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Difference between revisions of "Captain of the guard"
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− | {{Quality|Superior | + | {{Quality|Superior}} |
{{av}} | {{av}} | ||
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{{Noble | {{Noble | ||
| noble= Captain of the Guard | | noble= Captain of the Guard | ||
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| chests=1 | | chests=1 | ||
| cabinets=1 | | cabinets=1 | ||
+ | |arrival= | ||
+ | *Appointed on [[nobles screen]] or military screen | ||
+ | *Requires [[mayor]] | ||
| function= | | function= | ||
* Law enforcement | * Law enforcement | ||
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}} | }} | ||
− | + | The '''captain of the guard''' is an appointed [[noble]] position in charge of internal security of a [[fortress]]. They have simple [[room]] requirements. | |
+ | |||
+ | Once a fortress has elected a mayor and reached 50 population, the position of [[sheriff]] will disappear (any appointed sheriffs will be reverted into civilians automatically) and the position of captain of the guard becomes available in the [[Nobles screen|{{k|n}}obles screen]]. In the [[Military interface|{{k|m}}ilitary screen]], a "captain of the guard" [[squad]] (with no members yet assigned) will appear at the head of the squadron list. A captain of the guard can be assigned through both screens. | ||
− | The captain of the guard leads the [[fortress guard]], which, alongside its regular military duties, aids in the enforcement of [[justice]] by capturing criminals and delivering beatings. As such the captain of the guard functions as both a sheriff and a [[militia captain]]. Once your fortress has reached a middling population, be prepared to dig out and furnish rooms for your middling captain. See [[fortress guard]] for why you might want your guardsman to be the ''opposite'' of a man of justice. | + | The captain of the guard leads the [[fortress guard]], which, alongside its regular military duties, aids in the enforcement of [[justice]] by investigating crimes, [[Dungeon (zone)|capturing]] criminals, and delivering beatings. As such, the captain of the guard functions as both a sheriff and a [[militia captain]]. Once your fortress has reached a middling population, be prepared to dig out and furnish rooms for your middling captain to satisfy their additional room requirements. See [[fortress guard]] for why you might want your guardsman to be the ''opposite'' of a man of justice. |
− | The | + | The number of cages and/or restrains needed to satisfy the captain of the guard can be accessed by checking the {{Key|j}}ustice menu and switching to the Fortress guard tab. The first line should state the quantity required. This is associated with negative thoughts about lack of cages and restrains. |
{{gamedata| [POSITION:CAPTAIN_OF_THE_GUARD] | {{gamedata| [POSITION:CAPTAIN_OF_THE_GUARD] |
Latest revision as of 01:36, 10 June 2023
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Room requirements | ||
---|---|---|
Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
|
The captain of the guard is an appointed noble position in charge of internal security of a fortress. They have simple room requirements.
Once a fortress has elected a mayor and reached 50 population, the position of sheriff will disappear (any appointed sheriffs will be reverted into civilians automatically) and the position of captain of the guard becomes available in the nobles screen. In the military screen, a "captain of the guard" squad (with no members yet assigned) will appear at the head of the squadron list. A captain of the guard can be assigned through both screens.
The captain of the guard leads the fortress guard, which, alongside its regular military duties, aids in the enforcement of justice by investigating crimes, capturing criminals, and delivering beatings. As such, the captain of the guard functions as both a sheriff and a militia captain. Once your fortress has reached a middling population, be prepared to dig out and furnish rooms for your middling captain to satisfy their additional room requirements. See fortress guard for why you might want your guardsman to be the opposite of a man of justice.
The number of cages and/or restrains needed to satisfy the captain of the guard can be accessed by checking the justice menu and switching to the Fortress guard tab. The first line should state the quantity required. This is associated with negative thoughts about lack of cages and restrains.
Raws |
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[POSITION:CAPTAIN_OF_THE_GUARD]
[NAME:captain of the guard:captains of the guard]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[SQUAD:10:fortress guard:fortress guards]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[REQUIRES_POPULATION:50]
[REQUIRES_MARKET]
[PRECEDENCE:105]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250] |
Appointed |
Bookkeeper • Broker • Champion • Chief medical dwarf • Dungeon master • Hammerer • Manager • Messenger |
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Military Ranks | |
Elected | |
Aristocrats | |
Other | |
Unused | |
Elven |