|This feature has one or more outstanding bugs. Please view the Bugs section for details.|
|Dining room||Great Dining Room|
|This article is about the current version of DF.|
"Our fortunes rise and fall together."
The outpost liaison is a special Dwarven diplomat responsible for coordinating with the capital. (For information on diplomacy with other civilizations, see Diplomat.) In the current version, once you become the mountainhome the Liaison will migrate. They possess moderate room requirements.
The outpost liaison lives at the mountainhome and visits your fortress at the same time as the Dwarven caravan. The liaison will first bring news about events that happened elsewhere during the year, such as noble appointments or reclamation expeditions. The liaison will then seek to draw up a trade agreement: you'll be asked to indicate your demand for all the different kinds of goods; this will cause prices to be quoted, and will strongly influence the contents of next year's caravan. In return, the liaison will indicate the prices that will be paid for goods the dwarven civilization particularly desires (you are not obligated to trade any of those items). If you have satisfied the requirements for becoming a barony, the liaison will also grant you the opportunity to appoint a baron; upon satisfying the requirements for becoming a county or duchy, the liaison will also promote your baron to a count or duke. Note that these appointments/promotions only occur if the liaison leaves the map alive.
In the event that your leader is replaced, killed or taken by a strange mood, the liaison may decide to leave your fortress "unhappy".Bug:576 Curiously, this will not occur if your leader is otherwise unable to perform the "conduct meeting" task. You can currently lock a liaison in a room and he will wait years to attend a meeting (and all subsequent diplomats appear to wait in line for the first to finish); this behavior is presumably a bug.Bug:8947
An unhappy liaison will naturally prevent you from creating trade agreements, however it is not currently known what other effects this has on relations with the mountainhome. Whether the liaison successfully met with your leader or just gave up, a liaison who has decided to leave but is prevented from reaching the map edge will eventually go insane.
If the liaison is killed (or permanently detained), a new liaison will arrive the following year.
The outpost liaison arrives alongside the monarch as a permanent addition to your fortress.
The liaison's title does not change according to your fortress's status.
If your civilization is extinct (or the Liaison is already inside your fortress) you will receive this message in a lovely red text: "No outpost liaison? How curious..."
- The outpost liaison will occasionally just hang out in the tavern and never bother to meet with anyone.Bug:9262
 See Also
[POSITION:OUTPOST_LIAISON] [NAME:outpost liaison:outpost liaisons] [NUMBER:1] [RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS] [APPOINTED_BY:MONARCH] [PRECEDENCE:80] [MENIAL_WORK_EXEMPTION] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [ACCOUNT_EXEMPT] [DO_NOT_CULL] [COLOR:7:0:1] [DUTY_BOUND] [DEMAND_MAX:3] [REQUIRED_BOXES:3] [REQUIRED_CABINETS:2] [REQUIRED_RACKS:2] [REQUIRED_STANDS:2] [REQUIRED_OFFICE:1500] [REQUIRED_BEDROOM:1500] [REQUIRED_DINING:1500]
|Appointed Nobles||Bookkeeper - Broker - Chief medical dwarf - Hammerer - Manager|
|Military Ranks||Militia captain - Militia commander - Sheriff - Captain of the Guard|
|Elected Nobles||Mayor - Expedition leader - Champion|
|Aristocrats||Monarch - Baron - Count - Duke|
|Other||General - King consort - Outpost liaison|
|Unused||Captain - Diplomat - Lieutenant|