 m 23a:Reclaim fortress mode →Playing Reclaim Mode current
- 03:37, 29 May 2017 diff hist +1 m Diplomat
- 03:37, 29 May 2017 diff hist +2 m v0.34:Diplomat
- 03:36, 29 May 2017 diff hist -124 m v0.34:Diplomat →Dwarven Diplomats
- 03:36, 29 May 2017 diff hist -200 Diplomat Dwarves have Diplomats, but they never show up in Fortress mode (the LIaison is a distinct position, documented elsewhere)
- 03:26, 29 May 2017 diff hist 0 m 40d:Trading →Nobles
- 03:26, 29 May 2017 diff hist +166 40d:Trading →Caravans
- 03:23, 29 May 2017 diff hist +673 v0.31:Trading
- 03:22, 29 May 2017 diff hist -171 v0.34:Trading →Liaison: ditto
- 03:22, 29 May 2017 diff hist -171 Trading →Liaison: change to "Nobles", since there are actually two different kinds, both distinct from the Diplomat
- 03:08, 29 May 2017 diff hist +6 v0.34:Trading →Diplomats: fix here too
- 03:06, 29 May 2017 diff hist +19 Trading Diplomats have *nothing* to do with trade - only the Outpost Liaison (and modded TRADE nobles) do that
- 02:58, 29 May 2017 diff hist +99 Trading →Modded civilizations: wagons are controlled by ethics
- 02:54, 29 May 2017 diff hist +39 Trading →Elves
- 12:04, 1 May 2017 diff hist +51 m Modification:Expanded Plants/Timing explain the difference current
- 11:59, 1 May 2017 diff hist -2 m Longland grass
- 11:57, 1 May 2017 diff hist 0 m Cave-in Undo revision 230617 by 174.28.17.32 (talk) - "axes" was correct, being the plural form of "axis"
- 14:30, 30 April 2017 diff hist -75 m v0.34:Strange mood →Demands: re-examined this a while ago, and it turns out I misread it
- 14:28, 30 April 2017 diff hist +36 m v0.34:Strange mood →Artifacts created
- 14:27, 30 April 2017 diff hist +36 m Strange mood →Artifacts created: confirmed in forum post - http://www.bay12forums.com/smf/index.php?topic=163940.0
- 14:25, 30 April 2017 diff hist +21 m v0.34:Strange mood