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Difference between revisions of "Metalsmith"
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− | + | [[File:metalsmith_sprite_preview.png|right]]'''Metalsmith''' is a category [[profession]] that encompasses any or all skills relating to the [[smelting]] of [[metal]]s and [[alloy]]s and the crafting of various metal products, including metal [[armor]] and [[weapon]]s, metal [[furniture]], [[chain]]s, metal [[toy]]s, [[bucket]]s and [[barrel]]s, metal [[bar]]s or [[block]]s, and so on. Although each of these may require a separate [[skill]] to produce, they are all grouped together under the [[profession]] of "Metalsmith". | |
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− | '' | ||
The 5 metalsmith skills are: | The 5 metalsmith skills are: | ||
Line 10: | Line 8: | ||
* [[Furnace operator]] | * [[Furnace operator]] | ||
* [[Metal crafter]] | * [[Metal crafter]] | ||
− | * [[Blacksmith | + | * [[Blacksmith]] |
* [[Weaponsmith]] | * [[Weaponsmith]] | ||
}} | }} | ||
<br> | <br> | ||
− | An adult [[dwarf]] whose best [[skill]] is in this category, and who has accumulated ranks in other metalsmithing skills*, will be labeled with the "Metalsmith" profession and known as a metalsmith | + | An adult [[dwarf]] whose best [[skill]] is in this category, and who has accumulated ranks in other metalsmithing skills*, will be labeled with the "Metalsmith" profession and known as a metalsmith. If a dwarf has [[experience]] in only one metalsmithing skill and that is her/his highest skill, s/he will be known by that skill. If a dwarf has several metalsmith skills, once they achieve "grand master" skill (Rank 14) in one of these skills, but not in any of the others, s/he will then be known by that specific skill. |
: ''(* exactly how much is not clear) '' | : ''(* exactly how much is not clear) '' | ||
− | + | Dwarves with any metalsmithing labor, excluding [[furnace operating]], are needed to construct many types of metal buildings if they are made of metal: these include [[trade depot]]s, [[bridge]]s, [[furnace]]s, and [[well]]s. ''(see [[#Bugs|"known bug"]] below)''. | |
− | |||
==Bugs== | ==Bugs== | ||
− | * Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will ''only'' check and raise the [[blacksmithing| | + | * Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will ''only'' check and raise the [[blacksmithing|blacksmith]] skill, not any other qualifying "metalsmith" skill (e.g. weaponsmithing). The [[quality]] of any such buildings is based off this skill alone. {{Bug|4899}} {{Verify|is this still true in v50 with the changes that have been made to metalsmith labors?}} |
− | + | [[File:Tool smith.png|thumb|center|A tool smith]] | |
==See also== | ==See also== | ||
* [[Metalsmith's forge]] | * [[Metalsmith's forge]] | ||
− | |||
{{Translation| dwarven = kel-eshtân | elvish = lethi-macame | goblin = snusm-am | human = rigu-semod}} | {{Translation| dwarven = kel-eshtân | elvish = lethi-macame | goblin = snusm-am | human = rigu-semod}} | ||
Latest revision as of 18:27, 23 February 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Metalsmith is a category profession that encompasses any or all skills relating to the smelting of metals and alloys and the crafting of various metal products, including metal armor and weapons, metal furniture, chains, metal toys, buckets and barrels, metal bars or blocks, and so on. Although each of these may require a separate skill to produce, they are all grouped together under the profession of "Metalsmith".
The 5 metalsmith skills are:
Metalsmith | |
An adult dwarf whose best skill is in this category, and who has accumulated ranks in other metalsmithing skills*, will be labeled with the "Metalsmith" profession and known as a metalsmith. If a dwarf has experience in only one metalsmithing skill and that is her/his highest skill, s/he will be known by that skill. If a dwarf has several metalsmith skills, once they achieve "grand master" skill (Rank 14) in one of these skills, but not in any of the others, s/he will then be known by that specific skill.
- (* exactly how much is not clear)
Dwarves with any metalsmithing labor, excluding furnace operating, are needed to construct many types of metal buildings if they are made of metal: these include trade depots, bridges, furnaces, and wells. (see "known bug" below).
Bugs[edit]
- Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only check and raise the blacksmith skill, not any other qualifying "metalsmith" skill (e.g. weaponsmithing). The quality of any such buildings is based off this skill alone. Bug:4899[Verify]
See also[edit]
"Metalsmith" in other Languages
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Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf |
Bookbinder · Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Papermaker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
Engineer | |||||||
Administrator | |||||||
Military |
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Social |
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Performance |
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Scholar |
Critical thinker · Logician · Mathematician · Astronomer · Chemist · Geographer · Optics engineer · Fluid engineer · Wordsmith · Writer | ||||||
Other/Peasant | |||||||
Unused |