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  • great fortresses built and tested death and injury
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within t ...stance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for
    311 KB (47,240 words) - 11:27, 4 October 2011
  • a lucid and powerful sermon. and the
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the [ and
    237 KB (33,753 words) - 21:06, 23 June 2017
  • You tangle together and fall over! They tangle together and fall over!
    248 KB (37,728 words) - 00:28, 8 August 2013
  • |function = *Allows large production orders. ...' is a [[noble]] that allows players to create multiple production orders, and also lets them set up profiles for workshops. This means that players can r
    14 KB (2,318 words) - 23:27, 20 December 2023
  • and You tangle together and fall over!
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...hippopotami. Rather than control individual dwarves, you design everything and your dwarves go about implementing your designs on their own. ...kipedia.org/wiki/Construction_and_management_simulation_games construction and management simulation game], there are few goals imposed upon the player by
    64 KB (10,735 words) - 21:26, 12 August 2014
  • : ''For enemy squads, see [[ambush]] and/or [[siege]].'' ...n-blooded dwarves could spell the difference between a healthy fort's life and death.
    31 KB (5,121 words) - 17:27, 27 November 2023
  • {{Colored Notice Box|#FF0000|Due to the combination of military and squad screens into the squad sidebar menu, this page may no longer be relev ...p-by-step process of each and every screen in the military and squad menus and get your military on its feet.
    17 KB (2,910 words) - 01:12, 28 September 2023
  • ...p-by-step process of each and every screen in the military and squad menus and get your military on its feet. The military screen and all its tabs are mouse-compatible, and can be navigated through mouse clicks rather than strictly keys (when in wi
    17 KB (2,866 words) - 03:42, 20 December 2022
  • ...ebpage. It includes all long-and short-term arcs, core-items, Reqs, Bloats and Powergoals. The page itself may be found [http://www.bay12games.com/dwarves ...erview of the original thought-process behind Dwarf Fortress' development, and the broader arcs are still frequently referred to in reference to current d
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...king for information on how to order your squads to move around on command and attack designated creatures, see '''[[Squads]]'''. [[Image:Standing orders menu v0.44.03.png|right]]
    6 KB (930 words) - 03:59, 20 December 2022
  • : ''For enemy squads, see [[ambush]] and/or [[siege]].'' ...n-blooded dwarves could spell the difference between a healthy fort's life and death.
    20 KB (3,441 words) - 03:59, 20 December 2022
  • ...n-blooded dwarves could spell the difference between a healthy fort's life and death. ...he {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can be navigated through mouse clicks rather than strictly keys (when in wi
    17 KB (2,941 words) - 13:33, 6 July 2014
  • ...ul items. There are a total of 31 workshops: 14 first tier, 11 second tier and 6 third tier across the game's various [[industry|industries]]. ...more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
    24 KB (3,701 words) - 18:43, 22 February 2024
  • ...p-by-step process of each and every screen in the military and squad menus and get your military on its feet. The military screen and all its tabs are mouse-compatible, and can be navigated through mouse clicks rather than strictly keys (when in wi
    17 KB (2,858 words) - 22:55, 8 April 2014
  • ...press {{k|m}} to open the military screen so you can recruit some dwarves and... whoa! ''What kind of menu '''is''' this?!'' ...p-by-step process of each and every screen in the military and squad menus and get your military on its feet.
    17 KB (2,880 words) - 09:35, 3 July 2012
  • ...ary]]'''. You may also want to read '''[[squads]]''', '''[[scheduling]]''' and '''[[equipment]]'''. ...ply the two default alerts and rather useless without creating more alerts and scheduling.
    16 KB (2,868 words) - 16:36, 28 July 2023
  • ...ary]]'''. You may also want to read '''[[squads]]''', '''[[scheduling]]''' and '''[[equipment]]'''. A note to keep in mind: As 0.31.03 is still far from being all cleaned up and tidy, many of these questions are for now answered with "this is a bug, sor
    15 KB (2,631 words) - 22:56, 18 February 2012
  • ...ary]]'''. You may also want to read '''[[squads]]''', '''[[scheduling]]''' and '''[[equipment]]'''. ...ply the two default alerts and rather useless without creating more alerts and scheduling.
    15 KB (2,656 words) - 03:42, 20 December 2022
  • ...ary]]'''. You may also want to read '''[[squads]]''', '''[[scheduling]]''' and '''[[equipment]]'''. ...ply the two default alerts and rather useless without creating more alerts and scheduling.
    15 KB (2,631 words) - 20:00, 27 August 2018
  • ...king for information on how to order your squads to move around on command and attack designated creatures, see '''[[Squads]]'''. '''Standing orders''' that apply to the whole fortress can be accessed with {{K|o}}
    4 KB (635 words) - 21:22, 7 August 2014
  • |function = *Allows large production orders. ...a useful [[noble]] that allows players to create multiple [[Work orders]], and also lets them set up profiles for workshops. This means that players can r
    6 KB (928 words) - 20:26, 21 March 2024
  • ...at [[archery range]]s. This guide goes into details explaining known bugs, and getting your marksdwarves to train properly, as well as going into details ..., the raws define three types of ranged weapons, each with their own skill and ammo.
    17 KB (2,763 words) - 20:20, 11 January 2023
  • ...at [[archery range]]s. This guide goes into details explaining known bugs, and getting your marksdwarves to train properly, as well as going into details ..., the raws define three types of ranged weapons, each with their own skill and ammo.
    17 KB (2,712 words) - 21:07, 19 June 2023
  • ...rtress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the work order menu button (th ...tions are incredibly versatile and equal parts daunting. There are various options that can be selected as conditions:
    18 KB (3,069 words) - 16:22, 14 April 2024
  • ...ally posted on the Something Awful Forums. It is no longer available there and has been heavily edited here. The original author is unknown.'' ...ted writing this. My game crashed irreversibly at about the one year mark, and I didn't get to cover more advanced stuff like [[magma]] [[workshop]]s, [[m
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...bor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. * [[Zone]]s, such as refuse, pastures, clay gathering, [[room]]s, and meeting halls.
    7 KB (1,097 words) - 07:52, 7 January 2023
  • ...is page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items a ...off due to the menu width, press the Tab key to cycle through menu display options.
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...is page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items a ...off due to the menu width, press the Tab key to cycle through menu display options.
    25 KB (4,027 words) - 21:15, 14 March 2023
  • |function = *Allows large production orders. The manager is a [[noble]] that allows players to create multiple production orders. Players can rapidly dispatch any number of jobs from a single screen, with
    7 KB (1,146 words) - 13:43, 5 July 2018
  • ...n-blooded dwarves could spell the difference between a healthy fort's life and death. ...he {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can be navigated through mouse clicks rather than strictly keys (when in wi
    12 KB (2,157 words) - 22:56, 18 February 2012
  • |function = *Allows large production orders. The manager is a [[noble]] that allows you to create multiple production orders. Using a manager allows you to rapidly dispatch any number of jobs from a s
    7 KB (1,089 words) - 16:41, 24 June 2012
  • ...bor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. There are four menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears w
    13 KB (2,225 words) - 03:16, 20 December 2022
  • ...bor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. There are four menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears w
    13 KB (2,174 words) - 22:39, 8 April 2014
  • ...t guide for [[Dwarf fortress mode]] for those who have never played before and quickly want to jump in head-first.'' ...Dwarf Fortress you can really do anything you like. It is a huge, complex, and totally open-ended game. But in order to do anything, first you need a sust
    82 KB (14,401 words) - 12:46, 20 June 2018
  • Standing orders that apply to the whole fortress can be accessed with {{K|o}} * {{K|r}} sets [[#Refuse orders|refuse orders]]
    3 KB (425 words) - 18:44, 28 February 2014
  • ...to a dwarf determines which jobs they can or can't do. The [[skill]] level and [[attribute]]s of an individual determine how effectively they perform a jo The game provides many flexible options to the player to allow or disallow certain actions of their dwarves, which
    22 KB (3,326 words) - 22:05, 13 March 2024
  • ...more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster. ...ssed milk is just [[cheese]], a [[stone]] block is just a stone [[block]], and a tanned hide is just [[leather]], etc.)
    18 KB (2,659 words) - 13:08, 7 July 2018
  • ...ul items. There are a total of 31 workshops: 14 first tier, 11 second tier and 6 third tier across the game's various [[industry|industries]]. ...more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
    18 KB (2,665 words) - 04:08, 20 December 2022
  • ...] or [[bin|bins]] (see [[Using bins and barrels]]). Seed bags, flour bags, and dye bags can go inside barrels. Empty bags, however, cannot be stacked. ..., use the primary movement keys to move the cursor to the opposite corner, and press {{k|Enter}} again. (Alternatively, it is possible to use the mouse at
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...t guide for [[dwarf fortress mode]] for those who have never played before and quickly want to jump in head-first.'' ''If you are looking to learn adventu ...arf Fortress'' you can really do anything you like. It is a huge, complex, and totally open-ended game. But in order to do anything, first you need a sust
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...some of the best-known bugs in v0.31; an official compilation of all bugs, and their development status, can be found on the [http://www.bay12games.com/dw Bugs fixed in v0.31 have been moved to [[Recently fixed bugs and issues]].
    20 KB (3,202 words) - 01:13, 30 August 2018
  • ...bor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. There are 5 menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears w
    9 KB (1,431 words) - 16:44, 8 December 2011
  • ...bor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. There are 5 menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears w
    9 KB (1,443 words) - 20:08, 23 June 2017
  • ...or the fort been selected, the starting skills and items have been bought, and the basic components of the fort completed. ...lain what the graphics represent, how the menu and interface system works, and guide you through ordering your dwarves to perform a few simple tasks.
    19 KB (3,416 words) - 20:21, 23 June 2017
  • ...pes of announcements are brought to the user's attention in Dwarf Fortress and how they will be displayed in various modes. This can be useful to add aler # Open ''announcement.txt'' and identify the EVENT_LABEL you believe to be the right one
    46 KB (6,443 words) - 08:34, 4 November 2023
  • ...view). There are multiple types of missions, such as raids, explorations, and artifact/citizen recovery. ...d is also misleading term, as it's also a term for a specific mission type and the game will only refer to it as being a raid if you're actually raiding).
    19 KB (3,140 words) - 04:04, 5 April 2024
  • ...] or [[bin|bins]] (see [[Using bins and barrels]]). Seed bags, flour bags, and dye bags can go inside barrels. Empty bags, however, cannot be stacked. == Creating and Removing Stockpiles ==
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...en incorporated into the [[Military|main military page]] in greater detail and legibility!== ...e - just keep an eye on the nobles screen every time you get [[migrants]], and assign an arsenal dwarf when you need one.
    15 KB (2,668 words) - 03:59, 12 June 2022
  • ...Unzip the Bentgirder package to the same directory as ''Dwarf Fortress'', and play along with this tutorial. | Zoom in and out.
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...reen. Use the [[#Interface|Interface]] keys to scroll through the list of options. ...do it by pressing {{key|Shift}}+{{key|c}} or by pressing {{key|Caps Lock}} and then pressing {{key|c}}.
    16 KB (2,359 words) - 03:16, 20 December 2022
  • ...', which lists your active soldiers ''by squad'' at the top of the screen, and potential draftees below them. ...dwarf in question, or 2) you can select a dwarf using {{k|v}} -> {{k|p}}, and then press {{k|A}} ( that's capitalized, {{k|Shift}} + {{k|a}} ) to draft h
    15 KB (2,557 words) - 03:20, 21 November 2021
  • ...', which lists your active soldiers ''by squad'' at the top of the screen, and potential draftees below them. ...not yet reached [[Soldier#Heroes and Champions|hero]] or [[Soldier#Heroes and Champions|champion]] status may be un-drafted by the same method.
    13 KB (2,207 words) - 03:21, 21 November 2021
  • ...ppopotami]]. Rather than control individual dwarves, you design everything and your dwarves will go about implementing your designs on their own. ...kipedia.org/wiki/Construction_and_management_simulation_games construction and management simulation game]. This entails that few goals are imposed upon t
    25 KB (4,160 words) - 21:28, 12 August 2014
  • ...popotami]]. Rather than control individual dwarves, you design everything, and your dwarves will go about implementing your designs on their own. ...ed a [[wikipedia:Construction_and_management_simulation_games|construction and management simulation game]]. This entails that few goals are imposed upon
    24 KB (4,039 words) - 19:59, 19 February 2024
  • ...se the [[Controls#Interface|Interface]] keys to scroll through the list of options. ...do it by pressing {{key|Shift}}+{{key|c}} or by pressing {{key|Caps Lock}} and then pressing {{key|c}}.
    13 KB (2,019 words) - 22:39, 8 April 2014
  • ...se the [[Controls#Interface|Interface]] keys to scroll through the list of options. ...used to select menu options; instead, the {{key|+}}, {{key|-}}, {{key|*}}, and {{key|/}} keys are repurposed to allow selection from menus.
    13 KB (1,969 words) - 03:04, 2 July 2012
  • ...popotami]]. Rather than control individual dwarves, you design everything, and your dwarves will go about implementing your designs on their own. ...ed a [[wikipedia:Construction_and_management_simulation_games|construction and management simulation game]]. This entails that few goals are imposed upon
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...is page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items a ...off due to the menu width, press the Tab key to cycle through menu display options.
    19 KB (3,055 words) - 02:06, 30 November 2018
  • This is a guide to help new players get started on their first [[fortress]] and teach them the basics of keeping their [[dwarf|dwarves]] alive. If you have ...experience you'll do better with strategies customized for your play style and preferred start locations. For more extended treatment of particular subje
    57 KB (10,148 words) - 21:12, 5 January 2023
  • This is a guide to help new players get started on their first [[fortress]] and teach them the basics of keeping their [[dwarf|dwarves]] alive. If you have ...experience you'll do better with strategies customized for your play style and preferred start locations. For more extended treatment of particular subje
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...bring version 1.0 to 1.1. A minor change could bring version 1.0 to 1.0.1, and so on. Different developers have their own way of incorporating version num ...tic versioning]. Releases from 2009 and earlier contained ''four'' numbers and a letter - see the [[40d:Version number|older versions of this page]] for m
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...bring version 1.0 to 1.1. A minor change could bring version 1.0 to 1.0.1, and so on. Different developers have their own way of incorporating version num ...tic versioning]. Releases from 2009 and earlier contained ''four'' numbers and a letter - see the [[40d:Version number|older versions of this page]] for m
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...optional for the performance of certain tasks (fishing, collecting water) and obligatory for certain others (dumping), they can also be used to help keep ...e proper key. In some cases ([[healthcare|hospital]], pit/pond) additional orders can then be set from the same menu.
    16 KB (2,760 words) - 16:31, 26 July 2021
  • ...king for information on how to order your squads to move around on command and attack designated creatures, see '''[[Squads]]'''. ...g the Labor menu with {{Menu icon|y}} and then clicking on the '''Standing orders''' tab.
    7 KB (967 words) - 20:23, 16 March 2024
  • | ''Bugfixes'', improvements to UI and UX. | [[Alerts]] and combat [[reports]] can be viewed. Linux support. Crash logging. In game [[S
    25 KB (3,070 words) - 13:35, 17 April 2024
  • ...r to refer to those rather than re-post information that is already found (and better placed) there. ...ed to wander the open countryside to collect herbs, cut trees, hunt, fish, and while outside the bounds of your fortress they can find themselves quite vu
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...inconvenient demands of your time and production and a few are well armed and armored, which becomes relevant if you ignore their happiness long enough f ...t the difficulty of accommodating them and to accustom yourself to the new options that open up with their cooperation.
    19 KB (2,504 words) - 17:54, 20 April 2020
  • * {{K|o}}: Set Order - [[Standing orders|Orders Menu]] * {{K|R}}: View Rooms/Buildings - View [[Room]]s and [[Building list|Building List]]
    19 KB (2,999 words) - 05:07, 17 February 2012
  • * The [[material]] system has been rewritten, and just about everything is made from a material now. ...le, and can be made of any material. These are mainly linked with poisons, and when inhaled by a creature, they will become poisoned.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...ttribute]]s of an individual determine how effectively they perform a job, and a dwarf's overall skill levels determine which profession the game assigns ...esignation]]s, [[zone]]s, [[workshop]] tasks, and [[manager]] work orders, and once created, an idle dwarf with that labor enabled will be assigned the jo
    21 KB (3,151 words) - 03:37, 20 December 2022
  • ...l), and hauling tasks can be modified by [[burrow]]s, [[standing orders]], and item state (in use or [[forbid]]den). ...are good candidates for [[cross-training]] to help improve their strength and agility [[attributes]], which are important when moving heavy objects acros
    11 KB (1,717 words) - 04:47, 29 January 2023
  • ...l), and hauling tasks can be modified by [[burrow]]s, [[standing orders]], and item state (in use or [[forbid]]den). ...are good candidates for [[cross-training]] to help improve their strength and agility [[attributes]], which are important when moving heavy objects acros
    10 KB (1,585 words) - 04:48, 29 January 2023
  • ...ting [[sand]], they can also be used to help to keep dwarves out of danger and greatly increase the efficiency of some of their [[hauling]] behavior. ...resence of a zone tile. [[Building]]s, [[stockpile]]s, [[construction]]s, and even rock walls will not obscure zone tiles, even though they may sometimes
    13 KB (2,336 words) - 19:05, 30 August 2021
  • ...y Range {{Menu icon|z}}one over constructed archery targets. [[Barracks]] and Archery Range zones can be stacked so the Archery Range can be included in ...tion with icons.[[File:Archery_Range_Zone.png|center|An archery range zone Options.]]
    4 KB (664 words) - 16:12, 1 May 2024
  • ...camera on the event in question, and game-changing ones will both do that and provide a framed message box presenting the event in question. The announce == Controlling which announcements pause and recenter ==
    17 KB (2,514 words) - 12:53, 18 April 2024
  • ...play begins (but after [[World generation|generating a world]]), when you and your initial 7 dwarves: # Select an initial load of [[supplies|supplies and equipment]].
    4 KB (673 words) - 20:06, 31 July 2012
  • ...seem to count as non-sapient even if the living versions clearly would be, and they seem to end up in the refuse section of a corpse stockpile instead of * By-products of the [[meat industry|meat]] and [[fishing industry|fishing]] industries ([[bones]], raw hide, [[shell]]s)
    6 KB (933 words) - 03:53, 20 December 2022
  • ...seem to count as non-sapient even if the living versions clearly would be, and they seem to end up in the refuse section of a corpse stockpile instead of * By-products of the [[meat industry|meat]] and [[fishing industry|fishing]] industries ([[bones]], raw hide, [[shell]]s)
    6 KB (878 words) - 20:18, 16 March 2024
  • ...view). There are multiple types of missions, such as raids, explorations, and artifact/citizen recovery. ...o an ''occupied'' foreign site, usually in the name of pillaging artifacts and death-dealing (although artifact looting seems to be the primary focus of m
    18 KB (2,930 words) - 03:43, 20 December 2022
  • ...ause and announce {{DFtext|It is now summer|yellow}}. If you were to save and the continue/restore your game, you'd see two different games to continue: ...the [[../Options#d_init.txt|d_init.txt]] file (though you'll have to save and restore your game for the option changes to take effect).
    5 KB (944 words) - 18:38, 8 December 2011
  • ...ame animals, the spawning rates of wild animals, and/or the amount of meat and leather that traders bring. Note that the meat industry involves many materials which can [[rot]], and therefore requires slightly more micromanagement than other [[industry|indu
    37 KB (6,210 words) - 03:41, 20 December 2022
  • ...ame animals, the spawning rates of wild animals, and/or the amount of meat and leather that traders bring. Note that the meat industry involves many materials which can [[rot]], and therefore requires slightly more micromanagement than other [[industry|indu
    37 KB (6,224 words) - 07:11, 21 August 2023
  • ...''' is a general overview of the threats that will challenge your fortress and things to consider when preparing a standard defense. For tips on laying ou ...r to refer to those rather than re-post information that is already found (and better placed) there.
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...''' is a general overview of the threats that will challenge your fortress and things to consider when preparing a standard defense. For tips on laying ou ...r to refer to those rather than re-post information that is already found (and better placed) there.
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...''' is a general overview of the threats that will challenge your fortress and things to consider when preparing a standard defense. For tips on laying ou ...r to refer to those rather than re-post information that is already found (and better placed) there.
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ...''' is a general overview of the threats that will challenge your fortress and things to consider when preparing a standard defense. For tips on laying ou ...r to refer to those rather than re-post information that is already found (and better placed) there.
    43 KB (7,277 words) - 16:28, 26 July 2021
  • [[File:Dfhack_gui_launcher.png|thumb|300px|right|DFHack in-game help browser and command launcher]] ...dvanced expansion that fixes, improves, and adds to the game in many ways, and is recommended for all players.
    10 KB (1,496 words) - 22:40, 28 April 2024
  • ...trading done by caravans would interface with the resource tracking system and thus be immediately available to adventurers. This includes items traded aw ...and the local available wilderness populations. These pets can have names and profiles like regular creatures. Can co-opt some of the behavior from dwarv
    8 KB (1,296 words) - 00:47, 29 April 2013
  • ...veral specific types of hauling, based on the type of item(s) to be hauled and determined by designating the specific [[labor]]s on individual dwarves. ...are good candidates for [[cross-training]] to help improve their strength and agility [[attributes]], which are important attributes for moving heavy obj
    9 KB (1,443 words) - 23:27, 8 April 2014
  • ...veral specific types of hauling, based on the type of item(s) to be hauled and determined by designating the specific [[labor]]s on individual dwarves. ...are good candidates for [[cross-training]] to help improve their strength and agility [[attributes]], which are important attributes for moving heavy obj
    9 KB (1,448 words) - 20:13, 23 June 2017
  • ...veral specific types of hauling, based on the type of item(s) to be hauled and determined by designating the specific [[labor]]s on indivual dwarves. ...are good candidates for [[cross-training]] to help improve their strength and agility [[attributes]], which are important attributes for moving heavy obj
    8 KB (1,366 words) - 15:45, 8 December 2011
  • [[Category:Humor and stories]] The sword slid through the goblin's throat and the dying creature fell
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...when we return, as well as the ability for the adventurer to be a villain and to investigate them more effectively. ...guild members to share knowledge, and of priests to give inspiring sermons and comfort stressed-out dwarves.
    10 KB (1,626 words) - 06:55, 29 February 2024
  • ...wo to nine dwarves in the first autumn, no immigrants in the first winter, and after that each season you'll get a number of immigrants based on the [[wea ...there's nothing that can be done to stop the first two immigration waves, and it's reported that the population cap won't take effect until you have a po
    9 KB (1,489 words) - 18:38, 8 December 2011
  • ...gle-player game, the user alone can decide what liberties to take and what options to shun. Among DF players there is much discussion what actually should be A [[drawbridge]], when rapidly triggered on and off, can be used to obliterate any creature or item beneath it. Only large
    11 KB (1,945 words) - 20:12, 19 October 2023
  • ...n'ullify them to solve this problem). As usual, let me know if it crashes and how to make it crash if it does -- I suspect there are new problems of all ...el maps, so it might get confused about the biome of a particular tile... and worse. I haven't noticed anything in limited messing around with old saves
    12 KB (1,809 words) - 20:22, 23 June 2017
  • ..., made out of three types of [[ceramic]]s: [[earthenware]], [[stoneware]], and [[porcelain]]. ...y is reported as either "clay" or "shallow clay" in the [[embark]] screen, and if you want to establish a ceramic industry you should have clay available.
    7 KB (1,242 words) - 13:30, 26 August 2014
  • After the bodies start falling, and sometimes even before, citizens will run like madmen right into the middle ...iately forbid ({{K|d}} - {{K|b}} - {{K|f}}) all objects they were carrying and their corpse - including all parts thereof - possibly to be [[reclaim]]ed l
    8 KB (1,414 words) - 00:07, 23 December 2013
  • ...ves. Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations, like a [[Room#Room_quality|better offic ...perience|Novice]] level in [[appraisal]] is usually selected for this job, and additional, similar skills almost ensure it 100%.
    9 KB (1,256 words) - 15:49, 24 September 2012
  • ...gle-player game, the user alone can decide what liberties to take and what options to shun. Among DF players there is much discussion what actually should be A [[drawbridge]], when rapidly triggered on and off, can be used to obliterate any creature or item beneath it. In this ver
    6 KB (959 words) - 20:08, 19 October 2023
  • :''"The dungeon master ponders fell beasts and treasure."'' ...an be replaced by the player. S/he arrives as an [[Immigration|immigrant]] and is not elected. The dungeon master arrives in a fortress' first immigrant w
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  • :''"The dungeon master ponders fell beasts and treasure."'' ...first immigrant wave after minting at least 25,000 [[coin]]s (50 batches) and discovering the [[chasm]].
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  • ...[Millstone]]). Getting a proper work flow is very important to the success and [[wealth]] of your fortress. Just as you want your [[loom]]s close to your [[clothier's shop]]s, and you want your [[tanner's shop]] next to your [[butcher's shop]], you will w
    15 KB (2,151 words) - 01:40, 26 June 2014
  • ...[[Millstone]]). Getting a proper workflow is very important to the success and [[wealth]] of your fortress. Just as you want your [[loom]]s close to your [[clothier's shop]]s, and your [[tanner's shop]] next to your [[butcher's shop]], you will want logic
    15 KB (2,143 words) - 04:08, 20 December 2022
  • ...[[Millstone]]). Getting a proper workflow is very important to the success and [[wealth]] of your fortress. Just as you want your [[loom]]s close to your [[clothier's shop]]s, and your [[tanner's shop]] next to your [[butcher's shop]], you will want logic
    15 KB (2,082 words) - 14:49, 29 October 2023
  • ...Dwarf Fortress you can really do anything you like. It is a huge, complex, and totally open-ended game. But in order to do anything, first you need a sust ...need to refer to the [[Dwarf fortress mode|Fortress Mode Reference Guide]] and the rest of the wiki while reading this. For something more detailed see th
    54 KB (9,560 words) - 12:51, 18 May 2013
  • ...enture Mode''' before. It assumes that you have already installed the game and can navigate the menus on your own, but no significant knowledge of how to ...ill return to the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}}
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...enture Mode''' before. It assumes that you have already installed the game and can navigate the menus on your own, but no significant knowledge of how to ...ill return to the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}}
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...raps, mechanical systems and other automation for defending your fortress, and also on unusual uses of simple mechanic's [[trap]]s.'' * See the [[Defense guide]] for a general overview of threats and considerations for fortress defense.
    24 KB (4,016 words) - 02:01, 7 January 2023
  • ...gle-player game, the user alone can decide what liberties to take and what options to shun. Among DF players there is much discussion about what actually shou ...completed. Simply by queuing lots of jobs ({{key|j}} {{key|m}} {{key|q}}) (and providing a meager office), the manager will quickly level to [[legendary]]
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  • ...[[crutch]]es, [[Gypsum plaster|plaster powder]] (for casts), [[bucket]]s, and [[soap]] for medical use. These will be stored within the hospital's contai ...nostician|diagnosis]], [[surgeon|surgery]], [[bone doctor|setting bones]], and [[suturer|suturing]]. All doctors in the fortress operate under the instruc
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  • ...am can save you a great deal of time when dumping, rewalling, designating, and so forth. *{{k|Ctrl}}+{{k|r}} = record (and finish recording)
    18 KB (3,003 words) - 03:40, 20 December 2022
  • ...am can save you a great deal of time when dumping, rewalling, designating, and so forth. *{{k|Ctrl}}+{{k|r}} = record (and finish recording)
    17 KB (2,986 words) - 14:45, 9 August 2018
  • ...am can save you a great deal of time when dumping, rewalling, designating, and so forth. In game settings you could toggle "Keyboard cursor enabled" to ye '''Remember that many of the features and techniques listed on this page have yet to be tested in v50 versions.'''
    17 KB (2,830 words) - 03:27, 18 October 2023
  • ...tone types]], [[ore]]s and [[gem]]s, or simply to create the basic tunnels and [[room]]s in your fort. Mining refers to either the [[skill]] that performs ...while preserving both the ceiling (which is the floor of the level above) and the floor.
    11 KB (1,892 words) - 18:41, 15 March 2024
  • ...sing their [[crossbow]]. The skill is also used by enemy [[thief|thieves]] and [[ambush]]ers raiding your fortress or when you return the favor [[raid]]in ...ically, ambushers will wear green clothes with brown underclothing, gloves and shoes.
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  • ...sing their [[crossbow]]. The skill is also used by enemy [[thief|thieves]] and [[ambush]]ers raiding your fortress or when you return the favor [[raid]]in ...with a crossbow will increase their [[Crossbowman|marksdwarf]], ambusher, and [[archery]] [[skill]]s.
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  • ...e efficient manufacturing flows, stocktaking at a glance with look {{K|k}} and [http://www.bay12forums.com/smf/index.php?topic=92241.msg3276117#msg3276117 ...ting a garbage dump [[activity zone]], dumping the items you want to store and then reclaiming them when you are ready to use them. If you place this garb
    9 KB (1,597 words) - 03:51, 20 December 2022
  • ...ct fortresses, shorter hauling routes, more efficient manufacturing flows, and stocktaking at a glance with look {{K|k}}. Quantum stockpiles are considere ...ting a garbage dump [[activity zone]], dumping the items you want to store and then reclaiming them when you are ready to use them. If you place this garb
    9 KB (1,523 words) - 17:47, 30 January 2024
  • # To list and examine items by item category, use the [[../Status screen#Stocks|stocks sc ...if there's multiple items you can change which one is selected via {{K|-}} and {{K|+}}. When you have an item selected, you can press {{K|Enter}} to exam
    11 KB (1,882 words) - 18:44, 8 December 2011
  • ...ed to indicate something important. Some announcements will pause gameplay and center the camera on the event in question. ...announcements. The Announcements page shows the date of each announcement, and you can press {{key|z}} to zoom to the location of an announcement.
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  • ...miner]] finding new [[stone]] or [[aquifer|damp]] or [[magma|warm]] stone, and [[Immigration|migrant]]s arriving. The Announcements page can be accessed with the {{k|a}} key. {{k|Page Up}} and {{k|Page Down}} scroll through the previous announcements.
    1 KB (195 words) - 14:31, 8 December 2011
  • ...ison]]s arriving, [[cave in]]s, a [[miner]] finding a new type of [[ore]], and [[Immigration|migrant]]s arriving. The Announcements page can be accessed with the {{k|a}} key. {{k|Page Up}} and {{k|Page Down}} scroll through the previous announcements.
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  • ...to some new features next month, since I've been handling technical issues and problems for a while now.</blockquote> ...bid-on-death orders for your corpses, other non-hunted corpses, your items and other items
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