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Difference between revisions of "v0.31:Kobold"
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− | {{ | + | {{sidebar|{{gamedata}}{{CreatureInfo v0.31 |
− | {{ | + | |name=Kobold |
− | {{CreatureInfo|name=Kobold | + | |symbol=k |
− | |symbol=k|color={{COLOR:6:0:0}} | + | |color={{COLOR:6:0:0}} |
− | |biome=* {{ | + | |biome= |
− | }} | + | * Any |
+ | |butcher=no | ||
+ | }}}} | ||
+ | {{av}}{{elven}} | ||
+ | |||
:''A small, squat humanoid with large pointy ears and yellow glowing eyes.'' | :''A small, squat humanoid with large pointy ears and yellow glowing eyes.'' | ||
+ | |||
Kobolds are anthropomorphic rodents adept at thieving that try to infiltrate your fortress and try to steal valuable items. They will run away once discovered. They can be seen by an adjacent creature, but can go through locked {{L|door|doors}} and they are not affected by {{L|trap|traps}}. | Kobolds are anthropomorphic rodents adept at thieving that try to infiltrate your fortress and try to steal valuable items. They will run away once discovered. They can be seen by an adjacent creature, but can go through locked {{L|door|doors}} and they are not affected by {{L|trap|traps}}. | ||
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{{Creatures}} | {{Creatures}} | ||
+ | {{Category|Humanoids}} | ||
+ | {{Category|Races}} |
Revision as of 06:18, 23 April 2010
This article is about an older version of DF. |
- A small, squat humanoid with large pointy ears and yellow glowing eyes.
Kobolds are anthropomorphic rodents adept at thieving that try to infiltrate your fortress and try to steal valuable items. They will run away once discovered. They can be seen by an adjacent creature, but can go through locked Template:L and they are not affected by Template:L.