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Difference between revisions of "v0.31:Clothier's shop"

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{{quality|Exceptional|19:23, 12 June 2010 (UTC)}}{{av}}
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{{quality|Exceptional|19:23, 12 June 2010 (UTC)}}
{{Workshop|name=Clothier's shop|key=k|job={{L|Clothesmaking}}
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{{Workshop|name=Clothier's shop|key=k|job=[[Clothesmaking]]
 
|construction=
 
|construction=
1 of
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* [[Building material]] (non-[[economic]])
* {{L|Block}}
 
* {{L|Stone}}
 
* {{L|Wood}}
 
 
|construction_job=
 
|construction_job=
* {{L|Clothier|Clothesmaking}}
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* [[Clothier|Clothesmaking]]
 
|use=
 
|use=
* {{L|Cloth}}
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* [[Cloth]]
 
|production=
 
|production=
* {{L|Backpack}}
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* [[Backpack]]
* {{L|Bag}}
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* [[Bag]]
* {{L|Clothing}}
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* [[Clothing]]
* {{L|Quiver}}
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* [[Quiver]]
* {{L|Rope}}
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* [[Rope]]
}}
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}}{{av}}
  
The '''Clothier's shop''' is a {{L|workshop}} used by a {{L|Clothier}} to make {{L|clothes}}, {{L|rope}}s and {{L|bag}}s out of {{L|cloth}} and {{L|silk}}. It can also be used to {{L|decoration|sew images}} onto {{L|finished goods}}. Cloth and silk must be either bought from {{L|trading|caravans}} or {{L|weaving|weaved}} at a {{L|loom}}.
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The '''Clothier's shop''' is a [[workshop]] used by a [[Clothier]] to make [[clothes]], [[rope]]s and [[bag]]s out of [[cloth]] and [[silk]]. It can also be used to [[decoration|sew images]] onto [[finished goods]]. Cloth and silk must be either bought from [[trading|caravans]] or [[weaving|weaved]] at a [[loom]].
  
The clothier's shop can be built with any building material, and must be built by a {{L|dwarf}} with the Clothesmaking {{L|labor}} enabled.
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The clothier's shop can be built with any building material, and must be built by a [[dwarf]] with the Clothesmaking [[labor]] enabled.
  
 
==Notes==
 
==Notes==
*Cloth is represented internally in terms of size, while the {{L|stocks}} screen lists each cloth as a single unit. As such, if an {{L|announcement}} comes up saying a clothier's shop {{L|job}} was cancelled for lacking 10000 or so cloth, don't think you need a stack of Pig tail cloth [10000] in order to continue making clothes. It just means you are out of cloth, and need to weave more.
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*Cloth is represented internally in terms of size, while the [[stocks]] screen lists each cloth as a single unit. As such, if an [[announcement]] comes up saying a clothier's shop [[job]] was cancelled for lacking 10000 or so cloth, don't think you need a stack of Pig tail cloth [10000] in order to continue making clothes. It just means you are out of cloth, and need to weave more. Alternatively, it could mean that all of your stockpiled cloth has been partially consumed by your [[wound dresser]]s to make bandages.
  
 
==See Also==
 
==See Also==
*{{L|Textile industry}}
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*[[Textile industry]]
  
 
{{Workshops}}
 
{{Workshops}}

Latest revision as of 15:33, 9 August 2024

Clothier's shop

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Job Requirement

Clothesmaking

Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.

The Clothier's shop is a workshop used by a Clothier to make clothes, ropes and bags out of cloth and silk. It can also be used to sew images onto finished goods. Cloth and silk must be either bought from caravans or weaved at a loom.

The clothier's shop can be built with any building material, and must be built by a dwarf with the Clothesmaking labor enabled.

Notes[edit]

  • Cloth is represented internally in terms of size, while the stocks screen lists each cloth as a single unit. As such, if an announcement comes up saying a clothier's shop job was cancelled for lacking 10000 or so cloth, don't think you need a stack of Pig tail cloth [10000] in order to continue making clothes. It just means you are out of cloth, and need to weave more. Alternatively, it could mean that all of your stockpiled cloth has been partially consumed by your wound dressers to make bandages.

See Also[edit]

Workshops
Furnaces
Related articles