v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Butcher's shop"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
m
Line 29: Line 29:
  
 
*A prepared brain and a {{L|skull}} (may vary for critters with more than one head).
 
*A prepared brain and a {{L|skull}} (may vary for critters with more than one head).
*An associated number of {{L|bones}}.
+
*An associated number of {{L|bone|bones}}.
 
*An associated number of prepared eyes.
 
*An associated number of prepared eyes.
 
*A pair of prepared lungs.
 
*A pair of prepared lungs.
Line 50: Line 50:
 
Corpses left to rot will become skeletons. These can still be processed at the butcher's shop, but will yield only the bones, skull, horns, and hooves, if any.
 
Corpses left to rot will become skeletons. These can still be processed at the butcher's shop, but will yield only the bones, skull, horns, and hooves, if any.
  
The {{L|skull}}, {{L|bones}}, {{L|horns}} and {{L|Hoof|hooves}} can be used for {{L|crafts}}.
+
The {{L|skull}}, {{L|bone|bones}}, {{L|horns}} and {{L|Hoof|hooves}} can be used for {{L|crafts}}.
 
The fat can be rendered into {{L|tallow}} at a {{L|kitchen}} and then serve various purposes.
 
The fat can be rendered into {{L|tallow}} at a {{L|kitchen}} and then serve various purposes.
 
The purpose of {{L|hair}}, {{L|nervous tissue}}, tusks, and other creature specific body parts and {{L|cartilage}} is not yet known.
 
The purpose of {{L|hair}}, {{L|nervous tissue}}, tusks, and other creature specific body parts and {{L|cartilage}} is not yet known.

Revision as of 17:42, 7 April 2010

This article is about an older version of DF.
Butcher's shop

b-w-u

X X X
X X X
X X X
Job Requirement

Butchery

Construction
Materials Jobs

1 of

1 of

Materials Used
Goods Created

The butcher's shop is used to butcher Template:L. Tame animals can be designated for butchering either by pressing v, moving the curser over the animal and pressing s, or by going into the animal list by pressing z, Enter and then by choosing the animal(s) for butchering by pressing b while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile beforehand.

A butcher's shop is operated by any dwarf with the 'butchery' Template:L enabled.

An butchered animal results into various items as are:

  • A prepared brain and a Template:L (may vary for critters with more than one head).
  • An associated number of Template:L.
  • An associated number of prepared eyes.
  • A pair of prepared lungs.
  • A prepared heart.
  • Prepared intestines.
  • Chopped liver.
  • Tripe.
  • Sweetbread.
  • A prepared spleen.
  • A pair of prepared kidneys.
  • An associated number of fat.
  • Template:L.
  • The skin.
  • Template:L.
  • Template:L.
  • Template:L.
  • Template:L.
  • An associated number of Template:L.

Corpses left to rot will become skeletons. These can still be processed at the butcher's shop, but will yield only the bones, skull, horns, and hooves, if any.

The Template:L, Template:L, Template:L and Template:L can be used for Template:L. The fat can be rendered into Template:L at a Template:L and then serve various purposes. The purpose of Template:L, Template:L, tusks, and other creature specific body parts and Template:L is not yet known. The skin can be made into Template:L at a Template:L

All other remains can presumably be eaten.[Verify]

Note that results may vary from creature to creature as, for example, a creature without Template:L will not produce any.

Workshops
Furnaces
Related articles