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v0.31:Mayor
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This feature has one or more outstanding bugs. Please view the Bugs section for details. |
Room requirements | ||
---|---|---|
Office | Decent Office | |
Quarters | Decent Quarters | |
Dining room | Decent Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
None
| ||
Function | ||
None
|
This article is about an older version of DF. |
The mayor is a Template:L whose job it is to speak with disgruntled workers and entertain foreign diplomats. He or she is automatically created from the Template:L once the population reaches 50, although a new mayor will be elected from time to time.
- Mayors are Template:L,
- Mayors, along with Expedition Leaders, are capable of appointing other Nobles. If you find yourself unable to appoint new Nobles, you will have to wait for a new Mayor to become appointed.
- Mayors are classy individuals, who require certain living standards in their rooms and furniture.
- Mayors can Template:L the production of certain goods, and receive a happy thought if you comply,
- Mayors can prohibit the export of certain goods instead of mandating their construction, resulting in Dwarves being punished for trade violations,
- Mayors can Template:L you build them certain goods, and get uppity if you don't comply.
Bugs
- When a new mayor is elected, the old mayor will not revert to being non-noble, instead continuing to demand high quality rooms and make mandates and demands.
Appointed Nobles | |
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Military Ranks | |
Elected Nobles | |
Aristocrats | |
Entourage | |
Other |