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- 14:08, 27 November 2023 diff hist -281 m 40d:Strange mood merge these together
- 14:06, 27 November 2023 diff hist -179 m 40d:Strange mood →Known quirk
- 19:26, 25 November 2023 diff hist 0 Animal trap →Success chance: 65%, not 60% (verified against disassembly)
- 19:25, 25 November 2023 diff hist 0 DF2014:Animal trap →Success chance: checked against disassembly, and well-crafted traps are 65% successful (as they always have been), not 60%
- 21:09, 22 November 2023 diff hist +46 Domestic animal
- 19:01, 17 November 2023 diff hist +6 m Mist →Ring generator
- 19:01, 17 November 2023 diff hist -1 m Mist →Ring generator: dots are floors, underscores are channels
- 21:21, 14 November 2023 diff hist -84 m v0.34:Ant screenshot is gone current
- 21:20, 14 November 2023 diff hist -122 m v0.31:Ant current
- 17:00, 13 November 2023 diff hist -4 m 23a:Smelter current
- 16:59, 13 November 2023 diff hist -4 m 40d:Smelter current
- 16:51, 13 November 2023 diff hist +54 m 23a:Impassable tile current
- 16:50, 13 November 2023 diff hist 0 m 23a:Impassable tile
- 16:49, 13 November 2023 diff hist +1,122 N 23a:Impassable tile Created page with "{{quality|Fine|01:49, 13 February 2013 (UTC)}}{{av}} '''Impassable tiles''' are tiles in a building that creatures cannot move into--they function similarly to a construc..."
- 16:46, 13 November 2023 diff hist +1,344 N 40d:Impassable tile Created page with "{{quality|Fine|01:49, 13 February 2013 (UTC)}}{{av}} '''Impassable tiles''' are tiles in a building that creatures cannot move into--they function similarly to a construc..." current
- 16:46, 13 November 2023 diff hist +1,344 N v0.31:Impassable tile backport article current
- 16:44, 13 November 2023 diff hist +8 v0.34:Impassable tile current
- 16:30, 13 November 2023 diff hist -3 m DF2014:Main Page current
- 16:30, 13 November 2023 diff hist -678 m DF2014:Main Page this is no longer the Current version
- 02:48, 12 November 2023 diff hist +13 m 40d:Consoler current
- 02:48, 12 November 2023 diff hist +148 m 40d:Pacifier current
- 02:47, 12 November 2023 diff hist +139 m 40d:Consoler
- 02:37, 12 November 2023 diff hist +519 m 40d:Personality trait identify some more trait checks current
- 19:56, 11 November 2023 diff hist +8 m 23a:Governor current
- 19:55, 11 November 2023 diff hist +8 m 23a:Mayor current
- 19:55, 11 November 2023 diff hist +4 m 23a:Manager current
- 19:55, 11 November 2023 diff hist +4 23a:Manager
- 19:54, 11 November 2023 diff hist -1 m 23a:Diverse tasks current
- 19:54, 11 November 2023 diff hist +2,624 N 23a:Diverse tasks Created page with "{{av}}{{Quality|Fine}} In order to advance your fortress's ''rank'' and attract a new tier of noble, your dwarves must perform a number of "diverse tasks" within a si..."
- 19:40, 11 November 2023 diff hist +24 40d:Diverse tasks current
- 19:33, 11 November 2023 diff hist +4 m 23a:Fortress current
- 19:33, 11 November 2023 diff hist +4 40d:Fortress current
- 19:31, 11 November 2023 diff hist +2,458 N 40d:Diverse tasks document what Diverse Tasks meant in 40d
- 22:37, 10 November 2023 diff hist +318 Fortress →Nomenclature: the values are correct, but you only need to satisfy Created '''OR''' Exported Wealth, not both
- 22:25, 10 November 2023 diff hist -266 Fortress The article is not a place to post comments like this - take it to the Talk page
- 23:50, 8 November 2023 diff hist -95 m 40d:Standing orders current
- 23:49, 8 November 2023 diff hist +51 m 40d:Standing orders
- 23:48, 8 November 2023 diff hist +618 m 40d:Standing orders →Staying indoors: new binpatch: make "Stay Indoors" ACTUALLY mean "Stay Indoors"
- 23:45, 8 November 2023 diff hist +62 40d:Tile attributes →Light Above Ground vs Dark Subterranean current
- 23:31, 8 November 2023 diff hist +395 m User:Quietust →Improvements: something I just threw together: make "Stay Inside" actually mean "Stay Inside", not "Stay Underground"
- 13:43, 8 November 2023 diff hist 0 m DF2014:Sterling silver current
- 13:39, 8 November 2023 diff hist 0 Sterling silver
- 17:36, 5 November 2023 diff hist -2 m 23a:Marriage current
- 00:04, 26 October 2023 diff hist +109 40d:Merperson current
- 14:18, 25 October 2023 diff hist -91 Unusual volcanic wall Any unusual volcanic wall "extending upwards into the sky for thousands of z-levels" is obviously a bug and doesn't really belong in this part of the article
- 14:15, 25 October 2023 diff hist +5 Gem →Varieties: fix star ruby image - on a side note, star rubies/sapphires aren't cut that way, instead having a smooth rounded surface to highlight the "star"
- 22:58, 21 October 2023 diff hist +1 m Elections
- 19:58, 21 October 2023 diff hist +70 m DF2014:Stockpile →Corpses current
- 19:53, 21 October 2023 diff hist +127 Stockpile →Corpses
- 15:07, 21 October 2023 diff hist +4 m 40d:Bracelet current
- 15:07, 21 October 2023 diff hist +2 m 40d:Amulet current
- 15:07, 21 October 2023 diff hist +3 m 40d:Earring current
- 15:06, 21 October 2023 diff hist +640 N 40d:Scepter Created page with "{{Quality|Fine}} {{av}} A '''scepter''' {{Tile|-|7:1}} is a trade good made at a craftsdwarf's workshop or at a metalsmith's forge under any particular category u..." current
- 15:05, 21 October 2023 diff hist +805 N 40d:Crown Created page with "{{Quality|Fine}} {{av}} A '''crown''' {{Tile|µ|7:1}} is a trade good made at a craftsdwarf's workshop or at a metalsmith's forge under any particular category us..." current
- 15:03, 21 October 2023 diff hist +35 m 40d:Amulet
- 15:02, 21 October 2023 diff hist +725 40d:Bracelet Removed redirect to 40d:Trade good#Types of trade goods Tag: Removed redirect
- 14:58, 21 October 2023 diff hist +739 N 40d:Amulet Created page with "{{Quality|Fine}} {{av}} An '''amulet''' {{Tile|♀|7:1}} is a trade good made at a craftsdwarf's workshop or at a metalsmith's forge under any particular category..."
- 14:52, 21 October 2023 diff hist +784 N 40d:Earring Created page with "{{Quality|Fine}} {{av}} An '''earring''' {{Tile|δ|7:1}} is a trade good made at a craftsdwarf's workshop or at a metalsmith's forge under any particular category..."
- 14:50, 21 October 2023 diff hist +1,173 40d:Ring Removed redirect to 40d:Crafts current Tag: Removed redirect
- 14:28, 21 October 2023 diff hist -1 m 40d:Trade good →Crafts current
- 14:28, 21 October 2023 diff hist -4 m 40d:Trade good →Crafts
- 01:33, 20 October 2023 diff hist +16 m Tree
- 01:32, 20 October 2023 diff hist +16 m DF2014:Tree →Growth rate & wood yield current
- 01:23, 20 October 2023 diff hist +46 v0.34:Tree current
- 01:22, 20 October 2023 diff hist +20 m v0.31:Tree →Tree growth current
- 01:22, 20 October 2023 diff hist +20 m 23a:Tree current
- 01:22, 20 October 2023 diff hist +19 40d:Tree →Tree growth: Turns out it's only 3/10 years, or 3 months 16.8 days current
- 20:30, 19 October 2023 diff hist -86 m 40d:Aquifer →Where they are found current
- 20:25, 19 October 2023 diff hist +69 m 40d:Screw pump →Notes current
- 20:15, 19 October 2023 diff hist +1 m 40d:Diplomat →Numbers
- 20:12, 19 October 2023 diff hist -738 40d:Exploit →Merchant Swindles: same as in 23a, you don't actually get away with it (aside from the bug that fails to set the "hardship" flag in the history event) current
- 20:08, 19 October 2023 diff hist -314 23a:Exploit →Merchant Swindles: This one isn't actually an exploit - caravans respond to "lost items" exactly the same as if you had seized them, so you're not getting away with anything current
- 19:38, 19 October 2023 diff hist -64 m Finished goods →Materials: there is no talk page
- 19:23, 19 October 2023 diff hist -6 m 40d:Figurine current
- 19:23, 19 October 2023 diff hist +715 N 23a:Figurine Created page with "{{Quality|Fine}} {{av}} An '''idol''' {{Tile|Å|7:1}} (internally referred to as a "figurine") is a trade good made at a craftsdwarf's workshop or at a metalsmith's..." current
- 19:22, 19 October 2023 diff hist +688 N 40d:Figurine Created page with "{{Quality|Fine}} {{av}} An '''idol''' {{Tile|Å|7:1}} (internally referred to as a "figurine") is a trade good made at a craftsdwarf's workshop or at a metalsmith's..."
- 02:31, 19 October 2023 diff hist +160 40d:Potash mention this bug here too current
- 22:07, 18 October 2023 diff hist +20 m 40d:Alcohol →Wounded dwarves: Not just wounded dwarves, but ones who are resting from their injuries current
- 22:07, 18 October 2023 diff hist +14 m 40d:Rest current
- 22:05, 18 October 2023 diff hist +220 40d:Alcohol →Happiness: some actual details - happy thoughts ONLY happen with preferences, the "value" includes the stack size, and "same old booze" requires 4 drinks over a 2-year period
- 21:28, 18 October 2023 diff hist +1 m 40d:Alcohol →Overview
- 03:36, 16 October 2023 diff hist +6,457 40d:Diplomat checked 23a findings against 40d and they're largely the same
- 01:48, 16 October 2023 diff hist +49 m 40d:Quarry bush current
- 01:45, 16 October 2023 diff hist -51 m Farming →Yield and fertilization: ...but the exact mechanics ARE listed just below
- 01:43, 16 October 2023 diff hist +40 m DF2014:Farming →Yield and fertilization: we know exactly how it works current
- 01:42, 16 October 2023 diff hist -33 m v0.34:Farming →Fertilization current
- 01:41, 16 October 2023 diff hist +8 m v0.31:Farming →Fertilization current
- 01:39, 16 October 2023 diff hist -503 m 40d:Farming →Increasing yield current
- 01:35, 16 October 2023 diff hist +167 40d:Farming →Increasing yield
- 17:19, 15 October 2023 diff hist +20 Gem Unless things have changed recently, the actual duration is exactly 322560 ticks, or 9 months and 16.8 days
- 23:46, 14 October 2023 diff hist -23 m 40d:Gem explain what's actually going on here - for whatever reason, 40d rejected Glass as a valid material for all types of crafts current
- 21:08, 7 October 2023 diff hist +29 m 23a:Siege
- 21:03, 7 October 2023 diff hist -54 23a:Diplomat →Diplomacy: turns out Toady calls these "trade desire" and "attack desire" current
- 14:36, 23 September 2023 diff hist -39 40d:Strange mood →Skills and workshops: Turns out the check is just whether any magma forge buildings "exist" (even if only in the planning state), and the choice is made immediately when the mood begins
- 17:17, 8 September 2023 diff hist -52 m 40d:Plant token I'm actually not sure why this one doesn't work - unlike tree/sapling drown level, the code looks correct
- 17:14, 8 September 2023 diff hist -2 40d:Wood token current
- 22:07, 6 September 2023 diff hist +137 m User:Quietust →Improvements
- 21:58, 6 September 2023 diff hist +165 m User:Quietust →Improvements
- 00:21, 2 September 2023 diff hist +69 m User:Quietust →Bugfixes
- 23:46, 1 September 2023 diff hist +30 User:Quietust →Bugfixes