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Difference between revisions of "v0.31:Tigerman"

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m (Confirmed!: Goblin master thief snuck off with one of my (tame) Tigerman cubs. With luck I'll get a wild female & test if they steal "Wild Animal" tigerkids.)
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As of version 31.12, {{L|Elves|Elven}} merchants will sometimes bring tamed (enslaved?) Tigermen to {{l|trade}}. Often, these tigermen have various skills, similar to those of {{L|migrant}}s. This is due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags, and also results in dwarves being able to tame Tigermen without a {{L|dungeon master}}.
 
As of version 31.12, {{L|Elves|Elven}} merchants will sometimes bring tamed (enslaved?) Tigermen to {{l|trade}}. Often, these tigermen have various skills, similar to those of {{L|migrant}}s. This is due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags, and also results in dwarves being able to tame Tigermen without a {{L|dungeon master}}.
  
Tamed tigermen will die of dehydration or hunger if left in their cages. Once released, they will wander around the fortress much like any other domestic animal, even having (named!) offspring.  (For those wondering: a goblin {{L|thief}} considers a Stray Tigerman Cub (Tame) a valid target; at least one master thief has absconded with a Tigerman child instead of a dwarven one.) While mingling with your dwarves, Tigermen will gain conversational skills. They can be designated for {{L|butcher}}y, but will never actually be struck down as dwarves refuse to eat intelligent creatures.  
+
Tamed tigermen will die of dehydration or hunger if left in their cages. Once released, they will wander around the fortress much like any other domestic animal, even having (named!) offspring.  Goblin {{L|thief|snatchers}} consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While mingling with your dwarves, Tigermen will gain conversational skills. They can be designated for {{L|butcher}}y, but will never actually be struck down as dwarves refuse to eat intelligent creatures.  
  
 
Tigermen can be assigned to ropes and cages, but if they cannot reach water or food they will die. {{L|restraint|Tying}} Tigermen up next to a water source works, as long as they have a food stockpile nearby. For whatever reason, Tigermen cannot use {{L|well}}s suspended more than one {{L|z-level}} above water, so keep that in mind when deciding where to place them.
 
Tigermen can be assigned to ropes and cages, but if they cannot reach water or food they will die. {{L|restraint|Tying}} Tigermen up next to a water source works, as long as they have a food stockpile nearby. For whatever reason, Tigermen cannot use {{L|well}}s suspended more than one {{L|z-level}} above water, so keep that in mind when deciding where to place them.

Revision as of 22:07, 21 August 2010

Tigerman

T

Biome
Cannot be tamed
This creature cannot be butchered
This article is about an older version of DF.
An orange striped man with the head of a tiger.

Tigermen (half man, half tiger) are the anthropomorphic (or human-like) relatives of Template:Ls, often inhabiting Template:L and Template:L Template:L. They are large, predatory carnivores that can present Template:L to an unarmed Template:L.

Tamed tigermen

As of version 31.12, Template:L merchants will sometimes bring tamed (enslaved?) Tigermen to Template:L. Often, these tigermen have various skills, similar to those of Template:Ls. This is due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags, and also results in dwarves being able to tame Tigermen without a Template:L.

Tamed tigermen will die of dehydration or hunger if left in their cages. Once released, they will wander around the fortress much like any other domestic animal, even having (named!) offspring. Goblin Template:L consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While mingling with your dwarves, Tigermen will gain conversational skills. They can be designated for Template:Ly, but will never actually be struck down as dwarves refuse to eat intelligent creatures.

Tigermen can be assigned to ropes and cages, but if they cannot reach water or food they will die. Template:L Tigermen up next to a water source works, as long as they have a food stockpile nearby. For whatever reason, Tigermen cannot use Template:Ls suspended more than one Template:L above water, so keep that in mind when deciding where to place them.



Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Outdoor Animals
AlligatorAlpacaBadgerBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlue peafowlBlack bearBonoboBuzzardCapybaraCatCavyCheetahChickenChimpanzeeCougarCowDeerDogDonkeyDuckElephantElkFoxGazelleGiant badgerGiant capybaraGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant mooseGiant platypusGiant tigerGigantic pandaGiraffeGoatGooseGorillaGray gibbonGrimelingGrizzly bearGroundhogGuineafowlHippoHoary marmotHorseIce wolfJaguarLeopardLionLlamaMandrillMooseMountain goatMuleMuskoxOne-humped camelOrangutanPandaPigPileated gibbonPlatypusPolar bearRabbitRaccoonReindeerRhesus macaqueRhinocerosSaltwater crocodileSasquatchSheepSiamangSilvery gibbonStranglerTigerTurkeyTwo-humped camelUnicornVultureWalrusWarthogWater buffaloWhite-browed gibbonWhite-handed gibbonWolfYakYeti
Subterranean Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent