v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 00:16, 6 May 2025 diff hist +247 Personality facet →Facet list: explain those phrases above/below each facet
- 00:10, 6 May 2025 diff hist +90 Personality facet these bits are actually shown in-game in the View Sheets interface, so they should not be changed to be "less clunky" unless Toady does so himself
- 23:47, 5 May 2025 diff hist +130 23a Talk:Raw adamantine
- 21:44, 5 May 2025 diff hist +29 m Dwarf Fortress Wiki:Community Portal →M
- 21:16, 5 May 2025 diff hist 0 m 40d:Alchemist current
- 20:54, 5 May 2025 diff hist +93 m 40d:Adamantine current
- 20:25, 5 May 2025 diff hist +617 23a:Raw adamantine →Too Deep...: apparently, the old explanation was a bit unclear
- 19:37, 5 May 2025 diff hist -622 Giant cave spider →Fighting: Rule T current
- 15:12, 5 May 2025 diff hist +737 23a Talk:Raw adamantine
- 13:04, 5 May 2025 diff hist +293 23a Talk:Raw adamantine →The game literally starts create new world at my face and removes my save file
- 19:18, 4 May 2025 diff hist -114 23a:Raw adamantine →Too Deep...: DF does not wipe saves on its own, but they can easily become corrupted if you do stuff like End-Task it in the middle of a gameplay session; in either case, this is not the place to put warnings like this
- 02:19, 3 May 2025 diff hist -10 Insanity The claim of babies having been eligible for insanity is ancient, and it has never been true (disproven in 23a, 40d, and 0.47.05); unless somebody can provide proof of it happening in 51.11, it's still a myth
- 02:17, 3 May 2025 diff hist -165 DF2014:Insanity
- 02:13, 3 May 2025 diff hist -103 v0.34:Insanity same as 0.31 current
- 02:12, 3 May 2025 diff hist +371 v0.31:Insanity →Causes: same as in 40d current
- 02:07, 3 May 2025 diff hist -10 v0.31:Insanity
- 02:07, 3 May 2025 diff hist -11 v0.34:Insanity
- 02:07, 3 May 2025 diff hist -10 DF2014:Insanity insane babies were also impossible in 0.47.05 - they do not require sleep, and they cannot experience stress breakdowns
- 02:03, 3 May 2025 diff hist -15 40d:Insanity no insane babies in 40d either - no moods, no tantrums, and no drowsiness current
- 02:02, 3 May 2025 diff hist -15 23a:Insanity Babies CANNOT go insane in 23a - they cannot enter moods, they cannot throw tantrums, and they also cannot become drowsy current
- 21:47, 2 May 2025 diff hist +73 Wagon the logic for choosing preferences explicitly skips all EQUIPMENT creatures
- 15:47, 2 May 2025 diff hist +133 23a:Tantrum →Tantrum Spiral: add image here current
- 15:46, 2 May 2025 diff hist +1,222 N 23a:What's the easiest way to check dwarves happiness Created page with "{{Quality|Fine}}{{av}} ''Dwarves are strange creatures who balance out at 'happy' because on one hand their wife was eaten by elephants and on the other they just ate in a REA..." current
- 15:46, 2 May 2025 diff hist +8,052 N 23a:Controls guide Created page with "{{quality|Exceptional}}{{av}} This is a beginner's guide to Fortress Mode interface controls. This page assumes the default key bindings. As a beginner i..." current
- 15:32, 2 May 2025 diff hist +18 23a:Insanity →Causes
- 14:06, 2 May 2025 diff hist +143 23a:Hematite add note about steel production, so retro-players don't shoot themselves in the foot current
- 14:01, 2 May 2025 diff hist +4 m 23a:Steel →Production chain current
- 13:56, 2 May 2025 diff hist -1 m 23a:Magma glass furnace current
- 13:53, 2 May 2025 diff hist -154 m 23a:Glass industry →Glass Industry Flowchart: get rid of arrows that go nowhere current
- 13:49, 2 May 2025 diff hist -69 m 23a:Glass industry don't really need this note here - sand is available in every embark, after all
- 13:48, 2 May 2025 diff hist +477 23a:Glass industry restore relevant information and formatting from 40d page
- 13:45, 2 May 2025 diff hist -8 m 40d:Glass industry current
- 13:35, 2 May 2025 diff hist +8 23a:Glass industry add article version header
- 17:39, 1 May 2025 diff hist +46 m 23a:Demon current
- 17:38, 1 May 2025 diff hist +53 m 23a:Frog demon current
- 17:37, 1 May 2025 diff hist +57 m 23a:Tentacle demon current
- 12:36, 1 May 2025 diff hist +2 23a:Spirit of fire current
- 12:28, 1 May 2025 diff hist -108 23a:Bridge reword
- 22:53, 30 April 2025 diff hist 0 m Pressure →Pumps: fix color of unpressurized water current
- 22:39, 30 April 2025 diff hist -1 m 40d:Screw pump →Attribute gain: bah current
- 22:39, 30 April 2025 diff hist +77 m 40d:Screw pump →Attribute gain
- 22:34, 30 April 2025 diff hist -32 m 40d:Screw pump
- 14:37, 30 April 2025 diff hist +126 Screw pump →Notes
- 14:28, 30 April 2025 diff hist -2 m Screw pump
- 14:28, 30 April 2025 diff hist -274 Screw pump Rule T
- 01:16, 30 April 2025 diff hist -4 m Farming
- 01:15, 30 April 2025 diff hist -69 Settings remove blank lines, otherwise it gets rendered as a hundred single-element lists
- 12:31, 28 April 2025 diff hist -1 Stress →Combat hardiness and immunity to corpses/stress: "hardiness" is physical fortitude, while "combat hardness" is effectively PTSD
- 19:07, 23 April 2025 diff hist -13 Primordial remnant →List of remnants: black text for green background
- 16:58, 23 April 2025 diff hist +118 23a:Chitin didn't mean to copy this bit - in 23a, only Human civs allow making requests, and they're not likely to have access to chitin-bearing current