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Difference between revisions of "Advanced Entity Position Mechanics"
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= Introduction = | = Introduction = | ||
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This article is the result of an investigation into the mechanisms involved in entity positions. It can be useful for modders or advanced players to understand how this part of Dwarf Fortress works. | This article is the result of an investigation into the mechanisms involved in entity positions. It can be useful for modders or advanced players to understand how this part of Dwarf Fortress works. | ||
− | == What is an entity? == | + | ==What is an entity?== |
An entity is an organizational structure. It can have relationships with other entities. An entity is usually known as a [[civilization]] or a "site government", but merchant guilds, religious organizations, and bandit groups are also entities. An entity can have positions. In most cases these are hardcoded and generated by the game, but with civilizations and sites they can be customized with the raw entities. | An entity is an organizational structure. It can have relationships with other entities. An entity is usually known as a [[civilization]] or a "site government", but merchant guilds, religious organizations, and bandit groups are also entities. An entity can have positions. In most cases these are hardcoded and generated by the game, but with civilizations and sites they can be customized with the raw entities. | ||
+ | ==What is a position?== | ||
+ | A position is a special relationship between a unit and an entity. The unit holding a position has a larger influence over that entity as other citizens. Positions are mostly known as [[nobles]], but in this article the technical term is used. | ||
+ | |||
+ | ==Position levels (Site/Civ) and their interaction== | ||
+ | There are two basic types of positions that are customizable: civ(ilization) level and site level. Positions with the tag [SITE] are at site level, positions without the tag [SITE] are at 'civ level'. These two types of nobles can be considered '''loosely''' related systems. There are a few places where they can interact with each other. | ||
+ | |||
+ | Citizen-level positions are in charge of the civilization as a whole, managing national trade, laws, and wars. These are, for example, the vanilla [[monarch]], [[princes]], [[diplomat]] and [[general]]. | ||
+ | |||
+ | LAND_HOLDERS nobles are also positions at civ-level. These units are members of the national government, but have gained hold over some land or site. Once they do, they move to that place, but their position is still regarded as a civ-level position. | ||
+ | |||
+ | Site-level position holders are members of a site government (subsidiary to the civilization), and manage local affairs in that location. These are, for example, the [[mayor]], the [[sheriff]] and the [[broker]]. | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Guides}} | {{Category|Guides}} |
Revision as of 20:35, 3 December 2023
Modding |
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Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |
Introduction
this is a draft. please let me finish it.
This article is the result of an investigation into the mechanisms involved in entity positions. It can be useful for modders or advanced players to understand how this part of Dwarf Fortress works.
What is an entity?
An entity is an organizational structure. It can have relationships with other entities. An entity is usually known as a civilization or a "site government", but merchant guilds, religious organizations, and bandit groups are also entities. An entity can have positions. In most cases these are hardcoded and generated by the game, but with civilizations and sites they can be customized with the raw entities.
What is a position?
A position is a special relationship between a unit and an entity. The unit holding a position has a larger influence over that entity as other citizens. Positions are mostly known as nobles, but in this article the technical term is used.
Position levels (Site/Civ) and their interaction
There are two basic types of positions that are customizable: civ(ilization) level and site level. Positions with the tag [SITE] are at site level, positions without the tag [SITE] are at 'civ level'. These two types of nobles can be considered loosely related systems. There are a few places where they can interact with each other.
Citizen-level positions are in charge of the civilization as a whole, managing national trade, laws, and wars. These are, for example, the vanilla monarch, princes, diplomat and general.
LAND_HOLDERS nobles are also positions at civ-level. These units are members of the national government, but have gained hold over some land or site. Once they do, they move to that place, but their position is still regarded as a civ-level position.
Site-level position holders are members of a site government (subsidiary to the civilization), and manage local affairs in that location. These are, for example, the mayor, the sheriff and the broker.