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Difference between revisions of "User:RedDeadElite/sandbox"

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(Testing modifications to the Tileset Repository page)
 
 
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==1×1==
 
==1×1==
  
{| class="sortable collapsible" style="width: 100%;"
+
{| class="sortable mw-collapsible" style="width: 100%;"
!style="width: 270px"|Author!!Dated
+
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
  
 
|-
 
|-
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==5×5==
 
==5×5==
  
{| class="sortable collapsible" style="width: 100%;"
+
{| class="sortable mw-collapsible" style="width: 100%;"
!style="width: 270px"|Author!!Dated
+
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
  
 
|-
 
|-
Line 58: Line 58:
 
==6×6==
 
==6×6==
  
{| class="sortable collapsible" style="width: 100%;"
+
{| class="sortable mw-collapsible" style="width: 100%;"
!style="width: 270px"|Author!!Dated
+
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
  
 
|-
 
|-
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==7×7==
 
==7×7==
  
{| class="sortable collapsible" style="width: 100%;"
+
{| class="sortable mw-collapsible" style="width: 100%;"
!style="width: 270px"|Author!!Dated
+
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
  
 
|-
 
|-
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==8×8==
 
==8×8==
  
{| class="sortable collapsible" style="width: 100%;"
+
{| class="sortable mw-collapsible" style="width: 100%;"
!style="width: 270px"|Author!!Dated
+
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
  
 
|-
 
|-
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==9×9==
 
==9×9==
  
{| class="sortable collapsible" style="width: 100%;"
+
{| class="sortable mw-collapsible" style="width: 100%;"
!style="width: 270px"|Author!!Dated
+
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
  
 
|-
 
|-
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==10×10==
 
==10×10==
  
{| class="sortable collapsible" style="width: 100%;"
+
{| class="sortable mw-collapsible" style="width: 100%;"
!style="width: 270px"|Author!!Dated
+
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
  
 
|-
 
|-
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==11×11==
 
==11×11==
  
{| class="sortable collapsible" style="width: 100%;"
+
{| class="sortable mw-collapsible" style="width: 100%;"
!style="width: 270px"|Author!!Dated
+
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
  
 
|-
 
|-
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==12×12==
 
==12×12==
  
{| class="sortable collapsible" style="width: 100%;"
+
{| class="sortable mw-collapsible" style="width: 100%;"
!style="width: 270px"|Author!!Dated
+
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
  
 
|-
 
|-
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==13×13==
 
==13×13==
  
{| class="sortable collapsible" style="width: 100%;"
+
{| class="sortable mw-collapsible" style="width: 100%;"
!style="width: 270px"|Author!!Dated
+
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
  
 
|-
 
|-
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==14×14==
 
==14×14==
  
{| class="sortable collapsible" style="width: 100%;"
+
{| class="sortable mw-collapsible" style="width: 100%;"
!style="width: 270px"|Author!!Dated
+
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
  
 
|-
 
|-
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==15×15==
 
==15×15==
  
{| class="sortable collapsible" style="width: 100%;"
+
{| class="sortable mw-collapsible" style="width: 100%;"
!style="width: 270px"|Author!!Dated
+
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
  
 
|-
 
|-
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==16×16==
 
==16×16==
  
{| class="sortable collapsible" style="width: 100%;"
+
{| class="sortable mw-collapsible" style="width: 100%;"
!style="width: 270px"|Author!!Dated
+
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
  
 
|-
 
|-
Line 1,415: Line 1,415:
 
==18×18==
 
==18×18==
  
 +
{| class="sortable mw-collapsible" style="width: 100%;"
 +
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
 +
 +
|-
 +
|<span style="display:none">HAOWAN</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2007-11-02</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Haowan_Curses_1440x450.png]]
 
|image=[[Image:Haowan_Curses_1440x450.png]]
 
|author=Haowan
 
|author=Haowan
|dated=2007-11-2
+
|dated=2007-11-02
 
|size=18&times;18
 
|size=18&times;18
 
|resolution=1440&times;450
 
|resolution=1440&times;450
 
|comments=An enlarged version of a square version of the default set.
 
|comments=An enlarged version of a square version of the default set.
 
}}
 
}}
 +
</div>
  
 +
|-
 +
|<span style="display:none">TEETO_K</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2008-10-24</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Teeto_K_18x18.PNG]]
 
|image=[[Image:Teeto_K_18x18.PNG]]
Line 1,432: Line 1,442:
 
|comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.
 
|comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.
 
}}
 
}}
 +
</div>
 +
 +
|}
  
 
==20&times;20==
 
==20&times;20==
  
 +
{| class="sortable mw-collapsible" style="width: 100%;"
 +
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
 +
 +
|-
 +
|<span style="display:none">ANIKKI</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2008-07-27</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Anikki_square_20x20.png]]
 
|image=[[Image:Anikki_square_20x20.png]]
 
|author=[[User:Anikki|Anikki]]
 
|author=[[User:Anikki|Anikki]]
|dated=2008-7-27
+
|dated=2008-07-27
 
|size=20&times;20
 
|size=20&times;20
 
|resolution=1600&times;500 native.
 
|resolution=1600&times;500 native.
Line 1,444: Line 1,463:
 
(Note: The up and down ramps are reversed.)
 
(Note: The up and down ramps are reversed.)
 
}}
 
}}
 +
</div>
  
 +
|-
 +
|<span style="display:none">BISASAM</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2010-05-15</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Bisasam_20x20.png]]
 
|image=[[Image:Bisasam_20x20.png]]
Line 1,455: Line 1,478:
 
|demo2=[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
 
|demo2=[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
 
}}
 
}}
 +
</div>
  
 +
|-
 +
|<span style="display:none">BISASAM</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2010-05-15</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Bisasam_20x20_ascii.png]]
 
|image=[[Image:Bisasam_20x20_ascii.png]]
Line 1,466: Line 1,493:
 
|demo2=[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]
 
|demo2=[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]
 
}}
 
}}
 +
</div>
  
 +
|-
 +
|<span style="display:none">JAPA</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2019-04-29</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Japa 0x20.png]]
 
|image=[[Image:Japa 0x20.png]]
Line 1,475: Line 1,506:
 
|comments=This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to to give as similar feel to the original as possible, while still being square and larger, without any resizing artifacts.  
 
|comments=This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to to give as similar feel to the original as possible, while still being square and larger, without any resizing artifacts.  
 
}}
 
}}
 +
</div>
  
 +
|-
 +
|<span style="display:none">TAFFER</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2017-01-10</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Taffer_20x20.png]]
 
|image=[[Image:Taffer_20x20.png]]
Line 1,484: Line 1,519:
 
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 
}}
 
}}
 +
</div>
  
 +
|-
 +
|<span style="display:none">YAYO</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2009-09-12</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Oreslam_1920x1200_20x20.png]]
 
|image=[[Image:Oreslam_1920x1200_20x20.png]]
Line 1,494: Line 1,533:
 
|demo=[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]
 
|demo=[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]
 
}}
 
}}
 +
</div>
  
 +
|-
 +
|<span style="display:none">BISASAM</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2014-07-13</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Bisasam_20x20_mod_T.png]]
 
|image=[[Image:Bisasam_20x20_mod_T.png]]
Line 1,504: Line 1,547:
 
|demo=[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]]
 
|demo=[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]]
 
}}
 
}}
 +
</div>
 +
 +
|}
  
 
==24&times;24==
 
==24&times;24==
  
 +
{| class="sortable mw-collapsible" style="width: 100%;"
 +
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
 +
 +
|-
 +
|<span style="display:none">DRAGONDEPLATINO</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2015-06-01</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[File:Curses square 24.png]]
 
|image=[[File:Curses square 24.png]]
Line 1,515: Line 1,567:
 
|comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.
 
|comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.
 
}}
 
}}
 +
</div>
  
 +
|-
 +
|<span style="display:none">BISASAM</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2010-01-01</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Bisasam_24x24.png]]
 
|image=[[Image:Bisasam_24x24.png]]
Line 1,526: Line 1,582:
 
|demo2=[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]
 
|demo2=[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]
 
}}
 
}}
 +
</div>
  
 +
|-
 +
|<span style="display:none">NAGIDAL</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2012-06-07</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Nagidal24x24shade.png]]
 
|image=[[Image:Nagidal24x24shade.png]]
Line 1,537: Line 1,597:
 
|demo=[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&times;24 tileset]]
 
|demo=[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&times;24 tileset]]
 
}}
 
}}
 +
</div>
  
 +
|-
 +
|<span style="display:none">MONKEYFRITZ</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2018-03-23</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Runeset_24x24.png]]
 
|image=[[Image:Runeset_24x24.png]]
 
|author=monkeyfritz
 
|author=monkeyfritz
|dated=2018-3-23
+
|dated=2018-03-23
 
|size=24&times;24
 
|size=24&times;24
 
|resolution=384&times;384
 
|resolution=384&times;384
Line 1,548: Line 1,612:
 
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 
}}
 
}}
 +
</div>
 +
 +
|}
  
 
==32&times;32==
 
==32&times;32==
  
 +
{| class="sortable mw-collapsible" style="width: 100%;"
 +
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
 +
 +
|-
 +
|<span style="display:none">MONKEYFRITZ</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2018-03-23</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[:Image:Runeset_32x32.png|Not shown due to size]]
 
|image=[[:Image:Runeset_32x32.png|Not shown due to size]]
 
|author=monkeyfritz
 
|author=monkeyfritz
|dated=2018-3-23
+
|dated=2018-03-23
 
|size=32&times;32
 
|size=32&times;32
 
|resolution=512&times;512
 
|resolution=512&times;512
Line 1,561: Line 1,634:
 
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 
}}
 
}}
 +
</div>
  
 +
|-
 +
|<span style="display:none">SIR HENRY</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2009-08-19</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]]
 
|image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]]
 
|author=Sir Henry
 
|author=Sir Henry
|dated=2009-8-19
+
|dated=2009-08-19
 
|size=32&times;32
 
|size=32&times;32
 
|resolution=2560&times;800
 
|resolution=2560&times;800
 
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.  
 
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.  
 
}}
 
}}
 +
</div>
 +
 +
|}
  
 
==64&times;64==
 
==64&times;64==
  
 +
{| class="sortable mw-collapsible" style="width: 100%;"
 +
!style="width: 270px; background-color: #EAECF0; border: 1px solid #A2A9B1;"|Author!!style="background-color: #EAECF0; border: 1px solid #A2A9B1;"|Dated
 +
 +
|-
 +
|<span style="display:none">TAYWEE</span>
 +
|style="border-left:2px solid #fff;border-left-style:hidden;background:#fff;margin:0.4em 0em"|<span style="display:none">2016-06-21</span><div style="position:relative;left:-300px;margin-right:-300px;overflow:hidden">
 
{{Tileset|
 
{{Tileset|
 
|image=[[:Image:hack_square_64x64.png|Not shown due to size]]
 
|image=[[:Image:hack_square_64x64.png|Not shown due to size]]
Line 1,581: Line 1,667:
 
|comments=Built this from the fantastic [https://github.com/chrissimpkins/Hack Hack] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution.
 
|comments=Built this from the fantastic [https://github.com/chrissimpkins/Hack Hack] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution.
 
}}
 
}}
 +
</div>
 +
 +
|}

Latest revision as of 22:49, 6 January 2020

Square tilesets[edit]

1×1[edit]

Author Dated
LOUD WHISPERS 2015-03-30
Monoscii Lite.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Loud Whispers
Dated 2015-03-30
Tile Size 1×1
Resolution 80×25
Versions
Comments So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. (forum post link)
Monoscii Lite

5×5[edit]

Author Dated
KEIN 2008-08-07
Kein 400x125.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kein
Dated 2008-08-07
Tile Size 5×5
Resolution 400×125
Versions
Comments A large 257x257 DFMA world gen map can be found here.Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game.
Kein's 5x5
ZARATUSTRA 2008-11-20
Zaratustra custom 5x5.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2008-11-20
Tile Size 5×5
Resolution 400×125, 800×250, 800×500
Versions
Comments

6×6[edit]

Author Dated
GETI 2010-08-04
Geti custom 6x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Geti
Dated 2010-08-04
Tile Size 6×6
Resolution 480×150, 960times;300
Versions
Comments A 6x6 Tileset optimised for legibility through personal use. Not shaded on most gliphs, aiming for a crisper look. Best at 2x2 pixels.
LORD NIGHTMARE 2007-11-05
Lord Nightmare 6x6font01.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated 2007-11-05
Tile Size 6×6
Resolution 480×150
Versions
Comments Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a seperator column.
LORD NIGHTMARE 2007-11-12
Lord Nightmare 6x6font02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated 2007-11-12
Tile Size 6×6
Resolution 480×150
Versions
Comments Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
Lord Nightmare's 6x6 v2
MARKAVIAN 2007-10-30
Mkv curses 480x150.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments The first version the tiny tileset, superceded by the version below.
MARKAVIAN 2007-10-30
Mkv curses 480x150 v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.

Available in mkv curses 12×12 and 6×6 v2.zip.

Markavian's 6x6 v2
NOBBINS 2010-01-10
Nobbins6x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nobbins
Dated 2010-01-10
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
NOBBINS 2010-06-28
Nobbin ts v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nobbins
Dated 2010-06-28
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. Forum thread.

7×7[edit]

Author Dated
HERRBDOG 2007-10-30
Herrbdog 7x7 tileset.gif
Title [[#{{{filename}}}|{{{filename}}}]]
Author herrbdog
Dated 2007-10-30
Tile Size 7×7
Resolution 560×175
Versions
Comments
herrbdog's 7x7 tileset
TERBERT 2009-06-30
Terbert 7x7.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Terbert
Dated 2009-06-30
Tile Size 7×7
Resolution 560×175
Versions
Comments This is a 7x7 tileset made for overseeing large constructions

8×8[edit]

Author Dated
ANIKKI 2008-07-27
Anikki square 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-07-27
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

There is also an upscaled 16x16 version of this set available for fullscreen use below.

Df anikki 2.png
CHEEPICUS 2014-04-03
Cheepicus 8x8.png
Title cheepicus_8x8
Author Cheepicus
Dated 2014-04-03
Tile Size 8×8
Resolution 640×200
Versions
Comments An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
cheepicus_8x8 sample
JDPAGE 2010-09-15
Jdpage 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Jdpage
Dated 2010-09-15
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Modified version of the Anikki 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
LORD NIGHTMARE 2007-10-30
CGA8x8thick.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
LORD NIGHTMARE 2008-06-06
CGA8x8thin.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2008-06-06
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
Lord Nightmare's 8×8 CGA tileset
LORD NIGHTMARE 2007-10-30
LN EGA8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×8
Resolution 640×400
Versions
Comments The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.
REDDEADELITE 2018-08-17
RDE 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author RedDeadElite
Dated 2018-08-17
Tile Size 8×8
Resolution 640×200
Versions
Comments Based on curses_640x300 and Microsoft's 8x8 Terminal font.

To use tile 255, change the value of the pillar tags in "d_init.txt" to 255.
Example: [PILLAR_TILE:'O'] becomes [PILLAR_TILE:255] .

RedDeadElite's 8x8 tileset with Phoebus's color scheme.
TEJÓN 2012-06-12
Pastiche 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author tejón
Dated 2012-06-12
Tile Size 8×8
Resolution 640×200 @ 80×25.
Versions
Comments A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
TEJÓN 2012-06-12
Potash 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author tejón
Dated 2012-06-12
Tile Size 8×8
Resolution 640×200 @ 80×25.
Versions
Comments I like packing as much on the screen as I can, but 8×8 is just too crowded for 1920×1080 fullscreen. I intended to make a 10×10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
XENOMORPH 2008-08-09
Acorntileset8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Xenomorph
Dated 2008-08-09
Tile Size 8×8
Resolution 640×200
Versions
Comments This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437). It also looks nice at double resolution. Download the BMP.
YAYO 2007-10-30
Yayo c64 640x200.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2007-10-30
Tile Size 8×8
Resolution 640×200
Versions
Comments Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version below. :)
yayo's c64 Tileset
ZARATUSTRA 2007-10-30
Zaratustra msx.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2007-10-30
Tile Size 8×8
Resolution 640×200 or 640×400
Versions
Comments The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
Zaratustra's 8×8 tileset

9×9[edit]

Author Dated
DORTEN 2009-02-13
720x225 SmoothWalls.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Dorten
Dated 2009-02-13
Tile Size 9×9
Resolution 720×225
Versions
Comments It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)
DORTEN 2009-02-13
720x225 SmoothWalls7.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Dorten
Dated 2009-02-13
Tile Size 9×9
Resolution 720×225
Versions
Comments Minor tweak so the 7's don't look like question marks.
MAUS 2007-10-30
Nostalgia 720x225.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author maus
Dated 2007-10-30
Tile Size 9×9
Resolution 720×225
Versions
Comments Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. I also made a 18x18 version to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out Teeto_K's version.
QJET 2009-02-13
DortenSolid.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Qjet
Dated 2009-02-13
Tile Size 9×9
Resolution 720×225
Versions
Comments Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.
SAVOK 2007-10-30
Curses 720x225 8d6752.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Savok
Dated 2007-10-30
Tile Size 9×9
Resolution 720×225
Versions
Comments There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like Dorten's revision more. The following is the original description:
I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
Savok's tiny, non-updated tileset.

10×10[edit]

Author Dated
ANIKKI 2008-07-27
Anikki square 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-07-27
Tile Size 10×10
Resolution 800×250 native.
Versions
Comments Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

(Note: The up and down ramps are reversed.)

Df anikki 1.png
BUDDY 2014-07-12
Buddy.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author buddy
Dated 2014-07-12
Tile Size 10×10
Resolution
Versions
Comments I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.

A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.

[PILLAR_TILE:10]

BUDDY 2014-07-16
Buddy--graphical.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author buddy
Dated 2014-07-16
Tile Size 10×10
Resolution
Versions
Comments The graphical version of my tileset.

data/init/d_init.txt:
[PILLAR_TILE:10]
[TREE_BRANCHES:171]

raw/objects/creature_standard.txt:
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]

DDW 2011-03-10
Ddw.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Ddw
Dated 2011-03-10
Tile Size 10×10
Resolution 800×250 native
Versions
Comments Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]

Example.

PAUL 2008-09-05
Paul 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Paul
Dated 2008-09-05
Tile Size 10×10
Resolution 800×250 for 80×25 grid size, others just multiply grid by 10.
Versions
Comments Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
TEJÓN 2012-06-12
Potash 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author tejón
Dated 2012-06-12
Tile Size 10×10
Resolution 800×250 @ 80×25.
Versions
Comments The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10×10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
TAFFER 2017-01-10
Taffer 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Taffer
Dated 2017-01-10
Tile Size 10×10
Resolution Looks decent at almost any resolution.
Versions
Comments A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a note. This has turned into a [1], and includes alternate walls, fonts, and racial graphics.
Taffer.png
TERBERT 2009-06-30
Terbert 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Terbert
Dated 2009-06-30
Tile Size 10×10
Resolution 800×250
Versions
Comments This is Terbert's First tileset
TOCKY 2007-11-15
Tocky square 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tocky
Dated 2007-11-15
Tile Size 10×10
Resolution 800×250 native, 800×500 for fullscreen.
Versions
Comments I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.
Df tock10 1.PNG

11×11[edit]

Author Dated
GEKZ 2010-01-08
Terminus.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Gekz
Dated 2010-01-08
Tile Size 11×11
Resolution 880×275
Versions
Comments This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the Terminus font converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.

This forum thread has the slightly 'graphical' test version. Quite amusing. Check there for updates.

Terminus Tileset

12×12[edit]

Author Dated
ALLOY 2010-12-03
Alloy curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Alloy
Dated 2010-12-03 - v1.1
Tile Size 12×12
Resolution 960×300 native.
Versions
Comments Much like Hanuman's conversion, this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
CHEEPICUS 2010-08-04
Cheepicus 12x12.png
Title cheepicus_12x12
Author Cheepicus
Dated 2010-08-04
Tile Size 12×12
Resolution 960×300
Versions
Comments I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.

(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)

cheepicus_12x12 sample
DDR 2010-09-03
Unknown curses 12x12 & Markvii Walls.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author DDR & Others
Dated 2010-09-03
Tile Size 12×12
Resolution 960×300 native
Versions
Comments A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
A dwarf practicing archery. He died later.
HABERDASH 2014-07-24
Haberdash curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Haberdash
Dated 2014-07-24
Tile Size 12×12
Resolution 960×300
Versions
Comments Similar to Alloy's conversion, this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.
HANUMAN 2008-07-23
DB curses 12x12.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Hanuman
Dated 2008-07-23
Tile Size 12×12
Resolution 900×300
Versions
Comments This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. Get the .BMP here.

Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.

HERRBDOG 2007-10-30
Herrbdog 144.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments A larger version of this tileset is available below.
LORD DULLARD 2009-03-30
Dullard Exponent 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Dullard/Exponent
Dated 2009-03-30
Tile Size 12×12
Resolution 960×300 native
Versions
Comments Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: Wiltedblight.
MARKAVIAN 2007-12-04
Mkv solidcurses stairs 960x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-12-04
Tile Size 12×12
Resolution 960×300
Versions
Comments This revision is designed to work with DF version 0.27.169.33a with special tiles for stairs and ramps, as well as the changes present in the earlier version such as bones, walls, trees and swords.
Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Axegear.
MARKAVIAN 2007-10-30
Mkv solidcurses 960x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.

Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Inkflew.

TURNIP 2009-07-09
Markvii.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Turnip
Dated 2009-07-09
Tile Size 12×12
Resolution 960×300
Versions
Comments My revision of Markavian's tileset, made to be more "curvy"
Rev7.PNG
UNKNOWN 2007-10-30
Tileset unknown 960x300 02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Unknown
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments This is a tileset submitted by an unknown user from the IP address 86.43.81.125.
UNKNOWN 2007-11-24
Unknown curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Unknown
Dated 2007-11-24
Tile Size 12×12
Resolution 960×300
Versions
Comments This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --JT
Unknown 12×12 v2
VIDUMEC 2013-01-30
Nice curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Vidumec
Dated 2013-01-30
Tile Size 12×12
Resolution 960×300 native
Versions
Comments This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
Screenshot nice curses 12x12.png

13×13[edit]

Author Dated
KRENSHALA 2017-08-27
Kren 13x13.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author krenshala
Dated 2015-12-27 (Updated 2017-08-27)
Tile Size 13×13
Resolution
Versions
Comments I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset.
YAYO 2007-10-30
Yayo tunur 1040x325.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2007-10-30
Tile Size 13×13
Resolution 1040×325
Versions
Comments Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
yayo's Tunur Tileset

14×14[edit]

Author Dated
KRENSHALA 2017-08-27
Cheepicus 14x14.png
Title cheepicus_14x14
Author Cheepicus
Dated 2018-11-28
Tile Size 14×14
Resolution 1120×350
Versions
Comments Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.
cheepicus_14x14 sample
cheepicus_14x14 sample

15×15[edit]

Author Dated
CHEEPICUS 2012-05-06
Cheepicus 15x15.png
Title cheepicus_15x15
Author Cheepicus
Dated 2012-05-06
Tile Size 15×15
Resolution 1200×375
Versions
Comments I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init.
cheepicus_15x15 sample
TALRYTH 2010-06-18
Talryth square 15x15.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Talryth
Dated 2010-06-18
Tile Size 15×15
Resolution 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Versions
Comments Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
VIDUMEC 2011-09-05
Vidumec 15x15.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Vidumec
Dated 2011-09-05
Tile Size 15×15
Resolution 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Actually looks good on any resolution
Versions
Comments I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
Df screen1.png

16×16[edit]

Author Dated
ABUDHABI 2011-03-19
Anno 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author AbuDhabi
Dated 2011-03-19
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
AESOMATICA 2008-11-29
Aesomatica 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Aesomatica
Dated 2008-11-29
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Tileset intended to build upon Sphr's and Jackard's work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.
AGM 2017-10-21
16x16-RogueYun-AgmEdit.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Agm
Dated 2017-10-21
Tile Size 16×16
Resolution 1280×400
Versions
Comments ASCII Edit of Rogue Yun's tileset with diagonal walls and other edited tiles. Set your pillar tile to 255.
ANIKKI 2008-07-27
Anikki square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-07-27
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. Download the BMP
Df anikki 2.png
BISASAM 2010-01-11
Bisasam 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Bisasam
Dated 2010-01-11
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
Bisasam 16x16 preview.png
Bisasam 16x16 preview stocks.png
CHEEPICUS 2014-04-03
Cheepicus 8x8x2.png
Title cheepicus_8x8x2
Author Cheepicus
Dated 2014-04-03
Tile Size 16×16 (doubled 8x8)
Resolution 1280×400 native.
Versions
Comments I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel. Hand-made, mostly ASCII.
cheepicus_8x8x2 sample
CHEEPICUS 2014-05-10
Cheepicus 16x16.png
Title cheepicus_16x16
Author Cheepicus
Dated 2014-05-10
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
cheepicus_16x16 sample
cheepicus_16x16 sample
COOZ 2009-02-28
Cooz curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Cooz
Dated 2009-02-28
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16×16 tileset. There's also version without shading.
Cooz's Tileset
GUYBRUSH 2007-11-15
Guybrush square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Guybrush
Dated 2007-11-15
Tile Size 16×16
Resolution 1280×400
Versions
Comments A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb Dystopian Rhetoric objects. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.

I recommend to have a look at the color schemes page to find your favorite color settings. The color scheme I used for the screenshots is this one.

Guybrush Tileset
the wilderness...
HERRBDOG GUYBRUSH 2007-10-30
GuybrushASCII curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog, modified by Guybrush
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
HERRBDOG 2007-10-30
Herrbdog 16x16 tileset.gif
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments The 16×16 version of Herrbdog's tileset.
INQUISITOR SATURN 2008-05-18
MRC square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Inquisitor Saturn
Dated 2008-05-18
Tile Size 16×16
Resolution 1280×400
Versions
Comments Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.
JACKARD 2008-07-22
Redjack17.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Jackard
Dated 2008-07-22
Tile Size 16x16
Resolution 1280x400
Versions
Comments This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile. Aesomatica and Martin improve upon this tileset making the bin tile easier to see.

You may download all variations of this tileset here.

KAISHAKU 2007-10-30
Kai-1280x400-v2 7512b5.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kaishaku
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available here.
KELORA 2009-07-26
Kelora 16x16 diagonal.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kelora
Dated 2009-07-26
Tile Size 16×16
Resolution
Versions
Comments A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.

I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.

KELORA 0000-00-00
Kelora 16x16 diagonal-clouds.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kelora
Dated
Tile Size 16×16
Resolution
Versions
Comments A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.

I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.

KENRAN 0000-00-00
Kenran.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kenran
Dated
Tile Size 16×16
Resolution
Versions
Comments This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.
KLOKJAMMER 2007-10-30
Kjammer square 16x16 v02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Klokjammer
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Name: "Masked Adventurer" - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available here.
KLOKJAMMER 2007-10-31
Kjammer square 16x16 v00.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Klokjammer
Dated 2007-10-31
Tile Size 16×16
Resolution 1280×400
Versions
Comments A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
MARBLE DICE 2007-10-30
Md curses 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Marble Dice
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.
MONKEYFRITZ 2018-03-23
Runeset 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author monkeyfritz
Dated 2018-03-23
Tile Size 16×16
Resolution 256×256
Versions
Comments Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with Runeset Mapmaker or Runeset color schemes.
Runeset Maps
PTTG 2007-11-21
PTTGV2tiles.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author PTTG
Dated 2007-11-21
Tile Size 16×16
Resolution 1280×400
Versions
Comments A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my graphics set.
POPTART 2016-05-08
Fnord 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author PopTart
Dated 2016-05-08
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments "FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" Forum thread
Fnordgameplay.png
RANDOM832 2009-04-22
Msgothic.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author User:Random832
Dated 2009-04-22
Tile Size 16×16
Resolution 1280×800 etc
Versions
Comments Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.
RAVINGMANIAC 2010-03-13
Raving 1280x400.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author RavingManiac
Dated 2010-03-13
Tile Size 16×16
Resolution 1280×400
Versions
Comments A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.

Download the BMP.

ROGUEYUN 2015-06-09
16x16 sm.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Rogue Yun
Dated 2015-06-09
Tile Size 16×16
Resolution 1280×400
Versions
Comments I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on this thread.
ROGUEYUN 2018-11-04
16x16 sb ascii.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Rogue Yun
Dated 2018-11-04
Tile Size 16×16
Resolution 1280×400
Versions
Comments A good solid ASCII Tileset. See the Something Boxy thread for more information and updates.
SAPPHO 2007-10-30
Sapphos square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Sappho
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
SAVOK 2008-06-16
Savok curses 1280x400 517caa.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Savok
Dated 2008-06-16
Tile Size 16×16
Resolution 1280×400
Versions
Comments Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.
In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.
If you use it and like it, please leave a message for at my talk page or at the DFFD page. This will greatly speed progress, since I won't be doing it just for myself.
Note: The DFFD version is updated more frequently and has the changelist.
SUPER FOUL EGG 2007-10-30
SFE Curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Super Foul Egg
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from this site
TAHIN 2007-12-28
Tahin 16x16 rounded.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tahin
Dated 2007-12-28
Tile Size 16×16
Resolution 1280×400
Versions
Comments Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.
TECHHEAD 2009-03-26
DF-Nordic v1.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Techhead
Dated 2009-03-26
Tile Size 16×16
Resolution 1280×400
Versions
Comments My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
TURNIPII 2018-08-02
Markx.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author TurnipII
Dated 2018-08-02
Tile Size 16×16
Resolution 1280×400
Versions
Comments Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters.
TYRVING 2008-02-15
Tyr 1280x400.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tyrving
Dated 2008-02-15
Tile Size 16×16
Resolution 1280×400
Versions
Comments None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
WINTERWING 2007-10-30
Winterwing Curses 16x16 lucon.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Winterwing
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Like usual, lucida console with cleartype. Creative, huh. :)
Lucida Console with Dystopian Rhetoric objects
YAYO 2007-10-30
Yayo c64 1280x400 83b157.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Name: Yayo's C64; The 16×16 version of Yayo's tileset.
ZARATUSTRA 2007-11-10
Zaratustra 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2007-11-10
Tile Size 16×16
Resolution 1280×400
Versions
Comments Because everyone is making one.
ZILK 2015-07-15
Zilk 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zilk
Dated 2015-07-15
Tile Size 16×16
Resolution 1280×400
Versions
Comments This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
Preview with a high-contrast Solarized color scheme

18×18[edit]

Author Dated
HAOWAN 2007-11-02
Haowan Curses 1440x450.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Haowan
Dated 2007-11-02
Tile Size 18×18
Resolution 1440×450
Versions
Comments An enlarged version of a square version of the default set.
TEETO_K 2008-10-24
Teeto K 18x18.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Teeto_K
Dated 2008-10-24
Tile Size 18×18
Resolution 1440×450
Versions
Comments A tileset based on Maus's 18x18 version of his "Nostalgia" tileset, however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.

20×20[edit]

Author Dated
ANIKKI 2008-07-27
Anikki square 20x20.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-07-27
Tile Size 20×20
Resolution 1600×500 native.
Versions
Comments Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. Download the BMP

(Note: The up and down ramps are reversed.)

BISASAM 2010-05-15
Bisasam 20x20.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Bisasam
Dated 2010-05-15
Tile Size 20×20
Resolution 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Versions
Comments This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
Bisasam 20x20 preview.png
Bisasam 20x20 preview stocks.png
BISASAM 2010-05-15
Bisasam 20x20 ascii.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Bisasam
Dated 2010-05-15
Tile Size 20×20
Resolution 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Versions
Comments This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
Bisasam 20x20 ascii preview.png
Bisasam 20x20 ascii preview stocks.png
JAPA 2019-04-29
Rose 20x20.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Japa
Dated 2019-04-29
Tile Size 20×20
Resolution 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Versions
Comments This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to to give as similar feel to the original as possible, while still being square and larger, without any resizing artifacts.
TAFFER 2017-01-10
Taffer 20x20.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Taffer
Dated 2017-01-10
Tile Size 20×20
Resolution Looks best at high resolutions, or on very large monitors.
Versions
Comments A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a note. This has turned into a [2], and includes alternate walls, fonts, and racial graphics.
YAYO 2009-09-12
Oreslam 1920x1200 20x20.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2009-09-12
Tile Size 20×20
Resolution 1920×1200
Versions
Comments Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.
yayo's Oreslam Tileset
BISASAM 2014-07-13
Bisasam 20x20 mod T.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author yobbo
Dated 2014-07-13
Tile Size 20×20
Resolution 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Versions
Comments A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.
Bisasam 20x20 mod T preview.png

24×24[edit]

Author Dated
DRAGONDEPLATINO 2015-06-01
Curses square 24.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author DragonDePlatino
Dated 2015-06-01
Tile Size 24×24
Resolution 1920×600
Versions
Comments A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.
BISASAM 2010-01-01
Bisasam 24x24.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Bisasam
Dated 2010-01-01
Tile Size 24×24
Resolution 1920×600 (80x25 grid size); 1920×1200 (80x50 grid size)
Versions
Comments Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
Bisasam 24x24 preview.png
Bisasam 24x24 preview stocks.png
NAGIDAL 2012-06-07
Nagidal24x24shade.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nagidal
Dated 2012-06-07
Tile Size 24×24
Resolution 1920×600 (80×25 grid size); 1920×1080 (80×45 grid size)
Versions
Comments I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a non-shaded version, non-shaded bearded version, and shaded and bearded version.

For further info see this forum thread.

Nagidal's 24×24 tileset
MONKEYFRITZ 2018-03-23
Runeset 24x24.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author monkeyfritz
Dated 2018-03-23
Tile Size 24×24
Resolution 384×384
Versions
Comments Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with Runeset Mapmaker or Runeset color schemes.
Runeset Maps
Runeset Example

32×32[edit]

Author Dated
MONKEYFRITZ 2018-03-23
Title [[#{{{filename}}}|{{{filename}}}]]
Author monkeyfritz
Dated 2018-03-23
Tile Size 32×32
Resolution 512×512
Versions
Comments Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with Runeset Mapmaker or Runeset color schemes.
Runeset Maps
Runeset Example
SIR HENRY 2009-08-19
Title [[#{{{filename}}}|{{{filename}}}]]
Author Sir Henry
Dated 2009-08-19
Tile Size 32×32
Resolution 2560×800
Versions
Comments Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.

64×64[edit]

Author Dated
TAYWEE 2016-06-21
Title [[#{{{filename}}}|{{{filename}}}]]
Author Taywee
Dated 2016-06-21
Tile Size 64×64
Resolution 1024×1024
Versions
Comments Built this from the fantastic Hack font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution.