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Difference between revisions of "Kiln"

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* [[Architecture]]
* [[Masonry]] or [[Metalsmithing]]
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* [[Masonry]] or [[Metalsmithing]] or [[Carpentry]]
 
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* [[Coke]] or [[Charcoal]] ([[Fuel]])
 
* [[Coke]] or [[Charcoal]] ([[Fuel]])
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A '''kiln''' is a specific type of [[furnace]], and the cornerstone of the [[ceramic industry]]. At a kiln, the order to collect clay from [[activity zone#Clay_Collection|clay collection zones]] is given. All of the clay/porcelain items (such as bricks, jugs, large pots, statues, and crafts) are made here. [[Pearlash]] (for clear and crystal glass) from [[potash]] and [[plaster powder]] from [[gypsum]], [[alabaster]], [[selenite]] or [[satinspar]] are also made here. [[Fuel]] is required and the [[Furnace operator]] skill is used for pearlash and plaster production. All ceramic products require fuel and use the [[Potter]] skill, except for Collect Clay, which requires the [[DF2014:Hauling|Item Hauling]] labor. For plaster powder production, an empty [[bag]] is required.
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A '''kiln''' is a specialized form of [[furnace]] designed for use in the [[ceramic industry]].
  
[[Glaze|Glazing]] of [[earthenware]] also happens here, requiring either [[ash]] or [[cassiterite]].
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==Uses==
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Kilns are central to a surprisingly broad array of [[labor]]s, the most obvious of which is the making of [[pottery]] and [[clay]] goods. All clay and porcelain items are produced at a kiln. This includes [[brick]]s, [[jug]]s, [[large pot]]s, [[hive]]s, [[statue]]s, and general [[trade goods|crafts]], as well as [[instrument]]s and instrument pieces if your particular [[world gen]] happens to generate them. You can enhance the value of these [[earthenware]] products by [[glazing]] them at a kiln, though this requires [[ash]] or [[cassiterite]]. Fresh clay can be acquired for use at a kiln with the "Collect Clay" order, assuming you have [[activity zone#Clay_Collection|clay collection zones]] assigned.
  
[[Calcium carbonate]] stone may be processed into [[quicklime]] at a kiln.{{version|0.42.01}}
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Although kilns are not used in the production of [[glass]] itself, they are necessary for converting [[potash]] into [[pearlash]], a necessary ingredient for making [[clear glass|clear]] and [[crystal glass]] goods. Likewise, your [[hospital]] can benefit from a kiln's ability to turn [[gypsum]], [[alabaster]], [[selenite]], or [[satinspar]] into [[plaster powder]], though this also requires you possess an empty [[bag]] for each unit you wish to produce. If you want to make [[parchment]] for [[codex]] and [[scroll]] production, the [[calcium carbonate]] stones ([[calcite]], [[chalk]], [[limestone]], and [[marble]]) may be processed into [[quicklime]] at a kiln, though this also requires spare bags.
  
Depending on the generated world, musical [[instrument]] components may or may not be built here.
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Each action taken at a kiln consumes one unit of [[fuel]]. The specific skill used depends on the action taken. Creating earthenware items requires the [[potter]] skill. Glazing those items instead uses the [[glazer]] skill. Producing pearlash, plaster powder, and quicklime all use [[furnace operator]]. Collecting clay can be done by any dwarf with the [[DF2014:Hauling|item hauling]] labor active.
  
Building a kiln requires a dwarf with the [[Building designer|architecture]] [[labor]] enabled, after which construction will be completed by a [[mason]] or [[metalsmith]], depending on the material used.
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Finally, as with all buildings that require an [[architect]], passing dwarfs may admire kilns and receive a good [[thought]].
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==Construction==
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Kilns can be built from any [[fire-safe]] material. Once you designate a spot for your kiln to be built, a [[building designer]] will bring the material to the site and design the building before the actual [[mason]] (for stone and glass kilns), [[Metalsmith#Metalsmith_profession|metalworker]] (for metal kilns), or [[carpenter]] (for [[nether-cap]] kilns) comes along and builds it. Strangely enough, [[charcoal]] and [[coke]] are valid mason's materials for building a kiln, since their ignition point is above the cutoff for fire safety.
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The overall value of the kiln building helps determine the strength of the good thought dwarfs receive when admiring it. This value is determined by both the value of the material used in its construction, as well as the quality of both the architect's and builder's efforts.
  
 
{{Workshops}}
 
{{Workshops}}
 
[[Ru:Kiln]]
 
[[Ru:Kiln]]

Revision as of 22:49, 7 November 2018

Kiln

b-e-k

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=
o
X X X
X X X
X X X
Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created
This article is about the current version of DF.
Note that some content may still need to be updated.

A kiln is a specialized form of furnace designed for use in the ceramic industry.

Uses

Kilns are central to a surprisingly broad array of labors, the most obvious of which is the making of pottery and clay goods. All clay and porcelain items are produced at a kiln. This includes bricks, jugs, large pots, hives, statues, and general crafts, as well as instruments and instrument pieces if your particular world gen happens to generate them. You can enhance the value of these earthenware products by glazing them at a kiln, though this requires ash or cassiterite. Fresh clay can be acquired for use at a kiln with the "Collect Clay" order, assuming you have clay collection zones assigned.

Although kilns are not used in the production of glass itself, they are necessary for converting potash into pearlash, a necessary ingredient for making clear and crystal glass goods. Likewise, your hospital can benefit from a kiln's ability to turn gypsum, alabaster, selenite, or satinspar into plaster powder, though this also requires you possess an empty bag for each unit you wish to produce. If you want to make parchment for codex and scroll production, the calcium carbonate stones (calcite, chalk, limestone, and marble) may be processed into quicklime at a kiln, though this also requires spare bags.

Each action taken at a kiln consumes one unit of fuel. The specific skill used depends on the action taken. Creating earthenware items requires the potter skill. Glazing those items instead uses the glazer skill. Producing pearlash, plaster powder, and quicklime all use furnace operator. Collecting clay can be done by any dwarf with the item hauling labor active.

Finally, as with all buildings that require an architect, passing dwarfs may admire kilns and receive a good thought.

Construction

Kilns can be built from any fire-safe material. Once you designate a spot for your kiln to be built, a building designer will bring the material to the site and design the building before the actual mason (for stone and glass kilns), metalworker (for metal kilns), or carpenter (for nether-cap kilns) comes along and builds it. Strangely enough, charcoal and coke are valid mason's materials for building a kiln, since their ignition point is above the cutoff for fire safety.

The overall value of the kiln building helps determine the strength of the good thought dwarfs receive when admiring it. This value is determined by both the value of the material used in its construction, as well as the quality of both the architect's and builder's efforts.

Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other