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Difference between revisions of "v0.31:Jeweler's workshop"
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(Oragnized into sections, and added Menu and See Also sections.) |
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− | A '''Jeweler's workshop''' is a {{L|workshop}} for a {{L|jeweler}}. A jeweler uses this workshop to | + | A '''Jeweler's workshop''' is a {{L|workshop}} for a {{L|jeweler}}. A jeweler uses this workshop to make items more valuable. |
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− | + | ==Menu== | |
+ | '''Jeweler's Workshop''' | ||
+ | *{{K|c}} {{L|gem cutter|Cut}} Gems | ||
+ | *{{K|e}} Encrust with Gems | ||
− | + | ==Common Uses== | |
+ | *{{L|gem cutter|Cut}} rough {{L|gem}}s into something usable. | ||
+ | *{{L|Gem setter|Decorate}} objects with gems to make them more valuable. | ||
+ | *Make ordinary {{l|Bed|bed}}s, {{l|Cabinet|cabinet}}s, {{l|Table|table}}s, etc more aesthetic for better {{l|Rooms#Quality|quality}} {{l|Room|room}}s. | ||
+ | |||
+ | ==Notes== | ||
+ | *Rough gems are never as valuable as cut gems.{{Verify}} | ||
+ | *When adding a task to cut/encrust gems, the tasks are generally ordered by gem value, from least valuable to most valuable (in reality, they appear in the order in which they are defined in the raw file "inorganic_stone_gem.txt", which is roughly grouped by rarity). It's a good idea to let your {{L|Gem setter}} train with low-value gems (or {{L|glass}} which can be manufactured) and only use high-value gems when reaching the legendary status, as there's a much better chance they will score a {{L|Item quality|masterpiece}} which is 12 times as valuable. | ||
+ | *The entire right column of the workshop is impassable, making it easy to accidentally trap dwarves inside the workshop after it is built. | ||
+ | |||
+ | ==See Also== | ||
+ | *{{l|Decoration}} | ||
{{Workshops}} | {{Workshops}} |
Revision as of 03:38, 1 March 2011
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Gem cutting, Gem setting | |||||||||||||||||||||
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This article is about an older version of DF. |
A Jeweler's workshop is a Template:L for a Template:L. A jeweler uses this workshop to make items more valuable.
Menu
Jeweler's Workshop
- c Template:L Gems
- e Encrust with Gems
Common Uses
- Template:L rough Template:Ls into something usable.
- Template:L objects with gems to make them more valuable.
- Make ordinary Template:Ls, Template:Ls, Template:Ls, etc more aesthetic for better Template:L Template:Ls.
Notes
- Rough gems are never as valuable as cut gems.[Verify]
- When adding a task to cut/encrust gems, the tasks are generally ordered by gem value, from least valuable to most valuable (in reality, they appear in the order in which they are defined in the raw file "inorganic_stone_gem.txt", which is roughly grouped by rarity). It's a good idea to let your Template:L train with low-value gems (or Template:L which can be manufactured) and only use high-value gems when reaching the legendary status, as there's a much better chance they will score a Template:L which is 12 times as valuable.
- The entire right column of the workshop is impassable, making it easy to accidentally trap dwarves inside the workshop after it is built.
See Also
Workshops | |
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Furnaces | |
Related articles |