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Difference between revisions of "Champion"

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{{Noble
 
{{Noble
 
| noble=Champion
 
| noble=Champion
| demands=1
 
 
| function=
 
| function=
*Instructs military dwarves
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*Builds morale
 
| arrival=
 
| arrival=
*After [[Baron]] is appointed
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*Appointed on the [[nobles screen]]
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*Requires a [[baron]]
 
}}{{av}}
 
}}{{av}}
:''This page is about the noble-appointed position and its room requirements. For more information on the military side of a champion, see [[Soldier#Champion|Soldier]].
 
  
A '''champion''' is a [[noble]] position appointed by the player to a [[dwarf]]. The chosen dwarf can be freely replaced. The champion will lead combat demonstrations in barracks, much like a [[militia captain]] would. This position has no room requirements and the dwarf selected needs no special skills or qualifications, and does not need to be active in the military. However, [[teacher]] skills could prove useful.
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A '''champion''' is an appointed [[noble]] position, which becomes available after a fortress becomes a [[baron]]y. They have no [[Zones|room]] requirements. The Champion is akin to a cultural champion, that promotes the values of their civilization, and seeks to encourage the denizens of the fort.
  
In previous versions of the game, champions were dwarves that had achieved a [[legendary]] [[combat skill]]. This is no longer the case - such dwarves are now called [[hero]]es - and any dwarf can become the champion after your fortress becomes a [[baron]]y.
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The Champion does not perform menial labors, instead merely standing in meeting areas (with a job description of "Noble") and talking to anyone nearby. Dwarves who speak to the Champion will get a special [[thought]] about "talking to a pillar of society", with the happiness bonus or penalty depending on the dwarf's [[Personality value#TRADITION|opinions on tradition]], and they will also satisfy their [[need]] to "uphold tradition".
  
 
[[File:champ_dwarf.jpg|thumb|320px|center|''Art by Shabazik'']]
 
[[File:champ_dwarf.jpg|thumb|320px|center|''Art by Shabazik'']]

Latest revision as of 21:44, 22 March 2025

Champion
Room requirements  
Office None
Quarters None
Dining room None
Tomb None
Furniture requirements
Chests None
Cabinets None
Weapon racks None
Armor stands None
Other
Mandates None
Demands None
Arrival conditions
Function
  • Builds morale
This article is about the current version of DF.
Note that some content may still need to be updated.

A champion is an appointed noble position, which becomes available after a fortress becomes a barony. They have no room requirements. The Champion is akin to a cultural champion, that promotes the values of their civilization, and seeks to encourage the denizens of the fort.

The Champion does not perform menial labors, instead merely standing in meeting areas (with a job description of "Noble") and talking to anyone nearby. Dwarves who speak to the Champion will get a special thought about "talking to a pillar of society", with the happiness bonus or penalty depending on the dwarf's opinions on tradition, and they will also satisfy their need to "uphold tradition".

Art by Shabazik
"Champion" in other Languages Story tell indicator.png
Dwarven: akur
Elven: atafo
Goblin: umal
Human: zilar
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Rating Champion