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Difference between revisions of "Thought"

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(Only time I've ever seen this thought was when I had a sheriff and no jails.)
(The entire wiki refers to these as 'happy thought' or 'bad thought' except for the Thought article, which calls them 'positive thought' or 'negative thought', so adding a Ctrl-F'able explanation of the terminology change.)
 
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[[File:thoughts_v50_preview.png|258px|right]]'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. A thought can either be a happy thought (positive thought) or a bad thought (negative thought). Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on their [[personality]].
  
{| class="wikitable" style="text-align:center; margin-left:5px;" align=right
+
A dwarf's recent emotions contribute to their [[stress]] level, displayed on the thoughts and preferences screen in somewhat subjective terms – to avoid bad thoughts, make [[keeping your dwarves happy]] a priority. Even when nothing is happening, a dwarf can still relive a past experience through [[memory (thought)|memories]], and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again and again. Dwarves can also feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows:  
! Number
 
! Happiness
 
|-
 
| style="background:#00FF00;<!-- color:white-->" | ≥150 || ecstatic
 
|-
 
| style="background:#33cc00" | 125 to 149 || happy
 
|-
 
| style="background:#669900" | 75 to 124 || quite content
 
|-
 
| style="background:#996600" | 51 to 74 || fine
 
|-
 
| style="background:#cc3300" | 26 to 50 || unhappy
 
|-
 
| style="background:#cc0000" | 1 to 25 || very unhappy
 
|-
 
| style="background:#cc0033;<!-- color:white-->" | 0 || miserable
 
|}
 
  
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|Fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying aspects of their [[personality]].
+
{{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br />
 +
{{DFtext|He was|7:0}}{{DFtext| uneasy|6:0}}{{DFtext| after seeing a human's dead body.|7:0}}<br />
 +
{{DFtext|He felt|7:0}}{{DFtext| restless|6:0}}{{DFtext| dwelling upon|5:0:1}}{{DFtext| seeing a goblin die.|7:0}}<br />
 +
{{DFtext|He didn't feel anything after seeing a dog's dead body.|7:0}}<br />
  
Dwarven psychology is relatively simple. Dwarves start with a base happiness value that includes the [[value]] of property they own ([[clothes]], etc.), which is then modified by recent thoughts. There are good thoughts and bad thoughts; lots of good thoughts will make your dwarves ecstatic, too many bad thoughts and your dwarves will throw [[tantrum]]s. Too many tantrums and the Bad Thoughts will [[fun|spread]], leading to a potentially game-breaking [[tantrum spiral]]. The thoughts themselves are graded by their strength and recentness, modified by any relevant personality traits (the exact formula is known only to [[Main:Toady One|Toady One]]), and then added to the dwarf's base happiness.
+
To view a dwarf's recent thoughts and current stress level, press {{k|u}} to open the [[citizenship|citizens]] screen, find the dwarf in the list, and click the {{k|🔍}} to the right of their name. Or, move to the dwarf and select them with the mouse {{k|🖱️}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.
  
The resultant total happiness score indicates the dwarf's emotional state, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of happiness will affect the type of [[strange mood]] he can undergo, and the changes in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts and any resultant tantrums, make [[keeping your dwarves happy]] a priority.
+
Below is a list of circumstances that may inspire thoughts.
  
To view a dwarf's recent thoughts and current happiness level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall happiness as well as their constituent thoughts. Note that dwarves may experience the same thought multiple times, but it will only be shown on the thoughts and preferences screen once--this makes calculating their actual happiness value very difficult. Below is a list of common thoughts that your dwarves may experience; for a full list of the game's programmed thoughts (many of which do not yet appear in-game, or only appear in corner cases), please see the [[List of Dwarven Thoughts]].
+
{{clear}}
  
'''Note:''' Thoughts marked as "Tragedy" have their happiness penalties reduced based on the dwarf's combat hardness - somebody who "doesn't care about anything anymore" will receive the minimum penalty listed.
+
== Legend ==
{{clear}}
+
<span style="background-color: #abf2bf;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Positive thought<br />
 +
<span style="background-color: #73D58E;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Very positive thought<br />
 +
<span style="background-color: #F7C5C5;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Negative thought<br />
 +
<span style="background-color: #F79898;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Very negative thought<br />
 +
<span style="background-color: #eee;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Variable thought
  
 
== Accommodations ==
 
== Accommodations ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
! width=35% | Thought
+
! width=40% | Occurrence
! width=15% style="text-align:center" | Value
+
! width=60% | Trigger
! width=50% | Trigger
+
|- style="background:#abf2bf;" |
|- style="background:#CCFFB2;" |
+
|after sleeping in a bedroom like a personal palace
|Slept in a (good/very good/great/fantastic/bedroom like a personal palace) recently.
+
after sleeping in a (fantastic/great/very good/good) bedroom
| +2/+3/+5/+10/+20
+
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Zones#Quality_and_value]].
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
+
|- style="background:#F7C5C5;" |
|- style="background:#FFCCCC;" |
+
|after sleeping in a (horribly substandard/horrible/awful/very poor/poor) bedroom
|Slept in a (poor/very poor/awful/horrible/horribly substandard) bedroom recently.
 
| -2/-3/-5/-10/-20
 
 
|A member of the dwarven [[noble|nobility]] who has slept in a less-than-satisfactory bedroom; see [[Noble#Needs]].
 
|A member of the dwarven [[noble|nobility]] who has slept in a less-than-satisfactory bedroom; see [[Noble#Needs]].
|- style="background:#CCFFB2;" |
+
|- style="background:#abf2bf;" |
|Dined in a (good/very good/great/fantastic/legendary) dining room lately
+
|dining in a (legendary/fantastic/great/very good/good) dining room
| +2/+3/+5/+10/+20
+
|Dined in '''a''' (usually not assigned) [[dining room]] of a certain [[Room|quality]] recently; see [[Zones#Quality_and_value]].
|Dined in '''a''' (usually not assigned) [[dining room]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
+
|- style="background:#F7C5C5;" |
|- style="background:#FFCCCC;" |
+
|dining in a (horribly substandard/horrible/awful/very poor/poor) dining room
| Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently.
 
| -2/-3/-5/-10/-20
 
 
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].
 
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].
|- style="background:#CCFFB2;" |
+
<!-- it seems these thoughts weren't updated
 +
|- style="background:#abf2bf;" |
 
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.
 
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.
 
| +3/+5/+10/+20/+30
 
| +3/+5/+10/+20/+30
 
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].
 
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
 
| Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently.
 
| Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently.
 
| -3/-5/-10/-20/-30
 
| -3/-5/-10/-20/-30
 
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a less-than-satisfactory office; see [[Noble#Needs]].  
 
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a less-than-satisfactory office; see [[Noble#Needs]].  
 
+
-->
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Slept (uneasily/very uneasily) due to noise lately.
+
|after sleeping uneasily due to noise
| -2/-5
+
after being disturbed during sleep by loud noises<br>
 +
after loud noises made it impossible to sleep
 
| Was sleeping in the zone of influence of a [[noise]] source.
 
| Was sleeping in the zone of influence of a [[noise]] source.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Woken by noise while sleeping recently
+
|after sleeping without a proper room
| -10
 
| As above, but a worser thought from being closer to [[noise]].
 
|- style="background:#FFCCCC;" |
 
| Slept without a proper room recently
 
| -?
 
 
| Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.
 
| Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
|Slept (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/a floor/a pile of driftwood/pebbles/ice) recently.
+
|after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood)
| -?
+
|Could not find any [[bed]] for sleeping, or the dwarf is a [[ambusher|hunter]].  The thought may be dependent upon the terrain.
|Could not find any [[bed]] for sleeping, or Dwarf is a [[ambusher|Hunter]].  The thought may be dependent upon the terrain.
+
|- style="background:#F7C5C5;" |
|- style="background:#FFCCCC;" |
+
|when (drowsy/utterly sleep-deprived)
|Has been (tired/exhausted) lately
+
|Became sleepy, but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.
| -5/-30
 
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.
 
 
|}
 
|}
  
 
== Nourishment ==
 
== Nourishment ==
{| class="<!--sortable--> wikitable" width=100%
+
{{old|v=0.47.05}}
! width=35% | Thought
+
{| class="wikitable" width=100%
! width=15% style="text-align:center" | Value
+
! width=40% | Occurrence
! width=50% | Triggered by
+
! width=60% | Trigger
|- style="background:#CCFFB2;" |
+
|- style="background:#abf2bf;" |
|Had a (fine/pretty decent/wonderful/truly decadent/legendary) drink lately
+
|after having a (pretty decent/fine/wonderful/truly decadent/legendary) drink
| +2/+3/+5/+10/+20
 
 
|Dwarf drank [[booze]] they have a [[preference]] for. (level determined by alcohol stack's value{{cite forum|120870.msg3901346#msg3901346}})
 
|Dwarf drank [[booze]] they have a [[preference]] for. (level determined by alcohol stack's value{{cite forum|120870.msg3901346#msg3901346}})
|- style="background:#CCFFB2;" |
+
|- style="background:#abf2bf;" |
|Had a (fine/truly decadent/legendary) meal lately
+
|after eating a (pretty decent meal/fine dish/wonderful dish/truly decadent dish/legendary meal)
| +2/+3/+5/+10/+20
 
 
|Dwarf ate food they have a [[preference]] for. (level determined by meal value)
 
|Dwarf ate food they have a [[preference]] for. (level determined by meal value)
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Complained of (hunger/thirst) lately.
+
| when (thirsty/hungry)
| -5
 
 
| Got [[hungry]] or [[thirsty]] and didn't eat or drink soon enough.
 
| Got [[hungry]] or [[thirsty]] and didn't eat or drink soon enough.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Has been (starving/dehydrated) recently.
+
| when (dehydrated/starving)
| -30
 
 
| Has not had food or drink for a long time and will soon [[death|die]] if immediate remedial action is not taken.
 
| Has not had food or drink for a long time and will soon [[death|die]] if immediate remedial action is not taken.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
|Forced to eat vermin to survive lately
+
|after being forced to eat vermin to survive
| -30/-20/-10
 
 
| Dwarf hunted vermin for food due to starvation.  Will still die if real food is not provided immediately.
 
| Dwarf hunted vermin for food due to starvation.  Will still die if real food is not provided immediately.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
|Complained about the nasty water lately.
+
|drinking nasty water
|  -10/-5/-3
+
| Got thirsty and had to drink [[Water#Stagnant water|stagnant]] or [[blood|contaminated]] water because no alcohol or fresh water was available.
| Got thirsty and had to drink [[stagnant]] water because no alcohol or fresh water was available.
+
|- style="background:#F7C5C5;" |
|- style="background:#FFCCCC;" |
+
| drinking the same old booze
| Has been tired of (drinking the same old booze/eating the same old food) lately.
+
eating the same old food
|  -5
 
 
| Drinking the same variety of [[alcohol]] or eating the same type of [[food]] repeatedly.
 
| Drinking the same variety of [[alcohol]] or eating the same type of [[food]] repeatedly.
|- style="background:#FFA3A3" |
+
|- style="background:#F79898" |
| Was forced to eat a (beloved creature/treasured pet) to survive lately.
+
| after being forced to eat a (beloved creature/treasured pet) to survive
|  -50/-1000
+
| Of course, if things get this bad, a tantrum spiral can't make it that much worse.
| Of course if things get this bad a tantrum spiral can't make it that much worse.
 
 
|}
 
|}
  
 
== Amenities ==
 
== Amenities ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
! width=35% | Thought
+
! width=40% | Occurrence
! width=15% style="text-align:center" | Value
+
! width=60% | Trigger
! width=50% | Trigger
+
|- style="background:#abf2bf;" |
|- style="background:#CCFFB2;" |
+
|seeing a/near (own) (very fine/splendid/wonderful/completely sublime) ([[Sculpture_garden|tastefully arranged]]) [building]
|Admired (a/own) (fine/very fine/splendid/wonderful/completely sublime) (tastefully arranged) (building) lately.
+
|Passed by a constructed piece of [[furniture]] or a [[building]] requiring [[architecture]] and noticed it.
| +x/+2x/+2x/+4x, x based on value
+
|- style="background:#abf2bf;" |
|Passed by a constructed piece of [[furniture]] or [[building]] requiring [[architecture]] and noticed it. Bonus is randomly determined: x is based on value, multiplier based on and whether or not the dwarf owns the item in question (x2) and whether or not they have a [[preference]] for it (a further x2).
+
|after being near to a * in a cage
|- style="background:#CCFFB2;" |
+
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].
|Had a nice bath recently.
+
|- style="background:#abf2bf;" |
| +3
+
|after a bath
|Was cleaned with [[soap]] during the administration of [[healthcare|medical care]].
+
|Was cleaned with [[soap]] during the administration of [[healthcare|medical care]], or walked through a water tile.
|- style="background:#CCFFB2;" |
+
|- style="background:#abf2bf;" |
|Had a wonderful soapy bath recently
+
|after a soapy bath
| +10
 
 
|Dwarf cleaned [[contaminant]]s from self using [[soap]].
 
|Dwarf cleaned [[contaminant]]s from self using [[soap]].
|- style="background:#CCFFB2;" |
+
|- style="background:#abf2bf;" |
|Was comforted by a lovely waterfall lately.
+
|being near to a waterfall
| +5
 
 
|Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing.
 
|Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing.
|- style="background:#CCFFB2;" |
+
|- style="background:#F7C5C5;" |
|Was comforted by a wonderful creature in a cage recently.
+
| after retching on a miasma
| +3
+
after choking on (smoke/dust) underground
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].
 
|- style="background:#FFCCCC;" |
 
| Was (disgusted by a miasma/choked on smoke/choked on dust) recently.
 
| -5 or -3 or -2
 
 
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.
 
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
|Complained of the lack of chairs lately.
+
|at the lack of chairs
| -?
 
 
|Was eating and couldn't find an unoccupied [[chair]].
 
|Was eating and couldn't find an unoccupied [[chair]].
|- style="background:#FFCCCC;" |
+
|- style="background:#FFFFFF;" |
| Complained of the crowded tables lately.
+
| eating at a crowded table
| -2
 
 
| Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).
 
| Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Complained of the lack of dining tables lately.
+
| at the lack of dining tables
| -?
 
 
| Was eating and couldn't find a [[table]] next to an available chair sat on while eating.
 
| Was eating and couldn't find a [[table]] next to an available chair sat on while eating.
 
+
|- style="background:#F7C5C5;" |
|- style="background:#FFCCCC;" |
+
| after being pestered by *
| Has been annoyed by flies lately.
+
| Shared a tile with an annoying [[vermin]] and noticed it.{{verify}}
| -5/-3/-2
+
|- style="background:#F7C5C5;" |
| Shared a tile with [[fly|flies]] and noticed it.
+
| after being accosted by *
|- style="background:#FFCCCC;" |
+
| Exposure to a [[vermin]] that the dwarf particularly hates.{{verify}}
| Has been accosted by terrible vermin lately.
+
|- style="background:#F7C5C5;" |
| -30/-20/-10
+
| after being near *
| Exposure to a [[vermin]] that the dwarf particularly hates.
+
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).{{verify}}
|- style="background:#FFCCCC;" |
 
| Saw something unpleasant in a cage recently.
 
| -10/-5/-3
 
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).
 
 
|}
 
|}
  
 
== Relations ==
 
== Relations ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
! width=35% | Thought
+
! width=40% | Occurrence
! width=15% style="text-align:center" | Value
+
! width=60% | Trigger
! width=50% | Trigger
+
|- style="background:#abf2bf;" |
|- style="background:#CCFFB2;" |
+
| talking with (the spouse/mother/father/a lover/a friend/a sibling/a child/somebody)
| Talked with (somebody/a pet/spouse/mother/father/lover/friend/sibling/child) lately.
 
| +2 (all)
 
 
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.
 
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.
|- style="background:#FFCCCC;" |
+
|- style="background:#FFFFFF;" |
| Was forced to talk to somebody annoying lately.
+
| after watching a performance
| -2
+
| Dwarf was in a [[tavern]] and watched someone performing.
 +
|- style="background:#FFFFFF;" |
 +
| after talking to a pillar of society
 +
| Dwarf spoke with a noble.
 +
|- style="background:#abf2bf;" |
 +
| (interacting/visiting) with a (pet/animal training partner)
 +
| Dwarf was near a friendly animal
 +
|- style="background:#abf2bf;"
 +
| discussing (the spouse/mother/father/a lover/a friend/an acquaintance/a sibling/a child/somebody)'s problems
 +
| Spoke with somebody while [[Status_icons|stressed]]
 +
|- style="background:#F7C5C5;" |
 +
| when forced to talk to somebody annoying
 
| Had to endure the presence of the object of a [[grudge]] recently.
 
| Had to endure the presence of the object of a [[grudge]] recently.
|- style="background:#CCFFB2;" |
+
|- style="background:#FFFFFF;" |
| Was (overjoyed to be able/happy to have been able/pleased to have been able/able) to help somebody to bed lately.
+
| after bringing somebody to rest in bed
| +20/+10/+5/+3/0
+
| Dwarf carried an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed.
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with moving an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed; strength varies with their personality.
+
|- style="background:#FFFFFF;" |
|- style="background:#FFCCCC;" |
+
| after giving somebody (food/water)
| Was (irritated at having/was unhappy at having/has suffered the pain of having) to help somebody to bed lately.
+
| Dwarf carried food or water to an indisposed dwarf.
| -3/-5/-10/-20
+
|- style="background:#abf2bf;" |
| A dwarf with a selfish [[personality]] was recently tasked with moving an [[unconscious]] ([[injury|injured]]) dwarf to a bed; severity varies with their personality.
+
| after making a friend
|- style="background:#CCFFB2;" |
+
| Initiated a [[friend]]ship recently.
| Was (overjoyed to be/happy to have been/pleased to have been/able) to give somebody (food/water) lately.
+
|- style="background:#FFFFFF;" |
| +20/+10/+5/+3/0
+
| after getting into an argument
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with feeding or quenching another dwarf; strength varies with their personality.
+
| Dwarf got into an argument with someone else.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Was irritated at/was unhappy at/has suffered the pain of) having to give somebody (food/water) lately.
+
| after forming a grudge
| -3/-5/-10/-20
+
| Spent time with a dwarf with an incompatible personality, resulting in a new [[grudge]].
| A dwarf with a selfish [[personality]] was recently tasked with feeding or quenching another dwarf; severity varies with their personality.
+
|- style="background:#abf2bf;" |
|- style="background:#CCFFB2;" |
+
| after adopting a new pet
| Made a friend recently.
+
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious stress penalties, which can cause [[Catsplosion|problems]].
| +5
+
|- style="background:#F7C5C5;" |
| Initiated a [[friend]]ship recently; note that having a large body of fleshy, vulnerable friends increases the chances of a [[tantrum spiral]].
+
| at being separated from (a loved one/loved ones)
|- style="background:#CCFFB2;" |
+
| Dwarf's loved one is not in the fortress, either due to migration or a [[snatcher]].
| Adopted a new pet recently.
 
| +10
 
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious happiness penalties, which can cause [[Catsplosion|problems]].
 
 
|}
 
|}
  
 
== Job satisfaction ==
 
== Job satisfaction ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
! width=35% | Thought
+
! width=40% | Occurrence
! width=15% style="text-align:center" | Value
+
! width=60% | Trigger
! width=50% | Trigger
+
|- style="background:#abf2bf;" |
|- style="background:#CCFFB2;" |
+
| at work
| Satisfied at work lately
 
| +5
 
 
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.
 
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.
|- style="background:#99E699" |
+
|- style="background:#abf2bf;" |
| Is quite pleased with making an artifact.
+
| after producing a masterwork
| +1000
+
| The dwarf created a very high [[quality]] item.
| Crafted an [[artifact]].
+
|- style="background:#abf2bf;" |
|- style="background:#FFCCCC;" |
+
| upon mastering *
| Knocked out during a cave-in lately.
+
| The dwarf reached legendary status in a skill.
| -20/-10/-5/-3
+
|- style="background:#73D58E" |
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.
+
| after creating an artifact
|- style="background:#FFCCCC;" |
+
| The dwarf crafted an [[artifact]] in a [[strange mood]].
| Has suffered the travesty of art defacement.
+
|- style="background:#F7C5C5;" |
| -200/remaining number of masterworks
+
| after suffering the travesty of art defacement
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. Potentially extremely damaging to the dwarf's happiness if it's their only one, or one of a few. The solution is to make more, as the game adds any new masterworks to the 'number remaining' count.
+
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed.  
|- style="background:#CCFFB2;" |
+
|- style="background:#abf2bf;" |
| Formed a bond with an animal training partner recently
+
| after forming a bond with an animal training partner
| +?
 
 
| The dwarf grew attached to an animal during training.
 
| The dwarf grew attached to an animal during training.
|- style="background:#FFCCCC;" |
+
|- style="background:#abf2bf;" |
 +
| after felling a tree
 +
| The dwarf cut down a tree.
 +
|- style="background:#abf2bf;" |
 +
| after putting a piece on display
 +
| The dwarf put something on a [[pedestal]].
 +
<!-- it seems this thought was removed
 +
|- style="background:#F7C5C5;" |
 
| Lost an animal training partner to tragedy recently.
 
| Lost an animal training partner to tragedy recently.
 
|  -30/?/?/?
 
|  -30/?/?/?
 
| A trained animal that the dwarf was attached to was killed or died of old age.
 
| A trained animal that the dwarf was attached to was killed or died of old age.
 +
-->
 
|}
 
|}
  
 
== Clothing ==
 
== Clothing ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
! width=35% | Thought
+
! width=40% | Occurrence
! width=15% style="text-align:center" | Value
+
! width=60% | Trigger
! width=50% | Trigger
+
|- style="background:#F7C5C5;" |
|- style="background:#FFCCCC;" |
+
| to be wearing (old/tattered) clothing
|Was upset to be wearing (old/tattered) clothing lately.
+
| Wearing [[wear|old or tattered]] [[clothing]] with no available replacement.
|  -5/-3/-2
+
|- style="background:#F7C5C5;" |
| Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement.
+
| to have clothes rot off
|- style="background:#FFCCCC;" |
 
| Was very upset to have worn clothes rot away lately.
 
| -10/-5/-3
 
 
| An article of clothing on the dwarf wore away completely.
 
| An article of clothing on the dwarf wore away completely.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Was very embarrassed to be uncovered lately.
+
| to be uncovered
| -20/-10/-5
+
| The dwarf has no clothing from the item_pants file, leaving them pantsless - and probably complaining about the draught.
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.
+
|- style="background:#F7C5C5;" |
|- style="background:#FFCCCC;" |
+
| to have no (shirt/shoes)
|Was embarrassed to have no (shirt/shoes) lately.
 
|  -10/-5/-3
 
 
| Missing specific articles of [[clothing]].
 
| Missing specific articles of [[clothing]].
|- style="background:#FFCCCC;" |
 
| Was very embarrassed to be uncloaked lately
 
| -20/-10/-5
 
| The dwarf's cloak rotted away, leaving them topless. Likely also applies to anything in the item_armor file, which holds all the clothing for the upper body.
 
 
|}
 
|}
  
 
== Wedlock ==
 
== Wedlock ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
! width=35% | Thought
+
! width=40% | Occurrence
! width=15% style="text-align:center" | Value
+
! width=60% | Trigger
! width=50% | Trigger
+
|- style="background:#73D58E" |
|- style="background:#99E699" |
+
| after giving birth to *
| Gave birth to a child recently.
+
| [[Children]] may tax a fortress's resources and [[population cap]].
| +1000
+
|- style="background:#73D58E" |
| [[Children]] may tax a fortress's resources and [[population cap]], but they do tantrum-proof their mothers (even if the baby incurs a pickaxe into the brain before their eyes).
+
| after becoming a parent
|- style="background:#99E699" |
+
| Dwarf became a father/mother.
| Became a parent of a child recently
+
|- style="background:#73D58E" |
| +500
+
| after gaining (a sibling/siblings)
| They help a lot with their fathers, too.
 
|- style="background:#99E699" |
 
| Gained (a) sibling(s) recently.
 
| +100
 
 
| Finally! A family member with a lesser [[beard]]!
 
| Finally! A family member with a lesser [[beard]]!
|- style="background:#99E699" |
+
|- style="background:#73D58E" |
| Got married recently.
+
| while getting married
| +250
 
 
| Marriage (and childrearing) is the secret to happiness.
 
| Marriage (and childrearing) is the secret to happiness.
|- style="background:#99E699" |
+
|- style="background:#73D58E" |
| Became caught up in a new romance recently.
+
| was caught up in a new romance
| +250
 
 
| The (bachelor[ette]) dwarf gained a [[lover]] recently.
 
| The (bachelor[ette]) dwarf gained a [[lover]] recently.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Had a miscarriage recently. (Tragedy)
+
| after (a/spouse's) miscarriage
| -50/-30/-20/-10
+
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury.
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury. Value basis unknown.
 
 
|}
 
|}
  
 
== Noble pretensions ==
 
== Noble pretensions ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
! width=35% | Thought
+
! width=40% | Occurrence
! width=15% style="text-align:center" | Value
+
! width=60% | Trigger
! width=50% | Trigger
+
|- style="background:#abf2bf;" |
|- style="background:#CCFFB2;" |
+
| to be (elected/re-elected)
| Celebrated having a (good/very good/great/fantastic/legendary) tomb after gaining another year.
+
| Dwarf was elected to office.
| +3/+5/+10/+20/+30
+
|- style="background:#abf2bf;" |
 +
| after (entering the/receiving a higher rank of) nobility
 +
| Dwarf gained a new noble title.
 +
|- style="background:#abf2bf;" |
 +
| having a (legendary/fantastic/great/very good/good) tomb after gaining another year
 
|A member of the high dwarven [[noble|nobility]] had a more-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].
 
|A member of the high dwarven [[noble|nobility]] had a more-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Worried about (having a poor/very poor/awful/horrible/horribly substandard/not having a tomb) after gaining another year.
+
| having a (poor/very poor/awful/horrible/horribly substandard) tomb after gaining another year
| -3/-5/-10/-20/-30/-50?
+
about not having a tomb after gaining another year
 
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].
 
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].
|- style="background:#CCFFB2;" |
+
|- style="background:#FFFFFF;" |
| Was (greatly pleased/very pleased/pleased) at the state of demands recently.
+
| considering the state of demands  
| +10/+5/+3
+
| Noble dwarf [[demand]]ed something.
| Noble dwarf [[demand]]ed something and it was provided before or on time.
+
|- style="background:#abf2bf;" |
|- style="background:#FFCCCC;" |
+
| to have a mandate deadline met
| Was (angered/very angered/greatly angered) at the state of demands recently.
 
| -3/-5/-10
 
| Noble dwarf [[demand]]ed something and it was provided late or not at all.
 
|- style="background:#CCFFB2;" |
 
| Was pleased to have a mandate deadline met lately.
 
| +10
 
 
| Noble dwarf [[mandate]]d something and it was provided on cue.
 
| Noble dwarf [[mandate]]d something and it was provided on cue.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Was upset by having a [[mandate]] (deadline missed/ignored) lately.
+
| having a mandate (deadline missed/ignored)
| -3/-5
 
 
| Noble issued a [[mandate]] that went beyond time or was unfulfilled entirely.
 
| Noble issued a [[mandate]] that went beyond time or was unfulfilled entirely.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
|Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately
+
| not having enough (chests/cabinets/weapon racks/armor stands)
| -?
 
 
|Noble doesn't have enough of their position's furniture requirements.
 
|Noble doesn't have enough of their position's furniture requirements.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently.
+
| by a lesser's pretentious (office/sleeping/dining/burial) arrangements
| -4*severity
+
| A member of the dwarven [[noble|nobility]] who is unhappy that their accommodations are worse than those of a lower-ranked dwarf's room.
| A member of the dwarven [[noble|nobility]] who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.
+
|- style="background:#F7C5C5;" |
|- style="background:#FFCCCC;" |
+
| having to conduct an official meeting in a (bedroom/dining room)
| Was (very) embarrassed to have to conduct an official meeting in a (dining room/bedroom).
 
| -?
 
 
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)
 
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Incredibly embarrassed not to have any rooms lately
+
| not having any rooms
| -?
 
 
| Noble dwarf without any kind of room to conduct a meeting in.
 
| Noble dwarf without any kind of room to conduct a meeting in.
 
|}
 
|}
  
 
== Justice ==
 
== Justice ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
! width=35% | Thought
+
! width=40% | Occurrence
! width=15% style="text-align:center" | Value
+
! width=60% | Trigger
! width=50% | Trigger
+
|- style="background:#abf2bf;" |
|- style="background:#CCFFB2;" |
+
| to have (his/her) punishment delayed
| Was glad to have punishment delayed recently.
 
| +20
 
 
| No one was around to carry out the dwarf's [[justice|punishment]].
 
| No one was around to carry out the dwarf's [[justice|punishment]].
|- style="background:#CCFFB2;" |
+
|- style="background:#abf2bf;" |
| Was glad to have punishment reduced recently
+
| to have (his/her) punishment reduced
| +20
 
 
| No [[jail]]s were available, so the [[justice|punishment]] was "reduced" to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).
 
| No [[jail]]s were available, so the [[justice|punishment]] was "reduced" to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).
|- style="background:#CCFFB2;" |
+
|- style="background:#abf2bf;" |
| Beat somebody recently.
+
| after punishing somebody with a beating
| +5
 
 
| Justice, dispensed.
 
| Justice, dispensed.
|- style="background:#CCFFB2;" |
+
|- style="background:#abf2bf;" |
| Beat somebody with a hammer recently.
+
| after beating somebody with a hammer
| +5
+
| Criminals, smote.
| Criminals, smitten.
+
|- style="background:#73D58E" |
|- style="background:#99E699" |
+
| after being released from confinement
|Is happy to be free
+
| Was [[Justice|jailed]] or [[thief|snatched]], and was released recently  
| +1000
+
|- style="background:#F7C5C5;" |
| Was [[Justice|jailed]] or [[thief|snatched]], and was released recently (...disproportionate bonus?)
+
| that a criminal could not be properly punished
|- style="background:#FFCCCC;" |
 
| Was upset that a criminal could not be properly punished.
 
| -5
 
 
| The victim of the crime, upset that it goes improperly punished.
 
| The victim of the crime, upset that it goes improperly punished.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Was upset by the delayed punishment of a criminal.
+
| after the delayed punishment of a criminal
| -5
 
 
| The victim of the crime, upset that punishment was delayed.
 
| The victim of the crime, upset that punishment was delayed.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
|Depressed about being confined
+
| after being confined
|  -10
 
 
| Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].
 
| Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Was worried by the scarcity of (guards/cages and chains) lately.
+
| considering the scarcity of cages and chains
| -10
 
 
| Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]]. Currently only affects the actual dwarves in charge of law enforcement.
 
| Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]]. Currently only affects the actual dwarves in charge of law enforcement.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Was beaten recently.
+
| after being beaten
| -10/-5/-3/-2
 
 
| Justice was administered unto this dwarf recently.
 
| Justice was administered unto this dwarf recently.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Was beaten with a hammer recently.
+
| after being beaten with a hammer
| -20/-10/-5/-3
+
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital bed with broken ribs at the minimum, and just plain dead at worst).
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).
+
|- style="background:#F7C5C5;" |
|- style="background:#FFCCCC;" |
+
| after being unable to find a hammer
| Was outraged at the bizarre conviction against all reason of the victim of a crime recently
+
| Poor [[hammerer]].
| -50/?/?/?
+
|- style="background:#F7C5C5;" |
| When you convict a victim as the perpetrator of the crime--for example, convicting a blood-drained dwarf of draining his own blood
+
| after an animal was convicted of a crime
 +
| When you pin a crime on an animal...
 +
|- style="background:#F7C5C5;" |
 +
| after a long-dead corpse was convicted of a crime
 +
| ...or a corpse...
 +
|- style="background:#F7C5C5;" |
 +
| after the bizarre conviction against all reason of the victim of a crime
 +
| ... or the victim--for example, convicting a blood-drained dwarf of draining their own blood
 +
|- style="background:#abf2bf;" |
 +
| upon receiving justice through a criminal's conviction
 +
when a family member received justice through a criminal's conviction
 +
| [[Justice]], served.
 
|}
 
|}
  
 
== Injury and death ==
 
== Injury and death ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
! width=35% | Thought
+
! width=40% | Occurrence
! width=15% style="text-align:center" | Value
+
! width=60% | Trigger
! width=50% | Trigger
+
|- style="background:#F7C5C5;" |
|- style="background:#CCFFB2;" |
+
| after being knocked out during a cave-in
|Was (rescued/able to rest and recuperate) lately.
+
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.
| +10/+10
+
|- style="background:#abf2bf;" |
|A wounded dwarf was rescued and carried to a [[bed]], and is now resting.
+
| after being (rescued/able to rest and recuperate)
|- style="background:#CCFFB2;" |
+
| A wounded dwarf was rescued and carried to a [[bed]], and is now resting.
| Received (food/water) recently.
+
|- style="background:#abf2bf;" |
| +10
+
| after receiving (food/water)
| A wounded dwarf is receiving nourishment from his fellows while recovering from his injuries.
+
| An indisposed dwarf received nourishment from their fellows.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Has been attacked lately.
+
| after being attacked
| -30/-20/-10/-5
+
| Dwarf was [[combat|assaulted]] by a hostile creature.
| Dwarf was [[combat|assaulted]] by a hostile creature. (Tragedy)
+
|- style="background:#F7C5C5;" |
|- style="background:#FFCCCC;" |
+
| after being attacked by the dead
| Has been attacked by the dead lately.
+
| Fighting [[Undead|undeath]] exacts a heavy mental cost on dwarves, as does getting attacked by [[ghost]]s.
| -50/-30/-20/-10
+
|- style="background:#F79898" |
| Fighting [[Undead|undeath]] extolls a heavy mental cost on dwarves, as does getting attacked by [[ghost]]s.
+
| after being * by a dead (pet/spouse/lover/sibling/friend/animal training partner/and still annoying acquaintance)
|- style="background:#FFA3A3" |
 
| Has been attacked by a dead (pet/spouse/family member/lover/friend/dead and still annoying acquaintance) lately.
 
|  -100/-60/-40/-20
 
 
| ...especially when your own child's reanimated corpse is gnawing on your ear.
 
| ...especially when your own child's reanimated corpse is gnawing on your ear.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Sustained (minor/major) injuries recently.
+
| after suffering a (minor/major) injury
|  -30/-20/-10/-5/-3
+
| Dwarf sustained a [[wound]] recently.
| Dwarf sustained a [[wound]] recently.<sup>So losing an arm and a leg carries at most a -30 penalty while getting lucky in bed is an instant +250? Huh.</sup> (Tragedy)
+
|- style="background:#F7C5C5;" |
|- style="background:#FFCCCC;" |
+
| after seeing *  die
| Has witnessed death recently.
+
| Saw something/someone die
| -30/-20/-10/-5
+
|- style="background:#F7C5C5;" |
| Saw another dwarf die. (Tragedy)
+
| after seeing * 's dead body
|- style="background:#FFCCCC;" |
+
| Saw a [[corpse]], or a part of a corpse--even a single tooth.
| Lost a (friend/pet/family member/annoying acquaintance) [to tragedy] recently.
+
|- style="background:#F7C5C5;" |
| -50/-30/-20/-10
+
| after being tormented in nightmares by a dead (pet/spouse/lover/sibling/mother/father/child/friend/still annoying acquaintance/animal training partner)
| A dwarf or favored animal of the dwarf died recently. Unnatural deaths are presumably tragic. (Tragedy)
+
| A dwarf's companion, loved one, or rival died recently.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Forced to endure the decay of a (friend/pet/family member/annoying acquaintance).
+
| after being forced to endure the decay of a (friend/pet/spouse/lover/sibling/mother/father/child/annoying acquaintance/animal training partner).
| -20/-10/-5/-3
+
| The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]].
| The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]]. (Tragedy)
 
 
|}
 
|}
  
 
== Military duty ==
 
== Military duty ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
! width=35% | Thought
+
! width=40% | Occurrence
! width=15% style="text-align:center" | Value
+
! width=60% | Trigger
! width=50% | Trigger
+
|- style="background:#F7C5C5;" |
|- style="background:#CCFFB2;" |
+
| being near to a conflict
| Took joy in slaughter lately.
+
| Dwarf saw a battle.
| +10
+
|- style="background:#F7C5C5;" |
| Landed the [[kill list|killing blow]] on another creature in the line of duty.
+
| while in conflict
|- style="background:#CCFFB2;" |
+
| Dwarf was in a battle.
| Had a satisfying sparring session recently
+
|- style="background:#F7C5C5;" |
| +10
+
| when joining an existing conflict
 +
| Dwarf went all emo because the battle had already begun.
 +
|- style="background:#FFFFFF;" |
 +
| while killing somebody
 +
| Landed the [[kill list|killing blow]] on another creature.
 +
|- style="background:#abf2bf;" |
 +
| after a sparring session
 
| Military dwarf in training successfully [[sparring|sparred]].
 
| Military dwarf in training successfully [[sparring|sparred]].
|- style="background:#FFCCCC;" |
+
<!-- these thoughts were removed
 +
|- style="background:#F7C5C5;" |
 
| Complained about the draft lately.
 
| Complained about the draft lately.
 
| -30
 
| -30
 
| A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]).
 
| A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]).
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
 
| Upset about being relieved from duty.
 
| Upset about being relieved from duty.
 
| -30
 
| -30
 
| [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]].
 
| [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]].
|- style="background:#FFCCCC;" |
+
-->
| (Complained about/Enraged by/Depressed by) long patrol duty
+
|- style="background:#F7C5C5;" |
| -3/-5/-10
+
| during long patrol duty
| Military dwarf has active order for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]]. Due to a bug, training currently counts as patrol duty.{{bug|3190}}
+
| Military dwarf has active order (other than training) for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]].
 
|}
 
|}
  
 
== Tantrums ==
 
== Tantrums ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
! width=35% | Thought
+
! width=40% | Occurrence
! width=15% style="text-align:center" | Value
+
! width=60% | Trigger
! width=50% | Trigger
+
|- style="background:#abf2bf;" |
|- style="background:#CCFFB2;" |
+
| after (throwing something/toppling something over/smashing up a building/starting a fist fight)
| Enjoyed (throwing something/toppling something over/smashing up a building/starting a fist fight) recently.
 
| +5/+10/+20/+20
 
 
| The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a [[tantrum]]. Needs to be controlled immediately or else a [[tantrum spiral]] may result.
 
| The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a [[tantrum]]. Needs to be controlled immediately or else a [[tantrum spiral]] may result.
|- style="background:#FFCCCC;" |
+
<!-- this thought seems to have been removed
 +
|- style="background:#F7C5C5;" |
 
| Accidentally killed somebody in a fit of rage recently.
 
| Accidentally killed somebody in a fit of rage recently.
 
| -50/-30/-20/-10
 
| -50/-30/-20/-10
 
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)
 
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)
|- style="background:#FFCCCC;" |
+
-->
| (Yelled at/Cried on) somebody in charge lately
+
|- style="background:#FFFFFF;" |
| -?
+
| while (yelling at/crying on) somebody in charge
| The dwarf was unsuccessfully consoled by a noble.
+
| The dwarf took out their frustration on a noble.
|- style="background:#FFCCCC;" |
+
|- style="background:#F7C5C5;" |
| Unable to find somebody in charge to (cry on/yell at) lately
+
| after being unable to find (a priest/somebody in charge) to (yell at/cry on)
| -?
 
 
| The dwarf was not consoled because a noble is inaccessible or busy.
 
| The dwarf was not consoled because a noble is inaccessible or busy.
 
|}
 
|}
  
 
== Weather ==
 
== Weather ==
{| class="<!--sortable--> wikitable" width=100%
+
{| class="wikitable" width=100%
! width=35% | Thought
+
! width=40% | Occurrence
! width=15% style="text-align:center" | Value
+
! width=60% | Trigger
! width=50% | Trigger
+
|- style="background:#F7C5C5;" |
|- style="background:#FFCCCC;" |
+
| when caught in (the rain/a snow storm/freakish weather)
| Caught in (the rain/a snow storm/freakish weather) recently.
+
| Went outside while it was [[weather#rain|raining]], [[weather#Snow and Cold |snowing]], or in [[weather#evil weather|evil weather]]. Dwarves who like working outdoors won't get stressed from this.
| -2/-2/-?
+
|- style="background:#F7C5C5;" |
| Went outside while it was [[weather#rain|raining]], [[weather#Snow and Cold |snowing]], or in [[weather#evil weather|evil weather]]. [[Ambusher]]s are used to bad weather and don't get this thought, and dwarves who like working outdoors won't get unhappy from this.
+
| at being out in the sunshine again
|- style="background:#FFCCCC;" |
+
after being nauseated by the sun
|(Irritated/Nauseated) by the sun lately.
 
| -10/-20
 
 
| Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.
 
| Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.
 
|}
 
|}
  
{{Category|Thoughts}}
+
{{Category|Thoughts| }}
 +
[[ru:Thought]]

Latest revision as of 21:37, 22 October 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Thoughts v50 preview.png

Thoughts are the reported observations and sentiments of dwarves in fortress mode, visible on the thoughts and preferences subscreen of their profile. A thought can either be a happy thought (positive thought) or a bad thought (negative thought). Over the course of play, a dwarf will experience circumstances that evoke specific emotions based on their personality.

A dwarf's recent emotions contribute to their stress level, displayed on the thoughts and preferences screen in somewhat subjective terms – to avoid bad thoughts, make keeping your dwarves happy a priority. Even when nothing is happening, a dwarf can still relive a past experience through memories, and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again and again. Dwarves can also feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows:

He felt satisfied at work. He felt satisfied upon improving mining.
He was uneasy after seeing a human's dead body.
He felt restless dwelling upon seeing a goblin die.
He didn't feel anything after seeing a dog's dead body.

To view a dwarf's recent thoughts and current stress level, press u to open the citizens screen, find the dwarf in the list, and click the 🔍 to the right of their name. Or, move to the dwarf and select them with the mouse 🖱️. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.

Below is a list of circumstances that may inspire thoughts.

Legend[edit]

                    - Positive thought
                    - Very positive thought
                    - Negative thought
                    - Very negative thought
                    - Variable thought

Accommodations[edit]

Occurrence Trigger
after sleeping in a bedroom like a personal palace

after sleeping in a (fantastic/great/very good/good) bedroom

Slept in a (not necessarily assigned) bedroom of a certain quality recently; see Zones#Quality_and_value.
after sleeping in a (horribly substandard/horrible/awful/very poor/poor) bedroom A member of the dwarven nobility who has slept in a less-than-satisfactory bedroom; see Noble#Needs.
dining in a (legendary/fantastic/great/very good/good) dining room Dined in a (usually not assigned) dining room of a certain quality recently; see Zones#Quality_and_value.
dining in a (horribly substandard/horrible/awful/very poor/poor) dining room A member of the dwarven nobility who has dined in a less-than-satisfactory dining room; see Noble#Needs.
after sleeping uneasily due to noise

after being disturbed during sleep by loud noises
after loud noises made it impossible to sleep

Was sleeping in the zone of influence of a noise source.
after sleeping without a proper room Was sleeping and couldn't find a bed designated as a bedroom not assigned to someone else.
after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood) Could not find any bed for sleeping, or the dwarf is a hunter. The thought may be dependent upon the terrain.
when (drowsy/utterly sleep-deprived) Became sleepy, but wasn't able to sleep because a task had to be completed. Extreme tiredness will lead to insanity, but could only really happen when a mother is looking for her infant.

Nourishment[edit]

Occurrence Trigger
after having a (pretty decent/fine/wonderful/truly decadent/legendary) drink Dwarf drank booze they have a preference for. (level determined by alcohol stack's value[1])
after eating a (pretty decent meal/fine dish/wonderful dish/truly decadent dish/legendary meal) Dwarf ate food they have a preference for. (level determined by meal value)
when (thirsty/hungry) Got hungry or thirsty and didn't eat or drink soon enough.
when (dehydrated/starving) Has not had food or drink for a long time and will soon die if immediate remedial action is not taken.
after being forced to eat vermin to survive Dwarf hunted vermin for food due to starvation. Will still die if real food is not provided immediately.
drinking nasty water Got thirsty and had to drink stagnant or contaminated water because no alcohol or fresh water was available.
drinking the same old booze

eating the same old food

Drinking the same variety of alcohol or eating the same type of food repeatedly.
after being forced to eat a (beloved creature/treasured pet) to survive Of course, if things get this bad, a tantrum spiral can't make it that much worse.

Amenities[edit]

Occurrence Trigger
seeing a/near (own) (very fine/splendid/wonderful/completely sublime) (tastefully arranged) [building] Passed by a constructed piece of furniture or a building requiring architecture and noticed it.
after being near to a * in a cage Passed near a caged creature the dwarf has a preference for; see zoo.
after a bath Was cleaned with soap during the administration of medical care, or walked through a water tile.
after a soapy bath Dwarf cleaned contaminants from self using soap.
being near to a waterfall Sprayed by mist from a waterfall, which dwarves find relaxing.
after retching on a miasma

after choking on (smoke/dust) underground

Dwarf was exposed to miasma, smoke, or a cave in recently. Impact based on personality traits.
at the lack of chairs Was eating and couldn't find an unoccupied chair.
eating at a crowded table Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).
at the lack of dining tables Was eating and couldn't find a table next to an available chair sat on while eating.
after being pestered by * Shared a tile with an annoying vermin and noticed it.[Verify]
after being accosted by * Exposure to a vermin that the dwarf particularly hates.[Verify]
after being near * Dwarf examined a cage containing hated vermin (moral of the story, don't cage hate-able vermin in sight).[Verify]

Relations[edit]

Occurrence Trigger
talking with (the spouse/mother/father/a lover/a friend/a sibling/a child/somebody) Dwarf employed their social skills and conversed with someone while idling or attending a party recently.
after watching a performance Dwarf was in a tavern and watched someone performing.
after talking to a pillar of society Dwarf spoke with a noble.
(interacting/visiting) with a (pet/animal training partner) Dwarf was near a friendly animal
discussing (the spouse/mother/father/a lover/a friend/an acquaintance/a sibling/a child/somebody)'s problems Spoke with somebody while stressed
when forced to talk to somebody annoying Had to endure the presence of the object of a grudge recently.
after bringing somebody to rest in bed Dwarf carried an unconscious (usually injured) dwarf to a bed.
after giving somebody (food/water) Dwarf carried food or water to an indisposed dwarf.
after making a friend Initiated a friendship recently.
after getting into an argument Dwarf got into an argument with someone else.
after forming a grudge Spent time with a dwarf with an incompatible personality, resulting in a new grudge.
after adopting a new pet Adopted a domesticated stray animal recently; note that adopted animals cannot be butchered without serious stress penalties, which can cause problems.
at being separated from (a loved one/loved ones) Dwarf's loved one is not in the fortress, either due to migration or a snatcher.

Job satisfaction[edit]

Occurrence Trigger
at work The dwarf was able to work with materials, items or animals they have a preference for in their job.
after producing a masterwork The dwarf created a very high quality item.
upon mastering * The dwarf reached legendary status in a skill.
after creating an artifact The dwarf crafted an artifact in a strange mood.
after suffering the travesty of art defacement A masterwork quality good crafted by this dwarf was lost, stolen, or destroyed.
after forming a bond with an animal training partner The dwarf grew attached to an animal during training.
after felling a tree The dwarf cut down a tree.
after putting a piece on display The dwarf put something on a pedestal.

Clothing[edit]

Occurrence Trigger
to be wearing (old/tattered) clothing Wearing old or tattered clothing with no available replacement.
to have clothes rot off An article of clothing on the dwarf wore away completely.
to be uncovered The dwarf has no clothing from the item_pants file, leaving them pantsless - and probably complaining about the draught.
to have no (shirt/shoes) Missing specific articles of clothing.

Wedlock[edit]

Occurrence Trigger
after giving birth to * Children may tax a fortress's resources and population cap.
after becoming a parent Dwarf became a father/mother.
after gaining (a sibling/siblings) Finally! A family member with a lesser beard!
while getting married Marriage (and childrearing) is the secret to happiness.
was caught up in a new romance The (bachelor[ette]) dwarf gained a lover recently.
after (a/spouse's) miscarriage Pregnant dwarf miscarried due to starvation, dehydration, or severe injury.

Noble pretensions[edit]

Occurrence Trigger
to be (elected/re-elected) Dwarf was elected to office.
after (entering the/receiving a higher rank of) nobility Dwarf gained a new noble title.
having a (legendary/fantastic/great/very good/good) tomb after gaining another year A member of the high dwarven nobility had a more-than-satisfactory tomb upon having reached their birthday recently; see Noble#Needs.
having a (poor/very poor/awful/horrible/horribly substandard) tomb after gaining another year

about not having a tomb after gaining another year

A member of the high dwarven nobility had a less-than-satisfactory tomb upon having reached their birthday recently, or none at all; see Noble#Needs.
considering the state of demands Noble dwarf demanded something.
to have a mandate deadline met Noble dwarf mandated something and it was provided on cue.
having a mandate (deadline missed/ignored) Noble issued a mandate that went beyond time or was unfulfilled entirely.
not having enough (chests/cabinets/weapon racks/armor stands) Noble doesn't have enough of their position's furniture requirements.
by a lesser's pretentious (office/sleeping/dining/burial) arrangements A member of the dwarven nobility who is unhappy that their accommodations are worse than those of a lower-ranked dwarf's room.
having to conduct an official meeting in a (bedroom/dining room) Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)
not having any rooms Noble dwarf without any kind of room to conduct a meeting in.

Justice[edit]

Occurrence Trigger
to have (his/her) punishment delayed No one was around to carry out the dwarf's punishment.
to have (his/her) punishment reduced No jails were available, so the punishment was "reduced" to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).
after punishing somebody with a beating Justice, dispensed.
after beating somebody with a hammer Criminals, smote.
after being released from confinement Was jailed or snatched, and was released recently
that a criminal could not be properly punished The victim of the crime, upset that it goes improperly punished.
after the delayed punishment of a criminal The victim of the crime, upset that punishment was delayed.
after being confined Dwarf is in a cage (jailed or trapped), or has been abducted by a goblin snatcher.
considering the scarcity of cages and chains Dwarves in a sufficiently large fortress don't like to be without a fortress guard or the lack of a proper jail. Currently only affects the actual dwarves in charge of law enforcement.
after being beaten Justice was administered unto this dwarf recently.
after being beaten with a hammer Justice was smitten unto this dwarf recently (they're likely lying in a hospital bed with broken ribs at the minimum, and just plain dead at worst).
after being unable to find a hammer Poor hammerer.
after an animal was convicted of a crime When you pin a crime on an animal...
after a long-dead corpse was convicted of a crime ...or a corpse...
after the bizarre conviction against all reason of the victim of a crime ... or the victim--for example, convicting a blood-drained dwarf of draining their own blood
upon receiving justice through a criminal's conviction

when a family member received justice through a criminal's conviction

Justice, served.

Injury and death[edit]

Occurrence Trigger
after being knocked out during a cave-in The dwarf was caught in a cave in and knocked unconscious, check for injuries.
after being (rescued/able to rest and recuperate) A wounded dwarf was rescued and carried to a bed, and is now resting.
after receiving (food/water) An indisposed dwarf received nourishment from their fellows.
after being attacked Dwarf was assaulted by a hostile creature.
after being attacked by the dead Fighting undeath exacts a heavy mental cost on dwarves, as does getting attacked by ghosts.
after being * by a dead (pet/spouse/lover/sibling/friend/animal training partner/and still annoying acquaintance) ...especially when your own child's reanimated corpse is gnawing on your ear.
after suffering a (minor/major) injury Dwarf sustained a wound recently.
after seeing * die Saw something/someone die
after seeing * 's dead body Saw a corpse, or a part of a corpse--even a single tooth.
after being tormented in nightmares by a dead (pet/spouse/lover/sibling/mother/father/child/friend/still annoying acquaintance/animal training partner) A dwarf's companion, loved one, or rival died recently.
after being forced to endure the decay of a (friend/pet/spouse/lover/sibling/mother/father/child/annoying acquaintance/animal training partner). The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly entombed.

Military duty[edit]

Occurrence Trigger
being near to a conflict Dwarf saw a battle.
while in conflict Dwarf was in a battle.
when joining an existing conflict Dwarf went all emo because the battle had already begun.
while killing somebody Landed the killing blow on another creature.
after a sparring session Military dwarf in training successfully sparred.
during long patrol duty Military dwarf has active order (other than training) for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming Heroes.

Tantrums[edit]

Occurrence Trigger
after (throwing something/toppling something over/smashing up a building/starting a fist fight) The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a tantrum. Needs to be controlled immediately or else a tantrum spiral may result.
while (yelling at/crying on) somebody in charge The dwarf took out their frustration on a noble.
after being unable to find (a priest/somebody in charge) to (yell at/cry on) The dwarf was not consoled because a noble is inaccessible or busy.

Weather[edit]

Occurrence Trigger
when caught in (the rain/a snow storm/freakish weather) Went outside while it was raining, snowing, or in evil weather. Dwarves who like working outdoors won't get stressed from this.
at being out in the sunshine again

after being nauseated by the sun

Is suffering from cave adaptation and went outside. Nausea indicates a more serious case.