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Difference between revisions of "Tileset repository"
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# Save the .txt file, then you're ready to play! | # Save the .txt file, then you're ready to play! | ||
− | == | + | ==5×5== |
− | + | [[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]] | |
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Kein_400x125.png]] |
− | |author=[[User: | + | |author=[[User:Kein|Kein]] |
− | |dated=2008-7 | + | |dated=2008-8-7 |
− | |size= | + | |size=5×5 |
− | |resolution= | + | |resolution=400×125 |
− | |comments= | + | |comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game. |
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}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Zaratustra_custom_5x5.png]] |
− | |author=[[User: | + | |author=[[User:Zaratustra|Zaratustra]] |
− | |dated=2008- | + | |dated=2008-11-20 |
− | |size= | + | |size=5×5 |
− | |resolution=800×250 | + | |resolution=400×125, 800×250, 800×500 |
− | |comments= | + | |comments= |
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}} | }} | ||
+ | ==6×6== | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Geti_custom_6x6.png]] |
− | |author=[[User: | + | |author=[[User:Geti|Geti]] |
− | |dated= | + | |dated=2010-08-04 |
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150, 960times;300 |
− | |comments= | + | |comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most gliphs, aiming for a crisper look. Best at 2x2 pixels. |
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}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Lord Nightmare 6x6font01.png]] |
− | |author= | + | |author=Lord Nightmare |
− | |dated= | + | |dated=2007-11-5 |
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150 |
− | |comments= | + | |comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a seperator column. |
}} | }} | ||
− | + | [[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]] | |
− | |||
− | [[Image: | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Lord Nightmare 6x6font02.png]] |
− | |author= | + | |author=Lord Nightmare |
− | |dated= | + | |dated=2007-11-12 |
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150 |
− | |comments= | + | |comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph. |
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Mkv_curses_480x150.png]] |
− | |author= | + | |author=[[User:Markavian|Markavian]] |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150 |
− | |comments= | + | |comments=The first version the tiny tileset, superceded by the version below. |
}} | }} | ||
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+ | [[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Mkv_curses_480x150_v2.png]] |
− | |author= | + | |author=[[User:Markavian|Markavian]] |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150 |
− | |comments= | + | |comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols. |
+ | Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12×12 and 6×6 v2.zip]. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:nobbins6x6.png]] |
− | |author=[[User: | + | |author=[[User:Nobbins|Nobbins]] |
− | |dated= | + | |dated=2010-01-10 |
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150, 960×300 |
− | + | |comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls. | |
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− | |comments= | ||
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}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:nobbin_ts_v2.png]] |
− | |author=[[User: | + | |author=[[User:Nobbins|Nobbins]] |
− | |dated= | + | |dated=2010-06-28 |
− | |size= | + | |size=6×6 |
− | |resolution= | + | |resolution=480×150, 960×300 |
− | |comments= | + | |comments=Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. [http://www.bay12games.com/forum/index.php?topic=47680 Forum thread.] |
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}} | }} | ||
− | == | + | ==7×7== |
− | + | [[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]] | |
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{{Tileset| | {{Tileset| | ||
− | + | image=[[Image:Herrbdog_7x7_tileset.gif]] | |
− | |author= | + | |author=[[User:herrbdog|herrbdog]] |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=7×7 |
− | |resolution= | + | |resolution=560×175 |
− | |comments= | + | |comments= |
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:terbert_7x7.png]] |
− | |author=[[User: | + | |author=[[User:Terbert|Terbert]] |
− | |dated=2009- | + | |dated=2009-6-30 |
− | |size= | + | |size=7×7 |
− | |resolution= | + | |resolution=560×175 |
− | |comments= | + | |comments=This is a 7x7 tileset made for overseeing large constructions |
}} | }} | ||
+ | ==8×8== | ||
+ | [[Image:df_anikki_2.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Anikki_square_8x8.png]] |
− | |author=[[User: | + | |author=[[User:Anikki|Anikki]] |
− | |dated= | + | |dated=2008-7-27 |
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×200 native. |
− | |comments= | + | |comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP] |
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− | [[ | + | There is also an upscaled [[#Anikki_2|16x16 version]] of this set available for fullscreen use below. |
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}} | }} | ||
− | + | [[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]] | |
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− | [[Image: | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:cheepicus_8x8.png]] |
− | |author=[[User: | + | |author=[[User:Cheepicus|Cheepicus]] |
− | |dated= | + | |dated=2014-4-3 |
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×200 |
− | |comments= | + | |comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.}} |
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− | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=Modified version of the [[#Anikki|Anikki]] 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards. | |comments=Modified version of the [[#Anikki|Anikki]] 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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}} | }} | ||
− | === | + | {{Tileset| |
+ | |image=[[Image:Pastiche_8x8.png]] | ||
+ | |author=[[User:Tejón|tejón]] | ||
+ | |dated=2012-6-12 | ||
+ | |size=8×8 | ||
+ | |resolution=640×200 @ 80×25. | ||
+ | |comments=A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer. | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Potash_8x8.png]] |
− | |author=[[User: | + | |author=[[User:Tejón|tejón]] |
− | |dated= | + | |dated=2012-6-12 |
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×200 @ 80×25. |
− | |comments= | + | |comments=I like packing as much on the screen as I can, but 8×8 is just too crowded for 1920×1080 fullscreen. I intended to make a 10×10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985. |
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Acorntileset8x8.png]] | ||
+ | |author=[[User:Xenomorph|Xenomorph]] | ||
+ | |dated=2008-8-9 | ||
+ | |size=8×8 | ||
+ | |resolution=640×200 | ||
+ | |comments=This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437). It also looks nice at double resolution. [http://dffd.wimbli.com/file.php?id=407 Download the BMP.] | ||
}} | }} | ||
− | + | [[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]] | |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:yayo_c64_640x200.png]] |
− | |author=[[User: | + | |author=[[User:Yayo|Yayo]] |
− | |dated=2007- | + | |dated=2007-10-30 |
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×200 |
− | |comments= | + | |comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version [[#Yayo_2|below]]. :) |
}} | }} | ||
+ | |||
+ | [[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8×8 tileset]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Zaratustra_msx.png]] |
− | |author=[[User: | + | |author=[[User:Zaratustra|Zaratustra]] |
|dated=2007-10-30 | |dated=2007-10-30 | ||
− | |size= | + | |size=8×8 |
− | |resolution= | + | |resolution=640×200 or 640×400 |
− | |comments= | + | |comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added. |
− | |||
}} | }} | ||
− | == | + | ==8×8 (Edited Raws)== |
+ | |||
+ | :''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' | ||
− | [[ | + | These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages. |
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− | + | [[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]] | |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Crazy 8x8s.png]] |
− | |author= | + | |author=PigtailLlama |
− | |dated=2012-6- | + | |dated=2012-6-14 |
|size=8×8 | |size=8×8 | ||
− | |resolution=640×200 | + | |resolution=640×200 or 640×400 |
− | |comments= | + | |comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set! |
+ | :''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.'' | ||
}} | }} | ||
− | == | + | ==9×9== |
+ | |||
+ | [[Image:Snap.PNG|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:720x225_SmoothWalls.PNG]] |
− | |author=[[User: | + | |author=[[User:Dorten|Dorten]] |
− | |dated= | + | |dated=2009-2-13 |
− | |size= | + | |size=9×9 |
− | |resolution= | + | |resolution=720×225 |
− | |comments= | + | |comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences. |
}} | }} | ||
− | === | + | {{Tileset| |
+ | |image=[[Image:720x225_SmoothWalls7.png]] | ||
+ | |author=[[User:Dorten|Dorten]] | ||
+ | |dated=2009-2-13 | ||
+ | |size=9×9 | ||
+ | |resolution=720×225 | ||
+ | |comments=Minor tweak so the 7's don't look like question marks. | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Nostalgia_720x225.png]] |
− | |author=[[User: | + | |author=[[User:Maus|maus]] |
− | |dated= | + | |dated=2007-10-30 |
− | |size= | + | |size=9×9 |
− | |resolution= | + | |resolution=720×225 |
− | |comments= | + | |comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]]. |
}} | }} | ||
+ | [[Image:DortenSolidex1.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:DortenSolid.png]] |
− | |author=[[User: | + | |author=[[User:Qjet|Qjet]] |
− | |dated= | + | |dated=2009-2-13 |
− | |size= | + | |size=9×9 |
− | |resolution= | + | |resolution=720×225 |
− | |comments= | + | |comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency. |
}} | }} | ||
− | |||
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[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]] | [[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]] | ||
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}} | }} | ||
− | == | + | ==10×10== |
+ | |||
+ | [[Image:df_anikki_1.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Anikki_square_10x10.png]] |
− | |author= | + | |author=[[User:Anikki|Anikki]] |
− | |dated= | + | |dated=2008-7-27 |
− | |size= | + | |size=10×10 |
− | |resolution= | + | |resolution=800×250 native. |
− | |comments= | + | |comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP] |
+ | (Note: The up and down ramps are reversed.) | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:ddw.png]] |
− | |author=[[User: | + | |author=[[User:Ddw|Ddw]] |
− | |dated= | + | |dated=2011-03-10 |
|size=10×10 | |size=10×10 | ||
− | |resolution= | + | |resolution=800×250 native |
− | |comments= | + | |comments=Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255] |
+ | [http://www.dougwhiteley.co.uk/images/ddw_shot.png Example]. | ||
}} | }} | ||
− | === | + | {{Tileset| |
+ | |image=[[Image:Paul_10x10.png]] | ||
+ | |author=[[User:Paul|Paul]] | ||
+ | |dated=2008-9-5 | ||
+ | |size=10×10 | ||
+ | |resolution=800×250 for 80×25 grid size, others just multiply grid by 10. | ||
+ | |comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles. | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Potash_10x10.png]] |
− | |author=[[User: | + | |author=[[User:Tejón|tejón]] |
− | |dated= | + | |dated=2012-6-12 |
− | |size= | + | |size=10×10 |
− | |resolution= | + | |resolution=800×250 @ 80×25. |
− | |comments= | + | |comments=The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10×10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles. |
}} | }} | ||
− | + | [[Image:Taffer.png|thumb|right]] | |
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Taffer 10x10.png]] |
− | |author=[[User: | + | |author=[[User:Taffer|Taffer]] |
− | |dated= | + | |dated=2012-03-07 |
− | |size= | + | |size=10×10 |
− | |resolution= | + | |resolution=Looks decent at almost any resolution. |
− | |comments=A tileset | + | |comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://dffd.wimbli.com/file.php?id=7767 graphics set], and includes alternate walls, fonts, and racial graphics. |
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=This is Terbert's First tileset | |comments=This is Terbert's First tileset | ||
}} | }} | ||
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[[Image:Df_tock10_1.PNG|thumb|right]] | [[Image:Df_tock10_1.PNG|thumb|right]] | ||
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}} | }} | ||
− | == | + | ==11×11== |
+ | |||
+ | [[Image:terminus-sc.png|thumb|right|Terminus Tileset]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:terminus.png]] |
− | |author=[[User: | + | |author=[[User:Gekz|Gekz]] |
− | |dated= | + | |dated=2010-1-08 |
− | |size= | + | |size=11×11 |
− | |resolution= | + | |resolution=880×275 |
− | |comments= | + | |comments=This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the [http://www.is-vn.bg/hamster/ Terminus font] converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below. |
+ | |||
+ | [http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates. | ||
}} | }} | ||
− | == | + | ==12×12== |
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Alloy_curses_12x12.png]] |
− | |author= | + | |author=[[User:Alloy|Alloy]] |
− | |dated= | + | |dated=2010-12-3 - v1.1 |
|size=12×12 | |size=12×12 | ||
− | |resolution=960×300 | + | |resolution=960×300 native. |
− | |comments= | + | |comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it. |
}} | }} | ||
− | [[Image: | + | |
+ | [[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]] | ||
+ | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:cheepicus_12x12.png]] |
− | |author= | + | |author=[[User:Cheepicus|Cheepicus]] |
− | |dated= | + | |dated=2010-8-4 |
|size=12×12 | |size=12×12 | ||
|resolution=960×300 | |resolution=960×300 | ||
− | |comments= | + | |comments=I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me. |
+ | |||
+ | (This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.) | ||
}} | }} | ||
− | |||
+ | [[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]] | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Unknown curses 12x12 & Markvii Walls.png]] |
− | |author= | + | |author=DDR & Others |
− | |dated= | + | |dated=2010-9-3 |
|size=12×12 | |size=12×12 | ||
|resolution=960×300 native | |resolution=960×300 native | ||
− | |comments= | + | |comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together. |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:DB_curses_12x12.PNG]] |
− | |author=[[User: | + | |author=[[User:Hanuman|Hanuman]] |
− | |dated= | + | |dated=2008-7-23 |
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=900×300 |
− | |comments= | + | |comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.] |
+ | Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325. | ||
}} | }} | ||
− | === | + | {{Tileset| |
+ | |image=[[Image:Herrbdog_144.png]] | ||
+ | |author=Herrbdog | ||
+ | |dated=2007-10-30 | ||
+ | |size=12×12 | ||
+ | |resolution=960×300 | ||
+ | |comments=A larger version of this tileset is available [[#Herrbdog 2|below]]. | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Dullard_Exponent_12x12.png]] |
− | |author= | + | |author=Lord Dullard/Exponent |
− | |dated= | + | |dated=2009-3-30 |
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 native |
− | |comments= | + | |comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight]. |
}} | }} | ||
− | = | + | {{Tileset| |
− | + | |image=[[Image:mkv_solidcurses_stairs_960x300.png]] | |
− | [[Image: | + | |author=[[User:Markavian|Markavian]] |
+ | |dated=2007-12-4 | ||
+ | |size=12×12 | ||
+ | |resolution=960×300 | ||
+ | |comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12×12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear]. | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Mkv_solidcurses_960x300.png]] |
− | |author=[[User: | + | |author=[[User:Markavian|Markavian]] |
|dated=2007-10-30 | |dated=2007-10-30 | ||
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 |
− | |comments= | + | |comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br> |
+ | Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12×12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew]. | ||
}} | }} | ||
− | [[Image: | + | [[Image:Rev7.PNG|thumb|right]] |
+ | {{Tileset| | ||
+ | |image=[[Image:Markvii.png]] | ||
+ | |author=[[User:Turnip|Turnip]] | ||
+ | |dated=2009-7-9 | ||
+ | |size=12×12 | ||
+ | |resolution=960×300 | ||
+ | |comments=My revision of Markavian's tileset, made to be more "curvy" | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Tileset_unknown_960x300_02.png]] |
− | |author= | + | |author=Unknown |
|dated=2007-10-30 | |dated=2007-10-30 | ||
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 |
− | |comments= | + | |comments=This is a tileset submitted by an unknown user from the IP address 86.43.81.125. <!-- no need to say that for the default characters --> |
}} | }} | ||
− | [[Image: | + | [[Image:Unknown_12x12.jpg|thumb|right|Unknown 12×12 v2]] |
− | |||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Unknown_curses_12x12.png]] |
− | |author= | + | |author=Unknown |
− | |dated= | + | |dated=2007-11-24 |
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 |
− | |comments= | + | |comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]] |
− | + | }} | |
− | |||
− | |||
− | [[ | ||
+ | [[Image:Screenshot_nice_curses_12x12.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:nice_curses_12x12.png]] |
− | |author=[[User: | + | |author=[[User:Vidumec|Vidumec]] |
− | |dated= | + | |dated=2013-01-30 |
− | |size= | + | |size=12×12 |
− | |resolution= | + | |resolution=960×300 native |
− | |comments= | + | |comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other. |
}} | }} | ||
+ | ==12×12 (Edited Raws)== | ||
− | |||
:''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' | :''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' | ||
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages. | These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Image:Grim Fortress Logo.png|thumb|right]] | [[Image:Grim Fortress Logo.png|thumb|right]] | ||
Line 617: | Line 541: | ||
:''See [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.'' | :''See [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.'' | ||
}} | }} | ||
− | |||
− | |||
[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]] | [[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]] | ||
Line 632: | Line 554: | ||
}} | }} | ||
− | == | + | ==13×13== |
− | + | [[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]] | |
− | === | + | {{Tileset| |
+ | |image=[[Image:yayo_tunur_1040x325.png]] | ||
+ | |author=[[User:Yayo|Yayo]] | ||
+ | |dated=2007-10-30 | ||
+ | |size=13×13 | ||
+ | |resolution=1040×325 | ||
+ | |comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) | ||
+ | }} | ||
+ | |||
+ | ==15×15== | ||
+ | |||
+ | [[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]] | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:cheepicus_15x15.png]] | ||
+ | |author=[[User:Cheepicus|Cheepicus]] | ||
+ | |dated=2012-5-6 | ||
+ | |size=15×15 | ||
+ | |resolution=1200×375 | ||
+ | |comments=I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init. | ||
+ | |||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:Talryth_square_15x15.png]] | ||
+ | |author=[[User:Talryth|Talryth]] | ||
+ | |dated=2010-06-18 | ||
+ | |size=15×15 | ||
+ | |resolution=1440×900 (96×60 grid size)<br/>1680×1050 (112×70 grid size) | ||
+ | |comments=Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one. | ||
+ | }} | ||
+ | |||
+ | [[Image:Df_screen1.png|thumb|right]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Vidumec_15x15.png]] | ||
+ | |author=[[User:Vidumec|Vidumec]] | ||
+ | |dated=2011-09-05 | ||
+ | |size=15×15 | ||
+ | |resolution=1440×900 (96×60 grid size)<br/>1680×1050 (112×70 grid size)<br/>Actually looks good on any resolution | ||
+ | |comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job! | ||
+ | }} | ||
+ | |||
+ | ==16×16== | ||
{{Tileset| | {{Tileset| | ||
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|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics. | |comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics. | ||
}} | }} | ||
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[[Image:df_anikki_2.png|thumb|right]] | [[Image:df_anikki_2.png|thumb|right]] | ||
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|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP] | |comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP] | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked. | |comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked. | ||
}} | }} | ||
− | |||
− | |||
[[Image:Bisasam_16x16_preview.png|thumb|right]] | [[Image:Bisasam_16x16_preview.png|thumb|right]] | ||
Line 683: | Line 641: | ||
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280. | |comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280. | ||
}} | }} | ||
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− | |||
[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]] | [[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]] | ||
Line 706: | Line 662: | ||
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font. | |comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font. | ||
}} | }} | ||
− | |||
− | |||
[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]] | [[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]] | ||
Line 718: | Line 672: | ||
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16×16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading]. | |comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16×16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading]. | ||
}} | }} | ||
− | |||
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[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]] | [[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]] | ||
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|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact | |comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=The 16×16 version of Herrbdog's tileset. | |comments=The 16×16 version of Herrbdog's tileset. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font. | |comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here]. | |comments=A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here]. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope. | I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit. | |comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves). | |comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves). | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character. | |comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered. | |comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]]. | |comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]]. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand. | |comments=Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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}} | }} | ||
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{{Tileset| | {{Tileset| | ||
image=[[Image:Redjack17.png]] | image=[[Image:Redjack17.png]] | ||
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[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}} | [http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished. | |comments=Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist. | |comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site] | |comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site] | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually. | |comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
Line 948: | Line 868: | ||
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it. | |comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it. | ||
}} | }} | ||
− | |||
− | |||
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]] | [[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]] | ||
Line 961: | Line 879: | ||
|comments=Like usual, lucida console with cleartype. Creative, huh. :) | |comments=Like usual, lucida console with cleartype. Creative, huh. :) | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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|comments=Name: Yayo's C64; The 16×16 version of Yayo's tileset. | |comments=Name: Yayo's C64; The 16×16 version of Yayo's tileset. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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}} | }} | ||
− | == 16×16 | + | ==16×16 (Edited Raws)== |
+ | |||
:''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' | :''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' | ||
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages. | These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages. | ||
− | |||
− | |||
[[Image:Belal_Example.png|thumb|right]] | [[Image:Belal_Example.png|thumb|right]] | ||
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|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset. I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] | |comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset. I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] | ||
}} | }} | ||
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− | |||
[[Image:DarkondDigsDeeper_16x16.png |thumb|right]] | [[Image:DarkondDigsDeeper_16x16.png |thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
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|comments=I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla. | |comments=I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla. | ||
}} | }} | ||
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[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]] | [[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]] | ||
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:[[:File:Dwarfletter4.png|Ballista]] | :[[:File:Dwarfletter4.png|Ballista]] | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
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*[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]] | *[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]] | ||
}} | }} | ||
− | |||
− | |||
[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]] | [[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]] | ||
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|comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) | |comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) | ||
}} | }} | ||
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[[Image:Hermano example.png|thumb|right|example]] | [[Image:Hermano example.png|thumb|right|example]] | ||
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The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here]. | The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here]. | ||
}} | }} | ||
− | |||
− | |||
[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]] | [[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]] | ||
Line 1,103: | Line 1,004: | ||
}} | }} | ||
− | + | ||
[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]] | [[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]] | ||
Line 1,116: | Line 1,017: | ||
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress. | Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress. | ||
}} | }} | ||
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[[Image:Martin_16x16_sample.png|thumb|right]] | [[Image:Martin_16x16_sample.png|thumb|right]] | ||
Line 1,131: | Line 1,030: | ||
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA] | [http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA] | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
Line 1,143: | Line 1,040: | ||
|comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set] | |comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set] | ||
}} | }} | ||
− | |||
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{{Tileset| | {{Tileset| | ||
Line 1,162: | Line 1,057: | ||
[http://mkv25.net/dfma/map-8189-blockadewhips Sample Fortress] | [http://mkv25.net/dfma/map-8189-blockadewhips Sample Fortress] | ||
}} | }} | ||
− | |||
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{{Tileset| | {{Tileset| | ||
Line 1,173: | Line 1,066: | ||
|comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA] | |comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA] | ||
}} | }} | ||
− | |||
− | |||
[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]] | [[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]] | ||
Line 1,186: | Line 1,077: | ||
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). | |comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
Line 1,197: | Line 1,086: | ||
|comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA] | |comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA] | ||
}} | }} | ||
− | |||
− | |||
[[Image:SS_moons_square_16x16.PNG|thumb|right]] | [[Image:SS_moons_square_16x16.PNG|thumb|right]] | ||
Line 1,209: | Line 1,096: | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]}} | |comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]}} | ||
− | |||
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{{Tileset| | {{Tileset| | ||
Line 1,227: | Line 1,112: | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience. CAUTION! This tileset has little practical value, and may induce myopia, blindness, or death.}} | |comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience. CAUTION! This tileset has little practical value, and may induce myopia, blindness, or death.}} | ||
− | |||
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[[Image:example_tims.png|thumb|right]] | [[Image:example_tims.png|thumb|right]] | ||
Line 1,240: | Line 1,123: | ||
}} | }} | ||
− | == | + | ==18×18== |
− | |||
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{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Haowan_Curses_1440x450.png]] |
− | |author= | + | |author=Haowan |
− | |dated= | + | |dated=2007-11-2 |
− | |size= | + | |size=18×18 |
− | |resolution= | + | |resolution=1440×450 |
− | |comments= | + | |comments=An enlarged version of a square version of the default set. |
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Teeto_K_18x18.PNG]] |
− | |author=[[User: | + | |author=[[User:Teeto_K|Teeto_K]] |
− | |dated= | + | |dated=2008-10-24 |
− | |size= | + | |size=18×18 |
− | |resolution= | + | |resolution=1440×450 |
− | |comments=A | + | |comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration. |
}} | }} | ||
− | == | + | ==20×20== |
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{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Anikki_square_20x20.png]] |
− | |author=[[User: | + | |author=[[User:Anikki|Anikki]] |
− | |dated= | + | |dated=2008-7-27 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=1600×500 native. |
− | |comments= | + | |comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP] |
+ | (Note: The up and down ramps are reversed.) | ||
}} | }} | ||
− | + | [[Image:Bisasam_20x20_preview.png|thumb|right]] | |
+ | [[Image:Bisasam_20x20_preview_stocks.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[Image:Bisasam_20x20.png]] |
− | |author= | + | |author=Bisasam |
− | |dated=2010- | + | |dated=2010-05-15 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) |
− | |comments= | + | |comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. |
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}} | }} | ||
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− | + | [[Image:Bisasam_20x20_ascii_preview.png|thumb|right]] | |
+ | [[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Bisasam_20x20_ascii.png]] |
− | |author= | + | |author=Bisasam |
− | |dated= | + | |dated=2010-05-15 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) |
− | |comments= | + | |comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. |
}} | }} | ||
− | + | [[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]] | |
− | |||
− | [[Image: | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Oreslam_1920x1200_20x20.png]] |
− | |author= | + | |author=[[User:Yayo|Yayo]] |
− | |dated= | + | |dated=2009-09-12 |
− | |size= | + | |size=20×20 |
− | |resolution= | + | |resolution=1920×1200 |
− | |comments= | + | |comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.}} |
− | }} | ||
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− | + | ==24×24== | |
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− | + | [[Image:Bisasam_24x24_preview.png|thumb|right]] | |
− | + | [[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | |
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[:Image:Bisasam_24x24.png|Not shown due to size]] |
− | |author= | + | |author=Bisasam |
− | |dated= | + | |dated=2010-01-01 |
− | |size= | + | |size=24×24 |
− | |resolution= | + | |resolution=1920×600 (80x25 grid size); 1920×1200 (80x50 grid size) |
− | |comments= | + | |comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920. |
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}} | }} | ||
− | + | [[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24×24 tileset]] | |
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Nagidal24x24shade.png]] |
− | |author= | + | |author=[[User:Nagidal|Nagidal]] |
− | |dated= | + | |dated=2012-06-07 |
− | |size= | + | |size=24×24 |
− | |resolution= | + | |resolution=1920×600 (80×25 grid size); 1920×1080 (80×45 grid size) |
− | |comments= | + | |comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]]. |
− | }} | + | For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].}} |
− | + | ==32×32== | |
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{{Tileset| | {{Tileset| | ||
− | |image=[[ | + | |image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]] |
− | + | |author=Sir Henry | |
− | + | |dated=2009-8-19 | |
− | + | |size=32×32 | |
− | + | |resolution=2560×800 | |
− | + | |comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. | |
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[[Category:Mods]] | [[Category:Mods]] | ||
[[Category:Interface]] | [[Category:Interface]] |
Revision as of 04:33, 11 July 2014
- You may be looking for general information on tilesets or the Graphics set repository.
A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics.
Installation
To install any of these tilesets, follow these steps:
- Download the tileset via right-click-save-as on the the tileset. The tileset is just an image, so there's no separate download link. (The list is here)
- Convert it into a 24-bit BMP file (40d or earlier) or PNG file (v0.31+). Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
- Put it in the data/art directory of your Dwarf Fortress installation.
- Open data/init/init.txt
- If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
- It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.
- Save the .txt file, then you're ready to play!
5×5
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6×6
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7×7
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8×8
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8×8 (Edited Raws)
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
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9×9
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10×10
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11×11
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12×12
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12×12 (Edited Raws)
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
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13×13
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15×15
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16×16
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16×16 (Edited Raws)
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
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Gold Plated (bmp-version)
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18×18
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20×20
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24×24
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32×32
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