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Difference between revisions of "v0.31:Kitchen"
(alphabetize, add honey and eggs as useable inputs.) |
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Line 16: | Line 16: | ||
* {{L|Dwarven sugar}} | * {{L|Dwarven sugar}} | ||
* {{L|Dwarven syrup}} | * {{L|Dwarven syrup}} | ||
+ | * {{L|Egg}} | ||
+ | * {{L|Fat}} | ||
* {{L|Fish}} | * {{L|Fish}} | ||
* {{L|Flour}} | * {{L|Flour}} | ||
* {{L|Food}} | * {{L|Food}} | ||
+ | * {{L|Honey}} | ||
* {{L|Meat}} | * {{L|Meat}} | ||
* {{L|Milk}} | * {{L|Milk}} | ||
Line 24: | Line 27: | ||
* {{L|Prepared organs}} | * {{L|Prepared organs}} | ||
* {{L|Seeds}} | * {{L|Seeds}} | ||
− | |||
* {{L|Tallow}} | * {{L|Tallow}} | ||
|production = | |production = |
Revision as of 17:49, 27 March 2011
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This article is about an older version of DF. |
A kitchen is operated by a dwarf with the Template:L Template:L enabled. It is used to cook meals and render fat from Template:L animals into Template:L. Cooking meals will drastically increase the food's value and the meals will Template:L more slowly, but any Template:Ls from raw crops are lost.
If you cook 15 Template:L worth 60, and your cook creates a masterpiece, you will receive 15 meals worth 2640.
Types of meals
There are three different types of food to be cooked:
- Easy meal will use two ingredients and will result in biscuits.
- Fine meal uses three ingredients and will result in stew.
- Lavish meal uses four ingredients and will result in roasts.
Better meals result in larger stacks of food, but require more hauling, take longer to produce and provide slower experience gains for your cook. Also, with a greater variety of materials in the prepared meal, there is a higher probability a dwarf will get something he Template:L, giving the eater a happy Template:L.
Using Liquid Ingredients
At least one stack going into a prepared meal must be a solid item. If you have only Template:L, Template:L, and Template:L, your cooking jobs will get cancelled. However, a single Template:L can be cooked with ten dwarven wine, ten dwarven milk, and ten dwarven syrup to make 31 +Plump Helmet Roast+ without issue.
What to cook
You may want to adjust what your dwarves are allowed to cook. For example, your dwarves may happily cook away all the seeds you need for planting, a good way to create Template:L in the early stages of the fortress. To suppress the cooking of certain items (such as booze, seeds or tallow) go to the status screen (z key) and then go to kitchen. Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking or brewing of some kind of product, it will be used accordingly.
Workshops | |
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Furnaces | |
Related articles |