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Difference between revisions of "v0.31:Tanner's shop"
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(random edit, removed outdated info about not being able to add jobs directly via the workshop queue.) |
(Fixing links within namespace (2499/2808)) |
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{{Quality|Exceptional|19:15, 25 June 2010 (UTC)}}{{Workshop|name=Tanner's shop|key=n|job=Tanning | {{Quality|Exceptional|19:15, 25 June 2010 (UTC)}}{{Workshop|name=Tanner's shop|key=n|job=Tanning | ||
|construction= | |construction= | ||
− | + | * [[Building material]] (non-[[economic]]) | |
− | * | ||
− | |||
− | |||
|construction_job= | |construction_job= | ||
− | * | + | * [[Tanner|Tanning]] |
|use= | |use= | ||
− | * | + | * [[Skin|Hide]] |
|production= | |production= | ||
− | * | + | * [[Leather]] |
}}{{av}} | }}{{av}} | ||
− | A '''tanner's shop''' is used to make | + | A '''tanner's shop''' is used to make [[leather]] from a [[Butcher's shop|butchered]] animal skin. A tanner's shop is operated by any dwarf with the 'tanning' [[labor]] enabled. |
==Menu== | ==Menu== | ||
Line 22: | Line 19: | ||
==Notes== | ==Notes== | ||
*The 'tan a hide' job to perform this is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop. The player can turn off this behaviour by going into the {{K|o}}rders menu, choosing {{K|W}}orkshop Orders, and then turning Auto {{K|t}}an off. | *The 'tan a hide' job to perform this is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop. The player can turn off this behaviour by going into the {{K|o}}rders menu, choosing {{K|W}}orkshop Orders, and then turning Auto {{K|t}}an off. | ||
− | *If you have turned Auto Tan off your | + | *If you have turned Auto Tan off your [[manager]] ({{K|u}}nits, {{K|m}}anager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin. |
*Currently a single hide of a large animal can cause massive clutter in a workshop {{bug|231}}. | *Currently a single hide of a large animal can cause massive clutter in a workshop {{bug|231}}. | ||
{{Workshops}} | {{Workshops}} |
Latest revision as of 17:31, 8 December 2011
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This article is about an older version of DF. |
A tanner's shop is used to make leather from a butchered animal skin. A tanner's shop is operated by any dwarf with the 'tanning' labor enabled.
Menu[edit]
Tanner's Shop
- t Tan a hide.
Notes[edit]
- The 'tan a hide' job to perform this is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop. The player can turn off this behaviour by going into the orders menu, choosing Workshop Orders, and then turning Auto tan off.
- If you have turned Auto Tan off your manager (units, manager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin.
- Currently a single hide of a large animal can cause massive clutter in a workshop Bug:231.
Workshops | |
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Furnaces | |
Related articles |