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Variable positions
Revision as of 14:26, 6 February 2026 by Joostheger (talk | contribs)
| Modding |
|---|
| Tokens |
| Audio · Biome · Graphics · Tile page · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
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| Descriptor tokens |
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| Entity tokens |
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| Material tokens |
| Material type · Material definition · Inorganic material definition |
|
Lua |
| Scripting · Examples · Functions |
| This article is a stub. You can improve the article by expanding it. |
Introduction
This page documents the variable positions that entities create when neccesary. This is the case for Human and Goblin civilizations, but also for merchant's guilds, mercenary groups, religious groups and criminals.
Raw tokens
The tokens that manage the creation of positions are SITE_VARIABLE_POSITIONS and VARIABLE_POSITIONS.
SITE_VARIABLE_POSITIONS allows for the creation of lords, hearthpersons, the [[Boss] and [VARIABLE_POSITIONS] for Law-maker