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Difference between revisions of "v0.31:Jeweler's workshop"
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*{{L|gem cutter|Cut}} rough {{L|gem}}s into something usable | *{{L|gem cutter|Cut}} rough {{L|gem}}s into something usable | ||
*{{L|Gem setter|Decorate}} objects with gems | *{{L|Gem setter|Decorate}} objects with gems | ||
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+ | When adding a task to cut/encrust gems, these are ordered by their value, from least valuable to most valuable (exception being glass, which is always listed at the end) {{verify}}. It's a good idea to let your {{L|Gem setter}} train with low-value gems (or {{L|glass}} which can be manufactured) and only use high-value gems when reaching the legendary status, as it's much more probably they will score a {{L|Item quality|masterpiece}} which is 12 times as valuable. | ||
Take note that the entire right column of the workshop is impassable, making it easy to accidentally trap dwarves inside the workshop after it is built. | Take note that the entire right column of the workshop is impassable, making it easy to accidentally trap dwarves inside the workshop after it is built. | ||
{{Workshops}} | {{Workshops}} |
Revision as of 21:31, 15 August 2010
This article is about an older version of DF. |
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A Jeweler's workshop is a Template:L for a Template:L. A jeweler uses this workshop to:
- Template:L rough Template:Ls into something usable
- Template:L objects with gems
When adding a task to cut/encrust gems, these are ordered by their value, from least valuable to most valuable (exception being glass, which is always listed at the end) [Verify]. It's a good idea to let your Template:L train with low-value gems (or Template:L which can be manufactured) and only use high-value gems when reaching the legendary status, as it's much more probably they will score a Template:L which is 12 times as valuable.
Take note that the entire right column of the workshop is impassable, making it easy to accidentally trap dwarves inside the workshop after it is built.
Workshops | |
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Furnaces | |
Related articles |