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Difference between revisions of "Wood"

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{{catbox}}
  
 
:''"Timber" redirects here. For the month, see [[Calendar]].''
 
:''"Timber" redirects here. For the month, see [[Calendar]].''
  
{{catbox}}'''Wood''' is produced by [[designation|{{Key|d}}esignating]] [[tree|{{Key|t}}rees]] to be chopped down. Any [[dwarf]] with the [[wood cutting]] [[labor]] enabled and access to a [[battle axe]] will cut down the trees, which will turn one tree into variable amount of '''logs''', the raw form of wood. Bigger trees yield more logs than smaller ones.
+
'''Wood''' is a hard [[material]] found in nearly all [[tree]]s. It forms the main substance of tree trunks, branches, and roots. For the most part, different kinds of wood are identical except for minor differences in [[density]] and [[color]]. It is generally more weaker and lighter than other heavy-duty materials, such as [[stone]] or [[metal]]. All wood is flammable, with an ignition point of {{ct|10508}}, the same for most organic materials. Only [[nether-cap]] wood is [[magma-safe]] due to its fixed temperature. The harvesting and use of wood to make products are known as the [[wood industry]].
 +
 
 +
"'''Timber'''" is the name of the ninth month of the dwarven [[calendar]], covering late Autumn. It is the only month of the dwarven calendar to not be named after a stone.
 +
 
 +
== Occurrence and production ==
 +
 
 +
=== Chopping trees ===
 +
 
 +
Wood is obtained by [[designation|{{Key|d}}esignating {{Key|t}}rees]] to be chopped down. Any [[dwarf]] with the [[wood cutting]] [[labor]] enabled and access to a [[battle axe]] will cut down the trees, which will turn one tree into variable amount of '''logs''', the raw [[item]] form of wood. Bigger trees yield more logs than smaller ones.
  
For the most part different kinds of wood are identical except for minor differences in weight or color. Only [[nether-cap]] wood is [[magma-safe]], thanks to its fixed temperature.
+
Trees start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Creatures frequently moving on a tile with a sapling will eventually kill the sapling, leaving you with a dead sapling occupying the square for a time before it disappears and another plant starts growing.
  
"'''Timber'''" is the name of the ninth month of the dwarven [[calendar]], covering late Autumn.
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Saplings will randomly appear in above-ground [[soil]], only if the tiles underneath it are unmined and has at least another z-level of open space above it. If the soil does not have an immediate support for the roots, no saplings will appear. If there is no open space above, saplings will not grow. Underground saplings will begin to randomly appear in soil and [[mud]]dy underground rock only once one of the [[cavern]]s are exposed. Unlike above-ground, underground saplings don't require the below level to be unmined. However, they also require open space on the z-levels directly above them, otherwise the saplings will never grow.
  
==Growing==
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It is recommended to clear trees out of active corridors. Tree trunks act as walls and block the path of wagons to the [[trade depot]]. Building [[road]]s and [[smoothing]] floors prevent new saplings from growing on the tiles.
  
[[Tree]]s start their lives as saplings.  Saplings cannot be cut down until they mature into full-grown trees, which can take several years.  Frequent unit movement over a square with a sapling will likely kill the sapling, leaving you with a dead sapling occupying the square for a time. 
+
=== Civilizations ===
  
Saplings will randomly appear in above-ground [[soil]], only if the tiles underneath it are unmined AND it has at least another z-level of open space above it. If there is soil, but it doesn't have an immediate support for the roots, no saplings will appear. If there is no open space above, the saplings won't grow.
+
Entities with {{token|OUTDOOR_WOOD|e}} and {{token|INDOOR_WOOD|e}} use wood from above-ground and underground trees respectively from their local environment for their products. Additionally, {{token|USE_GOOD_WOOD|e}} and {{token|USE_EVIL_WOOD|e}} allow entities to use wood from good or evil-aligned trees: [[feather tree]]s and [[glumprong]]s.  Except [[kobold]]s, all civilizations use some type of wood.
Saplings will begin to appear in below-ground soil and [[mud]]dy underground rock only once you have hit the [[caverns]]. Unlike their sunny counterparts, they don't require the below level to be unmined. However, they also require open space on the levels directly above them, otherwise the saplings will never grow.
 
  
Full grown trees will impede units' movement and can block the path of wagons, making your [[trade depot]] inaccessible.  Be sure to clear trees out of active corridors.  Building [[road]]s is a good way to keep trees from growing where you don't want them to be.
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Entities with {{token|WOOD_WEAPONS|e}} and {{token|WOOD_ARMOR|e}} will use wooden weapons and armor. [[Elf|Elves]] and [[subterranean animal peoples]] possess these tokens.
  
==Sources==
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{{token|USE_MISC_PROCESSED_WOOD_PRODUCTS|e}} permits the availability of certain wood-derived products: [[lye]], [[charcoal]], and [[potash]]. Dwarves, [[human]]s, and [[goblin]]s possess this.
  
Besides cutting down trees, wood (and some wooden goods, such as [[barrel]]s) is often available from the [[elf|elven]], [[dwarf|dwarven]] and [[human]] [[caravan]]s. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your [[wood industry]]. The [[wagon (embark)|wagon]] you start the game with can also be dismantled for three logs.
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Logs and wooden products are available from [[trading]] by any friendly civilizations. Wood can also be brought before embarking. Logs are quite inexpensive, costing only three points per log, and bringing a large number can help jump-start the wood industry immediately. The embark [[wagon]] can also be dismantled for three free logs.
  
==Considerations==
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All wooden items made by elves are referred to as "grown". It has been theorized that the elves use an unseen (and unimplemented) [[magic]] to "grow" their products from trees without chopping them down.
  
===Reasons you need wood===
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== Types ==
*To build [[bed]]s. Without beds your dwarves will get unhappy thoughts from sleeping on the ground.
 
*To build [[water wheel]]s, [[windmill]]s, and [[axle]]s--without wood, you cannot generate ''or'' transfer [[power]].
 
*To build [[siege engine]]s and ballista bolts. These can be very effective defenses when traps fail.
 
*To build practical cages in most cases as wooden cages are much lighter than metal or glass. They would be the only cages you can mass produce if you have no access to sand.
 
*To be burnt for [[ash]], which is used in [[Glass_industry|glass making]], [[Soap|soap making]], [[Glazer|glazing]], and for fertilizing crops.
 
*If you want [[obsidian]] [[short sword]]s, they require one log of wood in production, presumably for the handle. Note that these are primarily a novelty; all metal weapons are superior.
 
*Wooden training [[weapon]]s can be used for military training started shortly after embark should you feel the need. They are also useful for [[live training]] and [[danger room]]s.
 
  
===Reasons you want wood===
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{{Main|Tree}}
*It only takes one log to produce a [[bin]], [[cage]], [[wheelbarrow]] or [[minecart]]; but if you forge them instead then they'll take two or three metal [[bar]]s. Wooden tools are also much lighter than the metal alternatives (apart from adamantine), which is a large benefit when the items are moved by hand.
 
*All metalworks ([[smelter]]s, [[forge]]s), [[glass]]works, and ceramic [[kiln]]s need either [[magma]] or [[fuel]]. Magma is inaccessible to most early forts.  "Fuel" means either coke or charcoal.  Coke is produced from [[bituminous coal]] or [[lignite]], neither of which is guaranteed to be present on your map.  Thus charcoal is the only reliable option for an early fort, and it's made by a [[wood burner]] from wood.
 
*Production of [[steel]], the best mundane metal for armor and cutting or piercing weapons, requires coke or charcoal as a carbon source, even if you have access to magma.
 
*[[Crossbow]]s can be made from wood (or [[bone]]) and may be preferred if you have a skilled [[bowyer]] but not a skilled [[weaponsmith]]. They will suffer reduced damage if used to bash enemies in melee combat. However, since even metal crossbows are spectacularly bad melee weapons, this is a fairly unimportant consideration.
 
*A stack of 25 Crossbow [[bolt]]s can be made from a single log. Wooden ammunition is sufficient for training and use by [[hunter]]s, though significantly less effective against armored opponents.
 
*[[Armor#Shield|Shield]]s can be made from wood, and currently material does not affect a shield's ability to block, so shields can be made without consuming precious fuel and metal. The low weight can improve the movement speed of soldiers, but the occasional shield bashes in combat will also be weaker than those delivered by metal shields.
 
*Wooden [[floor]]s can be useful to reduce falling damage, the [[density|lighter]] the better.
 
*A handful of [[building destroyer]]s prioritize destroying wooden [[door]]s and [[floor hatch]]es, so they can be used as bait in areas with a lot of [[cage trap]]s.
 
*Aesthetic reasons.  A few types of wood have a color not commonly seen on metal or stone.  See the below chart.
 
  
===Reasons you don't need much wood===
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There are 70 types of wood. Of the 72 trees, two of them do not possess wood. Nine are only found underground, while the rest grow above-ground in various [[biome]]s, except mountains, glaciers, tundras, and oceans. All wood possess the same material properties except their density (which affects the [[#Weight|weight]] of an item) and color. It is brown by default, and very few types exhibit a color besides it.
*While beds, axles, windmills, water wheels, siege engine parts, and ballista bolts absolutely require wood, and soap, clear and crystal glass and fertiliser are based on wood ash, almost every other wood product has non-wood alternatives.
 
** In particular, [[barrel]]s can be replaced by stone [[pot]]s without having to use either fuel or magma. Stone pots can also be traded to the [[elf|elves]], should you wish to export liquids or barrelled foods.
 
*Once you have [[magma]] then you don't need wood for [[fuel]]. If you have [[coal]], you can get by with much lower wood usage until the deposits run out. If you have both, you shouldn't need wood to produce metal or [[steel]] products.
 
  
== Weight ==
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The density of the material is the most important when choosing different types of wood. Wooden products made with heavier wood slows down [[hauling]], which negatively impacts the work speed of a fortress in the long-term. The type of wood used in weapons and armor also becomes important in regards to its force, durability, and weight.
  
The 'unit' of raw wood, the log, has a "material size" of 50 litres; the weight can be derived by dividing the [[density]] of the material by 20. An oak log will thus weigh 35Γ, a featherwood one 5Γ and a bloodthorn log 62.5Γ. The density for each individual type of wood is listed under the appropriate [[tree]]. Wood has a default [SOLID_DENSITY] of 500, making it about five times lighter than most stone and fifteen times lighter than iron. Feather tree wood is the lightest, with a density of 100, and blood thorn wood is the heaviest, with a density of 1250. Candlenut (140), and glumprong (1200) are also notable. However, since average wood is relatively light to begin with, with the possible exception of wood [[hauling]], this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.
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=== Weight of logs ===
  
The density of a material is not always important, but can be, depending on the use of that material - see [[Density]] article for a full discussion.
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A "unit" of raw wood—the log—has a volume of 5,000 or 50 litres. The [[weight]] can be derived by dividing the density (kg/m³) of the material by 20. An oak log will thus weigh 35Γ, a feather wood log 5Γ and a blood thorn log 62.5Γ. Wood has a default {{token|SOLID_DENSITY|md}} of 500 kg/m³, about five times lighter than most stone and fifteen times lighter than iron. [[Feather tree|Feather wood]] is the lightest at 100, and blood thorn wood is the heaviest at 1,250. Papaya (130), and glumprong (1200) are also notable.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Wood !! [[Weight]]<br/>(Γ) !! [[Density]]<br/>(g/cm³) !! [[Color]] !! [[Climate]] !! [[Biome]] !! Dry/Wet !! [[Surroundings]]
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! Wood !! [[Weight]] (Γ)<br/>per log !! [[Density]]<br/>(kg/cm³) !! [[Color]] !! [[Climate]] !! [[Biome]] !! Dry/Wet !! [[Surroundings]]
 
|-
 
|-
| [[Feather tree]] || 5 || 0.100 || style="background: {{fgcolor|7:1}};"| Cream ||  ||  || Dry || Good
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| [[Feather tree|Feather]] || 5 || 100 || style="background: {{fgcolor|7:1}};"| Cream ||  ||  || Dry || Good
 
|-
 
|-
| [[Papaya]] || 6.5 || 0.130 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Tropical ||  || Dry ||  
+
| [[Papaya]] || 6.5 || 130 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Candlenut]] || 7 || 0.140 || style="background: {{fgcolor|6:0}}; color: #fff;"| Ochre || Tropical ||  || Dry ||  
+
| [[Candlenut]] || 7 || 140 || style="background: {{fgcolor|6:0}}; color: #fff;"| Ochre || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Kapok]] || 13 || 0.260 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical ||  || Dry ||  
+
| [[Kapok]] || 13 || 260 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Custard-apple]] || 18 || 0.360 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical ||  || Dry ||  
+
| [[Custard-apple]] || 18 || 360 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Willow]] || 19.5 || 0.390 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan ||  ||  || Wet ||  
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| [[Willow]] || 19.5 || 390 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan ||  ||  || Wet ||  
 
|-
 
|-
| [[Alder]] || 20.5 || 0.410 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Temperate ||  || Dry ||  
+
| [[Alder]] || 20.5 || 410 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Cherry]] || 21.25 || 0.425 || style="background: {{fgcolor|6:0}}; color: #fff;"| Gold || Temperate ||  || Dry ||  
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| [[Cherry]] || 21.25 || 425 || style="background: {{fgcolor|6:0}}; color: #fff;"| Gold || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Cacao tree|Cacao]] || 21.5 || 0.430 || style="background: {{fgcolor|6:0}}; color: #fff;"| Chocolate || Tropical ||  || Dry ||  
+
| [[Cacao tree|Cacao]] || 21.5 || 430 || style="background: {{fgcolor|6:0}}; color: #fff;"| Chocolate || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Chestnut]] || 21.5 || 0.430 || style="background: {{fgcolor|6:0}}; color: #fff;"| Dark chestnut || Temperate ||  || Dry ||  
+
| [[Chestnut]] || 21.5 || 430 || style="background: {{fgcolor|6:0}}; color: #fff;"| Dark chestnut || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Saguaro]] || 21.5 || 0.430 || style="background: {{fgcolor|6:0}}; color: #fff;"| Ecru ||  || Desert || Dry ||  
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| [[Saguaro]] || 21.5 || 430 || style="background: {{fgcolor|6:0}}; color: #fff;"| Ecru ||  || Desert || Dry ||  
 
|-
 
|-
| [[Cashew]] || 22.5 || 0.450 || style="background: {{fgcolor|6:0}}; color: #fff;"| Dark chestnut || Tropical ||  || Dry ||  
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| [[Cashew]] || 22.5 || 450 || style="background: {{fgcolor|6:0}}; color: #fff;"| Dark chestnut || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Ginkgo]] || 22.5 || 0.450 || style="background: {{fgcolor|6:0}}; color: #fff;"| Peach || Temperate ||  || Dry ||  
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| [[Ginkgo]] || 22.5 || 450 || style="background: {{fgcolor|6:0}}; color: #fff;"| Peach || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Rubber tree|Rubber]] || 24.5 || 0.490 || style="background: {{fgcolor|6:0}}; color: #fff;"| Flax || Tropical ||  || Dry ||  
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| [[Rubber tree|Rubber]] || 24.5 || 490 || style="background: {{fgcolor|6:0}}; color: #fff;"| Flax || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Highwood]] || 25 || 0.500 || style="background: {{fgcolor|6:0}}; color: #fff;"| Brown || || || Dry || Savage
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| Default wood || 25 || 500 || style="background: {{fgcolor|6:0}}; color: #fff;"| Brown || N/A || N/A || N/A || N/A
 
|-
 
|-
| [[Tunnel tube]] || 25 || 0.500 || style="background: {{fgcolor|5:1}};"| Violet ||  || Caverns 2-3 || Both ||  
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| [[Highwood]] || 25 || 500 || style="background: {{fgcolor|6:0}}; color: #fff;"| Brown ||  || || Dry || Savage
 
|-
 
|-
| [[Pine]] || 25.5 || 0.510 || style="background: {{fgcolor|6:0}}; color: #fff;"| Beige ||  || || Dry ||  
+
| [[Tunnel tube]] || 25 || 500 || style="background: {{fgcolor|5:1}};"| Violet ||  || Caverns 2-3 || Both ||  
 
|-
 
|-
| [[Durian]] || 26 || 0.520 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Tropical ||  || Dry ||  
+
| [[Pine]] || 25.5 || 510 || style="background: {{fgcolor|6:0}}; color: #fff;"| Beige || ||  || Dry ||  
 
|-
 
|-
| [[Mango tree|Mango]] || 26 || 0.520 || style="background: {{fgcolor|6:0}}; color: #fff;"| Burnt sienna || Tropical ||  || Dry ||  
+
| [[Durian]] || 26 || 520 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Avocado]] || 27 || 0.540 || style="background: {{fgcolor|6:0}}; color: #fff;"| Chestnut || Tropical ||  || Dry ||  
+
| [[Mango tree|Mango]] || 26 || 520 || style="background: {{fgcolor|6:0}}; color: #fff;"| Burnt sienna || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Maple]] || 27 || 0.540 || style="background: {{fgcolor|6:0}}; color: #fff;"| Rust || Temperate ||  || Dry ||  
+
| [[Avocado]] || 27 || 540 || style="background: {{fgcolor|6:0}}; color: #fff;"| Chestnut || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Carambola]] || 27.5 || 0.550 || style="background: {{fgcolor|6:0}}; color: #fff;"| Flax || Tropical ||  || Dry ||  
+
| [[Maple]] || 27 || 540 || style="background: {{fgcolor|6:0}}; color: #fff;"| Rust || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Nether-cap]] || 27.5 || 0.550 || style="background: {{fgcolor|1:0}}; color: #fff;"| Dark indigo || || Cavern 3 || Both ||  
+
| [[Carambola]] || 27.5 || 550 || style="background: {{fgcolor|6:0}}; color: #fff;"| Flax || Tropical || || Dry ||  
 
|-
 
|-
| [[Tea]] || 27.5 || 0.550 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Tropical || || Dry ||  
+
| [[Nether-cap]] || 27.5 || 550 || style="background: {{fgcolor|1:0}}; color: #fff;"| Dark indigo || || Cavern 3 || Both ||  
 
|-
 
|-
| [[Walnut]] || 28.1 || 0.562 || style="background: {{fgcolor|6:0}}; color: #fff;"| Dark tan || Temperate ||  || Dry ||  
+
| [[Tea]] || 27.5 || 550 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Cedar]] || 28.5 || 0.570 || style="background: {{fgcolor|6:0}}; color: #fff;"| Olive || ||  || Dry ||  
+
| [[Walnut]] || 28.1 || 562 || style="background: {{fgcolor|6:0}}; color: #fff;"| Dark tan || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Hazel]] || 29 || 0.580 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Temperate ||  || Dry ||  
+
| [[Cedar]] || 28.5 || 570 || style="background: {{fgcolor|6:0}}; color: #fff;"| Olive || ||  || Dry ||  
 
|-
 
|-
| [[Bitter orange]] || 29.5 || 0.590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Tropical ||  || Dry ||  
+
| [[Hazel]] || 29 || 580 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Desert lime]] || 29.5 || 0.590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical || Grassland, savanna & shrubland || Dry ||  
+
| [[Bitter orange]] || 29.5 || 590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Tropical || || Dry ||  
 
|-
 
|-
| [[Finger lime]] || 29.5 || 0.590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical || || Dry ||  
+
| [[Desert lime]] || 29.5 || 590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical || Grassland, savanna & shrubland || Dry ||  
 
|-
 
|-
| [[Kumquat]] || 29.5 || 0.590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Tropical ||  || Dry ||  
+
| [[Finger lime]] || 29.5 || 590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Larch]] || 29.5 || 0.590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Light brown || Non-tropical ||  || Dry ||  
+
| [[Kumquat]] || 29.5 || 590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Lime]] || 29.5 || 0.590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical ||  || Dry ||  
+
| [[Larch]] || 29.5 || 590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Light brown || Non-tropical ||  || Dry ||  
 
|-
 
|-
| [[Orange]] || 29.5 || 0.590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Burnt sienna || Tropical ||  || Dry ||  
+
| [[Lime]] || 29.5 || 590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Pomelo]] || 29.5 || 0.590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Ash gray || Tropical ||  || Dry ||  
+
| [[Orange]] || 29.5 || 590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Burnt sienna || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Round lime]] || 29.5 || 0.590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical ||  || Dry ||  
+
| [[Pomelo]] || 29.5 || 590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Ash gray || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Acacia]] || 30 || 0.600 || style="background: {{fgcolor|6:0}}; color: #fff;"| Peach || Tropical ||  || Dry ||  
+
| [[Round lime]] || 29.5 || 590 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Ash (tree)|Ash]] || 30 || 0.600 || style="background: {{fgcolor|6:0}}; color: #fff;"| Pale brown || Temperate ||  || Dry ||  
+
| [[Acacia]] || 30 || 600 || style="background: {{fgcolor|6:0}}; color: #fff;"| Peach || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Fungiwood]] || 30 || 0.600 || style="background: {{fgcolor|6:1}};"| Lemon || || Caverns 1-2 || Both ||  
+
| [[Ash (tree)|Ash]] || 30 || 600 || style="background: {{fgcolor|6:0}}; color: #fff;"| Pale brown || Temperate || || Dry ||  
 
|-
 
|-
| [[Goblin-cap]] || 30 || 0.600 || style="background: {{fgcolor|4:1}}; color: #fff;"| Red ||  || Caverns 2-3 || Both ||  
+
| [[Fungiwood]] || 30 || 600 || style="background: {{fgcolor|6:1}};"| Lemon ||  || Caverns 1-2 || Both ||  
 
|-
 
|-
| [[Mahogany]] || 30 || 0.600 || style="background: {{fgcolor|6:0}}; color: #fff;"| Mahogany || Tropical || || Dry ||  
+
| [[Goblin-cap]] || 30 || 600 || style="background: {{fgcolor|4:1}}; color: #fff;"| Red || || Caverns 2-3 || Both ||  
 
|-
 
|-
| [[Pear]] || 30 || 0.600 || style="background: {{fgcolor|6:0}}; color: #fff;"| Buff || Temperate ||  || Dry ||  
+
| [[Mahogany]] || 30 || 600 || style="background: {{fgcolor|6:0}}; color: #fff;"| Mahogany || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Spore tree|Spore]] || 30 || 0.600 || style="background: {{fgcolor|3:0}}; color: #fff;"| Teal || || Caverns 2-3 || Both ||  
+
| [[Pear]] || 30 || 600 || style="background: {{fgcolor|6:0}}; color: #fff;"| Buff || Temperate || || Dry ||  
 
|-
 
|-
| [[Tower-cap]] || 30 || 0.600 || style="background: {{fgcolor|7:1}};"| White ||  || Caverns 1-2 || Both ||  
+
| [[Spore tree|Spore]] || 30 || 600 || style="background: {{fgcolor|3:0}}; color: #fff;"| Teal ||  || Caverns 2-3 || Both ||  
 
|-
 
|-
| [[Guava]] || 30.5 || 0.610 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical || || Dry ||  
+
| [[Tower-cap]] || 30 || 600 || style="background: {{fgcolor|7:1}};"| White || || Caverns 1-2 || Both ||  
 
|-
 
|-
| [[Coffee]] || 31 || 0.620 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Tropical ||  || Dry ||
+
| [[Guava]] || 30.5 || 610 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Rambutan]] || 31 || 0.620 || style="background: {{fgcolor|6:0}}; color: #fff;"| Bronze || Tropical ||  || Dry ||   
+
| [[Coffee]] || 31 || 620 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe pale || Tropical ||  || Dry ||   
 
|-
 
|-
| [[Birch]] || 32.5 || 0.650 || style="background: {{fgcolor|6:0}}; color: #fff;"| Burnt umber || Temperate ||  || Dry ||  
+
| [[Rambutan]] || 31 || 620 || style="background: {{fgcolor|6:0}}; color: #fff;"| Bronze || Tropical ||  || Dry ||
 
|-
 
|-
| [[Black-cap]] || 32.5 || 0.650 || style="background: {{fgcolor|0:1}}; color: #fff;"| Black || || Caverns 2-3 || Both ||  
+
| [[Birch]] || 32.5 || 650 || style="background: {{fgcolor|6:0}}; color: #fff;"| Burnt umber || Temperate || || Dry ||  
 
|-
 
|-
| [[Palm]] || 34 || 0.680 || style="background: {{fgcolor|6:0}}; color: #fff;"| Dark taupe || Tropical || || Dry ||  
+
| [[Black-cap]] || 32.5 || 650 || style="background: {{fgcolor|0:1}}; color: #fff;"| Black || || Caverns 2-3 || Both ||  
 
|-
 
|-
| [[Sand pear]] || 34.5 || 0.690 || style="background: {{fgcolor|6:0}}; color: #fff;"| Buff || Temperate ||  || Dry ||  
+
| [[Palm]] || 34 || 680 || style="background: {{fgcolor|6:0}}; color: #fff;"| Dark taupe || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Bayberry]] || 35 || 0.700 || style="background: {{fgcolor|6:0}}; color: #fff;"| Pale brown || Temperate ||  || Dry ||  
+
| [[Sand pear]] || 34.5 || 690 || style="background: {{fgcolor|6:0}}; color: #fff;"| Buff || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Citron]] || 35 || 0.700 || style="background: {{fgcolor|6:0}}; color: #fff;"| Ash gray || Tropical ||  || Dry ||  
+
| [[Bayberry]] || 35 || 700 || style="background: {{fgcolor|6:0}}; color: #fff;"| Pale brown || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Oak]] || 35 || 0.700 || style="background: {{fgcolor|6:0}}; color: #fff;"| Auburn || Temperate ||  || Dry ||  
+
| [[Citron]] || 35 || 700 || style="background: {{fgcolor|6:0}}; color: #fff;"| Ash gray || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Macadamia]] || 35.25 || 0.705 || style="background: {{fgcolor|6:0}}; color: #fff;"| Pale brown || Tropical ||  || Dry ||  
+
| [[Oak]] || 35 || 700 || style="background: {{fgcolor|6:0}}; color: #fff;"| Auburn || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Pecan]] || 36.75 || 0.735 || style="background: {{fgcolor|6:0}}; color: #fff;"| Peach || Temperate ||  || Dry ||  
+
| [[Macadamia]] || 35.25 || 705 || style="background: {{fgcolor|6:0}}; color: #fff;"| Pale brown || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Apple]] || 37.25 || 0.745 || style="background: {{fgcolor|6:0}}; color: #fff;"| Chocolate || Temperate ||  || Dry ||  
+
| [[Pecan]] || 36.75 || 735 || style="background: {{fgcolor|6:0}}; color: #fff;"| Peach || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Apricot]] || 37.25 || 0.745 || style="background: {{fgcolor|6:0}}; color: #fff;"| Light brown || Temperate ||  || Dry ||  
+
| [[Apple]] || 37.25 || 745 || style="background: {{fgcolor|6:0}}; color: #fff;"| Chocolate || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Pomegranate]] || 38.5 || 0.770 || style="background: {{fgcolor|6:0}}; color: #fff;"| Peach || Tropical ||  || Dry ||  
+
| [[Apricot]] || 37.25 || 745 || style="background: {{fgcolor|6:0}}; color: #fff;"| Light brown || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Almond]] || 39.75 || 0.795 || style="background: {{fgcolor|6:0}}; color: #fff;"| Copper || Temperate ||  || Dry ||  
+
| [[Pomegranate]] || 38.5 || 770 || style="background: {{fgcolor|6:0}}; color: #fff;"| Peach || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Peach]] || 39.75 || 0.795 || style="background: {{fgcolor|6:0}}; color: #fff;"| Dark tan || Temperate || || Dry ||  
+
| [[Almond]] || 39.75 || 795 || style="background: {{fgcolor|6:0}}; color: #fff;"| Copper || Temperate || || Dry ||  
 
|-
 
|-
| [[Plum]] || 39.75 || 0.795 || style="background: {{fgcolor|6:0}}; color: #fff;"| Pale brown || Temperate || || Dry ||  
+
| [[Peach]] || 39.75 || 795 || style="background: {{fgcolor|6:0}}; color: #fff;"| Dark tan || Temperate || || Dry ||  
 
|-
 
|-
| [[Lychee]] || 40 || 0.800 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe sandy || Tropical ||  || Dry ||  
+
| [[Plum]] || 39.75 || 795 || style="background: {{fgcolor|6:0}}; color: #fff;"| Pale brown || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Date palm]] || 41 || 0.820 || style="background: {{fgcolor|6:0}}; color: #fff;"| Burnt sienna || Tropical ||  || Wet ||  
+
| [[Lychee]] || 40 || 800 || style="background: {{fgcolor|6:0}}; color: #fff;"| Taupe sandy || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Paradise nut]] || 41 || 0.820 || style="background: {{fgcolor|6:0}}; color: #fff;"| Light brown || Tropical ||  || Dry ||  
+
| [[Date palm]] || 41 || 820 || style="background: {{fgcolor|6:0}}; color: #fff;"| Burnt sienna || Tropical ||  || Wet ||  
 
|-
 
|-
| [[Mangrove]] || 41.5 || 0.830 || style="background: {{fgcolor|6:0}}; color: #fff;"| Dark taupe || || Mangrove swamp || Wet ||  
+
| [[Paradise nut]] || 41 || 820 || style="background: {{fgcolor|6:0}}; color: #fff;"| Light brown || Tropical || || Dry ||  
 
|-
 
|-
| [[Persimmon]] || 41.75 || 0.835 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Temperate || || Dry ||  
+
| [[Mangrove]] || 41.5 || 830 || style="background: {{fgcolor|6:0}}; color: #fff;"| Dark taupe || || Mangrove swamp || Wet ||  
 
|-
 
|-
| [[Olive]] || 49.5 || 0.990 || style="background: {{fgcolor|6:0}}; color: #fff;"| Pale brown || Tropical ||  || Dry ||  
+
| [[Persimmon]] || 41.75 || 835 || style="background: {{fgcolor|6:0}}; color: #fff;"| Tan || Temperate ||  || Dry ||  
 
|-
 
|-
| [[Glumprong]] || 60 || 1.200 || style="background: {{fgcolor|5:0}}; color: #fff;"| Purple || ||  || Dry || Evil
+
| [[Olive]] || 49.5 || 990 || style="background: {{fgcolor|6:0}}; color: #fff;"| Pale brown || Tropical ||  || Dry ||  
 
|-
 
|-
| [[Blood thorn]] || 62.5 || 1.250 || style="background: {{fgcolor|4:0}}; color: #fff;"| Crimson ||  || Cavern 3 || Both ||  
+
| [[Glumprong]] || 60 || 1200 || style="background: {{fgcolor|5:0}}; color: #fff;"| Purple ||  ||  || Dry || Evil
 +
|-
 +
| [[Blood thorn]] || 62.5 || 1250 || style="background: {{fgcolor|4:0}}; color: #fff;"| Crimson ||  || Cavern 3 || Both ||  
 
|}
 
|}
  
== Biomes ==
+
== Applications ==
*[[Temperate]] forest
 
*[[Tropical]] forest
 
*[[Taiga]]
 
*[[Flatland]]
 
*[[Swamp]]
 
*[[Desert]]
 
  
== Trivia ==
+
=== Ash ===
Wood, or "Timber", is the only month of the dwarven [[calendar]] to not be named after a stone. Timber is the equivalent of November.
 
  
==See also==
+
Burning wood is the only major way to produce [[ash]]. It is otherwise rare and difficult to obtain naturally. Ash is essential in the production of [[lye]], [[potash]], and [[pearlash]]. Lye is used for making [[soap]], and potash is used as a [[fertilizer]] for farm plots to yield larger harvests. Pearlash is used for making clear glass and crystal glass in [[glassmaking]]. Ash can also be used as a [[glaze]] for ceramic products. In total, ash has major applications in the soap, farming, glass, and ceramic industries, all of which derives from wood.
* [[Wood industry]].
+
 
 +
=== Charcoal ===
 +
 
 +
[[Charcoal]] is a type of [[fuel]], along with coke. [[Smelter]]s, [[forge]]s, [[glass furnace]]s, and [[kiln]]s need fuel to operate. Coke is produced from [[bituminous coal]] or [[lignite]], neither of which is guaranteed to be present on a map, so charcoal is typically the first reliable fuel for an early fortress. If coke sources are present though, it is recommended to use coke over charcoal so that wood can be used for other purposes.
 +
 
 +
Once [[magma]] is acquired, charcoal becomes obsolete as a fuel source for workshops. Despite this, charcoal is still significant in the production of [[steel]], where refined coal is required as a source of carbon.
 +
 
 +
=== Bed ===
 +
 
 +
[[Bed]]s can only be made from wood, with the exception of [[artifact]] beds made from [[strange mood]]s. Without beds, citizens get unhappy [[thought]]s from sleeping on the ground.
 +
 
 +
=== Siege engines ===
 +
 
 +
[[Siege engine]] parts can only be made from wood. Although siege engines require lots of effort to manage, they can be very effective defenses when traps and soldiers fail. Both wooden and metal [[ballista arrow]]s also need a log to be made. Wooden ballista arrows are inferior to metal ones. Wooden ballista arrows made from denser wood deal more damage than lighter wood.
 +
 
 +
=== Machine components ===
 +
 
 +
The following [[machine component]]s can only be made from wood: [[water wheel]]s, [[windmill]]s, and [[axle]]s. Axles are necessary in the transfer of [[power]] over distances. Water wheels and windmills are the only power sources to not require a dwarf to generate power.
 +
 
 +
=== Lightweight storage ===
 +
 
 +
Wooden items used for [[storage]] are lighter to carry than items made of most stone or metals. [[Barrel]]s, [[bin]]s, [[bucket]]s, [[jug]]s, [[large pot]]s, [[wheelbarrow]]s, [[minecart]]s, and [[cage]]s are items that can be made of wood and are frequently used in [[hauling]] stuff between stockpiles and workshops. Using a lighter material for storage decreases encumbrance and increases movement speed.
 +
 
 +
The type of wood is very important in [[storage]] items. Among the trees with the lightest wood are: [[feather tree]], [[papaya]], [[candlenut]], [[kapok]], [[custard-apple]], [[willow]], [[alder]], [[cherry]], [[cacao]], [[chestnut]], and [[saguaro]]. Making storage items from the wood of these trees provide the best results. Trees to avoid include [[blood thorn]], [[glumprong]], [[olive]], [[persimmon]], [[mangrove]], [[paradise nut]], [[date palm]], and [[lychee]].
 +
 
 +
In addition, it only takes one log to produce a bin, cage, wheelbarrow or minecart. Forging them with metal will take two or three bars instead.
 +
 
 +
=== Weapons and armor ===
 +
 
 +
:''See also: [[Weapon#Material|Weapon § Material]]
 +
 
 +
Wood is an extremely terrible material for combat. It has the worst impact and shear properties out of the standard weapons-grade materials (even against bone), making it ineffective to deal substantial damage, both blunt and cutting. Denser wood has a small effect on its force power, but it remains weak compared to metal. A creature's [[natural weapon]] can be more lethal than a wooden weapon. Wooden armor provide little to no protection. Wood breaks much faster from repeated hits than metal.
 +
 
 +
Its weakness serves as a benefit in situations where damage is desired to a minimum. In [[justice]], inflicting punishment with wooden weapons deal very little damage to the accused, which reduce the chance of accidental deaths. Elves equip themselves with wooden weapons and armor, making them easy picking in most cases.
 +
 
 +
[[Shield]]s and bucklers can be made from wood. Bashing with wooden shields in melee combat is weaker than those delivered by metal shields. The material does not affect a shield's ability to block, and even [[dragonfire]] can be blocked without getting burned at all. Taking in their lower weight, wooden shields have an excellent effectiveness. However, there is still the drawback with wood breaking far more quickly than metal.
 +
 
 +
Dwarves can only create wooden melee weapons in the form of [[training weapon]]s, which are used in the military for training. They are useful for [[live training]] and [[danger room]]s, but are not necessary. Training weapons can also be bought from caravans at a cheap price.
 +
 
 +
[[Short sword]]s made of [[obsidian]] require one log in production. They are mostly treated as a novelty, as metal weapons are superior.
 +
 
 +
[[Crossbow]]s can be made from wood by a [[bowyer]]. Wooden crossbows suffer reduced damage in comparison to metal crossbows if they are used to bash enemies in melee combat. However, since even metal crossbows are spectacularly bad melee weapons, this is a fairly unimportant consideration. The lighter wooden crossbow should be prioritized over metal ones for its less weight, minimizing encumbrance. [[Bone]] has a density of 500 kg/m³, so bone crossbows should replace wood whenever the type being used is over 500 kg/m³.
 +
 
 +
A stack of 25 [[bolt]]s is made from a single log. In comparison, 5 bolts are made from a single bone. Wooden bolts are sufficient for training and use by [[hunter]]s, although significantly less effective against armored opponents than metal bolts.
 +
 
 +
=== Trading ===
 +
 
 +
All logs are valued at 3☼. Wooden products are a poor choice for trading, because wood has a [[material multiplier]] of ×1 (no bonus). Elves do not accept any items made from non-grown wood, including decorations made of non-grown wood. They get extremely upset when offered one, and will leave for the season without further possible trading.
 +
 
 +
=== Other uses ===
 +
 
 +
Almost every other wooden product has non-wood alternatives. Items can be [[decoration|decorated]] with wood.
 +
 
 +
Wood from underground, good, and evil trees have a wide array of colors, including white, red, yellow, teal, blue, purple, and black. Colorful wood is useful for aesthetic creations.
 +
 
 +
[[Floor]]s constructed using lightweight wood will reduce the damage from falls. The lighter the wood, the softer the impact.
 +
 
 +
[[Building destroyer]]s prioritize destroying wooden [[door]]s and [[floor hatch]]es.{{verify}} Wooden buildings can be used in [[trap design]]s as cheap, affordable bait to lure them toward traps.
  
 
{{Translation
 
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}}
 
}}
  
{{gamedata}}
+
{{Gamedata}}
 +
 
 
{{Wood FAQ}}
 
{{Wood FAQ}}
  
 
{{Category|Materials}}
 
{{Category|Materials}}

Revision as of 07:50, 31 March 2018

This article is about the current version of DF.
Note that some content may still need to be updated.

"Timber" redirects here. For the month, see Calendar.

Wood is a hard material found in nearly all trees. It forms the main substance of tree trunks, branches, and roots. For the most part, different kinds of wood are identical except for minor differences in density and color. It is generally more weaker and lighter than other heavy-duty materials, such as stone or metal. All wood is flammable, with an ignition point of 10508 °U , the same for most organic materials. Only nether-cap wood is magma-safe due to its fixed temperature. The harvesting and use of wood to make products are known as the wood industry.

"Timber" is the name of the ninth month of the dwarven calendar, covering late Autumn. It is the only month of the dwarven calendar to not be named after a stone.

Occurrence and production

Chopping trees

Wood is obtained by designating trees to be chopped down. Any dwarf with the wood cutting labor enabled and access to a battle axe will cut down the trees, which will turn one tree into variable amount of logs, the raw item form of wood. Bigger trees yield more logs than smaller ones.

Trees start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Creatures frequently moving on a tile with a sapling will eventually kill the sapling, leaving you with a dead sapling occupying the square for a time before it disappears and another plant starts growing.

Saplings will randomly appear in above-ground soil, only if the tiles underneath it are unmined and has at least another z-level of open space above it. If the soil does not have an immediate support for the roots, no saplings will appear. If there is no open space above, saplings will not grow. Underground saplings will begin to randomly appear in soil and muddy underground rock only once one of the caverns are exposed. Unlike above-ground, underground saplings don't require the below level to be unmined. However, they also require open space on the z-levels directly above them, otherwise the saplings will never grow.

It is recommended to clear trees out of active corridors. Tree trunks act as walls and block the path of wagons to the trade depot. Building roads and smoothing floors prevent new saplings from growing on the tiles.

Civilizations

Entities with [OUTDOOR_WOOD] and [INDOOR_WOOD] use wood from above-ground and underground trees respectively from their local environment for their products. Additionally, [USE_GOOD_WOOD] and [USE_EVIL_WOOD] allow entities to use wood from good or evil-aligned trees: feather trees and glumprongs. Except kobolds, all civilizations use some type of wood.

Entities with [WOOD_WEAPONS] and [WOOD_ARMOR] will use wooden weapons and armor. Elves and subterranean animal peoples possess these tokens.

[USE_MISC_PROCESSED_WOOD_PRODUCTS] permits the availability of certain wood-derived products: lye, charcoal, and potash. Dwarves, humans, and goblins possess this.

Logs and wooden products are available from trading by any friendly civilizations. Wood can also be brought before embarking. Logs are quite inexpensive, costing only three points per log, and bringing a large number can help jump-start the wood industry immediately. The embark wagon can also be dismantled for three free logs.

All wooden items made by elves are referred to as "grown". It has been theorized that the elves use an unseen (and unimplemented) magic to "grow" their products from trees without chopping them down.

Types

Main article: Tree

There are 70 types of wood. Of the 72 trees, two of them do not possess wood. Nine are only found underground, while the rest grow above-ground in various biomes, except mountains, glaciers, tundras, and oceans. All wood possess the same material properties except their density (which affects the weight of an item) and color. It is brown by default, and very few types exhibit a color besides it.

The density of the material is the most important when choosing different types of wood. Wooden products made with heavier wood slows down hauling, which negatively impacts the work speed of a fortress in the long-term. The type of wood used in weapons and armor also becomes important in regards to its force, durability, and weight.

Weight of logs

A "unit" of raw wood—the log—has a volume of 5,000 or 50 litres. The weight can be derived by dividing the density (kg/m³) of the material by 20. An oak log will thus weigh 35Γ, a feather wood log 5Γ and a blood thorn log 62.5Γ. Wood has a default [SOLID_DENSITY] of 500 kg/m³, about five times lighter than most stone and fifteen times lighter than iron. Feather wood is the lightest at 100, and blood thorn wood is the heaviest at 1,250. Papaya (130), and glumprong (1200) are also notable.

Wood Weight (Γ)
per log
Density
(kg/cm³)
Color Climate Biome Dry/Wet Surroundings
Feather 5 100 Cream Dry Good
Papaya 6.5 130 Taupe pale Tropical Dry
Candlenut 7 140 Ochre Tropical Dry
Kapok 13 260 Tan Tropical Dry
Custard-apple 18 360 Tan Tropical Dry
Willow 19.5 390 Tan Wet
Alder 20.5 410 Tan Temperate Dry
Cherry 21.25 425 Gold Temperate Dry
Cacao 21.5 430 Chocolate Tropical Dry
Chestnut 21.5 430 Dark chestnut Temperate Dry
Saguaro 21.5 430 Ecru Desert Dry
Cashew 22.5 450 Dark chestnut Tropical Dry
Ginkgo 22.5 450 Peach Temperate Dry
Rubber 24.5 490 Flax Tropical Dry
Default wood 25 500 Brown N/A N/A N/A N/A
Highwood 25 500 Brown Dry Savage
Tunnel tube 25 500 Violet Caverns 2-3 Both
Pine 25.5 510 Beige Dry
Durian 26 520 Taupe pale Tropical Dry
Mango 26 520 Burnt sienna Tropical Dry
Avocado 27 540 Chestnut Tropical Dry
Maple 27 540 Rust Temperate Dry
Carambola 27.5 550 Flax Tropical Dry
Nether-cap 27.5 550 Dark indigo Cavern 3 Both
Tea 27.5 550 Taupe pale Tropical Dry
Walnut 28.1 562 Dark tan Temperate Dry
Cedar 28.5 570 Olive Dry
Hazel 29 580 Taupe pale Temperate Dry
Bitter orange 29.5 590 Taupe pale Tropical Dry
Desert lime 29.5 590 Tan Tropical Grassland, savanna & shrubland Dry
Finger lime 29.5 590 Tan Tropical Dry
Kumquat 29.5 590 Taupe pale Tropical Dry
Larch 29.5 590 Light brown Non-tropical Dry
Lime 29.5 590 Tan Tropical Dry
Orange 29.5 590 Burnt sienna Tropical Dry
Pomelo 29.5 590 Ash gray Tropical Dry
Round lime 29.5 590 Tan Tropical Dry
Acacia 30 600 Peach Tropical Dry
Ash 30 600 Pale brown Temperate Dry
Fungiwood 30 600 Lemon Caverns 1-2 Both
Goblin-cap 30 600 Red Caverns 2-3 Both
Mahogany 30 600 Mahogany Tropical Dry
Pear 30 600 Buff Temperate Dry
Spore 30 600 Teal Caverns 2-3 Both
Tower-cap 30 600 White Caverns 1-2 Both
Guava 30.5 610 Tan Tropical Dry
Coffee 31 620 Taupe pale Tropical Dry
Rambutan 31 620 Bronze Tropical Dry
Birch 32.5 650 Burnt umber Temperate Dry
Black-cap 32.5 650 Black Caverns 2-3 Both
Palm 34 680 Dark taupe Tropical Dry
Sand pear 34.5 690 Buff Temperate Dry
Bayberry 35 700 Pale brown Temperate Dry
Citron 35 700 Ash gray Tropical Dry
Oak 35 700 Auburn Temperate Dry
Macadamia 35.25 705 Pale brown Tropical Dry
Pecan 36.75 735 Peach Temperate Dry
Apple 37.25 745 Chocolate Temperate Dry
Apricot 37.25 745 Light brown Temperate Dry
Pomegranate 38.5 770 Peach Tropical Dry
Almond 39.75 795 Copper Temperate Dry
Peach 39.75 795 Dark tan Temperate Dry
Plum 39.75 795 Pale brown Temperate Dry
Lychee 40 800 Taupe sandy Tropical Dry
Date palm 41 820 Burnt sienna Tropical Wet
Paradise nut 41 820 Light brown Tropical Dry
Mangrove 41.5 830 Dark taupe Mangrove swamp Wet
Persimmon 41.75 835 Tan Temperate Dry
Olive 49.5 990 Pale brown Tropical Dry
Glumprong 60 1200 Purple Dry Evil
Blood thorn 62.5 1250 Crimson Cavern 3 Both

Applications

Ash

Burning wood is the only major way to produce ash. It is otherwise rare and difficult to obtain naturally. Ash is essential in the production of lye, potash, and pearlash. Lye is used for making soap, and potash is used as a fertilizer for farm plots to yield larger harvests. Pearlash is used for making clear glass and crystal glass in glassmaking. Ash can also be used as a glaze for ceramic products. In total, ash has major applications in the soap, farming, glass, and ceramic industries, all of which derives from wood.

Charcoal

Charcoal is a type of fuel, along with coke. Smelters, forges, glass furnaces, and kilns need fuel to operate. Coke is produced from bituminous coal or lignite, neither of which is guaranteed to be present on a map, so charcoal is typically the first reliable fuel for an early fortress. If coke sources are present though, it is recommended to use coke over charcoal so that wood can be used for other purposes.

Once magma is acquired, charcoal becomes obsolete as a fuel source for workshops. Despite this, charcoal is still significant in the production of steel, where refined coal is required as a source of carbon.

Bed

Beds can only be made from wood, with the exception of artifact beds made from strange moods. Without beds, citizens get unhappy thoughts from sleeping on the ground.

Siege engines

Siege engine parts can only be made from wood. Although siege engines require lots of effort to manage, they can be very effective defenses when traps and soldiers fail. Both wooden and metal ballista arrows also need a log to be made. Wooden ballista arrows are inferior to metal ones. Wooden ballista arrows made from denser wood deal more damage than lighter wood.

Machine components

The following machine components can only be made from wood: water wheels, windmills, and axles. Axles are necessary in the transfer of power over distances. Water wheels and windmills are the only power sources to not require a dwarf to generate power.

Lightweight storage

Wooden items used for storage are lighter to carry than items made of most stone or metals. Barrels, bins, buckets, jugs, large pots, wheelbarrows, minecarts, and cages are items that can be made of wood and are frequently used in hauling stuff between stockpiles and workshops. Using a lighter material for storage decreases encumbrance and increases movement speed.

The type of wood is very important in storage items. Among the trees with the lightest wood are: feather tree, papaya, candlenut, kapok, custard-apple, willow, alder, cherry, cacao, chestnut, and saguaro. Making storage items from the wood of these trees provide the best results. Trees to avoid include blood thorn, glumprong, olive, persimmon, mangrove, paradise nut, date palm, and lychee.

In addition, it only takes one log to produce a bin, cage, wheelbarrow or minecart. Forging them with metal will take two or three bars instead.

Weapons and armor

See also: Weapon § Material

Wood is an extremely terrible material for combat. It has the worst impact and shear properties out of the standard weapons-grade materials (even against bone), making it ineffective to deal substantial damage, both blunt and cutting. Denser wood has a small effect on its force power, but it remains weak compared to metal. A creature's natural weapon can be more lethal than a wooden weapon. Wooden armor provide little to no protection. Wood breaks much faster from repeated hits than metal.

Its weakness serves as a benefit in situations where damage is desired to a minimum. In justice, inflicting punishment with wooden weapons deal very little damage to the accused, which reduce the chance of accidental deaths. Elves equip themselves with wooden weapons and armor, making them easy picking in most cases.

Shields and bucklers can be made from wood. Bashing with wooden shields in melee combat is weaker than those delivered by metal shields. The material does not affect a shield's ability to block, and even dragonfire can be blocked without getting burned at all. Taking in their lower weight, wooden shields have an excellent effectiveness. However, there is still the drawback with wood breaking far more quickly than metal.

Dwarves can only create wooden melee weapons in the form of training weapons, which are used in the military for training. They are useful for live training and danger rooms, but are not necessary. Training weapons can also be bought from caravans at a cheap price.

Short swords made of obsidian require one log in production. They are mostly treated as a novelty, as metal weapons are superior.

Crossbows can be made from wood by a bowyer. Wooden crossbows suffer reduced damage in comparison to metal crossbows if they are used to bash enemies in melee combat. However, since even metal crossbows are spectacularly bad melee weapons, this is a fairly unimportant consideration. The lighter wooden crossbow should be prioritized over metal ones for its less weight, minimizing encumbrance. Bone has a density of 500 kg/m³, so bone crossbows should replace wood whenever the type being used is over 500 kg/m³.

A stack of 25 bolts is made from a single log. In comparison, 5 bolts are made from a single bone. Wooden bolts are sufficient for training and use by hunters, although significantly less effective against armored opponents than metal bolts.

Trading

All logs are valued at 3☼. Wooden products are a poor choice for trading, because wood has a material multiplier of ×1 (no bonus). Elves do not accept any items made from non-grown wood, including decorations made of non-grown wood. They get extremely upset when offered one, and will leave for the season without further possible trading.

Other uses

Almost every other wooden product has non-wood alternatives. Items can be decorated with wood.

Wood from underground, good, and evil trees have a wide array of colors, including white, red, yellow, teal, blue, purple, and black. Colorful wood is useful for aesthetic creations.

Floors constructed using lightweight wood will reduce the damage from falls. The lighter the wood, the softer the impact.

Building destroyers prioritize destroying wooden doors and floor hatches.[Verify] Wooden buildings can be used in trap designs as cheap, affordable bait to lure them toward traps.

"Wood" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: lolum
Elven: ave
Goblin: dôr
Human: pado