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v0.34:Magma forge
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Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Trapper, Mechanic | |||||||||||||||||||||
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This article is about an older version of DF. |
The magma forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, ammunition, armor, furniture, coins, trap components, metal crafts and ballista arrow heads without the need for coke to fuel the reaction.
To build a magma forge, you must have magma-safe materials, an anvil, and a build site with at least one of its eight non-center tiles open over magma at least 4/7 deep(i.e. the magma should be visible). Technically, the anvil must also be magma-safe, but, except for rare strange mood creations, it is not currently possible to make an anvil from magma-unsafe materials. Placing the impassable sections of the workshop over the magma will prevent dwarves from getting knocked in and prevent magma creatures from crawling out. While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, you will be unable to add tasks to the workshop. Note also that, like all workshops, the central tile must be floored, as it is required for a dwarf to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop).
Note that in order to build one, you must have first found magma on the map.
Workshop labors and skills
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:
- Weaponsmithing -- weapons, trap components, bolts, and ballista arrowheads
- Armoring (armorer) -- armor
- Metalcrafting -- chains, and everything in the "Other Objects" category (crafts, coins, goblets, studding, etc.), except anvils
- Blacksmithing -- Anvils, blocks, and all furniture except chains.
- Trapping -- Animal Traps.
- Mechanics -- Mechanisms.
See also
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Furnaces | |
Related articles |