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Quern
v53.11 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
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A quern is a single-square workshop used to grind certain plants into sugar, flour, dye, and slurry. Each milling job requires an empty bag, as the process will also produce seeds from plants being milled. Unlike a millstone, the quern is powered by the dwarf using it to perform the labor. A quern item must be created at a Stoneworker's workshop by a stone carver before it can be built as a workshop.
A material may be specified for the "Mill plants" task after it is designated, or via a work order.
The mashing or milling of seeds does not give an option to choose which plant to use, so to specify a plant requires a stockpile that only allows these plants and setting it to give to the quern, as it provides no menu to specify what to mill. You also need a furniture stockpile that allows only bags (deactivate wood, stone and metal as material to avoid it being cluttered with coffers,) setting that to 'giving' to the quern too. It doesn't need to be two separate stockpiles, as the custom menu does allow item commingling. If you don't set custom stockpile(s), the miller will pick the closest random plant and bag, with the usual, occasionally surprising definition of closest. Additionally, you have to ensure somehow that the plants arrive at the right stockpile, for example by not allowing them on any other. Once you've got this working, repeat for every other plant you want to mill, either switching the 'give' orders every time, or setting up a separate quern for every plant combination. For general details, read: Giving to a Stockpile/Workshop.
Tasks[edit]
- Mash plant into slurry (Papermaker)
- Mill plants (Miller)
- Mill seeds/nuts to paste (Miller)
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Ashery · Bowyer · Carpenter · Crafts · Jeweler · Stoneworker · Mechanic · Metalsmith's forge (Magma) · Screw press · Siege workshop · Soap shop |
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