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Difference between revisions of "Great axe"
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:''For a comparison of different weapons, see [[Weapon]].'' | :''For a comparison of different weapons, see [[Weapon]].'' |
Revision as of 03:29, 9 July 2014
This article was migrated from DF2014:Great axe and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
- For a comparison of different weapons, see Weapon.
A great axe is an edged weapon that is essentially a larger battle axe. Great axes are more than 50% larger than standard battle axes, though their attacks remain the same. A great axe's blade has a 50% larger contact area and 33% greater penetration, for even more limb-severing fun.
Great axes use and train the Axedwarf skill. As foreign weapons dwarves cannot forge great axes, limiting supply to whatever low-quality specimens can be traded from human caravans and scavenged from invaders.
Due to the size of great axes, most dwarves are unable to equip them. With height and broadness modifiers, some dwarves should be able to use a great axe, and a select few might manage to do so one-handed. Unfortunately, due to a bug, great axes cannot currently be equipped by any dwarves.
Bugs
In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip great axes.Bug:0005812 See this forum post for details.
[ITEM_WEAPON:ITEM_WEAPON_AXE_GREAT]
[NAME:great axe:great axes]
[SIZE:1300]
[SKILL:AXE]
[TWO_HANDED:77500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3] |
Ranged and ammunition | |
---|---|
Blunt | |
Edged (slashing) | |
Edged (piercing) | |
See also: Attack types |