v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Item value"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎Material multipliers: animals -> creatures)
 
(19 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{Quality|Exceptional|20:07, 19 December 2016 (UTC)}}
+
{{migrated article}}
 +
{{Quality|Unrated}}
 
{{av}}
 
{{av}}
  
 
{{for/see|value optimization|[[Maximizing value]]}}
 
{{for/see|value optimization|[[Maximizing value]]}}
 
{{for/see|cultural values|[[Personality trait]]}}
 
{{for/see|cultural values|[[Personality trait]]}}
{{for/see|room values|[[Room#Quality|Room/Quality]]}}
+
{{for/see|room values|[[Zones#Quality_and_value|Zones: Quality and value]]}}
  
'''Item value''' is determined by a number of factors: the form of the item, the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it.
+
[[File:value_icon.png|100px|right]]'''Item value''' is determined by a number of factors: the form of the item, the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it.
  
 
The '''final value''' of an item is the '''base value''' of the form of the item (e.g. [[block]] ''or'' [[statue]]) multiplied by the '''material multiplier''' (e.g. [[granite]] ''or'' [[gold]]), multiplied by the '''quality modifier''' (e.g. fine ''or'' masterful) if any, then summed with the final value of all '''[[decoration]]s'''.
 
The '''final value''' of an item is the '''base value''' of the form of the item (e.g. [[block]] ''or'' [[statue]]) multiplied by the '''material multiplier''' (e.g. [[granite]] ''or'' [[gold]]), multiplied by the '''quality modifier''' (e.g. fine ''or'' masterful) if any, then summed with the final value of all '''[[decoration]]s'''.
Line 21: Line 22:
 
|0||[[Body parts|Body part]], [[Corpse]], [[Remains]], small rock
 
|0||[[Body parts|Body part]], [[Corpse]], [[Remains]], small rock
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|1||[[fat|glob]], [[seed]], [[alcohol]], powder, extract
+
|1||[[fat|glob]], [[seed]], [[alcohol]], powder, extract, tree branches
 
|-
 
|-
 
|2||[[Fish]], unprepared fish, [[Meat]], [[Egg]], [[Plant]], [[Quarry bush|Leaves]]
 
|2||[[Fish]], unprepared fish, [[Meat]], [[Egg]], [[Plant]], [[Quarry bush|Leaves]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|3||[[Gem]] (rough), [[Log]], [[Stone]]
+
|3||[[Log]], [[Stone]]
 
|-
 
|-
|5||[[Bar]], [[Block]], [[Gem]] (cut), [[Leather]]
+
|5||[[Bar]], [[Block]], [[Leather]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|6||[[Thread]]
+
|6||[[Thread]], [[Gem]] (rough)
 
|-
 
|-
 
|10||[[Ballista arrowhead]], [[cheese]], [[Honeycomb]]
 
|10||[[Ballista arrowhead]], [[cheese]], [[Honeycomb]]
 +
|-
 +
|20||[[Gem]] (cut)
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
 
|Varies||live vermin, tame vermin
 
|Varies||live vermin, tame vermin
Line 52: Line 55:
 
|-
 
|-
 
|10||
 
|10||
[[Animal trap]],  [[Temple#Shrines|Altar]], [[Jewelry|Amulet]], [[Anvil]], [[Armor stand]], [[Backpack]], [[Barrel]], [[Bed]], [[Bin]], [[Book]], [[Bookcase]], [[Tool|Bowl]], [[Container|Box]], [[Jewelry|Bracelet]], [[Bucket]], [[Cabinet]], [[Cage]], [[Chain]], [[Chair]], [[Tool|Cleaver]], [[Coffin]], [[Jewelry|Crown]], [[Crutch]], [[Decoration]]<sup>3</sup>, [[Display case|Display Case]], [[Door]], [[Jewelry|Earring]], [[Figurine]], [[Flask]], [[Floodgate]], [[Tool|Fork]], [[Goblet|Goblet/mug/cup]], [[Grate]], [[Hatch cover]], [[Tool|Helve]], [[Hive]], [[Instrument]] ''(non-main components)'',  [[Jug]], [[Tool|Knives]], [[Tool|Ladle]], [[Gem|Large gem]], [[Large pot]], [[Millstone]], [[Tool|Mortar]], [[Nest box]], [[Pedestal]], [[Tool|Pestle]], [[Pipe section]], [[Tool|Pouch]], [[Prepared meal]]<sup>4</sup>, [[Quiver]], [[Quern]], [[Jewelry|Ring]], [[Craft|Scepter]], [[Book|Scroll Roller]], [[Slab]], [[Tool|Stone axe]], [[Health care|Splint]], [[Table]], [[Totem]], [[Toy]],  [[Health care|Traction bench]], [[Weapon rack]]
+
[[Animal trap]],  [[Temple#Shrines|Altar]], [[Jewelry|Amulet]], [[Anvil]], [[Armor stand]], [[Backpack]], [[Barrel]], [[Bed]], [[Bin]], [[Book]], [[Bookcase]], [[Tool|Bowl]], [[Container|Box]], [[Container|Bag]], [[Jewelry|Bracelet]], [[Bucket]], [[Cabinet]], [[Cage]], [[Chain]], [[Chair]], [[Tool|Cleaver]], [[Coffin]], [[Jewelry|Crown]], [[Crutch]], [[Decoration]]<sup>3</sup>, [[Display case|Display Case]], [[Door]], [[Jewelry|Earring]], [[Figurine]], [[Flask]], [[Floodgate]], [[Tool|Fork]], [[Goblet|Goblet/mug/cup]], [[Grate]], [[Hatch cover]], [[Tool|Helve]], [[Hive]], [[Instrument]] ''(non-main components)'',  [[Jug]], [[Tool|Knives]], [[Tool|Ladle]], [[Gem|Large gem]], [[Large pot]], [[Millstone]], [[Tool|Mortar]], [[Nest box]], [[Pedestal]], [[Tool|Pestle]], [[Pipe section]], [[Tool|Pouch]], [[Prepared meal]]<sup>4</sup>, [[Quiver]], [[Quern]], [[Jewelry|Ring]], [[Craft|Scepter]], [[Book|Scroll Roller]], [[Slab]], [[Tool|Stone axe]], [[Health care|Splint]], [[Table]], [[Totem]], [[Toy]],  [[Weapon rack]], [[Trap component]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|20|| [[Book|Quire/Scroll]], [[Siege engine|Siege ammo]]
+
|20|| [[Book|Quire/Scroll]], [[Siege engine|Siege ammo]], [[Health care|Traction bench]]
 
|-
 
|-
 
|25||[[Window]], [[Statue]]
 
|25||[[Window]], [[Statue]]
Line 64: Line 67:
 
|200||Parchment [[Book|Quire/Scroll]]
 
|200||Parchment [[Book|Quire/Scroll]]
 
|-
 
|-
|''variable''<sup>5</sup> ||[[Weapon]], [[Armor]], [[Clothing|Shoe]], [[Shield]], [[Armor|Helm]], [[Clothing|Glove]], [[Ammunition|Ammo]], [[Clothing|Pants]], [[Trap component]] ''(see below)''
+
|''variable''<sup>5</sup> ||[[Weapon]], [[Armor]], [[Clothing|Shoe]], [[Shield]], [[Armor|Helm]], [[Clothing|Glove]], [[Ammunition|Ammo]], [[Clothing|Pants]]
 
|}
 
|}
 
: ''Notes'':
 
: ''Notes'':
Line 70: Line 73:
 
:* 2) Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod) and the [[thread]] (without quality). [[Dye]]s are added separately (with quality), as a powder, not a decoration.
 
:* 2) Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod) and the [[thread]] (without quality). [[Dye]]s are added separately (with quality), as a powder, not a decoration.
 
:* 3) "[[Decoration]]s" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". Decorations of [[bolt]]s have a 1/3 base value instead.
 
:* 3) "[[Decoration]]s" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". Decorations of [[bolt]]s have a 1/3 base value instead.
:* 4) Prepared meals always have a base value of 10, with a quality modifier. Each ingredient is calculated separately, with its own base value and "minced" quality modifier. The total value of a meal stack is the sum of the above values multiplied by the total quantity, regardless of the proportion of ingredients. A more thorough explanation and example exists at the [[DF2012:Cook#Prepared_Meal_Value|Cook]] page.
+
:* 4) Prepared meals always have a base value of 10, with a quality modifier. Each ingredient is calculated separately, with its own base value and "minced" quality modifier. The total value of a meal stack is the sum of the above values multiplied by the total quantity, regardless of the proportion of ingredients. A more thorough explanation and example exists at the [[Cook#Prepared_Meal_value|Cook]] page.
 
:* 5) These items have their value based on their properties - see categories below:
 
:* 5) These items have their value based on their properties - see categories below:
  
Line 165: Line 168:
 
|}
 
|}
 
=== Armor / torso ===
 
=== Armor / torso ===
''(Note - When DF speaks of clothing, "armor" refers to anything worn on the torso, i.e.  shirts, vests, togas, robes, etc., which all do provide some small protection, as well as breastplates and chain shirts. Other "armor" pieces are listed by their location.)''
+
''(Note - When DF speaks of clothing, "armor" refers to anything worn on the torso, i.e.  shirts, vests, togas, robes, etc., which all do provide some small protection, as well as breastplates and chain shirts. Combat-quality "[[armor]]" pieces are listed here by their location.)''
 
: The base value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1.
 
: The base value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1.
 
:* UBSTEP and LBSTEP cannot be greater than 3
 
:* UBSTEP and LBSTEP cannot be greater than 3
Line 257: Line 260:
 
| 8 || Shoes
 
| 8 || Shoes
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
| 9 || Sandals, Low Boots
+
| 9 || Sandals, low boots*
 
|-
 
|-
| 12 || High Boots*
+
| 12 || High boots*
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
 
| 15 || Chausses
 
| 15 || Chausses
 
|}
 
|}
::: * Gauntlets and High Boots are made 2 at a time from a single bar, effectively doubling the total value of the final items.
+
::: * Gauntlets and boots are made 2 at a time from a single bar, effectively doubling the total value of the final items.
 
 
=== Trap component ===
 
: The base value of a trap component is ((SIZE / 50) + 1) * HITS; if it has any EDGE attacks, its value is doubled.
 
 
 
:: {| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
! colspan=2|Trap component values
 
|- style=text-align:left
 
! style=padding-right:1em|Base Value
 
! Trap Component
 
|- style="background-color: #EEE"
 
|66||[[Trap component|Giant axe blade]], [[Trap component|Enormous corkscrew]], [[Trap component|Menacing spike]]
 
|- style="background-color: #EEE"
 
|126||[[Trap component|Large, serrated disc]], [[Trap component|Spiked ball]]
 
|- style="background-color: #EEE"
 
|}
 
  
 
==Material multipliers==
 
==Material multipliers==
Line 318: Line 305:
 
! Gem
 
! Gem
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|×2||[[Banded agate]], [[Bloodstone]], [[Blue jade]], [[Brown jasper]], [[Carnelian]], [[Chrysocolla]], [[Chrysoprase]], [[Citrine]], [[Dendritic agate]], [[Fire agate]], [[Fortification agate]], [[Gray chalcedony]], [[Lace agate]], [[Lapis lazuli]], [[Lavender jade]], [[Milk quartz]], [[Moonstone]], [[Morion]], [[Moss agate]], [[Onyx]], [[Pink jade]], [[Plume agate]], [[Prase]], [[Pyrite]], [[Rock crystal]], [[Sard]], [[Sardonyx]], [[Schorl]], [[Smoky quartz]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]]
+
|×2||[[Banded agate]], [[Bloodstone]], [[Blue jade]], [[Brown jasper]], [[Carnelian]], [[Chrysocolla]], [[Chrysoprase]], [[Citrine]], [[Dendritic agate]], [[Fire agate]], [[Fortification agate]], [[Gray chalcedony]], [[Lace agate]], [[Lapis lazuli]], [[Lavender jade]], [[Milk quartz]], [[Moonstone]], [[Morion]], [[Moss agate]], [[Onyx]], [[Pink jade]], [[Plume agate]], [[Prase]], [[Pyrite]], [[Rock crystal]], [[Sardonyx]], [[Sard]], [[Schorl]], [[Smoky quartz]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]]
 
|-
 
|-
 
|×3||[[Aventurine]], [[Picture jasper]], [[Rose quartz]]
 
|×3||[[Aventurine]], [[Picture jasper]], [[Rose quartz]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|×10||[[Amber opal]], [[Bone opal]], [[Cherry opal]], [[Gold opal]], [[Jasper opal]], [[Milk opal]], [[Moss opal]], [[Onyx opal]], [[Pineapple opal]], [[Pipe opal]], [[Prase opal]], [[Resin opal]], [[Shell opal]], [[Wax opal]], [[Wood opal]], [[Clear tourmaline]]
+
|×10||[[Amber opal]], [[Bone opal]], [[Cherry opal]], [[Clear tourmaline]], [[Gold opal]], [[Jasper opal]], [[Milk opal]], [[Moss opal]], [[Onyx opal]], [[Pineapple opal]], [[Pipe opal]], [[Prase opal]], [[Resin opal]], [[Shell opal]], [[Wax opal]], [[Wood opal]]
 
|-
 
|-
 
|×15||[[Fire opal]], [[Jelly opal]], [[Melanite]], [[Pink tourmaline]], [[Red tourmaline]]
 
|×15||[[Fire opal]], [[Jelly opal]], [[Melanite]], [[Pink tourmaline]], [[Red tourmaline]]
Line 375: Line 362:
 
{| class="collapsible collapsed" style="width:80%; border-spacing: 1"
 
{| class="collapsible collapsed" style="width:80%; border-spacing: 1"
 
|- style=background-color:#ccf
 
|- style=background-color:#ccf
! colspan=2|[[Animal]]s
+
! colspan=2|[[Creature]]s
 
|- style=text-align:left
 
|- style=text-align:left
 
! style=padding-right:1em|Multiplier
 
! style=padding-right:1em|Multiplier
! Animal
+
! Creature
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|×1||all [[animal]]s not listed below
+
|×1||all [[creature]]s not listed below
 
|-
 
|-
 
|×2||[[adder]], [[beak dog]], [[black bear]], [[black mamba]], [[bobcat]], [[bushmaster]], [[capybara]], [[copperhead snake]], [[cougar]], [[coyote]], [[dingo]], [[elk]], [[giant cave swallow]], [[giant dingo]], [[giant earthworm]], [[giant mole]], [[giant rat]], [[helmet snake]], [[hyena]], [[ice wolf]], [[jackal]], [[king cobra]], [[magma crab]], [[molemarian]], [[monitor lizard]], [[muskox]], [[ocelot]], [[panda]], [[python]], [[rattlesnake]], [[sloth bear]], [[strangler]], [[wolf]], all [[giant animal|giant]] variants of the creatures in this category
 
|×2||[[adder]], [[beak dog]], [[black bear]], [[black mamba]], [[bobcat]], [[bushmaster]], [[capybara]], [[copperhead snake]], [[cougar]], [[coyote]], [[dingo]], [[elk]], [[giant cave swallow]], [[giant dingo]], [[giant earthworm]], [[giant mole]], [[giant rat]], [[helmet snake]], [[hyena]], [[ice wolf]], [[jackal]], [[king cobra]], [[magma crab]], [[molemarian]], [[monitor lizard]], [[muskox]], [[ocelot]], [[panda]], [[python]], [[rattlesnake]], [[sloth bear]], [[strangler]], [[wolf]], all [[giant animal|giant]] variants of the creatures in this category
Line 402: Line 389:
 
! Plant
 
! Plant
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|×1||[[bloated tuber]], [[hide root]], [[kobold bulb]], [[muck root]], [[prickle berry]], [[rat weed]], [[sliver barb]], [[whip vine]]<br />all [[tree]]s and plant [[seed]]s
+
|×1||[[hide root]], [[kobold bulb]], [[muck root]], [[prickle berry]], [[rat weed]], [[sliver barb]], [[whip vine]]<br />all [[tree]]s and plant [[seed]]s
 
|-
 
|-
|×2||[[blade weed]], [[cave wheat]], [[dimple cup]], [[fisher berry]], [[longland grass]], [[pig tail]], [[plump helmet]], [[quarry bush]], [[rope reed]], [[sweet pod]], [[strawberry]]<br />tuber beer ([[bloated tuber]] drink)
+
|×2||[[blade weed]], [[bloated tuber]], [[cave wheat]], [[chicory]], [[dimple cup]], [[fisher berry]], [[longland grass]], [[pig tail]], [[plump helmet]], [[quarry bush]], [[rope reed]], [[sweet pod]], [[strawberry]]<br />tuber beer ([[bloated tuber]] drink)
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
 
|×3||[[sun berry]]<br />whip wine ([[whip vine]] drink)
 
|×3||[[sun berry]]<br />whip wine ([[whip vine]] drink)
Line 442: Line 429:
  
 
== Quality ==
 
== Quality ==
Item value is further increased by applying the [[Item quality|quality]] multiplier.
+
Item value is further increased by applying the [[Item quality|quality]] multiplier and bonus.
  
 
{|
 
{|
! style="padding-right: 35px;" | '''Designation''' || style="text-align: left;" | '''Description''' || style="padding-right: 20px; padding-left: 15px; text-align: center;" | '''Value <br>Modifier''' ||  
+
! style="padding-right: 35px;" | '''Designation''' || style="text-align: left;" | '''Description''' || style="padding-right: 20px; padding-left: 15px; text-align: center;" | '''Value <br>Multiplier''' || '''Value <br>Bonus''' ||  
 
|-
 
|-
| &nbsp;Item Name || style="text-align: center;" | &mdash;&nbsp;&nbsp;&nbsp;&nbsp; || style="text-align: center;" | &times;1&nbsp; ||
+
| &nbsp;Item Name || style="text-align: center;" | &mdash;&nbsp;&nbsp;&nbsp;&nbsp; || style="text-align: center;" | &times;1&nbsp; || style="text-align: center;" | +0 ||
 
|-
 
|-
| -Item Name- || Well-crafted || style="text-align: center;" | &times;2&nbsp; ||  
+
| -Item Name- || Well-crafted || style="text-align: center;" | &times;1.1&nbsp; || style="text-align: center;" | +3 ||  
 
|-
 
|-
| +Item Name+ || Finely-crafted || style="text-align: center;" | &times;3&nbsp; ||
+
| +Item Name+ || Finely-crafted || style="text-align: center;" | &times;1.2&nbsp; || style="text-align: center;" | +6 ||
 
|-
 
|-
| *Item Name* || Superior quality || style="text-align: center;" | &times;4&nbsp; ||  
+
| *Item Name* || Superior quality || style="text-align: center;" | &times;4/3&nbsp; || style="text-align: center;" | +10 ||  
 
|-
 
|-
| ≡Item Name≡ || Exceptional || style="text-align: center;" | &times;5&nbsp; ||  
+
| ≡Item Name≡ || Exceptional || style="text-align: center;" | &times;1.5&nbsp; || style="text-align: center;" | +15||  
 
|-
 
|-
| ☼Item Name☼ || Masterful || style="text-align: center;" | &times;12&nbsp; ||  
+
| ☼Item Name☼ || Masterful || style="text-align: center;" | &times;2&nbsp; || style="text-align: center;" | +30 ||  
 
|-
 
|-
| Unique Name || [[Artifact]] || style="text-align:center;" | &times;120&nbsp; ||
+
| Unique Name || [[Artifact]] || style="text-align:center;" | &times;20&nbsp; || style="text-align: center;" | +300 ||
 
|}
 
|}
  
 
{{Category|Items|*}}
 
{{Category|Items|*}}

Latest revision as of 14:39, 5 March 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

For value optimization, see Maximizing value.
For cultural values, see Personality trait.
For room values, see Zones: Quality and value.
Value icon.png

Item value is determined by a number of factors: the form of the item, the material it is made out of, the quality of its creation, and any decorations on it.

The final value of an item is the base value of the form of the item (e.g. block or statue) multiplied by the material multiplier (e.g. granite or gold), multiplied by the quality modifier (e.g. fine or masterful) if any, then summed with the final value of all decorations.

Base values of items[edit]

The base value of an item is determined by the form of the item, not what it is made out of. For example, a wood block uses the base value for a block; a native gold block uses the same base value, since it too is in the form of a "block". In both cases, the final value is then determined by adjusting the base value with the appropriate modifiers.

Items without quality levels[edit]

Base Value Items
0 Body part, Corpse, Remains, small rock
1 glob, seed, alcohol, powder, extract, tree branches
2 Fish, unprepared fish, Meat, Egg, Plant, Leaves
3 Log, Stone
5 Bar, Block, Leather
6 Thread, Gem (rough)
10 Ballista arrowhead, cheese, Honeycomb
20 Gem (cut)
Varies live vermin, tame vermin

Items with quality levels[edit]

Misc. items[edit]

Base Value Items
1/50 Coin1
1 Die, Orthopedic cast
5 Paper & Papyrus sheets
7 Cloth2
10

Animal trap, Altar, Amulet, Anvil, Armor stand, Backpack, Barrel, Bed, Bin, Book, Bookcase, Bowl, Box, Bag, Bracelet, Bucket, Cabinet, Cage, Chain, Chair, Cleaver, Coffin, Crown, Crutch, Decoration3, Display Case, Door, Earring, Figurine, Flask, Floodgate, Fork, Goblet/mug/cup, Grate, Hatch cover, Helve, Hive, Instrument (non-main components), Jug, Knives, Ladle, Large gem, Large pot, Millstone, Mortar, Nest box, Pedestal, Pestle, Pipe section, Pouch, Prepared meal4, Quiver, Quern, Ring, Scepter, Scroll Roller, Slab, Stone axe, Splint, Table, Totem, Toy, Weapon rack, Trap component

20 Quire/Scroll, Siege ammo, Traction bench
25 Window, Statue
30 Ballista part, Catapult part, Mechanism
50 Cauldron, Instrument (main part), Minecart, Parchment sheet, Stepladder, Wheelbarrow
200 Parchment Quire/Scroll
variable5 Weapon, Armor, Shoe, Shield, Helm, Glove, Ammo, Pants
Notes:
  • 1) Coins minted at a forge are always of base quality
  • 2) Goods made out of cloth get the following built in as decorations: the cloth (with quality mod) and the thread (without quality). Dyes are added separately (with quality), as a powder, not a decoration.
  • 3) "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". Decorations of bolts have a 1/3 base value instead.
  • 4) Prepared meals always have a base value of 10, with a quality modifier. Each ingredient is calculated separately, with its own base value and "minced" quality modifier. The total value of a meal stack is the sum of the above values multiplied by the total quantity, regardless of the proportion of ingredients. A more thorough explanation and example exists at the Cook page.
  • 5) These items have their value based on their properties - see categories below:

Weapons[edit]

The base value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10.

Ammo[edit]

The base value of a single unit of ammo is (SIZE / 200) + 1.

Value listed is for a single bolt, not stacks of bolts. Multiply the single value by the stack size for total value of a stack. (e.g. 1 bar of metal = stack of 25 bolts, etc.)

Shields[edit]

The base value of a shield is (UPSTEP * 3) + BLOCKCHANCE + 1.
  • UPSTEP cannot be greater than 3
  • BLOCKCHANCE cannot be greater than 100

Headwear[edit]

The base value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1.
  • LAYER_SIZE and COVERAGE cannot be greater than 100

Armor / torso[edit]

(Note - When DF speaks of clothing, "armor" refers to anything worn on the torso, i.e. shirts, vests, togas, robes, etc., which all do provide some small protection, as well as breastplates and chain shirts. Combat-quality "armor" pieces are listed here by their location.)

The base value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1.
  • UBSTEP and LBSTEP cannot be greater than 3
  • LAYER_SIZE and COVERAGE cannot be greater than 100

Legwear[edit]

The base value of a pair of pants is (LBSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1
  • LBSTEP cannot be greater than 3
  • LAYER_SIZE and COVERAGE cannot be greater than 100


Hand- & footwear[edit]

The base value of a shoe or glove is (UPSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 30) + 1.
  • UPSTEP cannot be greater than 3
  • LAYER_SIZE and COVERAGE cannot be greater than 100
* Gauntlets and boots are made 2 at a time from a single bar, effectively doubling the total value of the final items.

Material multipliers[edit]

The material multiplier for an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. A wood block uses the same material multiplier as a wood log or a wooden chest - that is the material value for wood, which is 1.

Quality[edit]

Item value is further increased by applying the quality multiplier and bonus.

Designation Description Value
Multiplier
Value
Bonus
 Item Name —     ×1  +0
-Item Name- Well-crafted ×1.1  +3
+Item Name+ Finely-crafted ×1.2  +6
*Item Name* Superior quality ×4/3  +10
≡Item Name≡ Exceptional ×1.5  +15
☼Item Name☼ Masterful ×2  +30
Unique Name Artifact ×20  +300