v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Release information/50.13
< Release information
Jump to navigation
Jump to search
Revision as of 22:34, 16 October 2024 by Cali (talk | contribs) (Undo revision 303994 by 185.80.130.247 (talk) Removed spam)
Release notes | ||||
---|---|---|---|---|
(full version history) | ||||
|
||||
* Broke save-compatibility | ||||
List | ||||
- Apologies for two updates in two days but important things are afoot, and as I mentioned yesterday, Tarn is going to take a little rest for a week or two, so hopefully this will help make that wait more bearable.
- This is version 50.13 updating on the main/default branch, improving Fortress Mode! If you're not seeing it, try closing Steam and re-logging in.
— Tanya on behalf of Kitfox and Bay 12, April 23, 2024
New additions/changes
- Portraits! Whether they're dwarves, elves, humans, or animal people, they have portraits! Procedurally assembled, in many cases.
Major bug fixes
- Fixed statue-related crash
- Fixed syndrome-related crash
- Fixed temperature-related crash
- Fixed crash from empty kitchen menu
- Fixed multi-kill squad orders
- Fixed world gen crash from the appointing of chefs by demon rulers that had been influenced by outside reading materials on decorum and leisure time
Other bug fixes/tweaks
- Centered some creatures that were printing off-center
- Large gems and gem crafts should be produced properly by gem cutting jobs again
- Fixed cave adaptation
- Fixed problem with numbers in wild creature clusters
[SELECT_GROWTH]
and[SELECT_MATERIAL]
available in plant modding