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Difference between revisions of "23a:Bookkeeper"
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− | The [[bookkeeper]] [[noble]] arrives once you have minted 5 stacks of [[coin]]s (of any material, even ones not usable as currency) and have produced at least 5000☼ worth of goods. Once you have a Bookkeeper, the "Created Wealth" section on your Z-[[Status]] screen will be filled in, and you will also be given access to the [[Stocks]] screen to manage the items in your fortress in various useful ways. | + | The [[bookkeeper]] [[noble]] arrives once you have minted 5 stacks of [[coin]]s (of any material, even ones not usable as currency) and have produced at least 5000☼ worth of goods. Once you have a Bookkeeper, the "Created Wealth" section on your Z-[[Status]] screen will be filled in, and you will also be given access to the [[Stocks]] screen to manage the items in your fortress in various useful ways (such as [[melt]]ing metal items or [[chasm]]ing unwanted garbage). |
Once the [[manager]] has also arrived (which is almost always the case, as most fortresses will reach a population of 20 long before minting any coins), the [[economy]] begins, and once the [[broker]] shows up, you will become eligible to receive a [[baron]]. | Once the [[manager]] has also arrived (which is almost always the case, as most fortresses will reach a population of 20 long before minting any coins), the [[economy]] begins, and once the [[broker]] shows up, you will become eligible to receive a [[baron]]. | ||
The bookkeeper will also constantly mandate the production of [[coin]]s made of [[copper]], [[silver]], and [[gold]] (as well as [[electrum]] and [[platinum]] once the [[dungeon master]] has arrived). Unlike other mandates, however, ignoring these will not result in any punishment aside from an unhappy thought. | The bookkeeper will also constantly mandate the production of [[coin]]s made of [[copper]], [[silver]], and [[gold]] (as well as [[electrum]] and [[platinum]] once the [[dungeon master]] has arrived). Unlike other mandates, however, ignoring these will not result in any punishment aside from an unhappy thought. | ||
+ | |||
+ | Once you are eligible to receive a [[manager]], [[broker]], or bookkeeper, [[Elf|Elven]] caravans will begin to visit your fortress. | ||
{{nobles}} | {{nobles}} |
Latest revision as of 15:00, 21 August 2024
Room requirements | ||
---|---|---|
Office | Meager Office | |
Quarters | Meager Quarters | |
Dining room | Meager Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | 1 | |
Arrival conditions | ||
| ||
Function | ||
This article is about an older version of DF. |
The bookkeeper noble arrives once you have minted 5 stacks of coins (of any material, even ones not usable as currency) and have produced at least 5000☼ worth of goods. Once you have a Bookkeeper, the "Created Wealth" section on your Z-Status screen will be filled in, and you will also be given access to the Stocks screen to manage the items in your fortress in various useful ways (such as melting metal items or chasming unwanted garbage).
Once the manager has also arrived (which is almost always the case, as most fortresses will reach a population of 20 long before minting any coins), the economy begins, and once the broker shows up, you will become eligible to receive a baron.
The bookkeeper will also constantly mandate the production of coins made of copper, silver, and gold (as well as electrum and platinum once the dungeon master has arrived). Unlike other mandates, however, ignoring these will not result in any punishment aside from an unhappy thought.
Once you are eligible to receive a manager, broker, or bookkeeper, Elven caravans will begin to visit your fortress.
Economy | |
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Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |