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User talk:Lethosor
Templates
Nice work on the rounded box templates! --Briess 08:07, 11 February 2013 (UTC)
- Thanks, I guess I had a little too much time on my hands. Does the formatting look ok? I think I screwed it up once or twice, but the main page looks all right now. --Lethosor (talk) 13:13, 11 February 2013 (UTC)
Variations
I like your solution to the creature variation problem. It's much simpler than what I had in mind, and, at least for the current batch of creatures, works quite well. Great job! --Loci 20:41, 5 March 2013 (UTC)
Duplicated History
Yeah, I noted that as well and decided it wasn't actually a major enough issue worth redoing everything I was doing to the database (since it already took almost 7 hours of lock time :(. If there are other issues, I can revert back, but I'll want to do it before tonightish, so we don't loose a lot of data. --Briess (talk) 01:34, 13 April 2013 (UTC)
- And then I changed my mind and reverted. Thanks for letting me know. --Briess (talk) 01:41, 13 April 2013 (UTC)
I rolled back the database maintenance / upgrade because of the issue you pointed out. Thanks for alerting me :) -- Briess (talk) 01:37, 13 April 2013 (UTC)
As to what just happened: cache collision >.> - Should be fixed now, sorry . --Briess (talk) 01:49, 13 April 2013 (UTC)
- Thanks. I thought I was commenting on the wrong page for a second there. Looks good now :) --Lethosor (talk) 01:53, 13 April 2013 (UTC)
Rater
Left a note at User_talk:Lethosor/rater.js for you :) --Briess (talk) 07:06, 14 April 2013 (UTC)
Skill tree for DF masterwork
What do you think about adding a new skill tree for the new skills? Could be usefull... TheKevroar (talk) 21:37, 5 May 2013 (UTC)
- You mean like
ru:Lethosor? --Lethosor (talk) 20:06, 8 May 2013 (UTC)Miner Woodworker Stoneworker Ranger Doctor Farmer Fishery worker Metalsmith Jeweler Craftsdwarf Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafterEngineer Administrator Military General Weapon Axeman · Blowgunner · Bowman · Crossbowman · Hammerman · Knife user · Lasher · Maceman · Misc. object user · Pikeman · Spearman · Swordsman · ThrowerOther Social Broker Comedian · Conversationalist · Flatterer · Intimidator · Judge of intent · Liar · Negotiator · PersuaderOther Other/Peasant Unused Balance · Coordination · Discipline · Druid · Military tactics · Poet · Reader · Speaker · Tracker · Wordsmith · Writer- Yes, I think it could be usefull. TheKevroar (talk) 11:28, 9 May 2013 (UTC)
Flying Spawn Mechanics (RedReign)
Hi, Lethosor,
It appears you made a small modification to what I recently wrote on the DF2012:Flying page. You wrote that it only affects underground creatures, not surface fliers.
However, after doing some !science!, I have discovered that above-ground flying creatures DO, in fact, stop spawning if I wall off every edge tile at every possible z-level above ground.
Obviously there is a conflict with the information we have. I'd like to resolve this, since I spent a lot of time and effort recently working on a project similar to those at Oceanshoots on the forums. I mean this with utmost sincerity - if you are certain that you have only seen the walling-off method to affect underground fliers, perhaps we can find what was different between our experiences, and why we were getting different results. :)
Cheers! RedReign --RedReign (talk) (Signed; use
~~~~
to sign posts)- Ah, I didn't realize you meant using bridges instead of walls (walls can't be built within 5 tiles of the map edge above ground, but will work underground). You're correct, drawbridges will keep creatures from spawning above ground. Sorry about the confusion there. --Lethosor (talk) 13:47, 11 May 2013 (UTC)
Thanks for help!
Cool, Thanks for the tip on deleting pages! Smakemupagus (talk) 20:10, 13 May 2013 (UTC)