v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
DF2014:Material token
(Redirected from DF2014:Matgloss token)
Jump to navigation
Jump to search
This article is about an older version of DF. |
- For the tokens that define an individual material's properties, see Material definition token.
Modding |
---|
Tokens |
Biome · Building · Entity · Ethic · Interaction · Labor · Language · Personality · Plant · Position · Reaction · Skill · Syndrome · Tissue definition · Unit type · World |
Body tokens |
Body · Body detail plan · Bodygloss |
Creature tokens |
Creature · Creature mannerism · Creature texture · Creature variation |
Descriptor tokens |
Descriptor color · Descriptor pattern · Descriptor shape |
Item tokens |
Item · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material · Material definition · Inorganic material definition |
Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms below.
Tokens[edit]
Token | Arguments | Description |
---|---|---|
INORGANIC | MATERIAL_NAME | Specifies a standalone inorganic material defined in the raws, generally a stone or metal. For example, INORGANIC:IRON refers to iron, and INORGANIC:CERAMIC_PORCELAIN refers to porcelain. The material name can be substituted with USE_LAVA_STONE to automatically select the local lava stone, which is normally obsidian. |
STONE | MATERIAL_NAME | Alias for INORGANIC:MATERIAL_NAME, intended for backwards compatibility. |
METAL | MATERIAL_NAME | Alias for INORGANIC:MATERIAL_NAME, intended for backwards compatibility. |
COAL | CHARCOAL, COKE, or NO_MATGLOSS | Specifies a material that can be used as fuel - charcoal or coke. Specifying NO_MATGLOSS (not NONE) will make it accept "refined coal" in general, which matches charcoal, coke, and generic refined coal. |
CREATURE_MAT | CREATURE_ID:MATERIAL_NAME | Specifies a material associated with a specific creature. Examples: CREATURE_MAT:DWARF:SKIN refers to dwarf skin. |
LOCAL_CREATURE_MAT | MATERIAL_NAME | Alias for CREATURE_MAT:CREATURE_ID:MATERIAL_NAME, where CREATURE_ID is the creature currently being defined; as such, it can only be used in creature definitions. |
PLANT_MAT | PLANT_ID:MATERIAL_NAME | Specifies a material associated with a specific plant. Example: PLANT_MAT:BUSH_QUARRY:LEAF refers to quarry bush leaves. |
LOCAL_PLANT_MAT | MATERIAL_NAME | Alias for PLANT_MAT:PLANT_ID:MATERIAL_NAME, where PLANT_ID is the plant currently being defined; as such, it can only be used in plant definitions. |
GET_MATERIAL_FROM_REAGENT | REAGENT_ID:REACTION_PRODUCT_ID | Specifies a material related to a reagent's material within a reaction. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself. |
MATERIAL_NAME | NONE | Specifies one of the hardcoded materials listed below. Note that this goes in the token itself, not arguments (i.e GLASS_GREEN:NONE, not MATERIAL_NAME:GLASS_GREEN). |
Several types of items expect a creature ID and caste ID (e.g. ANT:SOLDIER) in place of the material token.
Hardcoded Materials[edit]
It should be noted when using the table below, that you do not place (MATERIAL_NAME:(Your material here)). For example, green glass will be (GLASS_GREEN:NONE).
# | Token | Information |
---|---|---|
0 | INORGANIC | Magma when specified with subtype NONE or NO_MATGLOSS, otherwise a user-defined inorganic material. |
1 | AMBER | Amber |
2 | CORAL | Coral |
3 | GLASS_GREEN | Green glass |
4 | GLASS_CLEAR | Clear glass |
5 | GLASS_CRYSTAL | Crystal glass |
6 | WATER | Water, when placed in buckets or when mining out ice. |
7 | COAL | Coal - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either). |
8 | POTASH | Potash |
9 | ASH | Ash |
10 | PEARLASH | Pearlash |
11 | LYE | Lye |
12 | MUD | Mud |
13 | VOMIT | Vomit |
14 | SALT | Salt |
15 | FILTH_B | Filth (brown, solid) |
16 | FILTH_Y | Filth (yellow, liquid) |
17 | UNKNOWN_SUBSTANCE | Unknown substance (light gray, liquid) |
18 | GRIME | Grime |