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Difference between revisions of "v0.31:Item value"
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− | {{quality| | + | {{quality|Exceptional|16:07, 10 August 2010 (UTC)}}{{av}} |
− | '''Value''' is determined by the base value of the object with multipliers for the material it is made out of, the | + | '''Value''' is determined by the base value of the object with multipliers for the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it. |
− | The '''final value''' of an item is the '''base value''' of the form of the object (a stone, a statue) multiplied by the '''material multiplier''' (granite, gold) and by the '''quality modifier''' (fine, masterful) if any, added to any final value for '''decorations'''. | + | The '''final value''' of an item is the '''base value''' of the form of the object (a [[stone]], a [[statue]]) multiplied by the '''material multiplier''' ([[granite]], [[gold]]) and by the '''quality modifier''' (fine, masterful) if any, added to any final value for '''decorations'''. |
==Base values of items== | ==Base values of items== | ||
− | The '''base value''' of an item is determined by the item itself, not what it is made out of. For example, a wood block uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the ''same'' '''base value''', for a "block". In both cases, the '''final value''' is then multiplied by the | + | The '''base value''' of an item is determined by the item itself, not what it is made out of. For example, a [[wood]] [[block]] uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the ''same'' '''base value''', for a "block". In both cases, the '''final value''' is then multiplied by the [[material]] and/or the [[quality]] multiplier(s), if appropriate. |
− | ===Items | + | ===Items without quality levels=== |
− | |||
− | |||
− | |||
{| style="border-spacing: 0" | {| style="border-spacing: 0" | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
Line 17: | Line 14: | ||
! Items | ! Items | ||
|- | |- | ||
− | | | + | |0||[[Body parts|Body part]], [[Corpse]], [[Remains]], small rock |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |1||[[glob]], [[seeds]], [[alcohol]], powder, extract |
|- | |- | ||
− | | | + | |2||[[Fish]], unprepared fish, [[Meat]], [[Plant]], [[Leaves]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |3||[[Gem]] (rough), [[Log]], [[Stone]] |
|- | |- | ||
− | | | + | |5||[[Bar]], [[Block]], [[Gem]] (cut), [[Leather]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |6||[[Thread]] |
|- | |- | ||
− | | | + | |10||[[Ballista arrowhead]], [[cheese]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |?||egg, live vermin, tame vermin |
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | ===Items with quality levels=== | |
− | |||
− | |||
− | ===Items with | ||
{| style="border-spacing: 0" | {| style="border-spacing: 0" | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
! Value | ! Value | ||
! Items | ! Items | ||
− | |||
|- | |- | ||
− | | | + | |1/50||[[Coin]]<sup>[1]</sup> |
− | |||
− | < | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |1|| | + | |1||Orthopedic [[cast]] |
− | |||
|- | |- | ||
− | | | + | |7||[[Cloth]]<sup>[2]</sup> |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |10||[[Door]], [[Floodgate]], [[Bed]], [[Chair]], [[Chain]], [[Flask]], [[Goblet]], [[Instrument]], [[Toy]], [[Cage]], [[Barrel]], [[Bucket]], [[Animal trap]], [[Table]], [[Coffin]], [[Container|Box]], [[Bin]], [[Armor stand]], [[Weapon rack]], [[Cabinet]], [[Figurine]], [[Amulet]], [[Scepter]], [[Crown]], [[Ring]], [[Earring]], [[Bracelet]], [[Large gem]], [[Anvil]], [[Totem]], [[Backpack]], [[Quiver]], [[Prepared meal]]<sup>[3]</sup>, [[Pipe section]], [[Hatch cover]], [[Grate]], [[Quern]], [[Millstone]], [[Splint]], [[Crutch]], [[Slab]], Decoration<sup>[4]</sup> |
|- | |- | ||
− | | | + | |20||[[Siege ammo]], [[Traction bench]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |25||[[Window]], [[Statue]] |
− | |||
|- | |- | ||
− | | | + | |30||[[Catapult parts]], [[Ballista parts]], [[Mechanism]] |
− | |||
− | |||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |* ||[[Weapon]], [[Armor]], [[Shoes]], [[Shield]], [[Helm]], [[Gloves]], [[Ammo]], [[Pants]], [[Trap component]], [[Tool]] |
− | |||
|} | |} | ||
+ | :[1] Coins minted at a forge are always of base quality | ||
+ | :[2] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the [[thread]] (without quality), and the [[dye]] (with quality). | ||
+ | :[3] Prepared meals always get the value of the ingredients, with quality. The value of a meal is 10 multiplied by quality of "prepared", plus the sum of the ingredients' value multiplied by their "minced" qualities respectively. [[Cooking]] can use 2~4 cookable stacks of any size (resulting a stack of prepared food with the same size as the sum of the stack sizes of its components), and the value of a stack of prepared meals is the computing above multiplied by the total quantity, regardless of the proportion. | ||
+ | :[4] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about [[decoration]]s. | ||
− | === | + | The following items have their value determined based on their properties: |
− | {| style="border-spacing: | + | ====Weapon==== |
+ | The value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10. | ||
+ | {| class="collapsible collapsed" style="border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|Weapon values | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Value | ||
+ | ! Weapon | ||
+ | |- style="background-color: #EEE" | ||
+ | |3||[[Whip]] | ||
+ | |- | ||
+ | |7||[[Training (Short) Sword]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |9||[[Training Spear]], [[War Hammer]] | ||
+ | |- | ||
+ | |10||[[Crossbow]], [[Blowgun]], [[Bow]], [[Large Dagger]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |11||[[Flail]] | ||
+ | |- | ||
+ | |14||[[Scourge]], [[Scimitar]], [[Short Sword]] | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | + | |17||[[Training Axe]], [[Mace]] | |
− | |||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | |18||[[Spear]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |22||[[Pick]], [[Morningstar]] |
|- | |- | ||
− | | | + | |27||[[Maul]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |30||[[Long Sword]] |
|- | |- | ||
− | | | + | |34||[[Battle Axe]], [[Pike]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |38||[[Two-Handed Sword]] |
|- | |- | ||
− | | | + | |50||[[Halberd]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |54||[[Great Axe]] |
+ | |} | ||
+ | |||
+ | ====Armor==== | ||
+ | The value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1. | ||
+ | * UBSTEP and LBSTEP cannot be greater than 3 | ||
+ | * LAYER_SIZE and COVERAGE cannot be greater than 100 | ||
+ | |||
+ | {| class="collapsible collapsed" style="border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|Armor values | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Value | ||
+ | ! Armor | ||
|- | |- | ||
− | | | + | | 8 || Cape, Vest |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | | 15 || Breastplate |
|- | |- | ||
− | | | + | | 16 || Tunic |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | | 20 || Mail shirt |
|- | |- | ||
− | | | + | | 21 || Leather armor |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | | 22 || Shirt |
|- | |- | ||
− | | | + | | 23 || Toga |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | | 26 || Cloak |
|- | |- | ||
− | | | + | | 27 || Coat |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | | 31 || Dress |
|- | |- | ||
− | | | + | | 33 || Robe |
+ | |} | ||
+ | |||
+ | ====Shoes and Gloves==== | ||
+ | The value of a shoe or glove is (UPSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 30) + 1. | ||
+ | * UPSTEP cannot be greater than 3 | ||
+ | * LAYER_SIZE and COVERAGE cannot be greater than 100 | ||
+ | |||
+ | {| class="collapsible collapsed" style="border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|Shoe values | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Value | ||
+ | ! Shoes | ||
+ | |- style="background-color: #EEE" | ||
+ | | 6 || Gloves | ||
|- | |- | ||
− | | | + | | 7 || Mittens |
+ | |- style="background-color: #EEE" | ||
+ | | 11 || Gauntlets | ||
+ | |} | ||
+ | |||
+ | {| class="collapsible collapsed" style="border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|Glove values | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Value | ||
+ | ! Gloves | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | | 6 || Socks |
|- | |- | ||
− | | | + | | 8 || Shoes |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | | 9 || Sandals, Low Boots |
|- | |- | ||
− | | | + | | 12 || High Boots |
+ | |- style="background-color: #EEE" | ||
+ | | 15 || Chausses | ||
+ | |} | ||
+ | |||
+ | ====Shield==== | ||
+ | The value of a shield is (UPSTEP * 3) + BLOCKCHANCE + 1. | ||
+ | * UPSTEP cannot be greater than 3 | ||
+ | * BLOCKCHANCE cannot be greater than 100 | ||
+ | |||
+ | {| class="collapsible collapsed" style="border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|Shield values | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Value | ||
+ | ! Shields | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | | 14 || Buckler |
+ | |- | ||
+ | | 27 || Shield | ||
|} | |} | ||
− | + | ====Helm==== | |
− | :[ | + | The value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1. |
− | :[ | + | * LAYER_SIZE and COVERAGE cannot be greater than 100 |
+ | |||
+ | {| class="collapsible collapsed" style="border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|Helm values | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Value | ||
+ | ! Helm | ||
+ | |- style="background-color: #EEE" | ||
+ | | 5 || Cap, Head Veil, Face Veil, Headscarf | ||
+ | |- | ||
+ | | 7 || Mask, Turban | ||
+ | |- style="background-color: #EEE" | ||
+ | | 8 || Hood | ||
+ | |- | ||
+ | | 12 || Helm | ||
+ | |} | ||
+ | |||
+ | ====Ammo==== | ||
+ | The value of a single unit of ammo is (SIZE / 200) + 1. | ||
+ | {| class="collapsible collapsed" style="border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|Ammo values | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Value | ||
+ | ! Ammo | ||
+ | |- style="background-color: #EEE" | ||
+ | |1 ||[[Blowdart]], [[Bolt]], [[Arrow]] | ||
+ | |} | ||
+ | Values are for singles, not stacks | ||
+ | |||
+ | ====Pants==== | ||
+ | The value of a pair of pants is (LBSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1 | ||
+ | * LBSTEP cannot be greater than 3 | ||
+ | * LAYER_SIZE and COVERAGE cannot be greater than 100 | ||
+ | |||
+ | {| class="collapsible collapsed" style="border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|Pants values | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Value | ||
+ | ! Pants | ||
+ | |- style="background-color: #EEE" | ||
+ | | 5 || Thong | ||
+ | |- | ||
+ | | 8 || Loincloth | ||
+ | |- style="background-color: #EEE" | ||
+ | | 13 || Short skirt | ||
+ | |- | ||
+ | | 16 || Skirt, Braies | ||
+ | |- style="background-color: #EEE" | ||
+ | | 22 || Long skirt | ||
+ | |- | ||
+ | | 23 || Trouser, Leggings, Greaves | ||
+ | |} | ||
+ | |||
+ | ====Trap component==== | ||
+ | The value of a trap component is ((SIZE / 50) + 1) * HITS; if it has any EDGE attacks, its value is doubled. | ||
+ | {| class="collapsible collapsed" style="border-spacing: 1" | ||
+ | |- style=background-color:#ccf | ||
+ | ! colspan=2|Trap component values | ||
+ | |- style=text-align:left | ||
+ | ! style=padding-right:1em|Value | ||
+ | ! Trap Component | ||
+ | |- style="background-color: #EEE" | ||
+ | |66||[[Giant axe blade]], [[Enormous corkscrew]], [[Menacing spike]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |126||[[Large, serrated disc]], [[Spiked ball]] | ||
+ | |- style="background-color: #EEE" | ||
+ | |} | ||
+ | |||
+ | ====Tool==== | ||
+ | The value of a tool is merely whatever is specified via its VALUE token. | ||
==Material multipliers== | ==Material multipliers== | ||
− | The material multiplier of an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of. For example, a wood block uses the same material multiplier as a wood log or chest - that is the material value for wood which is 1. | + | The material multiplier of an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. For example, a wood block uses the same material multiplier as a wood [[log]] or [[chest]] - that is the material value for wood which is 1. |
{| class="collapsible collapsed" style="width:80%; border-spacing: 1" | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
− | ! colspan=2| | + | ! colspan=2|[[Stone]]s |
|- style=text-align:left | |- style=text-align:left | ||
! style=padding-right:1em|Multiplier | ! style=padding-right:1em|Multiplier | ||
! Stone | ! Stone | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x1|| | + | |x1||[[Bismuthinite]], [[Bituminous coal]], [[Lignite]], [[Stone|Common stone]] |
|- | |- | ||
− | |x2|| | + | |x2||[[Cassiterite]], [[Garnierite]], [[Malachite]], [[Native copper]], [[Sphalerite]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[Marble]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x3|| | + | |x3||[[Tetrahedrite]], [[Obsidian]] |
|- | |- | ||
− | |x5|| | + | |x5||[[Galena]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x8|| | + | |x8||[[Hematite]], [[Limonite]], [[Magnetite]] |
|- | |- | ||
− | |x10|| | + | |x10||[[Horn silver]], [[Native silver]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x30|| | + | |x30||[[Native gold]] |
|- | |- | ||
− | |x40|| | + | |x40||[[Native aluminum]], [[Native platinum]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x250|| | + | |x250||[[Raw adamantine]] |
|} | |} | ||
{| class="collapsible collapsed" style="width:80%; border-spacing: 1" | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
− | ! colspan=2| | + | ! colspan=2|[[Gem]]s |
|- style=text-align:left | |- style=text-align:left | ||
! style=padding-right:1em|Multiplier | ! style=padding-right:1em|Multiplier | ||
! Gem | ! Gem | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x2|| | + | |x2||[[Banded agate]], [[Bloodstone]], [[Blue jade]], [[Brown jasper]], [[Carnelian]], [[Chrysocolla]], [[Chrysoprase]], [[Citrine]], [[Dendritic agate]], [[Fire agate]], [[Fortification agate]], [[Gray chalcedony]], [[Lace agate]], [[Lapis lazuli]], [[Lavender jade]], [[Milk quartz]], [[Moonstone]], [[Morion]], [[Moss agate]], [[Onyx]], [[Pink jade]], [[Plume agate]], [[Prase]], [[Pyrite]], [[Rock crystal]], [[Sard]], [[Sardonyx]], [[Schorl]], [[Smoky quartz]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]] |
|- | |- | ||
− | |x3|| | + | |x3||[[Aventurine]], [[Picture jasper]], [[Rose quartz]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x10|| | + | |x10||[[Amber opal]], [[Bone opal]], [[Cherry opal]], [[Gold opal]], [[Jasper opal]], [[Milk opal]], [[Moss opal]], [[Onyx opal]], [[Pineapple opal]], [[Pipe opal]], [[Prase opal]], [[Resin opal]], [[Shell opal]], [[Wax opal]], [[Wood opal]], [[Clear tourmaline]] |
|- | |- | ||
− | |x15|| | + | |x15||[[Fire opal]], [[Jelly opal]], [[Melanite]], [[Pink tourmaline]], [[Red tourmaline]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x20|| | + | |x20||[[Alexandrite]], [[Almandine]], [[Amethyst]], [[Aquamarine]], [[Bandfire opal]], [[Black pyrope]], [[Black zircon]], [[Brown zircon]], [[Cat's eye]], [[Chrysoberyl]], [[Cinnamon grossular]], [[Claro opal]], [[Clear garnet]], [[Crystal opal]], [[Golden beryl]], [[Goshenite]], [[Green jade]], [[Green tourmaline]], [[Green zircon]], [[Harlequin opal]], [[Heliodor]], [[Honey yellow beryl]], [[Kunzite]], [[Levin opal]], [[Morganite]], [[Peridot]], [[Pinfire opal]], [[Pink garnet]], [[Precious fire opal]], [[Purple spinel]], [[Red beryl]], [[Red flash opal]], [[Red grossular]], [[Red pyrope]], [[Red spinel]], [[Red zircon]], [[Rhodolite]], [[Rubicelle]], [[Tanzanite]], [[Topaz]], [[Topazolite]], [[Violet spessartine]], [[White opal]], [[Yellow grossular]], [[Yellow spessartine]], [[Yellow zircon]] |
|- | |- | ||
− | |x25|| | + | |x25||[[Clear zircon]], [[Indigo tourmaline]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x30|| | + | |x30||[[Demantoid]], [[Light yellow diamond]], [[Blue garnet]], [[Black opal]], [[Tsavorite]] |
|- | |- | ||
− | |x40|| | + | |x40||[[Faint yellow diamond]], [[Emerald]], [[Ruby]], [[Sapphire]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x60|| | + | |x60||[[Black diamond]], [[Blue diamond]], [[Clear diamond]], [[Green diamond]], [[Red diamond]], [[Yellow diamond]], [[Star ruby]], [[Star sapphire]] |
|} | |} | ||
{| class="collapsible collapsed" style="width:80%; border-spacing: 1" | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
− | ! colspan=2| | + | ! colspan=2|[[Metal]]s |
|- style=text-align:left | |- style=text-align:left | ||
! style=padding-right:1em|Multiplier | ! style=padding-right:1em|Multiplier | ||
! Metal | ! Metal | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x2|| | + | |x2||[[Bismuth]], [[Copper]], [[Lead]], [[Nickel]], [[Tin]], [[Zinc]] |
|- | |- | ||
− | |x3|| | + | |x3||[[Lay pewter]], [[Nickel silver]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x4|| | + | |x4||[[Trifle pewter]] |
|- | |- | ||
− | |x5|| | + | |x5||[[Bronze]], [[Fine pewter]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x6|| | + | |x6||[[Billon]], [[Bismuth bronze]] |
|- | |- | ||
− | |x7|| | + | |x7||[[Brass]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x8|| | + | |x8||[[Sterling silver]] |
|- | |- | ||
− | |x10|| | + | |x10||[[Iron]], [[Pig iron]], [[Silver]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x11|| | + | |x11||[[Black bronze]] |
|- | |- | ||
− | |x20|| | + | |x20||[[Electrum]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x23|| | + | |x23||[[Rose gold]] |
|- | |- | ||
− | |x30|| | + | |x30||[[Gold]], [[Steel]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x40|| | + | |x40||[[Aluminum]], [[Platinum]] |
|- | |- | ||
− | |x300|| | + | |x300||[[Adamantine]] |
|} | |} | ||
− | |||
{| class="collapsible collapsed" style="width:80%; border-spacing: 1" | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
− | ! colspan=2| | + | ! colspan=2|[[Animal]]s |
|- style=text-align:left | |- style=text-align:left | ||
! style=padding-right:1em|Multiplier | ! style=padding-right:1em|Multiplier | ||
! Animal | ! Animal | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |x2||[[beak dog]], [[black bear]], [[capybara]], [[cougar]], [[elk]], [[giant cave swallow]], [[giant earthworm]], [[giant mole]], [[giant rat]], [[helmet snake]], [[ice wolf]], [[magma crab]], [[molemarian]], [[muskox]], [[strangler]], [[wolf]] |
|- | |- | ||
− | | | + | |x3||[[alligator]], [[blind cave bear]], [[cheetah]], [[draltha]], [[elk bird]], [[fire imp]], [[green devourer]], [[grizzly bear]], [[jaguar]], [[leopard]], [[lion]], [[polar bear]], [[rutherer]], [[saltwater crocodile]], [[sasquatch]], [[tiger]], [[yeti]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |x4||[[cave crocodile]], [[cave dragon]], [[giant bat]], [[giant cave spider]], [[giant cheetah]], [[giant desert scorpion]], [[giant eagle]], [[giant jaguar]], [[giant leopard]], [[giant lion]], [[giant olm]], [[giant tiger]], [[giant toad]], [[jabberer]], [[unicorn]], [[voracious cave crawler]] |
|- | |- | ||
− | | | + | |x5||[[elephant]], [[sea monster]], [[sea serpent]], [[giraffe]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |x10||[[hydra]] |
|- | |- | ||
− | | | + | |x15||[[dragon]], [[roc]] |
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− | |||
{| class="collapsible collapsed" style="width:80%; border-spacing: 1" | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
− | ! colspan=2| | + | ! colspan=2|[[Plant]]s |
|- style=text-align:left | |- style=text-align:left | ||
! style=padding-right:1em|Multiplier | ! style=padding-right:1em|Multiplier | ||
! Plant | ! Plant | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x1|| | + | |x1||[[bloated tuber]], [[hide root]], [[kobold bulb]], [[muck root]], [[prickle berry]], [[rat weed]], [[sliver barb]], [[whip vine]]<br />all [[tree]]s and plant [[seed]]s |
|- | |- | ||
− | |x2|| | + | |x2||[[blade weed]], [[cave wheat]], [[dimple cup]], [[fisher berry]], [[longland grass]], [[pig tail]], [[plump helmet]], [[quarry bush]], [[rope reed]], [[sweet pod]], [[wild strawberry]]<br />tuber beer ([[bloated tuber]] drink) |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x5|| | + | |x3||[[sun berry]]<br />whip wine ([[whip vine]] drink) |
+ | |- | ||
+ | |x5||[[valley herb]]<br />[[quarry bush]] leaf, rock nut oil ([[quarry bush]] oil), rock nut soap ([[quarry bush]] soap), sunshine ([[sun berry]] drink) | ||
+ | |- style="background-color: #EEE" | ||
+ | |x10||redroot dye ([[hide root]] powder) | ||
+ | |- | ||
+ | |x20||cave wheat flour ([[cave wheat]] powder), dimple dye ([[dimple cup]] powder), dwarven sugar ([[sweet pod]] powder), dwarven syrup ([[sweet pod]] extract), emerald dye ([[blade weed]] powder), longland flour ([[longland grass]] powder), sliver dye ([[sliver barb]] powder) | ||
+ | |- style="background-color: #EEE" | ||
+ | |x25||whip vine flour ([[whip vine]] powder) | ||
+ | |- | ||
+ | |x100||gnomeblight ([[kobold bulb]] extract), golden salve ([[valley herb]] extract) | ||
+ | |- style="background-color: #EEE" | ||
+ | |Note||Plants are made of various materials - the predominant material (usually STRUCTURAL) is listed for each individual plant, and other materials are listed separately when they differ. | ||
|} | |} | ||
− | |||
{| class="collapsible collapsed" style="width:80%; border-spacing: 1" | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
Line 275: | Line 408: | ||
! Material | ! Material | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x1|| | + | |x1||[[Ash]] |
|- | |- | ||
− | |x2|| | + | |x2||[[Amber]], [[Coral]], [[Coal]], [[Green glass]], [[Lye]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x3|| | + | |x3||[[Potash]], [[Earthenware]] |
|- | |- | ||
− | |x4|| | + | |x4||[[Pearlash]], [[Stoneware]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x5|| | + | |x5||[[Clear glass]] |
− | |||
− | |||
|- | |- | ||
− | ||| | + | |x10||[[Crystal glass]], [[Porcelain]], [[Salt]] |
|} | |} | ||
== Quality == | == Quality == | ||
− | Item value is further increased by applying the | + | Item value is further increased by applying the [[Item quality|quality]] modifier. |
{| | {| | ||
Line 307: | Line 438: | ||
|- | |- | ||
| ☼Item Name☼ || Masterful || style="text-align: center;" | ×12 || | | ☼Item Name☼ || Masterful || style="text-align: center;" | ×12 || | ||
− | + | |- | |
− | | Unique Name || Artifact || style="text-align:center;" | ×120 || | + | | Unique Name || [[Artifact]] || style="text-align:center;" | ×120 || |
|} | |} | ||
− | + | {{Category|Items|*}} |
Latest revision as of 02:40, 2 July 2012
This article is about an older version of DF. |
Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.
The final value of an item is the base value of the form of the object (a stone, a statue) multiplied by the material multiplier (granite, gold) and by the quality modifier (fine, masterful) if any, added to any final value for decorations.
Base values of items[edit]
The base value of an item is determined by the item itself, not what it is made out of. For example, a wood block uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the material and/or the quality multiplier(s), if appropriate.
Items without quality levels[edit]
Value | Items |
---|---|
0 | Body part, Corpse, Remains, small rock |
1 | glob, seeds, alcohol, powder, extract |
2 | Fish, unprepared fish, Meat, Plant, Leaves |
3 | Gem (rough), Log, Stone |
5 | Bar, Block, Gem (cut), Leather |
6 | Thread |
10 | Ballista arrowhead, cheese |
? | egg, live vermin, tame vermin |
Items with quality levels[edit]
Value | Items |
---|---|
1/50 | Coin[1] |
1 | Orthopedic cast |
7 | Cloth[2] |
10 | Door, Floodgate, Bed, Chair, Chain, Flask, Goblet, Instrument, Toy, Cage, Barrel, Bucket, Animal trap, Table, Coffin, Box, Bin, Armor stand, Weapon rack, Cabinet, Figurine, Amulet, Scepter, Crown, Ring, Earring, Bracelet, Large gem, Anvil, Totem, Backpack, Quiver, Prepared meal[3], Pipe section, Hatch cover, Grate, Quern, Millstone, Splint, Crutch, Slab, Decoration[4] |
20 | Siege ammo, Traction bench |
25 | Window, Statue |
30 | Catapult parts, Ballista parts, Mechanism |
* | Weapon, Armor, Shoes, Shield, Helm, Gloves, Ammo, Pants, Trap component, Tool |
- [1] Coins minted at a forge are always of base quality
- [2] Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the thread (without quality), and the dye (with quality).
- [3] Prepared meals always get the value of the ingredients, with quality. The value of a meal is 10 multiplied by quality of "prepared", plus the sum of the ingredients' value multiplied by their "minced" qualities respectively. Cooking can use 2~4 cookable stacks of any size (resulting a stack of prepared food with the same size as the sum of the stack sizes of its components), and the value of a stack of prepared meals is the computing above multiplied by the total quantity, regardless of the proportion.
- [4] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about decorations.
The following items have their value determined based on their properties:
Weapon[edit]
The value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10.
Weapon values | |
---|---|
Value | Weapon |
3 | Whip |
7 | Training (Short) Sword |
9 | Training Spear, War Hammer |
10 | Crossbow, Blowgun, Bow, Large Dagger |
11 | Flail |
14 | Scourge, Scimitar, Short Sword |
17 | Training Axe, Mace |
18 | Spear |
22 | Pick, Morningstar |
27 | Maul |
30 | Long Sword |
34 | Battle Axe, Pike |
38 | Two-Handed Sword |
50 | Halberd |
54 | Great Axe |
Armor[edit]
The value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1.
- UBSTEP and LBSTEP cannot be greater than 3
- LAYER_SIZE and COVERAGE cannot be greater than 100
Armor values | |
---|---|
Value | Armor |
8 | Cape, Vest |
15 | Breastplate |
16 | Tunic |
20 | Mail shirt |
21 | Leather armor |
22 | Shirt |
23 | Toga |
26 | Cloak |
27 | Coat |
31 | Dress |
33 | Robe |
Shoes and Gloves[edit]
The value of a shoe or glove is (UPSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 30) + 1.
- UPSTEP cannot be greater than 3
- LAYER_SIZE and COVERAGE cannot be greater than 100
Shoe values | |
---|---|
Value | Shoes |
6 | Gloves |
7 | Mittens |
11 | Gauntlets |
Glove values | |
---|---|
Value | Gloves |
6 | Socks |
8 | Shoes |
9 | Sandals, Low Boots |
12 | High Boots |
15 | Chausses |
Shield[edit]
The value of a shield is (UPSTEP * 3) + BLOCKCHANCE + 1.
- UPSTEP cannot be greater than 3
- BLOCKCHANCE cannot be greater than 100
Shield values | |
---|---|
Value | Shields |
14 | Buckler |
27 | Shield |
Helm[edit]
The value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1.
- LAYER_SIZE and COVERAGE cannot be greater than 100
Helm values | |
---|---|
Value | Helm |
5 | Cap, Head Veil, Face Veil, Headscarf |
7 | Mask, Turban |
8 | Hood |
12 | Helm |
Ammo[edit]
The value of a single unit of ammo is (SIZE / 200) + 1.
Ammo values | |
---|---|
Value | Ammo |
1 | Blowdart, Bolt, Arrow |
Values are for singles, not stacks
Pants[edit]
The value of a pair of pants is (LBSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1
- LBSTEP cannot be greater than 3
- LAYER_SIZE and COVERAGE cannot be greater than 100
Pants values | |
---|---|
Value | Pants |
5 | Thong |
8 | Loincloth |
13 | Short skirt |
16 | Skirt, Braies |
22 | Long skirt |
23 | Trouser, Leggings, Greaves |
Trap component[edit]
The value of a trap component is ((SIZE / 50) + 1) * HITS; if it has any EDGE attacks, its value is doubled.
Trap component values | |
---|---|
Value | Trap Component |
66 | Giant axe blade, Enormous corkscrew, Menacing spike |
126 | Large, serrated disc, Spiked ball |
Tool[edit]
The value of a tool is merely whatever is specified via its VALUE token.
Material multipliers[edit]
The material multiplier of an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. For example, a wood block uses the same material multiplier as a wood log or chest - that is the material value for wood which is 1.
Stones | |
---|---|
Multiplier | Stone |
x1 | Bismuthinite, Bituminous coal, Lignite, Common stone |
x2 | Cassiterite, Garnierite, Malachite, Native copper, Sphalerite, Calcite, Chalk, Dolomite, Limestone, Marble |
x3 | Tetrahedrite, Obsidian |
x5 | Galena |
x8 | Hematite, Limonite, Magnetite |
x10 | Horn silver, Native silver |
x30 | Native gold |
x40 | Native aluminum, Native platinum |
x250 | Raw adamantine |
Metals | |
---|---|
Multiplier | Metal |
x2 | Bismuth, Copper, Lead, Nickel, Tin, Zinc |
x3 | Lay pewter, Nickel silver |
x4 | Trifle pewter |
x5 | Bronze, Fine pewter |
x6 | Billon, Bismuth bronze |
x7 | Brass |
x8 | Sterling silver |
x10 | Iron, Pig iron, Silver |
x11 | Black bronze |
x20 | Electrum |
x23 | Rose gold |
x30 | Gold, Steel |
x40 | Aluminum, Platinum |
x300 | Adamantine |
Animals | |
---|---|
Multiplier | Animal |
x2 | beak dog, black bear, capybara, cougar, elk, giant cave swallow, giant earthworm, giant mole, giant rat, helmet snake, ice wolf, magma crab, molemarian, muskox, strangler, wolf |
x3 | alligator, blind cave bear, cheetah, draltha, elk bird, fire imp, green devourer, grizzly bear, jaguar, leopard, lion, polar bear, rutherer, saltwater crocodile, sasquatch, tiger, yeti |
x4 | cave crocodile, cave dragon, giant bat, giant cave spider, giant cheetah, giant desert scorpion, giant eagle, giant jaguar, giant leopard, giant lion, giant olm, giant tiger, giant toad, jabberer, unicorn, voracious cave crawler |
x5 | elephant, sea monster, sea serpent, giraffe |
x10 | hydra |
x15 | dragon, roc |
Plants | |
---|---|
Multiplier | Plant |
x1 | bloated tuber, hide root, kobold bulb, muck root, prickle berry, rat weed, sliver barb, whip vine all trees and plant seeds |
x2 | blade weed, cave wheat, dimple cup, fisher berry, longland grass, pig tail, plump helmet, quarry bush, rope reed, sweet pod, wild strawberry tuber beer (bloated tuber drink) |
x3 | sun berry whip wine (whip vine drink) |
x5 | valley herb quarry bush leaf, rock nut oil (quarry bush oil), rock nut soap (quarry bush soap), sunshine (sun berry drink) |
x10 | redroot dye (hide root powder) |
x20 | cave wheat flour (cave wheat powder), dimple dye (dimple cup powder), dwarven sugar (sweet pod powder), dwarven syrup (sweet pod extract), emerald dye (blade weed powder), longland flour (longland grass powder), sliver dye (sliver barb powder) |
x25 | whip vine flour (whip vine powder) |
x100 | gnomeblight (kobold bulb extract), golden salve (valley herb extract) |
Note | Plants are made of various materials - the predominant material (usually STRUCTURAL) is listed for each individual plant, and other materials are listed separately when they differ. |
Miscellaneous | |
---|---|
Multiplier | Material |
x1 | Ash |
x2 | Amber, Coral, Coal, Green glass, Lye |
x3 | Potash, Earthenware |
x4 | Pearlash, Stoneware |
x5 | Clear glass |
x10 | Crystal glass, Porcelain, Salt |
Quality[edit]
Item value is further increased by applying the quality modifier.
Designation | Description | Value Modifier |
|
---|---|---|---|
Item Name | — | ×1 | |
-Item Name- | Well-crafted | ×2 | |
+Item Name+ | Finely-crafted | ×3 | |
*Item Name* | Superior quality | ×4 | |
≡Item Name≡ | Exceptional | ×5 | |
☼Item Name☼ | Masterful | ×12 | |
Unique Name | Artifact | ×120 |