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Difference between revisions of "Sheriff"
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− | * Law | + | * Law enforcement |
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− | + | The '''sheriff''' is the [[noble]] responsible for crude [[Justice|law enforcement]] until your fortress grows large enough to require a [[captain of the guard]], designated through the [[Nobles screen|{{k|n}}obles screen]]. They will subdue and imprison lawbreaking dwarves. Without a [[jail]], the sheriff will have no choice but to issue summary justice in the form of beatings. They will still perform justice jobs if [[draft]]ed to the military. | |
− | + | When appointing a sheriff, note that having a weak dwarf take the job is sometimes a good thing. A sheriff with good strength, training or a [[weapon]] could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong, save fail to make the 50 [[adamantine]] [[war hammer]]s a noble demanded. | |
+ | |||
+ | When your fortress reaches 50 dwarves, the sheriff's position will disappear and be replaced by the captain of the guard. Should your fortress have a sheriff appointed, they will automatically be promoted to the new position | ||
{{gamedata| [POSITION:SHERIFF] | {{gamedata| [POSITION:SHERIFF] |
Revision as of 16:37, 4 February 2020
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Room requirements | ||
---|---|---|
Office | Modest Office | |
Quarters | Modest Quarters | |
Dining room | Modest Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
None
| ||
Function | ||
|
The sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a captain of the guard, designated through the nobles screen. They will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of beatings. They will still perform justice jobs if drafted to the military.
When appointing a sheriff, note that having a weak dwarf take the job is sometimes a good thing. A sheriff with good strength, training or a weapon could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong, save fail to make the 50 adamantine war hammers a noble demanded.
When your fortress reaches 50 dwarves, the sheriff's position will disappear and be replaced by the captain of the guard. Should your fortress have a sheriff appointed, they will automatically be promoted to the new position
Raws |
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[POSITION:SHERIFF]
[NAME:sheriff:sheriffs]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[REPLACED_BY:CAPTAIN_OF_THE_GUARD]
[PRECEDENCE:130]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:100]
[REQUIRED_BEDROOM:100]
[REQUIRED_DINING:100] |
Appointed |
Bookkeeper • Broker • Champion • Chief medical dwarf • Dungeon master • Hammerer • Manager • Messenger |
---|---|
Military Ranks | |
Elected | |
Aristocrats | |
Other | |
Unused | |
Elven |