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Difference between revisions of "Quern"

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m (Changed quality rating from "Unrated" to "Exceptional" using the rating script)
m (Item build skill)
 
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{{Quality|Exceptional|15:25, 2 February 2015 (UTC)}}
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{{Quality|Fine}}
 
{{av}}  
 
{{av}}  
 
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{{v50 workshop|name=Quern|key=f|key2=q
{{Workshop|name=Quern|key=q|job=[[Milling]]
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|icon=[[File:quern_icon.png]]
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|job=
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* [[Milling]]
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* [[Papermaking]]
 
|construction=
 
|construction=
 
* [[Furniture|Quern]]
 
* [[Furniture|Quern]]
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* [[Milling]]
 
* [[Milling]]
 
|use=
 
|use=
* [[Blade weed]]
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* [[:Category:Millable|Millable plants]]
* [[Cave wheat]]
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* [[Oil]]-[[:Category:Pressable|bearing]] [[seed]]s
* [[Dimple cup]]
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* [[Plant fiber]]s
* [[Hide root]]
 
* [[Longland grass]]
 
* [[Quarry bush|Rock nut]]
 
* [[Sliver barb]]
 
* [[Sweet pod]]
 
* [[Whip vine]]
 
 
|production=
 
|production=
* [[Flour|Dwarven wheat flour]]
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* [[Flour]]
 
* [[Dwarven sugar]]
 
* [[Dwarven sugar]]
* [[Flour|Longland flour]]
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* [[Dye]]
* [[Quarry bush|Rock nut paste]]
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* [[Glob#Paste|Paste]]
* [[Whip vine flour]]
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* [[Slurry]]
* [[Dimple dye]]
 
* [[Emerald dye]]
 
* [[Redroot dye]]
 
* [[Sliver dye]]
 
 
}}
 
}}
  
{{buggy}}
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A '''quern''' is a single-square [[workshop]] used to grind certain [[plant]]s into [[sugar]], [[flour]], [[dye]], and [[slurry]]. Each milling job requires an empty [[bag]], as the process will also produce [[seed]]s from plants being milled. Unlike a [[millstone]], the quern is powered by the dwarf using it to perform the labor. A quern item must be created at a [[Stoneworker's workshop]] by a [[stone carver]] before it can be built as a workshop.
A '''quern''' is a single-square [[workshop]] used to grind certain [[plant]]s into [[flour]], [[sugar]] or [[dye]]. The process will also produce [[seeds]] from plants being milled. Unlike a [[millstone]], the quern is powered by the dwarf using it to perform the labor. A {{k|q}}uern must be created at a [[Mason's workshop]] before it can be built as a workshop.
 
  
The quern may also be used to mill seeds/nuts to [[Quarry bush|paste]].
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Ensuring the exclusive milling of certain plants (to, say, produce only dye, not flour) is cumbersome. It requires a stockpile that only allows these plants and setting it to give to the quern, as it provides no menu to specify what to mill. You also need a furniture stockpile that allows only bags (deactivate wood, stone and metal as material to avoid it being cluttered with coffers,) setting that to 'giving' to the quern too.  It doesn't need to be two separate stockpiles, as the custom menu does allow item commingling.
  
Ensuring the exclusive milling of certain plants (to, say, produce only dye, not flour) is quite cumbersome. It requires a stockpile that only allows these plants and setting it to {{K|q}}-'{{K|g}}ive To A Pile/Workshop', as the quern provides no menu to specify what to mill. If you don't set a custom stockpile, the miller will pick the closest random plant, with the usual, occasionally surprising, definition of closest. You also need something like a furniture stockpile that allows only bags, setting that to 'giving' to the quern too. Deactivate wood, stone and metal as material to avoid it being cluttered with coffers. You still have to ensure somehow that the plants arrive at the right stockpile, for example by not allowing them on any other. Finally, allow the source stockpile or a third custom stockpile to take the resulting mill product or you will receive the misleading error "needs millable unrotten plants". Once you got this working repeat for every other plant you want to mill, either switching the 'give' orders every time or setting up a separate quern for every plant/plant combination.
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If you don't set custom stockpile(s), the miller will pick the closest random plant and bag, with the usual, occasionally surprising definition of closest. Additionally, you have to ensure somehow that the plants arrive at the right stockpile, for example by not allowing them on any other. Once you've got this working, repeat for every other plant you want to mill, either switching the 'give' orders every time, or setting up a separate quern for every plant combination.
  
For general details read [[Stockpile#Give_to_a_stockpile.2Fworkshop|Giving to a Stockpile/Workshop]].
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For general details, read: [[Stockpile#Give_to_a_stockpile.2Fworkshop|Giving to a Stockpile/Workshop]].
  
 
Alternatively, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the [[stocks]] menu) and (re-)claim them once the milling job is done.
 
Alternatively, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the [[stocks]] menu) and (re-)claim them once the milling job is done.
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As another alternative, the utility [[Utility:DFHack|DFHack]] provides a "job item-material" command that allows you to specify a plant to mill.
 
As another alternative, the utility [[Utility:DFHack|DFHack]] provides a "job item-material" command that allows you to specify a plant to mill.
  
== How to ==
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==Tasks==
Command for building: {{k|b}}-{{k|w}}-{{k|q}}
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* Mill [[:Category:Millable|plants]] ([[Miller]])
 
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* Mill [[Seed|seeds/nuts]] to [[Glob#Paste|paste]] ([[Miller]])
== Bugs ==
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* Mash [[Plant fiber|plant]] into [[slurry]] ([[Papermaker]])
* If all your rock nuts are in a stockpile, the paste-producing job will not be available.  You must have at least one rock nut outside of a stockpile to initiate the job.  Once the job has been initiated, the dwarf performing it can use a rock nut from the stockpile to actually ''perform'' the milling.
 
  
 
{{Workshops}}
 
{{Workshops}}
 +
{{Category|Farming Workshops}}

Latest revision as of 02:07, 21 March 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Quern

Shortcut: b-o-f-q

Quern.png
Icon

Quern icon.png

Job Requirement
Construction
Materials Labors
Materials Used
Goods Created

A quern is a single-square workshop used to grind certain plants into sugar, flour, dye, and slurry. Each milling job requires an empty bag, as the process will also produce seeds from plants being milled. Unlike a millstone, the quern is powered by the dwarf using it to perform the labor. A quern item must be created at a Stoneworker's workshop by a stone carver before it can be built as a workshop.

Ensuring the exclusive milling of certain plants (to, say, produce only dye, not flour) is cumbersome. It requires a stockpile that only allows these plants and setting it to give to the quern, as it provides no menu to specify what to mill. You also need a furniture stockpile that allows only bags (deactivate wood, stone and metal as material to avoid it being cluttered with coffers,) setting that to 'giving' to the quern too. It doesn't need to be two separate stockpiles, as the custom menu does allow item commingling.

If you don't set custom stockpile(s), the miller will pick the closest random plant and bag, with the usual, occasionally surprising definition of closest. Additionally, you have to ensure somehow that the plants arrive at the right stockpile, for example by not allowing them on any other. Once you've got this working, repeat for every other plant you want to mill, either switching the 'give' orders every time, or setting up a separate quern for every plant combination.

For general details, read: Giving to a Stockpile/Workshop.

Alternatively, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the stocks menu) and (re-)claim them once the milling job is done.

As another alternative, the utility DFHack provides a "job item-material" command that allows you to specify a plant to mill.

Tasks[edit]

Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other