v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Animal caretaker"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Creating page for DF2014 (90/177))
 
m (v50 has had dwarfvet for a while now)
 
(15 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Migrated_article}}
+
{{Quality|Unrated}}
{{Quality|Exceptional|17:29, 2 July 2013 (UTC)}}
 
 
{{av}}
 
{{av}}
{{Buggy|withoutbugsection=1}}
+
{{v50_skill
{{Skill
 
 
| color      = 2:0
 
| color      = 2:0
 +
| graphic    = [[File:green_sprite_icon.png]]
 +
| graphicmargin = 106px
 
| skill      = Animal Caretaker
 
| skill      = Animal Caretaker
 
| profession = [[Ranger]]
 
| profession = [[Ranger]]
Line 14: Line 14:
 
* Empathy
 
* Empathy
 
}}
 
}}
 +
{{Buggy|withoutbugsection=1}}
 +
 +
'''Animal caretaking''' ''should be'' the [[skill]] used by [[dwarves]] to treat any [[wound|injured]] [[pet]] assigned to them (as long as they have the [[labor]] enabled), as well as feeding any hungry/thirsty animals on chains (by default, only grazers).
 +
 +
Currently, however, the first part does nothing for animals (see below), but dwarves can gain experience in it during worldgen, leading to animal caretakers appearing in [[migrant]] waves. The second part, feeding chained grazers, grants no experience, but can satisfy "stay occupied" and "help somebody" [[need]]s. Note that dwarves will not feed animals in loose (stockpiled) cages, but will feed animals in built cages (if the food has seeds, the seeds will remain in the cage; they can only be removed by dumping).
 +
 +
Veterinary medicine is an expected feature that has not yet been implemented into the game, so animal caretaking does not actually serve its healthcare purpose as of yet.{{bug|349}} Wounded animals will instead heal on their own - or not at all, which makes even your greatest animal caretakers equivalent to [[peasant]]s. Animal caretaking is [http://www.bay12forums.com/smf/index.php?msg=7312290 not planned to be implemented in the near future], and as such, animal caretakers who arrive in migrant waves should be immediately repurposed into other, actually functional professions.
  
The '''animal caretaking''' [[skill]] is used by [[dwarves]] to treat any [[wound|injured]] [[pet]] assigned to them, as long as they have the [[labor]] enabled. Veterinary medicine is an expected feature that has not yet been implemented into the game, so animal caretaking does not actually serve a purpose as of yet.{{bug|349}} Wounded animals will instead heal on their own—or not at all. This makes even your greatest animal caretakers equivalent to [[peasant]]s.
+
While non-functional in the vanilla game, the utility [[Utility:DFHack|DFHack]] can be used to make animal caretaking work through the {{DFtext|dwarfvet enable|white}} command; when the plugin is active, injured pets will rest in any [[activity zone]] marked as '''both''' a hospital and a training zone, where dwarves will then provide them with the necessary care. The command {{DFtext|dwarfvet disable|white}} can be used to disable the plugin if necessary.  
 
   
 
   
 
{{skills}}
 
{{skills}}

Latest revision as of 02:17, 29 September 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Skill: Animal Caretaker
Sprite(s)
Green sprite icon.png
Association  
Profession Ranger
Job Title Animal Caretaker
Labor Animal care
Tasks
None
Workshop
None
Attributes
  • Agility
  • Analytical Ability
  • Memory
  • Empathy

Animal caretaking should be the skill used by dwarves to treat any injured pet assigned to them (as long as they have the labor enabled), as well as feeding any hungry/thirsty animals on chains (by default, only grazers).

Currently, however, the first part does nothing for animals (see below), but dwarves can gain experience in it during worldgen, leading to animal caretakers appearing in migrant waves. The second part, feeding chained grazers, grants no experience, but can satisfy "stay occupied" and "help somebody" needs. Note that dwarves will not feed animals in loose (stockpiled) cages, but will feed animals in built cages (if the food has seeds, the seeds will remain in the cage; they can only be removed by dumping).

Veterinary medicine is an expected feature that has not yet been implemented into the game, so animal caretaking does not actually serve its healthcare purpose as of yet.Bug:349 Wounded animals will instead heal on their own - or not at all, which makes even your greatest animal caretakers equivalent to peasants. Animal caretaking is not planned to be implemented in the near future, and as such, animal caretakers who arrive in migrant waves should be immediately repurposed into other, actually functional professions.

While non-functional in the vanilla game, the utility DFHack can be used to make animal caretaking work through the dwarfvet enable command; when the plugin is active, injured pets will rest in any activity zone marked as both a hospital and a training zone, where dwarves will then provide them with the necessary care. The command dwarfvet disable can be used to disable the plugin if necessary.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused