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Difference between revisions of "40d:Item value"
(Rope reed2 x plant 2 =4 (also see raws)) |
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− | |2||[[Silk]]**, [[Pig tail]], [[Plump helmet]], [[Quarry bush]], [[Longland grass]], [[Charcoal]], Green [[Glass]], '''Stone:''' any [[Flux]], '''Metal:''' [[Lead]], [[Nickel]], [[Zinc]], [[Bismuth]], [[Copper]], [[Tin]], '''[[Ore]]:''' [[Garnierite]], [[Malachite]], [[Sphalerite]], [[Cassiterite]], '''Gems:''' [[Morion]], [[Onyx]], [[Schorl]], [[Moss agate]], [[Prase]], [[Variscite]], [[Banded agate]], [[Bloodstone]], [[Carnelian]], [[Sard]], [[Sardonyx]], [[Lavendar jade]], [[Pink jade]], [[Brown jasper]], [[Fire agate]], [[Plume agate]], [[Smoky quartz]], [[Tube agate]], [[Dendritic agate]], [[Fortification agate]], [[Gray chalcedony]], [[Milk quartz]], [[Moonstone]], [[Rock crystal]], [[White chalcedony]], [[White jade]], [[Blue jade]], [[Lace agate]], [[Lapis lazuli]], [[Chrysoprase]], [[Chrysocolla]], [[Turquoise]], [[Citrine]], [[Pyrite]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Yellow jasper]] | + | |2||[[Silk]]**, [[Pig tail]], [[Rope reed]], [[Plump helmet]], [[Quarry bush]], [[Longland grass]], [[Charcoal]], Green [[Glass]], '''Stone:''' any [[Flux]], '''Metal:''' [[Lead]], [[Nickel]], [[Zinc]], [[Bismuth]], [[Copper]], [[Tin]], '''[[Ore]]:''' [[Garnierite]], [[Malachite]], [[Sphalerite]], [[Cassiterite]], '''Gems:''' [[Morion]], [[Onyx]], [[Schorl]], [[Moss agate]], [[Prase]], [[Variscite]], [[Banded agate]], [[Bloodstone]], [[Carnelian]], [[Sard]], [[Sardonyx]], [[Lavendar jade]], [[Pink jade]], [[Brown jasper]], [[Fire agate]], [[Plume agate]], [[Smoky quartz]], [[Tube agate]], [[Dendritic agate]], [[Fortification agate]], [[Gray chalcedony]], [[Milk quartz]], [[Moonstone]], [[Rock crystal]], [[White chalcedony]], [[White jade]], [[Blue jade]], [[Lace agate]], [[Lapis lazuli]], [[Chrysoprase]], [[Chrysocolla]], [[Turquoise]], [[Citrine]], [[Pyrite]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Yellow jasper]] |
|- style="vertical-align: top; background-color: #EEE" | |- style="vertical-align: top; background-color: #EEE" | ||
|3||[[Obsidian]], [[Potash]], [[Nickel silver]], [[Lay pewter]], [[Tetrahedrite]], [[Aventurine]], [[Picture jasper]], [[Rose quartz]] | |3||[[Obsidian]], [[Potash]], [[Nickel silver]], [[Lay pewter]], [[Tetrahedrite]], [[Aventurine]], [[Picture jasper]], [[Rose quartz]] | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
− | |4||[[Pearlash]], [[Trifle pewter]], | + | |4||[[Pearlash]], [[Trifle pewter]], |
|- style="vertical-align: top; background-color: #EEE" | |- style="vertical-align: top; background-color: #EEE" | ||
|5||[[Fine pewter]], [[Bronze]], [[Galena]], Clear [[Glass]] | |5||[[Fine pewter]], [[Bronze]], [[Galena]], Clear [[Glass]] |
Revision as of 12:08, 23 April 2008
Value is determined by the base value of the object with multipliers for the material it is made out of, the quality of its creation, and any decorations on it.
Base values of items
The base value of an item is found from what the item is, not what it is made out of. For example, a wood block uses the base value for a block, not the one for 'wooden'. A wood log uses the base value for raw material.
Value | Items |
---|---|
0 | Bone, Shell, Fat, Mangled Meat... |
1 | Bolts, Seeds, Tallow, Animals |
2 | Meat, Fish, Raw Fish, Drinks, Plants |
3 | Raw Materials - Rough Gems, Stone, Logs etc |
5 | Bars, Cut Gems, Blocks, Sand, Tanned Hides, Animal Traps |
6 | Thread |
7 | Cloth* |
10 | Coins, All furniture except statues, all crafts, clothes*, Decorations, Prepared meals, large gems, Bucklers |
15 | Shoes*, Socks*, Boots, Gauntlets, Leggings, Shields, Helms, |
20 | Leather Armor, Siege Ammo, Flour, Sugar, Syrup |
25 | Statues, Windows |
30 | Greaves, Mechanisms, Siege Engine Parts |
60 | Chain Mail |
100 | Plate Mail, Anvils |
* Cloth has an additional modifier of +20, finished goods made from cloth have a modifier of +40
Material multipliers
The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood. Oddly, burned wood is no longer considered wooden, but has other modifiers.
** giant cave spider silk has an multiplier of 10, applied after base value, quality and addition of 40. Example: Wellcrafted giant cave spider silk robe (2*10*2+40)*10=800☼
Quality
Item value is further increased by applying the quality modifier.
Designation | Description | Value Modifier |
|
---|---|---|---|
Item Name | — | ×1 | |
-Item Name- | Well-crafted | ×2 | |
+Item Name+ | Finely-crafted | ×3 | |
*Item Name* | Superior quality | ×4 | |
≡Item Name≡ | Exceptional | ×5 | |
☼Item Name☼ | Masterful | ×12 |
Decorations
Your craftsdwarves can add decorations to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the quality of the decoration, and added to the value of the item. For example, a gold stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼.
Dyeing
Value gained by dyeing is added, like that of decorations. Only thread, cloth and its products can be dyed. Details see Dye.
Examples
Base Object | Material | Quality | Final Value | |||
---|---|---|---|---|---|---|
Anvil | (100) | Steel | (x30) | +Item+ | (x3) | 9000☼ |
Door | (10) | Obsidian | (x3) | None | (x1) | 30☼ |
Block | (5) | Wood | (x1) | None | (x1) | 5☼ |
Goblet | (10) | Lead | (x2) | -Item- | (x2) | 40☼ |
Goblet | (10) | Aluminum | (x40) | ☼Item☼ | (x12) | 4800☼ |