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Difference between revisions of "v0.31:Coffin"
(state it as a clarification, not as a contradiction) |
(corpse stockpiles are not a final resting place) |
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[[Image:Catacombs.png|thumb|right|Every respectable dwarven fortress has a developed (and occupied) catacombs system.]] | [[Image:Catacombs.png|thumb|right|Every respectable dwarven fortress has a developed (and occupied) catacombs system.]] | ||
− | '''Burial Receptacles''' are {{L|container}}s for deceased dwarves and {{L|pet|pets}} that are used to store their {{L|corpse}}s and other {{L|remains}}. Somewhat confusingly, they have different names depending on the material used to build them, but thankfully they all function identically and all are produced with the Burial Receptacle option via the | + | '''Burial Receptacles''' are {{L|container}}s for deceased dwarves and {{L|pet|pets}} that are used to store their {{L|corpse}}s and other {{L|remains}}. Somewhat confusingly, they have different names depending on the material used to build them, but thankfully they all function identically and all are produced with the Burial Receptacle option via the {{L|building|build}} menu. |
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==Usage== | ==Usage== | ||
− | After the item is built, the player can access its | + | After the item is built, the player can access its {{L|building}} menu ({{k|q}}) to allow it to be used for burial (it defaults to ''No''), as well as whether it should be used for citizens or pets. A burial receptacle is in use when the message, ''"This is the resting place of __________"'', is displayed, and it is possible to view its contents via the View Items in Buildings option, accessed with {{k|t}}. |
− | It is important to note that the player cannot assign a burial receptacle to specific creature ''after'' they have already died. Instead, the building is automatically assigned to a dwarf/pet on a first dead, first serve basis. If the player wishes to ensure a dwarf is buried in a particular spot, then they need to create a | + | It is important to note that the player cannot assign a burial receptacle to specific creature ''after'' they have already died. Instead, the building is automatically assigned to a dwarf/pet on a first dead, first serve basis. If the player wishes to ensure a dwarf is buried in a particular spot, then they need to create a {{L|tomb}} from any burial building, assigning said tomb to the dwarf in question. Remember, this can only be done while the dwarf is alive. |
Technically, there is one way to get a dwarf into a particular burial receptacle - make sure that no other coffins are available for burial, and ensure that the desired dwarf is next in line for burial. If said dwarf has already been buried, simply deconstruct the coffin and a new one will be selected. | Technically, there is one way to get a dwarf into a particular burial receptacle - make sure that no other coffins are available for burial, and ensure that the desired dwarf is next in line for burial. If said dwarf has already been buried, simply deconstruct the coffin and a new one will be selected. | ||
==Advantages== | ==Advantages== | ||
− | It is not required to bury the dead | + | It is not strictly required to bury the dead; the player may instead choose to build a {{L|memorial}}. Many players choose to simply haul dwarven remains to corpse {{L|stockpile}}s or even leave them to rot where they fell, though this has several serious consequences - {{L|friend}}s and {{L|relationship|relatives}} of the deceased will receive {{L|thought|unhappy thoughts}} if their loved one remains unburied, {{L|miasma}} can be generated if the corpse is inside the fortress, and especially troubled souls may decide to {{L|ghost|come back for revenge}}. |
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{{buildings}} | {{buildings}} |
Revision as of 14:34, 31 March 2011
This article is about an older version of DF. |
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Construction | ||||||
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Materials | Workshops | Labors | ||||
Rooms | ||||||
Burial Receptacles are Template:Ls for deceased dwarves and Template:L that are used to store their Template:Ls and other Template:L. Somewhat confusingly, they have different names depending on the material used to build them, but thankfully they all function identically and all are produced with the Burial Receptacle option via the Template:L menu.
Name | Materials Used |
---|---|
Coffin | Stone, Glass |
Casket | Wood |
Sarcophagus | Metal |
Usage
After the item is built, the player can access its Template:L menu (q) to allow it to be used for burial (it defaults to No), as well as whether it should be used for citizens or pets. A burial receptacle is in use when the message, "This is the resting place of __________", is displayed, and it is possible to view its contents via the View Items in Buildings option, accessed with t.
It is important to note that the player cannot assign a burial receptacle to specific creature after they have already died. Instead, the building is automatically assigned to a dwarf/pet on a first dead, first serve basis. If the player wishes to ensure a dwarf is buried in a particular spot, then they need to create a Template:L from any burial building, assigning said tomb to the dwarf in question. Remember, this can only be done while the dwarf is alive.
Technically, there is one way to get a dwarf into a particular burial receptacle - make sure that no other coffins are available for burial, and ensure that the desired dwarf is next in line for burial. If said dwarf has already been buried, simply deconstruct the coffin and a new one will be selected.
Advantages
It is not strictly required to bury the dead; the player may instead choose to build a Template:L. Many players choose to simply haul dwarven remains to corpse Template:Ls or even leave them to rot where they fell, though this has several serious consequences - Template:Ls and Template:L of the deceased will receive Template:L if their loved one remains unburied, Template:L can be generated if the corpse is inside the fortress, and especially troubled souls may decide to Template:L.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |