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Difference between revisions of "40d:Kennel"

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(removing unfounded claim about trainable wild animals -- not supported by the /raw files)
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A '''Kennel''' is like a larger [[workshop]] for an [[animal trainer]]. The animal trainer uses it to tame wild [[creatures|animals]] not already domesticated, such as wolves and tigers you have [[trap]]ped.  Similarly the Kennel can be used to tame small [[vermin]] caught in [[animal trap]]s, so that dwarves may adopt them. It also serves to train tamed animals into [[hunting]] and war animals (usually dogs).
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{{quality|Exceptional|13:32, 6 July 2011 (UTC)}}{{Building|name=Kennel|key=k
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|job=
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1 of
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* [[Animal training]]
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* [[Trapping]]
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|construction=
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* [[Building material]] (non-[[economic]])
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|construction_job=
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1 of
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* [[Animal training]]
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* [[Small animal dissection]]
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* [[Trapping]]
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|purpose=
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* Train [[Hunting dog]]s
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* Train [[War dog]]s
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* Capture [[Vermin]]
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* [[Tame]] [[Vermin]]
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* [[Tame]] [[cage]]d wild [[creature]]s
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}}{{av}}
  
Hunting animals can be assigned to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal.
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A '''Kennel''' is a large 5x5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skills]] enabled.
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''(Note that the '''[[labor]]''' associated with the [[skill]] "[[small animal dissection]]" (namely "Extract from a dead animal") is used solely at a [[butcher's shop]].  But that '''skill''' is one of the three that can build a kennel, and is listed as such.  Just accept it.)''
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Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.
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===Kennel Tasks===
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====Train a Hunting Dog====
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Requires: [[Cage|Uncaged]] [[Dog|stray dog]] (or other creature modded to be {{token|TRAINABLE|c}}) and an [[Animal trainer]].
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Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.
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====Train a War Dog====
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Requires: [[Cage|Uncaged]] [[Dog|stray dog]] (or other creature modded to be {{token|TRAINABLE|c}}) and an [[Animal trainer]].
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A war animal is a powerful fighter. [[War dog]]s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
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====Capture a Live Land Animal====
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Requires: [[Animal trap]] and a [[Trapper]].
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Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal [[stockpile]]. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
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====Tame a Small Animal====
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Requires: An [[Animal trainer]] and trapped vermin.
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This is used to tame vermin for adoption as pets.
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====Tame a Large Animal====
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Requires: [[Cage trap|Caged wild animal]], an appropriate piece of [[food]], and an [[Animal trainer]].
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The animal trainer uses it to tame wild [[creatures|animals]] not already domesticated, such as [[wolf|wolves]] and [[tiger]]s that have been caught in cage traps.
  
A war animal is a powerful fighter. War dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
 
 
{{Buildings}}
 
{{Buildings}}

Latest revision as of 12:53, 19 October 2024

Kennel

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Job Requirement

1 of

Construction
Materials Jobs

1 of

Purpose
This article is about an older version of DF.

A Kennel is a large 5x5 workshop for an animal trainer. To build a kennel you need one building material (wood, stone, metal bar) and a dwarf who has the animal training, small animal dissection and/or trapping skills enabled.

(Note that the labor associated with the skill "small animal dissection" (namely "Extract from a dead animal") is used solely at a butcher's shop. But that skill is one of the three that can build a kennel, and is listed as such. Just accept it.)

Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.

Kennel Tasks[edit]

Train a Hunting Dog[edit]

Requires: Uncaged stray dog (or other creature modded to be [TRAINABLE]) and an Animal trainer.

Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.

Train a War Dog[edit]

Requires: Uncaged stray dog (or other creature modded to be [TRAINABLE]) and an Animal trainer.

A war animal is a powerful fighter. War dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.

Capture a Live Land Animal[edit]

Requires: Animal trap and a Trapper.

Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal stockpile. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.

Tame a Small Animal[edit]

Requires: An Animal trainer and trapped vermin.

This is used to tame vermin for adoption as pets.

Tame a Large Animal[edit]

Requires: Caged wild animal, an appropriate piece of food, and an Animal trainer.

The animal trainer uses it to tame wild animals not already domesticated, such as wolves and tigers that have been caught in cage traps.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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