v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Tanner's shop"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (rated)
(if a skin is too far from the tanner's shop, a tanning job cannot be queued, manually or automatically!)
Line 16: Line 16:
 
A '''tanner's shop''' is used to make skin from a {{L|Butcher's shop|butchered}} animal into {{L|leather}}.
 
A '''tanner's shop''' is used to make skin from a {{L|Butcher's shop|butchered}} animal into {{L|leather}}.
  
The 'tan a hide' job to perform this is automatically triggered after the game notices that there is skin to be tanned.  The player can turn off this behaviour by going into the {{K|o}}rders menu, choosing {{K|W}}orkshop Orders, and then turning Auto {{K|t}}an off.
+
The 'tan a hide' job to perform this is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop.  The player can turn off this behaviour by going into the {{K|o}}rders menu, choosing {{K|W}}orkshop Orders, and then turning Auto {{K|t}}an off.
  
 
If you have turned Auto Tan off your {{L|manager}} ({{K|u}}nits, {{K|m}}anager) can manually queue "Tan a Hide" jobs. You cannot queue them from the workshop menu. This is also useful if for some reason Auto Tan ignores a skin.
 
If you have turned Auto Tan off your {{L|manager}} ({{K|u}}nits, {{K|m}}anager) can manually queue "Tan a Hide" jobs. You cannot queue them from the workshop menu. This is also useful if for some reason Auto Tan ignores a skin.

Revision as of 19:29, 31 October 2010

This article is about an older version of DF.
Tanner's shop

b-w-n

X X X
X X X
X X X
Job Requirement

Tanning

Construction
Materials Jobs

1 of

Materials Used
Goods Created

A tanner's shop is used to make skin from a Template:L animal into Template:L.

The 'tan a hide' job to perform this is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop. The player can turn off this behaviour by going into the orders menu, choosing Workshop Orders, and then turning Auto tan off.

If you have turned Auto Tan off your Template:L (units, manager) can manually queue "Tan a Hide" jobs. You cannot queue them from the workshop menu. This is also useful if for some reason Auto Tan ignores a skin.

A tanner's shop is operated by any dwarf with the 'tanning' Template:L enabled.

Workshops
Furnaces
Related articles