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Difference between revisions of "Clothier"

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'''Clothier''' is the skill associated with the '''clothesmaking''' [[labor]]. Clothiers make [[cloth|plant fiber]], [[yarn]], and [[silk]] clothing items at the [[clothier's shop]], and can sew plant fiber images and silk images onto items.
 
'''Clothier''' is the skill associated with the '''clothesmaking''' [[labor]]. Clothiers make [[cloth|plant fiber]], [[yarn]], and [[silk]] clothing items at the [[clothier's shop]], and can sew plant fiber images and silk images onto items.
  
Clothier [[skill|skill level]] is used to determine the [[quality]] of the created [[finished goods|good]]. The quality of the [[cloth]] and [[dye]] used adds to the value of the final product.
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Clothier [[skill|skill level]] is used to determine the [[quality]] of the created [[finished goods|good]]. The quality of the [[cloth]] and [[dye]] used adds to the value of the final product. Graphically, they wear blue tunics with green underclothing, gloves and shoes.
  
 
Clothiers also make plant fiber and silk crafts at the [[craftsdwarf's workshop]].
 
Clothiers also make plant fiber and silk crafts at the [[craftsdwarf's workshop]].
  
==Bugs==
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== Bugs ==
Clothiers may cancel making clothes if there is only one left of one kind of cloth of the type (plant fiber/yarn/silk) they are told to use, even if more of another kind of that same type of cloth is available (e.g. 1 rope reed cloth and 16 pig tail cloth). {{Bug|5842}} The workaround is to forbid that single roll of cloth until you have more than one of it.
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Due to a bug with hospital stockpiles{{Bug|771}}, partially used thread and cloth may be cycled into other stockpiles, and are not usable by clothiers or dyers.
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Clothiers may cancel making clothes if there is only one left of one kind of cloth of the type (plant fiber/yarn/silk) they are told to use, even if more of another kind of that same type of cloth is available (e.g. 1 [[rope reed]] cloth and 16 [[pig tail]] cloth). {{Bug|5842}} The workaround is to forbid that single roll of cloth until you have more than one of it.
  
==See also==
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== See also==
*[[Textile industry]]
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* [[Textile industry]]
  
 
{{Skills}}
 
{{Skills}}

Latest revision as of 20:43, 17 August 2024

Skill: Clothier
Sprite(s)
Indigo sprite icon.png
Association  
Profession Craftsdwarf
Job Title Clothier
Labor Clothesmaking
Tasks
Workshop
Attributes
  • Agility
  • Creativity
  • Spatial Sense
  • Kinesthetic Sense
This article is about the current version of DF.
Note that some content may still need to be updated.

Clothier is the skill associated with the clothesmaking labor. Clothiers make plant fiber, yarn, and silk clothing items at the clothier's shop, and can sew plant fiber images and silk images onto items.

Clothier skill level is used to determine the quality of the created good. The quality of the cloth and dye used adds to the value of the final product. Graphically, they wear blue tunics with green underclothing, gloves and shoes.

Clothiers also make plant fiber and silk crafts at the craftsdwarf's workshop.

Bugs[edit]

Due to a bug with hospital stockpilesBug:771, partially used thread and cloth may be cycled into other stockpiles, and are not usable by clothiers or dyers.

Clothiers may cancel making clothes if there is only one left of one kind of cloth of the type (plant fiber/yarn/silk) they are told to use, even if more of another kind of that same type of cloth is available (e.g. 1 rope reed cloth and 16 pig tail cloth). Bug:5842 The workaround is to forbid that single roll of cloth until you have more than one of it.

See also[edit]

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused