v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Fishery"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
Line 11: Line 11:
 
1 of
 
1 of
 
* {{L|Fishing}}
 
* {{L|Fishing}}
* {{L|Fish Cleaning}}
+
* {{L|Fish cleaning}}
 
|use=
 
|use=
 
* Raw {{L|fish}}
 
* Raw {{L|fish}}

Revision as of 15:16, 21 March 2011

Fishery

b-w-h

α #
 
X X X
X X X
X X X
Job Requirement
Construction
Materials Jobs

1 of

1 of

Materials Used
Goods Created
This article is about an older version of DF.

The Fishery allows you to process raw Template:L into prepared fish, that can be used for eating, cooking or baiting animal traps, extract mog juice from live Template:Ls, and Template:L until needed later or as a Template:L. Currently fish extracts have little use.

Caught fish will first be moved to your Template:L Template:L. The Fishery does not automatically prepare the fish. To prevent an abundance of useless raw Template:L filling up your larder, you can queue the task with repeat orders (which may go for a long time if you have enough Template:L out, but sooner or later you will run out of raw fish and the repeat order will be canceled, so you will have to remember to restart it) or, once the Template:L Template:L arrives, queue up lots of 30 "process raw fish" jobs on the manager screen.

See Template:L.

Workshops
Furnaces
Related articles