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Difference between revisions of "Archery target"

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m (Creating page for DF2014 (122/177))
 
(Archery targets are only used when the squad is set to inactive. I don't know if this is a bug or intended but as it stands, this is the information readers need.)
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#Assign the range to the desired [[squads]]. Squads can then be set to {{k|s}}leep or {{k|t}}rain there, as well as store their {{K|i}}ndividual or s{{k|q}}uad equipment, much like a [[barracks]].  
 
#Assign the range to the desired [[squads]]. Squads can then be set to {{k|s}}leep or {{k|t}}rain there, as well as store their {{K|i}}ndividual or s{{k|q}}uad equipment, much like a [[barracks]].  
  
The [[room]] can then be used by military dwarves who have a "training" order in their [[schedule]] this month, in order  to train ranged [[weapon]] [[skills]]. Since [[bolts]] are being used up by this training, it may be a good idea to [[equipment|set]] the dwarves to only use [[bone]] or [[wood|wooden]] bolts when training, however this can cause [[#Bugs|problems]].
+
The [[room]] can then be used by military dwarves who have '''''no order''''' (i.e. they're set to inactive) in their [[schedule]] this month, in order  to train ranged [[weapon]] [[skills]]. Since [[bolts]] are being used up by this training, it may be a good idea to [[equipment|set]] the dwarves to only use [[bone]] or [[wood|wooden]] bolts when training, however this can cause [[#Bugs|problems]].
  
 
Unlike other [[room]]s, archery ranges only include the archery target from which they were defined - if you have multiple targets in one area, '''each one''' must be designated as its own archery range, even if this causes them to overlap.
 
Unlike other [[room]]s, archery ranges only include the archery target from which they were defined - if you have multiple targets in one area, '''each one''' must be designated as its own archery range, even if this causes them to overlap.

Revision as of 22:43, 23 July 2014

Archery target

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Archery target.png
X
Construction
Materials Jobs

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Purpose
  • Make Archery range
This article is about the current version of DF.
Note that some content may still need to be updated.

Archery targets are used to create Archery Ranges, which are used to train Marksdwarves. They can be built from wood, which requires carpentry; stone or glass blocks, which requires masonry; or metal, which requires metalcrafting. They can also be built from blocks made from the above materials.

Making an Archery Range

To make an Archery Range,

  1. build one or more Archery targets in a room/area
  2. query a constructed archery target and make a room
  3. Set the size with +/- to determine how far from the target your archers will stand
  4. Set the shooting direction with wasd
  5. Assign the range to the desired squads. Squads can then be set to sleep or train there, as well as store their individual or squad equipment, much like a barracks.

The room can then be used by military dwarves who have no order (i.e. they're set to inactive) in their schedule this month, in order to train ranged weapon skills. Since bolts are being used up by this training, it may be a good idea to set the dwarves to only use bone or wooden bolts when training, however this can cause problems.

Unlike other rooms, archery ranges only include the archery target from which they were defined - if you have multiple targets in one area, each one must be designated as its own archery range, even if this causes them to overlap.

Notes

  • The size of the room (range) must be such that the marksdwarf is not standing adjacent to the target.
  • If you have a room underneath your archery range, you can channel the area behind the target to save bolts (falling bolts don't break), but if you completely channel targets out, recruits will stop training as they require a straight walkable path to the target. A floor grate will NOT work.
  • Experience is granted per shot, not per target hit.
  • Only one soldier can use an archery target at a time.
  • Marksdwarves will only practice at an archery range if their quivers contain ammunition which is permitted for training - if they are fully stocked up on combat-only ammo and have no room for anything else, then they will never practice.
  • Conversely, marksdwarves will be confused if the ammunition they want is inside a stockpiled quiver. It is a good idea to periodically run through your quivers and dump out all the bolts, to keep your archers running smoothly.
  • Marksdwarves do not spend all of their free time performing archery practice - during downtime, they will complain that they "cannot follow orders". Assigning marksdwarves to a barracks will allow them to use this spare time to perform combat drills, though said drills can potentially cut into archery practice.

Bugs

  • Marksdwarves have trouble switching between "training" and "combat" ammo.Bug:4530 They will fill their quiver with one kind of ammo, then refuse to use it for the other purpose (so those that practice will be unable to fire in combat, and vice versa). A workaround is to not use ammo restrictions, but this wastes many valuable bolts. A workaround for that problem is to use a different practice arrangement.

Furniture
Animal trapAnvilArmor standBedBlocksBox (chest • coffer) • BucketCabinetCage (aquarium • terrarium) • Coffin (casket • sarcophagus) • RestraintSlabStatueTableThrone (chair) • Weapon rack
Tools
AltarBookcaseDisplay (display case • pedestal) • HiveNest box

Access
BarsBridgeDoor (portal) • FloodgateGrateHatchRoadWindow
Constructions
Machine and trap parts
Other buildings

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