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Difference between revisions of "40d:Building designer"

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m (Adding some dash consistency. Didn't see that one!)
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* [[Windmill]]s
 
* [[Windmill]]s
  
Its corresponding [[labor]] is '''architecture'''.  When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris.  The building is then built in two stages: the first performed by the architect, the second by a [[mason]] (if the building built from [[stone]], stone [[block]]s, or [[glass]] blocks]]); a [[carpenter]] (if it is built from [[log]]s or wood blocks); or a [[metalsmith]] (if it is built from metal [[bar]]s or blocks).
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Its corresponding [[labor]] is '''architecture'''.  When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris.  The building is then built in two stages: the first performed by the architect, the second by a [[mason]] (if the building built from [[stone]], stone [[block]]s, or [[glass]] blocks); a [[carpenter]] (if it is built from [[log]]s or wood blocks); or a [[metalsmith]] (if it is built from metal [[bar]]s or blocks).
  
 
Building a "designed" building grants 30 points of [[experience]] in building designer to the architect and 10 points in mason/carpenter/metalsmith to whoever finishes the structure (this may be the architect as well, if he or she has the appropriate labor enabled).  Any of the [[armoring]], [[weaponsmithing]], [[blacksmithing]], or [[metalcrafting]] labors will be used if the building is made of metal, though only metalsmith experience will be granted.
 
Building a "designed" building grants 30 points of [[experience]] in building designer to the architect and 10 points in mason/carpenter/metalsmith to whoever finishes the structure (this may be the architect as well, if he or she has the appropriate labor enabled).  Any of the [[armoring]], [[weaponsmithing]], [[blacksmithing]], or [[metalcrafting]] labors will be used if the building is made of metal, though only metalsmith experience will be granted.
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[[Dwarves]] that have high building designer skills can make [[Quality|masterpiece]] structures, which can give dwarves very happy [[thought]]s from admiring the excellently designed buildings.  Designed buildings are the only ones that have a quality (aside from "built" furniture -- tables, statues, doors, etc.)  Dismantling a masterwork structure will not cause its creator to [[tantrum]] -- after all, it is the building design that is the masterpiece, not the structure itself.
 
[[Dwarves]] that have high building designer skills can make [[Quality|masterpiece]] structures, which can give dwarves very happy [[thought]]s from admiring the excellently designed buildings.  Designed buildings are the only ones that have a quality (aside from "built" furniture -- tables, statues, doors, etc.)  Dismantling a masterwork structure will not cause its creator to [[tantrum]] -- after all, it is the building design that is the masterpiece, not the structure itself.
  
A relatively easy way to train a [[dwarf]]'s [[architecture]] skill is to place many [[support]]s in a recently mined hall. So long as the architect's [[masonry]] labor is disabled, the architect can use nearby stone to design the supports and gain experience without making a mess. The stone can be immediately reused after cancelling the construction of the supports.
+
A relatively easy way to train a [[dwarf]]'s building designer skill is to place many [[support]]s in a recently mined hall. So long as the architect's [[masonry]] labor is disabled, the architect can use nearby stone to design the supports and gain experience without making a mess. The stone can be immediately reused after cancelling the construction of the supports.
  
 
{{Skills}}
 
{{Skills}}
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 04:24, 28 November 2008

Skill: Building Designer
Association  
Profession Administrator
Job Title Building Designer
Labor Architecture
Tasks
  • Construct Building
Workshop
None

The building designer skill is used in the construction of certain buildings, specifically:

Its corresponding labor is architecture. When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris. The building is then built in two stages: the first performed by the architect, the second by a mason (if the building built from stone, stone blocks, or glass blocks); a carpenter (if it is built from logs or wood blocks); or a metalsmith (if it is built from metal bars or blocks).

Building a "designed" building grants 30 points of experience in building designer to the architect and 10 points in mason/carpenter/metalsmith to whoever finishes the structure (this may be the architect as well, if he or she has the appropriate labor enabled). Any of the armoring, weaponsmithing, blacksmithing, or metalcrafting labors will be used if the building is made of metal, though only metalsmith experience will be granted.

The architectural experience will be awarded at the end of the "designing" stage, but the masonry/etc. experience will be awarded when the dwarf begins the second stage of building, making it possibly the only task in the game where experience is awarded when it is commenced, not when it is completed.

Dwarves that have high building designer skills can make masterpiece structures, which can give dwarves very happy thoughts from admiring the excellently designed buildings. Designed buildings are the only ones that have a quality (aside from "built" furniture -- tables, statues, doors, etc.) Dismantling a masterwork structure will not cause its creator to tantrum -- after all, it is the building design that is the masterpiece, not the structure itself.

A relatively easy way to train a dwarf's building designer skill is to place many supports in a recently mined hall. So long as the architect's masonry labor is disabled, the architect can use nearby stone to design the supports and gain experience without making a mess. The stone can be immediately reused after cancelling the construction of the supports.

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused