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Difference between revisions of "Release information/50.13"

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{{release notes}}
 
{{release notes}}
  
:Apologies for two updates in two days but important things are afoot, and as I mentioned yesterday, Tarn is going to take a little rest for a week or two, so hopefully this will help make that wait more bearable.
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:We have a Fortress Mode patch this week which adds in a bunch of graphics that we added to Adventure Mode beta as well as some bug fixes. We are still primarily working on getting the last few features for Adventure Mode finished so there won't be regular patches for Fortress Mode quite yet. But we wanted to do this as a little thank you to the Fortress players who have been extremely patient while we've been busy with Adventure Mode. We are getting close now!
  
:This is version 50.13 updating on the main/default branch, improving Fortress Mode! If you're not seeing it, try closing Steam and re-logging in.
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:'''A word of warning:''' There is a risk of losing your saves with this update. There's been an issue related to the Steam C++ redistributable, which we think may be resolved. We recommend playing the new patch with a save file you don't mind potentially losing just in case there's any issues that come up in the next few days. We will update you when this risk no longer an issue.
  
— [https://store.steampowered.com/news/app/975370/view/4186734162842117873 Tanya on behalf of Kitfox and Bay 12, April 23, 2024]
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— [https://store.steampowered.com/news/app/975370/view/4657374909372690154 Alexandra on behalf of Kitfox and Bay 12, September 26, 2024]
  
== New additions/changes ==
+
== Major bug fixes ==
 +
* Linux trainer crash fixed (again)
 +
* Added crash guard for bad civilian alert
  
* [[Graphics#Portraits|Portraits]]! Whether they're [[dwarves]], [[elves]], [[human]]s, or [[Animal person|animal people]], they have portraits! Procedurally assembled, in many cases.
 
  
== Major bug fixes ==
+
== Graphics additions/changes ==
 +
* Dwarves/humans/elves/goblins/kobolds have child and baby images, new equipment, and palette support
 +
* Garden and crop plants have more images
 +
* Mandible portrait fixed for experiments
  
* Fixed [[statue]]-related crash
 
* Fixed [[syndrome]]-related crash
 
* Fixed [[temperature]]-related crash
 
* Fixed crash from empty [[kitchen]] menu
 
* Fixed multi-kill [[squad]] orders
 
* Fixed [[world gen]] crash from the appointing of chefs by [[demon]] rulers that had been influenced by outside reading materials on decorum and leisure time
 
  
 
== Other bug fixes/tweaks ==
 
== Other bug fixes/tweaks ==
 
+
* Good/bad thoughts about tombs work
* Centered some [[creature]]s that were printing off-center
+
* Poisonous forgotten beasts work more reliably
* Large [[gem]]s and gem [[crafts]] should be produced properly by [[gem cutting]] [[job]]s again
+
* Various minor tweaks to input/layout
* Fixed [[cave adaptation]]
+
* Fixed drinks being destroyed on unretire
* Fixed problem with numbers in wild creature clusters
+
* Fixed a few broken sorts
* {{token|SELECT_GROWTH|p}} and {{token|SELECT_MATERIAL|p}} available in [[plant]] [[modding]]
 

Revision as of 05:54, 26 September 2024

We have a Fortress Mode patch this week which adds in a bunch of graphics that we added to Adventure Mode beta as well as some bug fixes. We are still primarily working on getting the last few features for Adventure Mode finished so there won't be regular patches for Fortress Mode quite yet. But we wanted to do this as a little thank you to the Fortress players who have been extremely patient while we've been busy with Adventure Mode. We are getting close now!
A word of warning: There is a risk of losing your saves with this update. There's been an issue related to the Steam C++ redistributable, which we think may be resolved. We recommend playing the new patch with a save file you don't mind potentially losing just in case there's any issues that come up in the next few days. We will update you when this risk no longer an issue.

Alexandra on behalf of Kitfox and Bay 12, September 26, 2024

Major bug fixes

  • Linux trainer crash fixed (again)
  • Added crash guard for bad civilian alert


Graphics additions/changes

  • Dwarves/humans/elves/goblins/kobolds have child and baby images, new equipment, and palette support
  • Garden and crop plants have more images
  • Mandible portrait fixed for experiments


Other bug fixes/tweaks

  • Good/bad thoughts about tombs work
  • Poisonous forgotten beasts work more reliably
  • Various minor tweaks to input/layout
  • Fixed drinks being destroyed on unretire
  • Fixed a few broken sorts