- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Bogeyman"
Knight Otu (talk | contribs) (Civ distance not a factor; make procedural nature clearer) |
|||
Line 1: | Line 1: | ||
{{quality|Exceptional|17:22, 6 January 2011 (UTC)}}{{av}} | {{quality|Exceptional|17:22, 6 January 2011 (UTC)}}{{av}} | ||
− | A Bogeyman is a creature of the night who attacks unwary adventurers who travel or sleep outside at night alone. They can be avoided by being accompanied by companions, by sleeping the night away inside of a building, or by | + | A Bogeyman is a creature of the night who attacks unwary adventurers who travel or sleep outside at night alone. They can be avoided by being accompanied by companions, by sleeping the night away inside of a building, or by traveling in the more desolate biomes, such as mountains or deserts. |
When you are ambushed, you will get the message: | When you are ambushed, you will get the message: | ||
Line 17: | Line 17: | ||
And then you can get back to adventuring. | And then you can get back to adventuring. | ||
− | + | Bogeymen are created procedurally at the start of world gen, so several different types exist, and ambushes are of mixed types of bogeymen. They are fast and can kill an inexperienced adventurer easily. | |
Bogeymen dissolve into smoke shortly after being killed, but will not light objects on fire. Bogeymen body parts can be picked up but they too vanish shortly. You may be able to keep some, though, if you dispatch them fast enough, pick up, and fast-travel away before they start smoking. | Bogeymen dissolve into smoke shortly after being killed, but will not light objects on fire. Bogeymen body parts can be picked up but they too vanish shortly. You may be able to keep some, though, if you dispatch them fast enough, pick up, and fast-travel away before they start smoking. | ||
{{Creatures}} | {{Creatures}} |
Revision as of 14:09, 20 June 2011
This article is about an older version of DF. |
A Bogeyman is a creature of the night who attacks unwary adventurers who travel or sleep outside at night alone. They can be avoided by being accompanied by companions, by sleeping the night away inside of a building, or by traveling in the more desolate biomes, such as mountains or deserts.
When you are ambushed, you will get the message:
And will receive the message:
if you try to travel or sleep/rest while you're still being attacked.
If you've added high agility during character creation, you may be able to run away from them. However, no matter where you run, they may spawn near you endlessly and attack you. The only way to stop their attacks is by running through a critical distance somewhere near a town/hamlet[Verify], entering a building, waiting until dawn, or killing them all.
After they're gone or all dead, you'll get the message:
And then you can get back to adventuring.
Bogeymen are created procedurally at the start of world gen, so several different types exist, and ambushes are of mixed types of bogeymen. They are fast and can kill an inexperienced adventurer easily.
Bogeymen dissolve into smoke shortly after being killed, but will not light objects on fire. Bogeymen body parts can be picked up but they too vanish shortly. You may be able to keep some, though, if you dispatch them fast enough, pick up, and fast-travel away before they start smoking.