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Difference between revisions of "v0.31:Butcher's shop"

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== Too much? ==
 
== Too much? ==
  
One thing to beware of is that butchered creatures will practically explode into piles of meat, bones, skin and fat, and this can quickly clutter up a butchers shop or risk rotting the entire pile.  Individual sources say a butchered [[Elephant]] yielded as much as 157 units of meat, not counting the prepared brains, sweetbread and nervous tissue, among other things.  It seems the amount of meat created is proportional to the size of the creature in question;  In this case, an Elephant, but individual size differences might have something to do with it as well.  For example, one creature might be smaller than usual, while another enormous.  If true, individual descriptions may not be simply cosmetic.  Confirmation needed.
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One thing to beware of is that butchered creatures will practically explode into piles of meat, bones, skin and fat, and this can quickly clutter up a butchers shop or risk rotting the entire pile.  Individual sources say a butchered [[Elephant]] yielded as much as 157 units of meat, not counting the prepared brains, sweetbread and nervous tissue, among other things.  It seems the amount of meat created is proportional to the size of the creature in question;  In this case, an Elephant, but individual size differences might have something to do with it as well.  For example, one creature might be smaller than usual, while another enormous.  If true, individual descriptions may not be simply cosmetic.  Confirmed for meat. Fat, intestines and others do not seem to be affected.
  
 
{{Workshops}}
 
{{Workshops}}

Revision as of 07:30, 11 April 2010

This article is about an older version of DF.
Butcher's shop

b-w-u

X X X
X X X
X X X
Job Requirement

Butchery

Construction
Materials Jobs

1 of

1 of

Materials Used
  • Template:L
  • Corpses of untamed non-sentient animals
Goods Created

The butcher's shop is used to butcher Template:L, and corpses of some slain animals. Tame animals can be designated for butchering either by pressing v, moving the curser over the animal and pressing s, or by going into the animal list by pressing z, Enter and then by choosing the animal(s) for butchering by pressing b while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile beforehand.

A butcher's shop is operated by any dwarf with the 'butchery' Template:L enabled.

An butchered animal results into various items as are:

Corpses left to rot will become skeletons. These can still be processed at the butcher's shop, but will yield only the bones, skull, horns, and hooves, if any.

The Template:L, Template:L, Template:L and Template:L can be used for Template:L. The fat can be rendered into Template:L at a Template:L and then serve various purposes. The purpose of Template:L, Template:L, tusks, and other creature specific body parts and Template:L is not yet known. The skin can be made into Template:L at a Template:L

All other remains can be eaten and/or cooked.

Note that results may vary from creature to creature as, for example, a creature without Template:L will not produce any.

Too much?

One thing to beware of is that butchered creatures will practically explode into piles of meat, bones, skin and fat, and this can quickly clutter up a butchers shop or risk rotting the entire pile. Individual sources say a butchered Elephant yielded as much as 157 units of meat, not counting the prepared brains, sweetbread and nervous tissue, among other things. It seems the amount of meat created is proportional to the size of the creature in question; In this case, an Elephant, but individual size differences might have something to do with it as well. For example, one creature might be smaller than usual, while another enormous. If true, individual descriptions may not be simply cosmetic. Confirmed for meat. Fat, intestines and others do not seem to be affected.

Workshops
Furnaces
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