DF2014:Champion
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Room requirements | ||
---|---|---|
Office | None | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | 1 | |
Arrival conditions | ||
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Function | ||
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This article is about the current version of DF. |
- This page is about the noble-appointed position and its room requirements. For more information on the military side of a champion, see Soldier.
A champion is a noble position appointed by the player to a dwarf. The chosen dwarf can be freely replaced. The champion will lead combat demonstrations in barracks, much like a militia captain would. This position has no room requirements and the dwarf selected needs no special skills or qualifications, and does not need to be active in the military. However, teacher skills could prove useful.
In previous versions of the game, champions were dwarves that had achieved a legendary combat skill. This is no longer the case - such dwarves are now called heroes -, and any dwarf can become the champion after your fortress becomes a barony.
"Champion" in other Languages ![]()
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Raws | |
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[POSITION:CHAMPION]
[NAME:champion:champions]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:BUILD_MORALE]
[APPOINTED_BY:DUKE]
[APPOINTED_BY:COUNT]
[APPOINTED_BY:BARON]
[PRECEDENCE:65]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
[COLOR:7:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:1]
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Nobles | |
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Appointed Nobles | Bookkeeper • Broker • Chief medical dwarf • Dungeon master • Hammerer • Manager |
Military Ranks | Militia captain • Militia commander • Sheriff • Captain of the guard |
Elected Nobles | Mayor • Expedition leader • Champion |
Aristocrats | Monarch • Baron • Count • Duke |
Other | General • King consort • Outpost liaison |
Unused | Captain • Diplomat • Lieutenant |
Elven | Druid • Acolyte • Ranger captain |
Military and Fortress Defense | |
---|---|
Guides | Military quickstart • Interface walkthrough • Defense guide • F.A.Q. |
Soldier Management | Military overview • Soldiers • Scheduling and alerts • Squads • Equipment • Marksdwarf training |
Design Tips | Military design • Security design • Trap design |
Invaders | Ambush • Megabeast • Semi-megabeast • Siege • Thief • Werebeast |