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Difference between revisions of "23a:Fishery"

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The '''Fishery''' allows you to process raw {{L|fish}} into ''prepared'' fish, that can be used for eating, cooking or baiting animal traps, extract items from the fish, and {{L|Captured live fish|capture live fish}} until needed later or as a {{L|pet}}. Currently fish extracts have little use.
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The '''Fishery''' allows you to process raw {{L|fish}} into ''prepared'' fish, that can be used for eating, cooking or baiting animal traps, extract {{L|mog juice}} from live {{L|moghopper}}s, and {{L|capture live fish}} until needed later or as a {{L|pet}}. Currently fish extracts have little use.
  
Caught fish will first be moved to your {{L|food}} {{L|stockpile}} where, oddly enough, it doesn't decay (or at least at a much slower rate than in any other place). The Fishery does '''not''' automatically prepare the fish. To prevent an abundance of useless raw {{L|fish}} filling up your larder, you can queue the task with {{key|r}}epeat orders (which may go for a long time if you have enough {{L|fisherdwarf|fisherdwarves}} out, but sooner or later you will run out of raw fish and the repeat order will be canceled, so you will have to remember to restart it) or, once the {{L|Manager}} {{L|noble}} arrives, queue up lots of 30 "process raw fish" jobs on the manager screen.
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Caught fish will first be moved to your {{L|food}} {{L|stockpile}}. The Fishery does '''not''' automatically prepare the fish. To prevent an abundance of useless raw {{L|fish}} filling up your larder, you can queue the task with {{key|r}}epeat orders (which may go for a long time if you have enough {{L|fisherdwarf|fisherdwarves}} out, but sooner or later you will run out of raw fish and the repeat order will be canceled, so you will have to remember to restart it) or, once the {{L|Manager}} {{L|noble}} arrives, queue up lots of 30 "process raw fish" jobs on the manager screen.
  
 
See {{L|Fishing}}.
 
See {{L|Fishing}}.
  
 
{{Workshops}}
 
{{Workshops}}
<!--{{Category|Workshops}}-->
 

Revision as of 21:19, 28 July 2010

This article is about an older version of DF.
Fishery

b-w-h

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Job Requirement

Template:L

Construction
Materials Jobs

1 of

1 of

Materials Used
Goods Created

The Fishery allows you to process raw Template:L into prepared fish, that can be used for eating, cooking or baiting animal traps, extract Template:L from live Template:Ls, and Template:L until needed later or as a Template:L. Currently fish extracts have little use.

Caught fish will first be moved to your Template:L Template:L. The Fishery does not automatically prepare the fish. To prevent an abundance of useless raw Template:L filling up your larder, you can queue the task with repeat orders (which may go for a long time if you have enough Template:L out, but sooner or later you will run out of raw fish and the repeat order will be canceled, so you will have to remember to restart it) or, once the Template:L Template:L arrives, queue up lots of 30 "process raw fish" jobs on the manager screen.

See Template:L.

Workshops
Furnaces
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