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Difference between revisions of "Sheriff"

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* Law Enforcement
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* Law enforcement
}}The '''Sheriff''' is the noble responsible for crude law enforcement until your fortress grows large enough to require a [[Captain of the guard]]. The sheriff will subdue and imprison lawbreaking dwarves.  Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating. The sheriff will still perform justice jobs if [[draft]]ed to the military. ''Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a [[weapon]] could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong, save fail to make the 50 adamantine war hammers a noble demanded.''
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When your fortress reaches 50 dwarves, the sheriff's position will disappear. A [[Captain of the guard]] must then be appointed as law enforcement agent.
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The '''sheriff''' is the [[noble]] responsible for crude [[Justice|law enforcement]] until your fortress grows large enough to require a [[captain of the guard]], designated through the [[Nobles screen|{{k|n}}obles screen]]. They will subdue and imprison lawbreaking dwarves. Without a [[jail]], the sheriff will have no choice but to issue summary justice in the form of beatings. They will still perform justice jobs if [[draft]]ed to the military.
  
The sheriff can be designated through the [[Nobles screen|{{k|n}}obles screen]].
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When appointing a sheriff, note that having a weak dwarf take the job is sometimes a good thing. A sheriff with good strength, training or a [[weapon]] could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong, save fail to make the 50 [[adamantine]] [[war hammer]]s a noble demanded.
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When your fortress reaches 50 dwarves, the sheriff's position will disappear and be replaced by the captain of the guard. Should your fortress have a sheriff appointed, they will automatically be promoted to the new position
  
 
{{gamedata| [POSITION:SHERIFF]
 
{{gamedata| [POSITION:SHERIFF]

Revision as of 16:37, 4 February 2020

This article is about the current version of DF.
Note that some content may still need to be updated.

Sheriff
Room requirements  
Office Modest Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
None
Function
  • Law enforcement

The sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a captain of the guard, designated through the nobles screen. They will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of beatings. They will still perform justice jobs if drafted to the military.

When appointing a sheriff, note that having a weak dwarf take the job is sometimes a good thing. A sheriff with good strength, training or a weapon could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong, save fail to make the 50 adamantine war hammers a noble demanded.

When your fortress reaches 50 dwarves, the sheriff's position will disappear and be replaced by the captain of the guard. Should your fortress have a sheriff appointed, they will automatically be promoted to the new position

Appointed
Military Ranks
Elected
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven