v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Tileset repository"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Arranged by size.)
Line 14: Line 14:
 
# Save the .txt file, then you're ready to play!
 
# Save the .txt file, then you're ready to play!
  
== Square tilesets ==
+
==5×5==
  
These are all the character sets with square tiles, except for the character sets with 16×16 tiles. Those are listed [[List_of_user_character_sets#16.C3.9716_tilesets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.
+
[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]  
  
=== Anikki ===
 
 
[[Image:df_anikki_2.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_8x8.png]]
+
|image=[[Image:Kein_400x125.png]]
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Kein|Kein]]
|dated=2008-7-27
+
|dated=2008-8-7
|size=8×8
+
|size=5×5
|resolution=640×200 native.
+
|resolution=400×125
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
+
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game.
 
 
There is also an upscaled [[#Anikki_2|16x16 version]] of this set available for fullscreen use below.
 
 
}}
 
}}
  
  
[[Image:df_anikki_1.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_10x10.png]]
+
|image=[[Image:Zaratustra_custom_5x5.png]]
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Zaratustra|Zaratustra]]
|dated=2008-7-27
+
|dated=2008-11-20
|size=10×10
+
|size=5×5
|resolution=800×250 native.
+
|resolution=400×125, 800×250, 800×500
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
+
|comments=
(Note: The up and down ramps are reversed.)
 
 
}}
 
}}
  
 +
==6×6==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_20x20.png]]
+
|image=[[Image:Geti_custom_6x6.png]]
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Geti|Geti]]
|dated=2008-7-27
+
|dated=2010-08-04
|size=20×20
+
|size=6×6
|resolution=1600×500 native.
+
|resolution=480×150, 960times;300
|comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
+
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most gliphs, aiming for a crisper look. Best at 2x2 pixels.
(Note: The up and down ramps are reversed.)
 
 
}}
 
}}
 
=== Alloy ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Alloy_curses_12x12.png]]
+
|image=[[Image:Lord Nightmare 6x6font01.png]]
|author=[[User:Alloy|Alloy]]
+
|author=Lord Nightmare
|dated=2010-12-3 - v1.1
+
|dated=2007-11-5
|size=12×12
+
|size=6×6
|resolution=960×300 native.
+
|resolution=480×150
|comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
+
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a seperator column.
 
}}
 
}}
  
=== Bisasam ===
+
[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]
 
 
[[Image:Bisasam_20x20_preview.png|thumb|right]]
 
[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
 
 
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_20x20.png]]
+
|image=[[Image:Lord Nightmare 6x6font02.png]]
|author=Bisasam
+
|author=Lord Nightmare
|dated=2010-05-15
+
|dated=2007-11-12
|size=20×20
+
|size=6×6
|resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
+
|resolution=480×150
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
+
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
 
}}
 
}}
  
[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]
 
[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_20x20_ascii.png]]
+
|image=[[Image:Mkv_curses_480x150.png]]
|author=Bisasam
+
|author=[[User:Markavian|Markavian]]
|dated=2010-05-15
+
|dated=2007-10-30
|size=20×20
+
|size=6×6
|resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
+
|resolution=480×150
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
+
|comments=The first version the tiny tileset, superceded by the version below.
 
}}
 
}}
  
[[Image:Bisasam_24x24_preview.png|thumb|right]]
 
[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]
 
  
 +
[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Bisasam_24x24.png|Not shown due to size]]
+
|image=[[Image:Mkv_curses_480x150_v2.png]]
|author=Bisasam
+
|author=[[User:Markavian|Markavian]]
|dated=2010-01-01
+
|dated=2007-10-30
|size=24×24
+
|size=6×6
|resolution=1920×600 (80x25 grid size); 1920×1200 (80x50 grid size)
+
|resolution=480×150
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
+
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
 +
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12×12 and 6×6 v2.zip].
 
}}
 
}}
  
=== Cheepicus ===
 
 
[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:cheepicus_8x8.png]]
+
|image=[[Image:nobbins6x6.png]]
|author=[[User:Cheepicus|Cheepicus]]
+
|author=[[User:Nobbins|Nobbins]]
|dated=2014-4-3
+
|dated=2010-01-10
|size=8×8
+
|size=6×6
|resolution=640×200
+
|resolution=480×150, 960×300
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.}}
+
|comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
 
 
 
 
 
 
[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]
 
 
 
{{Tileset|
 
|image=[[Image:cheepicus_12x12.png]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2010-8-4
 
|size=12×12
 
|resolution=960×300
 
|comments=I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.
 
 
 
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
 
 
}}
 
}}
  
[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:cheepicus_15x15.png]]
+
|image=[[Image:nobbin_ts_v2.png]]
|author=[[User:Cheepicus|Cheepicus]]
+
|author=[[User:Nobbins|Nobbins]]
|dated=2012-5-6
+
|dated=2010-06-28
|size=15×15
+
|size=6×6
|resolution=1200×375
+
|resolution=480×150, 960×300
|comments=I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init.
+
|comments=Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. [http://www.bay12games.com/forum/index.php?topic=47680 Forum thread.]
 
 
 
}}
 
}}
  
=== Ddw ===
+
==7×7==
  
{{Tileset|
+
[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]
|image=[[Image:ddw.png]]
 
|author=[[User:Ddw|Ddw]]
 
|dated=2011-03-10
 
|size=10×10
 
|resolution=800×250 native
 
|comments=Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]
 
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].
 
}}
 
 
 
=== DDR ===
 
 
 
[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Unknown curses 12x12 & Markvii Walls.png]]
+
image=[[Image:Herrbdog_7x7_tileset.gif]]
|author=DDR & Others
+
|author=[[User:herrbdog|herrbdog]]
|dated=2010-9-3
+
|dated=2007-10-30
|size=12×12
+
|size=7×7
|resolution=960×300 native
+
|resolution=560×175
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
+
|comments=
 
}}
 
}}
  
=== Dorten ===
 
 
[[Image:Snap.PNG|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:720x225_SmoothWalls.PNG]]
+
|image=[[Image:terbert_7x7.png]]
|author=[[User:Dorten|Dorten]]
+
|author=[[User:Terbert|Terbert]]
|dated=2009-2-13
+
|dated=2009-6-30
|size=9×9
+
|size=7×7
|resolution=720×225
+
|resolution=560×175
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
+
|comments=This is a 7x7 tileset made for overseeing large constructions
 
}}
 
}}
  
 +
==8×8==
 +
[[Image:df_anikki_2.png|thumb|right]]
 
{{Tileset|
 
{{Tileset|
|image=[[Image:720x225_SmoothWalls7.png]]
+
|image=[[Image:Anikki_square_8x8.png]]
|author=[[User:Dorten|Dorten]]
+
|author=[[User:Anikki|Anikki]]
|dated=2009-2-13
+
|dated=2008-7-27
|size=9×9
+
|size=8×8
|resolution=720×225
+
|resolution=640×200 native.
|comments=Minor tweak so the 7's don't look like question marks.
+
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
}}
 
  
[[Image:DortenSolidex1.png|thumb|right]]
+
There is also an upscaled [[#Anikki_2|16x16 version]] of this set available for fullscreen use below.
{{Tileset|
 
|image=[[Image:DortenSolid.png]]
 
|author=[[User:Qjet|Qjet]]
 
|dated=2009-2-13
 
|size=9×9
 
|resolution=720×225
 
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 
 
}}
 
}}
  
=== Gekz ===
+
[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]
 
 
[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:terminus.png]]
+
|image=[[Image:cheepicus_8x8.png]]
|author=[[User:Gekz|Gekz]]
+
|author=[[User:Cheepicus|Cheepicus]]
|dated=2010-1-08
+
|dated=2014-4-3
|size=11×11
+
|size=8×8
|resolution=880×275
+
|resolution=640×200
|comments=This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the [http://www.is-vn.bg/hamster/ Terminus font] converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.
+
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.}}
 
 
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.
 
}}
 
 
 
=== Hanuman ===
 
 
 
{{Tileset|
 
|image=[[Image:DB_curses_12x12.PNG]]
 
|author=[[User:Hanuman|Hanuman]]
 
|dated=2008-7-23
 
|size=12×12
 
|resolution=900×300
 
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]
 
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.
 
}}
 
 
 
=== Haowan ===
 
 
 
{{Tileset|
 
|image=[[Image:Haowan_Curses_1440x450.png]]
 
|author=Haowan
 
|dated=2007-11-2
 
|size=18×18
 
|resolution=1440×450
 
|comments=An enlarged version of a square version of the default set.
 
}}
 
 
 
=== Herrbdog ===
 
 
 
{{Tileset|
 
|image=[[Image:Herrbdog_144.png]]
 
|author=Herrbdog
 
|dated=2007-10-30
 
|size=12×12
 
|resolution=960×300
 
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].
 
}}
 
 
 
=== Jdpage ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 259: Line 163:
 
|comments=Modified version of the [[#Anikki|Anikki]] 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
 
|comments=Modified version of the [[#Anikki|Anikki]] 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
 
}}
 
}}
 
=== Lord Dullard ===
 
 
{{Tileset|
 
|image=[[Image:Dullard_Exponent_12x12.png]]
 
|author=Lord Dullard/Exponent
 
|dated=2009-3-30
 
|size=12×12
 
|resolution=960×300 native
 
|comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight].
 
}}
 
 
=== Lord Nightmare ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 302: Line 193:
 
}}
 
}}
  
=== Maus ===
+
{{Tileset|
 +
|image=[[Image:Pastiche_8x8.png]]
 +
|author=[[User:Tejón|tejón]]
 +
|dated=2012-6-12
 +
|size=8×8
 +
|resolution=640×200 @ 80×25.
 +
|comments=A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Nostalgia_720x225.png]]
+
|image=[[Image:Potash_8x8.png]]
|author=[[User:Maus|maus]]
+
|author=[[User:Tejón|tejón]]
|dated=2007-10-30
+
|dated=2012-6-12
|size=9×9
+
|size=8×8
|resolution=720×225
+
|resolution=640×200 @ 80×25.
|comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
+
|comments=I like packing as much on the screen as I can, but 8×8 is just too crowded for 1920×1080 fullscreen. I intended to make a 10×10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
 +
}}
 +
 
 +
{{Tileset|
 +
|image=[[Image:Acorntileset8x8.png]]
 +
|author=[[User:Xenomorph|Xenomorph]]
 +
|dated=2008-8-9
 +
|size=8×8
 +
|resolution=640×200
 +
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.wimbli.com/file.php?id=407 Download the BMP.]
 
}}
 
}}
  
=== Markavian ===
+
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:mkv_solidcurses_stairs_960x300.png]]
+
|image=[[Image:yayo_c64_640x200.png]]
|author=[[User:Markavian|Markavian]]
+
|author=[[User:Yayo|Yayo]]
|dated=2007-12-4
+
|dated=2007-10-30
|size=12×12
+
|size=8×8
|resolution=960×300
+
|resolution=640×200
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].
+
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_2|below]]. :)
 
}}
 
}}
 +
 +
[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_solidcurses_960x300.png]]
+
|image=[[Image:Zaratustra_msx.png]]
|author=[[User:Markavian|Markavian]]
+
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-10-30
 
|dated=2007-10-30
|size=12&times;12
+
|size=8&times;8
|resolution=960&times;300
+
|resolution=640&times;200 or 640&times;400
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br>
+
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].
 
 
}}
 
}}
  
=== Nagidal ===
+
==8&times;8 (Edited Raws)==
 +
 
 +
:''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.''
  
[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&times;24 tileset]]
+
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
  
{{Tileset|
 
|image=[[Image:Nagidal24x24shade.png]]
 
|author=[[User:Nagidal|Nagidal]]
 
|dated=2012-06-07
 
|size=24&times;24
 
|resolution=1920&times;600 (80&times;25 grid size); 1920&times;1080 (80&times;45 grid size)
 
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]].
 
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].}}
 
  
=== Pastiche ===
+
[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Pastiche_8x8.png]]
+
|image=[[Image:Crazy 8x8s.png]]
|author=[[User:Tejón|tejón]]
+
|author=PigtailLlama
|dated=2012-6-12
+
|dated=2012-6-14
 
|size=8&times;8
 
|size=8&times;8
|resolution=640&times;200 @ 80&times;25.
+
|resolution=640&times;200 or 640&times;400
|comments=A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
+
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
 +
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''
 
}}
 
}}
  
=== Paul ===
+
==9&times;9==
 +
 
 +
[[Image:Snap.PNG|thumb|right]]
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Paul_10x10.png]]
+
|image=[[Image:720x225_SmoothWalls.PNG]]
|author=[[User:Paul|Paul]]
+
|author=[[User:Dorten|Dorten]]
|dated=2008-9-5
+
|dated=2009-2-13
|size=10&times;10
+
|size=9&times;9
|resolution=800&times;250 for 80&times;25 grid size, others just multiply grid by 10.
+
|resolution=720&times;225
|comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
+
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
 
}}
 
}}
  
=== Potash ===
+
{{Tileset|
 +
|image=[[Image:720x225_SmoothWalls7.png]]
 +
|author=[[User:Dorten|Dorten]]
 +
|dated=2009-2-13
 +
|size=9&times;9
 +
|resolution=720&times;225
 +
|comments=Minor tweak so the 7's don't look like question marks.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Potash_8x8.png]]
+
|image=[[Image:Nostalgia_720x225.png]]
|author=[[User:Tejón|tejón]]
+
|author=[[User:Maus|maus]]
|dated=2012-6-12
+
|dated=2007-10-30
|size=8&times;8
+
|size=9&times;9
|resolution=640&times;200 @ 80&times;25.
+
|resolution=720&times;225
|comments=I like packing as much on the screen as I can, but 8&times;8 is just too crowded for 1920&times;1080 fullscreen. I intended to make a 10&times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
+
|comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
 
}}
 
}}
  
 +
[[Image:DortenSolidex1.png|thumb|right]]
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Potash_10x10.png]]
+
|image=[[Image:DortenSolid.png]]
|author=[[User:Tejón|tejón]]
+
|author=[[User:Qjet|Qjet]]
|dated=2012-6-12
+
|dated=2009-2-13
|size=10&times;10
+
|size=9&times;9
|resolution=800&times;250 @ 80&times;25.
+
|resolution=720&times;225
|comments=The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10&times;10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
+
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 
}}
 
}}
 
=== Savok ===
 
  
 
[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]]
 
[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]]
Line 402: Line 313:
 
}}
 
}}
  
=== Sir Henry ===
+
==10&times;10==
  
 +
 +
[[Image:df_anikki_1.png|thumb|right]]
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]]
+
|image=[[Image:Anikki_square_10x10.png]]
|author=Sir Henry
+
|author=[[User:Anikki|Anikki]]
|dated=2009-8-19
+
|dated=2008-7-27
|size=32&times;32
+
|size=10&times;10
|resolution=2560&times;800
+
|resolution=800&times;250 native.
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.
+
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
 +
(Note: The up and down ramps are reversed.)
 
}}
 
}}
  
=== Taffer ===
 
  
[[Image:Taffer.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Taffer 10x10.png]]
+
|image=[[Image:ddw.png]]
|author=[[User:Taffer|Taffer]]
+
|author=[[User:Ddw|Ddw]]
|dated=2012-03-07
+
|dated=2011-03-10
 
|size=10&times;10
 
|size=10&times;10
|resolution=Looks decent at almost any resolution.
+
|resolution=800&times;250 native
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://dffd.wimbli.com/file.php?id=7767 graphics set], and includes alternate walls, fonts, and racial graphics.
+
|comments=Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]  
 +
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].
 
}}
 
}}
  
===Talryth===
+
{{Tileset|
 +
|image=[[Image:Paul_10x10.png]]
 +
|author=[[User:Paul|Paul]]
 +
|dated=2008-9-5
 +
|size=10&times;10
 +
|resolution=800&times;250 for 80&times;25 grid size, others just multiply grid by 10.
 +
|comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Talryth_square_15x15.png]]
+
|image=[[Image:Potash_10x10.png]]
|author=[[User:Talryth|Talryth]]
+
|author=[[User:Tejón|tejón]]
|dated=2010-06-18
+
|dated=2012-6-12
|size=15&times;15
+
|size=10&times;10
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)
+
|resolution=800&times;250 @ 80&times;25.
|comments=Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
+
|comments=The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10&times;10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
 
}}
 
}}
  
===Teeto_K===
+
[[Image:Taffer.png|thumb|right]]
 
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Teeto_K_18x18.PNG]]
+
|image=[[Image:Taffer 10x10.png]]
|author=[[User:Teeto_K|Teeto_K]]
+
|author=[[User:Taffer|Taffer]]
|dated=2008-10-24
+
|dated=2012-03-07
|size=18&times;18
+
|size=10&times;10
|resolution=1440&times;450
+
|resolution=Looks decent at almost any resolution.
|comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.
+
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://dffd.wimbli.com/file.php?id=7767 graphics set], and includes alternate walls, fonts, and racial graphics.
 
}}
 
}}
 
=== Terbert ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 457: Line 374:
 
|comments=This is Terbert's First tileset
 
|comments=This is Terbert's First tileset
 
}}
 
}}
 
=== Tocky ===
 
  
 
[[Image:Df_tock10_1.PNG|thumb|right]]
 
[[Image:Df_tock10_1.PNG|thumb|right]]
Line 470: Line 385:
 
}}
 
}}
  
=== Turnip ===
+
==11&times;11==
 +
 
 +
[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]
  
[[Image:Rev7.PNG|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Markvii.png]]
+
|image=[[Image:terminus.png]]
|author=[[User:Turnip|Turnip]]
+
|author=[[User:Gekz|Gekz]]
|dated=2009-7-9
+
|dated=2010-1-08
|size=12&times;12
+
|size=11&times;11
|resolution=960&times;300
+
|resolution=880&times;275
|comments=My revision of Markavian's tileset, made to be more "curvy"
+
|comments=This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the [http://www.is-vn.bg/hamster/ Terminus font] converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.
 +
 
 +
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.
 
}}
 
}}
  
=== Unknown ===
+
==12&times;12==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tileset_unknown_960x300_02.png]]
+
|image=[[Image:Alloy_curses_12x12.png]]
|author=Unknown
+
|author=[[User:Alloy|Alloy]]
|dated=2007-10-30
+
|dated=2010-12-3 - v1.1
 
|size=12&times;12
 
|size=12&times;12
|resolution=960&times;300
+
|resolution=960&times;300 native.
|comments=This is a tileset submitted by an unknown user from the IP address 86.43.81.125. <!-- no need to say that for the default characters -->
+
|comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
 
}}
 
}}
  
[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
+
 
 +
[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]
 +
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Unknown_curses_12x12.png]]
+
|image=[[Image:cheepicus_12x12.png]]
|author=Unknown
+
|author=[[User:Cheepicus|Cheepicus]]
|dated=2007-11-24
+
|dated=2010-8-4
 
|size=12&times;12
 
|size=12&times;12
 
|resolution=960&times;300
 
|resolution=960&times;300
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
+
|comments=I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.
 +
 
 +
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
 
}}
 
}}
  
===Vidumec===
 
  
 +
[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]
  
[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:nice_curses_12x12.png]]
+
|image=[[Image:Unknown curses 12x12 & Markvii Walls.png]]
|author=[[User:Vidumec|Vidumec]]
+
|author=DDR & Others
|dated=2013-01-30
+
|dated=2010-9-3
 
|size=12&times;12
 
|size=12&times;12
 
|resolution=960&times;300 native
 
|resolution=960&times;300 native
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
+
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
 
}}
 
}}
  
[[Image:Df_screen1.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Vidumec_15x15.png]]
+
|image=[[Image:DB_curses_12x12.PNG]]
|author=[[User:Vidumec|Vidumec]]
+
|author=[[User:Hanuman|Hanuman]]
|dated=2011-09-05
+
|dated=2008-7-23
|size=15&times;15
+
|size=12&times;12
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)<br/>Actually looks good on any resolution
+
|resolution=900&times;300
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
+
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]
 +
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.
 
}}
 
}}
  
=== Xenomorph ===
+
{{Tileset|
 +
|image=[[Image:Herrbdog_144.png]]
 +
|author=Herrbdog
 +
|dated=2007-10-30
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Acorntileset8x8.png]]
+
|image=[[Image:Dullard_Exponent_12x12.png]]
|author=[[User:Xenomorph|Xenomorph]]
+
|author=Lord Dullard/Exponent
|dated=2008-8-9
+
|dated=2009-3-30
|size=8&times;8
+
|size=12&times;12
|resolution=640&times;200
+
|resolution=960&times;300 native
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.wimbli.com/file.php?id=407 Download the BMP.]
+
|comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight].
 
}}
 
}}
  
=== Yayo ===
+
{{Tileset|
 
+
|image=[[Image:mkv_solidcurses_stairs_960x300.png]]
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
+
|author=[[User:Markavian|Markavian]]
 +
|dated=2007-12-4
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:yayo_c64_640x200.png]]
+
|image=[[Image:Mkv_solidcurses_960x300.png]]
|author=[[User:Yayo|Yayo]]
+
|author=[[User:Markavian|Markavian]]
 
|dated=2007-10-30
 
|dated=2007-10-30
|size=8&times;8
+
|size=12&times;12
|resolution=640&times;200
+
|resolution=960&times;300
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_2|below]]. :)
+
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br>
 +
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].
 
}}
 
}}
  
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
+
[[Image:Rev7.PNG|thumb|right]]
 +
{{Tileset|
 +
|image=[[Image:Markvii.png]]
 +
|author=[[User:Turnip|Turnip]]
 +
|dated=2009-7-9
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=My revision of Markavian's tileset, made to be more "curvy"
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:yayo_tunur_1040x325.png]]
+
|image=[[Image:Tileset_unknown_960x300_02.png]]
|author=[[User:Yayo|Yayo]]
+
|author=Unknown
 
|dated=2007-10-30
 
|dated=2007-10-30
|size=13&times;13
+
|size=12&times;12
|resolution=1040&times;325
+
|resolution=960&times;300
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
+
|comments=This is a tileset submitted by an unknown user from the IP address 86.43.81.125. <!-- no need to say that for the default characters -->
 
}}
 
}}
  
[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]
+
[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
 
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Oreslam_1920x1200_20x20.png]]
+
|image=[[Image:Unknown_curses_12x12.png]]
|author=[[User:Yayo|Yayo]]
+
|author=Unknown
|dated=2009-09-12
+
|dated=2007-11-24
|size=20&times;20
+
|size=12&times;12
|resolution=1920&times;1200
+
|resolution=960&times;300
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.}}
+
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
 
+
}}
=== Zaratustra ===
 
 
 
[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
 
  
 +
[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_msx.png]]
+
|image=[[Image:nice_curses_12x12.png]]
|author=[[User:Zaratustra|Zaratustra]]
+
|author=[[User:Vidumec|Vidumec]]
|dated=2007-10-30
+
|dated=2013-01-30
|size=8&times;8
+
|size=12&times;12
|resolution=640&times;200 or 640&times;400
+
|resolution=960&times;300 native
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
+
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
 
}}
 
}}
  
 +
==12&times;12 (Edited Raws)==
  
== Square tilesets for edited raws ==
 
 
:''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.''
 
:''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.''
  
 
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
 
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
  
===Crazy 8x8s===
 
 
[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]
 
 
{{Tileset|
 
|image=[[Image:Crazy 8x8s.png]]
 
|author=PigtailLlama
 
|dated=2012-6-14
 
|size=8&times;8
 
|resolution=640&times;200 or 640&times;400
 
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
 
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''
 
}}
 
 
===Grim Fortress===
 
  
 
[[Image:Grim Fortress Logo.png|thumb|right]]
 
[[Image:Grim Fortress Logo.png|thumb|right]]
Line 617: Line 541:
 
:''See  [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.''
 
:''See  [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.''
 
}}
 
}}
 
===Jolly Bastion ===
 
  
 
[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]
 
[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]
Line 632: Line 554:
 
}}
 
}}
  
== 16&times;16 tilesets ==
+
==13&times;13==
  
The 16&times;16 tilesets are a subset of square character sets. 16&times;16 is a frequently used size, as shown by the number of tilesets in this section. This is probably because all of the best creature graphics sets use 16&times;16 tiles. Those alternate sets for creatures can be found at [[graphics sets]]. '''If your screen is too small for these, turn on BLACK_SPACE!'''
+
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
  
=== Aesomatica ===
+
{{Tileset|
 +
|image=[[Image:yayo_tunur_1040x325.png]]
 +
|author=[[User:Yayo|Yayo]]
 +
|dated=2007-10-30
 +
|size=13&times;13
 +
|resolution=1040&times;325
 +
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
 +
}}
 +
 
 +
==15&times;15==
 +
 
 +
[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]
 +
 
 +
{{Tileset|
 +
|image=[[Image:cheepicus_15x15.png]]
 +
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2012-5-6
 +
|size=15&times;15
 +
|resolution=1200&times;375
 +
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.
 +
 
 +
}}
 +
 
 +
{{Tileset|
 +
|image=[[Image:Talryth_square_15x15.png]]
 +
|author=[[User:Talryth|Talryth]]
 +
|dated=2010-06-18
 +
|size=15&times;15
 +
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)
 +
|comments=Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
 +
}}
 +
 
 +
[[Image:Df_screen1.png|thumb|right]]
 +
{{Tileset|
 +
|image=[[Image:Vidumec_15x15.png]]
 +
|author=[[User:Vidumec|Vidumec]]
 +
|dated=2011-09-05
 +
|size=15&times;15
 +
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)<br/>Actually looks good on any resolution
 +
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
 +
}}
 +
 
 +
==16&times;16==
  
 
{{Tileset|
 
{{Tileset|
Line 646: Line 610:
 
|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.
 
|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.
 
}}
 
}}
 
=== Anikki ===
 
  
 
[[Image:df_anikki_2.png|thumb|right]]
 
[[Image:df_anikki_2.png|thumb|right]]
Line 658: Line 620:
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
 
}}
 
}}
 
=== Anno ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 669: Line 629:
 
|comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
 
|comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
 
}}
 
}}
 
=== Bisasam ===
 
  
 
[[Image:Bisasam_16x16_preview.png|thumb|right]]
 
[[Image:Bisasam_16x16_preview.png|thumb|right]]
Line 683: Line 641:
 
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
 
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
 
}}
 
}}
 
=== Cheepicus ===
 
  
 
[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]
 
[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]
Line 706: Line 662:
 
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
 
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
 
}}
 
}}
 
=== Cooz ===
 
  
 
[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]
 
[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]
Line 718: Line 672:
 
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].
 
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].
 
}}
 
}}
 
=== Guybrush ===
 
  
 
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
 
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
Line 742: Line 694:
 
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
 
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
 
}}
 
}}
 
=== Herrbdog ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 753: Line 703:
 
|comments=The 16&times;16 version of Herrbdog's tileset.
 
|comments=The 16&times;16 version of Herrbdog's tileset.
 
}}
 
}}
 
=== Inquisitor Saturn ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 764: Line 712:
 
|comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.
 
|comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.
 
}}
 
}}
 
=== Kaishaku ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 775: Line 721:
 
|comments=A square 1280&times;400 font. Simple and legible. Converted from roarl's 16&times;16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].
 
|comments=A square 1280&times;400 font. Simple and legible. Converted from roarl's 16&times;16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].
 
}}
 
}}
 
=== Kelora ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 796: Line 740:
 
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.
 
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.
 
}}
 
}}
 
=== Kenran ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 806: Line 748:
 
|comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.
 
|comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.
 
}}
 
}}
 
=== Klokjammer ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 826: Line 766:
 
|comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
 
|comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
 
}}
 
}}
 
=== Marble Dice ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 837: Line 775:
 
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.
 
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.
 
}}
 
}}
 
=== Nordic Curses ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 848: Line 784:
 
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
 
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
 
}}
 
}}
 
=== PTTG ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 859: Line 793:
 
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]].
 
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]].
 
}}
 
}}
 
=== Random832 ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 870: Line 802:
 
|comments=Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.
 
|comments=Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.
 
}}
 
}}
 
=== Raving ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 883: Line 813:
 
}}
 
}}
  
===Red Jack===
+
 
 
{{Tileset|
 
{{Tileset|
 
image=[[Image:Redjack17.png]]
 
image=[[Image:Redjack17.png]]
Line 893: Line 823:
  
 
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}}
 
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}}
 
=== Sappho ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 904: Line 832:
 
|comments=Another square font, target resolution 1280&times;400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
 
|comments=Another square font, target resolution 1280&times;400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
 
}}
 
}}
 
=== Savok ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 915: Line 841:
 
|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist.
 
|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist.
 
}}
 
}}
 
=== Super Foul Egg ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 926: Line 850:
 
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]
 
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]
 
}}
 
}}
 
=== Tahin ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 937: Line 859:
 
|comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.
 
|comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.
 
}}
 
}}
 
=== Tyrving ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 948: Line 868:
 
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
 
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
 
}}
 
}}
 
=== Winterwing ===
 
  
 
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]
 
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]
Line 961: Line 879:
 
|comments=Like usual, lucida console with cleartype. Creative, huh. :)
 
|comments=Like usual, lucida console with cleartype. Creative, huh. :)
 
}}
 
}}
 
=== Yayo ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 972: Line 888:
 
|comments=Name: Yayo's C64; The 16&times;16 version of Yayo's tileset.
 
|comments=Name: Yayo's C64; The 16&times;16 version of Yayo's tileset.
 
}}
 
}}
 
=== Zaratustra ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 984: Line 898:
 
}}
 
}}
  
== 16&times;16 tilesets for edited raws==
+
==16&times;16 (Edited Raws)==
 +
 
 
:''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.''
 
:''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.''
  
 
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
 
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
 
=== Belal ===
 
  
 
[[Image:Belal_Example.png|thumb|right]]
 
[[Image:Belal_Example.png|thumb|right]]
Line 1,000: Line 913:
 
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset.  I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort]  
 
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset.  I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort]  
 
}}
 
}}
=== Darkond Digs Deeper ===
 
 
 
[[Image:DarkondDigsDeeper_16x16.png |thumb|right]]
 
[[Image:DarkondDigsDeeper_16x16.png |thumb|right]]
 
{{Tileset|
 
{{Tileset|
Line 1,011: Line 922:
 
|comments=I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla.   
 
|comments=I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla.   
 
}}
 
}}
 
=== Dwarfletter ===
 
  
 
[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]]
 
[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]]
Line 1,031: Line 940:
 
:[[:File:Dwarfletter4.png|Ballista]]
 
:[[:File:Dwarfletter4.png|Ballista]]
 
}}
 
}}
 
=== Flying Mage ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 1,045: Line 952:
 
*[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]]
 
*[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]]
 
}}
 
}}
 
=== Gold Plated ===
 
  
 
[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]]
 
[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]]
Line 1,073: Line 978:
 
|comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;)  
 
|comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;)  
 
}}
 
}}
 
=== hermano ===
 
  
 
[[Image:Hermano example.png|thumb|right|example]]
 
[[Image:Hermano example.png|thumb|right|example]]
Line 1,087: Line 990:
 
The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here].
 
The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here].
 
}}
 
}}
 
=== Isenhertz ===
 
  
 
[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]
 
[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]
Line 1,103: Line 1,004:
 
}}
 
}}
  
=== Lemunde ===
+
 
 
[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]]
 
[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]]
  
Line 1,116: Line 1,017:
 
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set.  It will probably not look right using it with vanilla Dwarf Fortress.
 
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set.  It will probably not look right using it with vanilla Dwarf Fortress.
 
}}
 
}}
 
=== Martin ===
 
  
 
[[Image:Martin_16x16_sample.png|thumb|right]]
 
[[Image:Martin_16x16_sample.png|thumb|right]]
Line 1,131: Line 1,030:
 
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA]
 
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA]
 
}}
 
}}
 
=== Phoebus ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 1,143: Line 1,040:
 
|comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set]
 
|comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set]
 
}}
 
}}
 
=== Phssthpok ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 1,162: Line 1,057:
 
[http://mkv25.net/dfma/map-8189-blockadewhips Sample Fortress]
 
[http://mkv25.net/dfma/map-8189-blockadewhips Sample Fortress]
 
}}
 
}}
 
=== SL ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 1,173: Line 1,066:
 
|comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA]
 
|comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA]
 
}}
 
}}
 
=== Spreggo ===
 
  
 
[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]
 
[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]
Line 1,186: Line 1,077:
 
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
 
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
 
}}
 
}}
 
=== Synergy ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 1,197: Line 1,086:
 
|comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA]
 
|comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA]
 
}}
 
}}
 
=== The-Moon ===
 
  
 
[[Image:SS_moons_square_16x16.PNG|thumb|right]]
 
[[Image:SS_moons_square_16x16.PNG|thumb|right]]
Line 1,209: Line 1,096:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]}}
 
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]}}
 
=== Tigrex ===
 
  
 
{{Tileset|
 
{{Tileset|
Line 1,227: Line 1,112:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience.  CAUTION!  This tileset has little practical value, and may induce myopia, blindness, or death.}}
 
|comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience.  CAUTION!  This tileset has little practical value, and may induce myopia, blindness, or death.}}
 
=== Tim's ===
 
  
 
[[Image:example_tims.png|thumb|right]]
 
[[Image:example_tims.png|thumb|right]]
Line 1,240: Line 1,123:
 
}}
 
}}
  
== Non-square tilesets ==
+
==18&times;18==
 
 
These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but square buildings do not appear square on the map.
 
 
 
=== Andux ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:Andux_cp866ish.png]]
+
|image=[[Image:Haowan_Curses_1440x450.png]]
|author=[[User:Andux|Andux]]
+
|author=Haowan
|dated=2011-05-03
+
|dated=2007-11-2
|size=8&times;12
+
|size=18&times;18
|resolution=640&times;480
+
|resolution=1440&times;450
|comments=A [http://en.wikipedia.org/wiki/Code_page_866 CP866]-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff.
+
|comments=An enlarged version of a square version of the default set.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:Andux_sleipnir_8x12_tf.png]]
+
|image=[[Image:Teeto_K_18x18.PNG]]
|author=[[User:Andux|Andux]]
+
|author=[[User:Teeto_K|Teeto_K]]
|dated=2012-08-07
+
|dated=2008-10-24
|size=8&times;12
+
|size=18&times;18
|resolution=640&times;480
+
|resolution=1440&times;450
|comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [http://www.myfonts.com/fonts/facetype/loki/ Loki] by Marcus Sterz/FaceType.
+
|comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.
 
}}
 
}}
  
=== Bedstead 20 ===
+
==20&times;20==
  
{{Tileset|
 
|image=[[File:Bedstead-20-df.png]]
 
|author=[[User:Bjh21|Ben Harris]]
 
|dated=2013-11-24
 
|size=12&times;20
 
|resolution=960&times;500
 
|comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design.  There's a smaller version below.
 
}}
 
 
=== CKY ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:Curses_800x600_shade.png]]
+
|image=[[Image:Anikki_square_20x20.png]]
|author=[[User:Chinkeeyong|Chinkeeyong]]
+
|author=[[User:Anikki|Anikki]]
|dated=2009-6-11
+
|dated=2008-7-27
|size=10&times;12
+
|size=20&times;20
|resolution=800&times;600
+
|resolution=1600&times;500 native.
|comments=Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'.
+
|comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
 +
(Note: The up and down ramps are reversed.)
 
}}
 
}}
  
=== Coaldiamond ===
+
[[Image:Bisasam_20x20_preview.png|thumb|right]]
 +
[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:DF+Tileset.png]]
+
|image=[[Image:Bisasam_20x20.png]]
|author=[[User:Coaldiamond|Coaldiamond]]
+
|author=Bisasam
|dated=2010-6-18
+
|dated=2010-05-15
|size=8&times;12
+
|size=20&times;20
|resolution=640&times;300
+
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
|comments= An update of [[user:Plac1d|Plac1d's]] tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the {{k|%}} tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol.
+
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
See the [[user:Coaldiamond|screencaps]] or just get the whole [http://dffd.wimbli.com/file.php?id=2533 DF+graphics] repack.
 
 
}}
 
}}
  
=== Eagle of Fire ===
 
  
{{Tileset|
 
|image=[[Image:eofshaded800x600pb9_f64ded.png]]
 
|author=[[User:Eagle of Fire|Eagle of Fire]]
 
|dated=2007-10-30
 
|size=10&times;12
 
|resolution=800&times;600
 
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000645 here].
 
}}
 
  
=== Inquisitor Saturn ===
+
[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]
 +
[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:MRC_1280x600.png]]
+
|image=[[Image:Bisasam_20x20_ascii.png]]
|author=[[User:InquisitorSaturn|Inquisitor Saturn]]
+
|author=Bisasam
|dated=2008-2-28
+
|dated=2010-05-15
|size=16&times;24
+
|size=20&times;20
|resolution=1280&times;600
+
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
|comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.
+
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
 
}}
 
}}
  
=== Kein ===
+
[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]
 
 
[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kein_640x300.png]]
+
|image=[[Image:Oreslam_1920x1200_20x20.png]]
|author=Kein
+
|author=[[User:Yayo|Yayo]]
|dated=2008-8-9
+
|dated=2009-09-12
|size=8&times;12
+
|size=20&times;20
|resolution=640&times;300
+
|resolution=1920&times;1200
|comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets#Plac1d Plac1d's character graphic set.] My 640&times;300, everything completely shaded.
+
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.}}
}}
 
  
=== Lord Nightmare ===
 
  
{{Tileset|
+
==24&times;24==
|image=[[Image:MDA8x14.png]]
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|size=8&times;14
 
|resolution=640&times;350
 
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.
 
}}
 
  
{{Tileset|
+
[[Image:Bisasam_24x24_preview.png|thumb|right]]
|image=[[Image:MDA9x14.png]]
+
[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|size=9&times;14
 
|resolution=720&times;350
 
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:EGA8x14.png]]
+
|image=[[:Image:Bisasam_24x24.png|Not shown due to size]]
|author=Lord Nightmare/IBM
+
|author=Bisasam
|dated=2007-10-30
+
|dated=2010-01-01
|size=8&times;14
+
|size=24&times;24
|resolution=640&times;350
+
|resolution=1920&times;600 (80x25 grid size); 1920&times;1200 (80x50 grid size)
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.
+
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
Thanks to Zaratustra for poking me into getting this done, and for related help.
 
 
}}
 
}}
  
{{Tileset|
+
[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&times;24 tileset]]
|image=[[Image:EGA9x14.png]]
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|size=9&times;14
 
|resolution=720&times;350
 
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8&times;8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:VGA8x16.png]]
+
|image=[[Image:Nagidal24x24shade.png]]
|author=Lord Nightmare/IBM?
+
|author=[[User:Nagidal|Nagidal]]
|dated=2007-10-30
+
|dated=2012-06-07
|size=8&times;16
+
|size=24&times;24
|resolution=640&times;400
+
|resolution=1920&times;600 (80&times;25 grid size); 1920&times;1080 (80&times;45 grid size)
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.
+
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]].
}}
+
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].}}
  
{{Tileset|
+
==32&times;32==
|image=[[Image:Lord_Nightmare-Fixedsys-02.png]]
 
|author=Lord Nightmare/Microsoft
 
|dated=2007-12-20
 
|size=8&times;15
 
|resolution=640&times;375
 
|comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
 
}}
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord_Nightmare-Fixedsys-03.png]]
+
|image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]]
|author=Lord Nightmare/Microsoft
+
|author=Sir Henry
|dated=2007-12-20
+
|dated=2009-8-19
|size=8&times;16
+
|size=32&times;32
|resolution=640&times;400
+
|resolution=2560&times;800
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
+
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.  
}}
 
 
 
[[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]]
 
 
 
{{Tileset|
 
|image=[[Image:Lord_Nightmare_Freehand_10x16.png]]
 
|author=Lord Nightmare
 
|dated=2007-12-23
 
|size=10&times;16
 
|resolution=800&times;400
 
|comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club
 
}}
 
 
 
[[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]]
 
 
 
{{Tileset|
 
|image=[[Image:Lord_Nightmare_Freehand^2_10x16.png]]
 
|author=Lord Nightmare
 
|dated=2008-3-28
 
|size=10&times;16
 
|resolution=800&times;400
 
|comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.
 
}}
 
 
 
{{Tileset|
 
|image=[[Image:Vintl01.png]]
 
|author=Lord Nightmare/Victor-Sirius
 
|dated=2007-12-19
 
|size=10&times;16
 
|resolution=800&times;400
 
|comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.
 
}}
 
 
 
=== Lumin ===
 
 
 
{{Tileset|
 
|image=[[:Image:Lumin_Graphical_1280x800.png|Not shown due to size]]
 
|author=Lumin
 
|dated=2007-10-30
 
|size=16&times;32
 
|resolution=1280&times;800
 
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.
 
}}
 
 
 
=== MasterShizzle ===
 
 
 
[[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]]
 
 
 
{{Tileset|
 
|image=[[Image:Shizzle_1280x500.png]]
 
|author=[[User:MasterShizzle|MasterShizzle]]
 
|dated=2012-12-10
 
|size=16&times;20
 
|resolution=1280&times;500
 
|comments=Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors.
 
}}
 
 
 
=== Nobbins ===
 
{{Tileset|
 
|image=[[Image:Yoshis_island.png]]
 
|author=[[User:Nobbins|Nobbins]]
 
|dated=2011-03-20
 
|size=9&times;12
 
|resolution=720&times;300, 720&times;600 (non-recommended)
 
|comments=Heavily based on the text style from Yoshi's Island, with most letters being direct copies].
 
}}
 
 
 
=== Plac1d ===
 
 
 
[[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]]
 
 
 
{{Tileset|
 
|image=[[Image:Plac1d_640x300tileset.png]]
 
|author=[[User:Plac1d|Plac1d]]
 
|dated=2008-3-13
 
|size=8&times;12
 
|resolution=640&times;300
 
|comments=A tweaked version of [[#Tocky|Tocky's 10&times;10 tileset]] converted to 8&times;12. Try using this with my [[List of user graphics sets#Plac1d|graphics set]]!
 
 
 
[http://dffd.wimbli.com/file.php?id=63 Download the .BMP]
 
}}
 
 
 
=== Quietust ===
 
 
 
{{Tileset|
 
|image=[[Image:VGA9x16.png]]
 
|author=Quietust/IBM?
 
|dated=2009-7-24
 
|size=9&times;16
 
|resolution=720&times;400
 
|comments=The original? IBM VGA 9x16 character set, as would be displayed on a VGA card with the 9-pixel-width enabled.
 
}}
 
 
 
=== Sergius ===
 
 
 
{{Tileset|
 
|image=[[Image:Sleroux_800x300.png]]
 
|author=Sergius
 
|dated=2007-10-30
 
|size=10&times;12
 
|resolution=800&times;300
 
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).
 
}}
 
 
 
=== Shaja ===
 
 
 
[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]]
 
[[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]]
 
 
 
{{Tileset|
 
|image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]]
 
|author=[[User:Shaja|Shaja]]
 
|dated=2008-3-27
 
|size=20&times;32
 
|resolution=1600&times;800
 
|comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.
 
}}
 
 
 
{{Tileset|
 
|image=[[:Image:Terminus24.png|Not shown due to size]]
 
|author=[[User:Shaja|Shaja]]
 
|dated=2008-5-19
 
|size=24&times;32
 
|resolution=1920&times;800
 
|comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display.
 
}}
 
 
 
=== Tae ===
 
 
 
{{Tileset|
 
|image=[[Image:CP850.png]]
 
|author=Tae/IBM
 
|dated=2009-9-06
 
|size=8&times;14
 
|resolution=640&times;350
 
|comments=Play the Dwarf Fortress game in CP 850.
 
}}
 
 
 
=== Taritus ===
 
 
 
{{Tileset|
 
|image=[[Image:Curses 640x300diag.png]]
 
|author=Taritus
 
|dated=2009-03-23
 
|size=8&times;12
 
|resolution=640&times;300
 
|comments=Yuppers.  I requested it a long time ago when everyone else was requesting different sized square tilesets with diagonal walls, and nobody ever fulfilled the request.  I decided, "Oh, it's not like I have some menial and huge English project that's due tomorrow to work on, I'm going to make that." And I did.--[[User:Taritus|Taritus]] 20:53, 22 March 2009 (UTC)
 
}}
 
 
 
=== Thom ===
 
 
 
{{Tileset|
 
|image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]]
 
|author=Herrbdog
 
|dated=2007-10-30
 
|size=20&times;24
 
|resolution=1600&times;800
 
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . .
 
}}
 
 
 
=== UncleSporky ===
 
 
 
[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]]
 
[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]
 
 
 
{{Tileset|
 
|image=[[Image:UncleSporky_curses_800x600.png]]
 
|author=UncleSporky
 
|dated=2007-10-30
 
|size=10&times;12
 
|resolution=800&times;300
 
|comments=
 
}}
 
 
 
===Vidumec===
 
 
 
 
 
{{Tileset|
 
|image=[[Image:nice_curses_10x12.png]]
 
|author=[[User:Vidumec|Vidumec]]
 
|dated=2013-01-31
 
|size=10&times;12
 
|resolution=800&times;300
 
|comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications.
 
 
}}
 
}}
 
=== Xenomorph ===
 
 
{{Tileset|
 
|image=[[Image:Acorntileset.png]]
 
|author=[[User:Xenomorph|Xenomorph]]
 
|dated=2008-8-9
 
|size=8&times;16
 
|resolution=640&times;400
 
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 80-column modes (albeit adapted to CP437). [http://dffd.wimbli.com/file.php?id=408 Download the BMP.]
 
}}
 
 
=== Zaratustra ===
 
 
{{Tileset|
 
|image=[[Image:Zaratustra_megazeux2.png]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-10-30
 
|size=8&times;14
 
|resolution=640&times;350
 
|comments=EGA font with added Megazeux modifications.
 
}}
 
 
{{Tileset|
 
|image=[[Image:Zaratustra_custom800x300ca3.png]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-10-30
 
|size=10&times;12
 
|resolution=800&times;300, 800&times;600 (non-recommended)
 
|comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)].
 
}}
 
 
== Tiny tilesets ==
 
 
Sets smaller than 8&times;8. Used for playing in tiny windows, large grids, display massive maps and perhaps videos.
 
 
=== Bedstead 10 ===
 
 
{{Tileset|
 
|image=[[File:Bedstead-10-df.png]]
 
|author=[[User:Bjh21|Ben Harris]]
 
|dated=2013-11-24
 
|size=6&times;10
 
|resolution=480&times;250
 
|comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design.  There is a larger version above.
 
}}
 
 
=== Geti ===
 
 
{{Tileset|
 
|image=[[Image:Geti_custom_6x6.png]]
 
|author=[[User:Geti|Geti]]
 
|dated=2010-08-04
 
|size=6&times;6
 
|resolution=480&times;150, 960times;300
 
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most gliphs, aiming for a crisper look. Best at 2x2 pixels.
 
}}
 
 
=== Herrbdog ===
 
 
[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]
 
{{Tileset|
 
image=[[Image:Herrbdog_7x7_tileset.gif]]
 
|author=[[User:herrbdog|herrbdog]]
 
|dated=2007-10-30
 
|size=7&times;7
 
|resolution=560&times;175
 
|comments=
 
}}
 
 
=== Kein ===
 
 
[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]
 
 
{{Tileset|
 
|image=[[Image:Kein_400x125.png]]
 
|author=[[User:Kein|Kein]]
 
|dated=2008-8-7
 
|size=5&times;5
 
|resolution=400&times;125
 
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game.
 
}}
 
 
=== Lord Nightmare ===
 
 
{{Tileset|
 
|image=[[Image:Lord Nightmare 6x6font01.png]]
 
|author=Lord Nightmare
 
|dated=2007-11-5
 
|size=6&times;6
 
|resolution=480&times;150
 
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&times;6, with a seperator column.
 
}}
 
 
[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]
 
{{Tileset|
 
|image=[[Image:Lord Nightmare 6x6font02.png]]
 
|author=Lord Nightmare
 
|dated=2007-11-12
 
|size=6&times;6
 
|resolution=480&times;150
 
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
 
}}
 
 
{{Tileset|
 
|image=[[Image:Lord-Nightmare-Terminal-4x6.png]]
 
|author=Lord Nightmare/Microsoft
 
|dated=2008-1-27
 
|size=4&times;6
 
|resolution=320&times;150
 
|comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!
 
}}
 
 
=== Madk ===
 
 
{{Tileset|
 
|image=[[Image:Curses6x9.png]]
 
|author=Madk
 
|dated=2010-6-21
 
|size=6&times;9
 
|resolution=480&times;225
 
|comments=Check the [http://www.bay12forums.com/smf/index.php?topic=59851.0 original thread] for more info.
 
}}
 
 
 
=== Markavian ===
 
 
{{Tileset|
 
|image=[[Image:Mkv_curses_480x150.png]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-10-30
 
|size=6&times;6
 
|resolution=480&times;150
 
|comments=The first version the tiny tileset, superceded by the version below.
 
}}
 
 
[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]
 
{{Tileset|
 
|image=[[Image:Mkv_curses_480x150_v2.png]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-10-30
 
|size=6&times;6
 
|resolution=480&times;150
 
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
 
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6&times;6 v2.zip].
 
}}
 
 
=== Nobbins ===
 
 
{{Tileset|
 
|image=[[Image:nobbins6x6.png]]
 
|author=[[User:Nobbins|Nobbins]]
 
|dated=2010-01-10
 
|size=6&times;6
 
|resolution=480&times;150, 960&times;300
 
|comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
 
}}
 
 
{{Tileset|
 
|image=[[Image:nobbin_ts_v2.png]]
 
|author=[[User:Nobbins|Nobbins]]
 
|dated=2010-06-28
 
|size=6&times;6
 
|resolution=480&times;150, 960&times;300
 
|comments=Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. [http://www.bay12games.com/forum/index.php?topic=47680 Forum thread.]
 
}}
 
 
=== Terbert ===
 
 
{{Tileset|
 
|image=[[Image:terbert_7x7.png]]
 
|author=[[User:Terbert|Terbert]]
 
|dated=2009-6-30
 
|size=7&times;7
 
|resolution=560&times;175
 
|comments=This is a 7x7 tileset made for overseeing large constructions
 
}}
 
 
=== Thief^ ===
 
 
{{Tileset|
 
|image=[[Image:Font6x8.png]]
 
|author=[[User:Thief^|Thief^]]
 
|dated=2011-04-05
 
|size=6&times;8
 
|resolution=480&times;200, 960&times;400, 1152&times;864
 
|comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example]
 
}}
 
 
=== Zaratustra ===
 
 
[[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]]
 
[[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]]
 
 
{{Tileset|
 
|image=[[Image:Zaratustra_custom_4x6.png]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-10-30
 
|size=4&times;6
 
|resolution=320&times;150
 
|comments=
 
}}
 
 
{{Tileset|
 
|image=[[Image:Zaratustra_custom_5x5.png]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2008-11-20
 
|size=5&times;5
 
|resolution=400&times;125, 800&times;250, 800&times;500
 
|comments=
 
}}
 
 
{{Tileset|
 
|image=[[Image:Zaratustra_custom_5x6.png]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-10-30
 
|size=5&times;6
 
|resolution=400&times;150, 800&times;300, 800&times;600
 
|comments=
 
}}
 
 
  
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Interface]]
 
[[Category:Interface]]

Revision as of 04:33, 11 July 2014

You may be looking for general information on tilesets or the Graphics set repository.

A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics.

Installation

To install any of these tilesets, follow these steps:

  1. Download the tileset via right-click-save-as on the the tileset. The tileset is just an image, so there's no separate download link. (The list is here)
  2. Convert it into a 24-bit BMP file (40d or earlier) or PNG file (v0.31+). Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
  3. Put it in the data/art directory of your Dwarf Fortress installation.
  4. Open data/init/init.txt
  5. If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
  6. It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.
  7. Save the .txt file, then you're ready to play!

5×5

Kein's 5x5
Kein 400x125.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kein
Dated 2008-8-7
Tile Size 5×5
Resolution 400×125
Versions
Comments A large 257x257 DFMA world gen map can be found here.Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game.


Zaratustra custom 5x5.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2008-11-20
Tile Size 5×5
Resolution 400×125, 800×250, 800×500
Versions
Comments

6×6

Geti custom 6x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Geti
Dated 2010-08-04
Tile Size 6×6
Resolution 480×150, 960times;300
Versions
Comments A 6x6 Tileset optimised for legibility through personal use. Not shaded on most gliphs, aiming for a crisper look. Best at 2x2 pixels.
Lord Nightmare 6x6font01.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated 2007-11-5
Tile Size 6×6
Resolution 480×150
Versions
Comments Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a seperator column.
Lord Nightmare's 6x6 v2
Lord Nightmare 6x6font02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated 2007-11-12
Tile Size 6×6
Resolution 480×150
Versions
Comments Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.


Mkv curses 480x150.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments The first version the tiny tileset, superceded by the version below.


Markavian's 6x6 v2
Mkv curses 480x150 v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.

Available in mkv curses 12×12 and 6×6 v2.zip.


Nobbins6x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nobbins
Dated 2010-01-10
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.


Nobbin ts v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nobbins
Dated 2010-06-28
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. Forum thread.

7×7

herrbdog's 7x7 tileset
Herrbdog 7x7 tileset.gif
Title [[#{{{filename}}}|{{{filename}}}]]
Author herrbdog
Dated 2007-10-30
Tile Size 7×7
Resolution 560×175
Versions
Comments


Terbert 7x7.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Terbert
Dated 2009-6-30
Tile Size 7×7
Resolution 560×175
Versions
Comments This is a 7x7 tileset made for overseeing large constructions

8×8

Df anikki 2.png
Anikki square 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-7-27
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

There is also an upscaled 16x16 version of this set available for fullscreen use below.

cheepicus_8x8 sample
Cheepicus 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Cheepicus
Dated 2014-4-3
Tile Size 8×8
Resolution 640×200
Versions
Comments An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
Jdpage 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Jdpage
Dated 2010-09-15
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Modified version of the Anikki 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
CGA8x8thick.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
Lord Nightmare's 8×8 CGA tileset
CGA8x8thin.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2008-6-6
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
LN EGA8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×8
Resolution 640×400
Versions
Comments The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.
Pastiche 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author tejón
Dated 2012-6-12
Tile Size 8×8
Resolution 640×200 @ 80×25.
Versions
Comments A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
Potash 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author tejón
Dated 2012-6-12
Tile Size 8×8
Resolution 640×200 @ 80×25.
Versions
Comments I like packing as much on the screen as I can, but 8×8 is just too crowded for 1920×1080 fullscreen. I intended to make a 10×10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
Acorntileset8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Xenomorph
Dated 2008-8-9
Tile Size 8×8
Resolution 640×200
Versions
Comments This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437). It also looks nice at double resolution. Download the BMP.
yayo's c64 Tileset
Yayo c64 640x200.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2007-10-30
Tile Size 8×8
Resolution 640×200
Versions
Comments Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version below. :)
Zaratustra's 8×8 tileset
Zaratustra msx.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2007-10-30
Tile Size 8×8
Resolution 640×200 or 640×400
Versions
Comments The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.

8×8 (Edited Raws)

If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.

These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.


PigtailLlama's Crazy 8x8s tileset
Crazy 8x8s.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author PigtailLlama
Dated 2012-6-14
Tile Size 8×8
Resolution 640×200 or 640×400
Versions
Comments They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
See Forum Thread for download and installation details.

9×9

Snap.PNG
720x225 SmoothWalls.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Dorten
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
720x225 SmoothWalls7.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Dorten
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments Minor tweak so the 7's don't look like question marks.
Nostalgia 720x225.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author maus
Dated 2007-10-30
Tile Size 9×9
Resolution 720×225
Versions
Comments Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. I also made a 18x18 version to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out Teeto_K's version.
DortenSolidex1.png
DortenSolid.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Qjet
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
Savok's tiny, non-updated tileset
Curses 720x225 8d6752.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Savok
Dated 2007-10-30
Tile Size 9×9
Resolution 720×225
Versions
Comments There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like Dorten's revision more. The following is the original description:
I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.

10×10

Df anikki 1.png
Anikki square 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-7-27
Tile Size 10×10
Resolution 800×250 native.
Versions
Comments Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

(Note: The up and down ramps are reversed.)


Ddw.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Ddw
Dated 2011-03-10
Tile Size 10×10
Resolution 800×250 native
Versions
Comments Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]

Example.

Paul 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Paul
Dated 2008-9-5
Tile Size 10×10
Resolution 800×250 for 80×25 grid size, others just multiply grid by 10.
Versions
Comments Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
Potash 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author tejón
Dated 2012-6-12
Tile Size 10×10
Resolution 800×250 @ 80×25.
Versions
Comments The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10×10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
Taffer.png
Taffer 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Taffer
Dated 2012-03-07
Tile Size 10×10
Resolution Looks decent at almost any resolution.
Versions
Comments A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a note. This has turned into a graphics set, and includes alternate walls, fonts, and racial graphics.
Terbert 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Terbert
Dated 2009-6-30
Tile Size 10×10
Resolution 800×250
Versions
Comments This is Terbert's First tileset
Df tock10 1.PNG
Tocky square 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tocky
Dated 2007-11-15
Tile Size 10×10
Resolution 800×250 native, 800×500 for fullscreen.
Versions
Comments I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.

11×11

Terminus Tileset
Terminus.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Gekz
Dated 2010-1-08
Tile Size 11×11
Resolution 880×275
Versions
Comments This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the Terminus font converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.

This forum thread has the slightly 'graphical' test version. Quite amusing. Check there for updates.

12×12

Alloy curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Alloy
Dated 2010-12-3 - v1.1
Tile Size 12×12
Resolution 960×300 native.
Versions
Comments Much like Hanuman's conversion, this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.


cheepicus_12x12 sample
Cheepicus 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Cheepicus
Dated 2010-8-4
Tile Size 12×12
Resolution 960×300
Versions
Comments I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.

(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)


A dwarf practicing archery. He died later.
Unknown curses 12x12 & Markvii Walls.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author DDR & Others
Dated 2010-9-3
Tile Size 12×12
Resolution 960×300 native
Versions
Comments A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
DB curses 12x12.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Hanuman
Dated 2008-7-23
Tile Size 12×12
Resolution 900×300
Versions
Comments This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. Get the .BMP here.

Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.

Herrbdog 144.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments A larger version of this tileset is available below.
Dullard Exponent 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Dullard/Exponent
Dated 2009-3-30
Tile Size 12×12
Resolution 960×300 native
Versions
Comments Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: Wiltedblight.
Mkv solidcurses stairs 960x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-12-4
Tile Size 12×12
Resolution 960×300
Versions
Comments This revision is designed to work with DF version 0.27.169.33a with special tiles for stairs and ramps, as well as the changes present in the earlier version such as bones, walls, trees and swords.
Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Axegear.
Mkv solidcurses 960x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.

Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Inkflew.

Rev7.PNG
Markvii.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Turnip
Dated 2009-7-9
Tile Size 12×12
Resolution 960×300
Versions
Comments My revision of Markavian's tileset, made to be more "curvy"
Tileset unknown 960x300 02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Unknown
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments This is a tileset submitted by an unknown user from the IP address 86.43.81.125.
Unknown 12×12 v2
Unknown curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Unknown
Dated 2007-11-24
Tile Size 12×12
Resolution 960×300
Versions
Comments This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --JT
Screenshot nice curses 12x12.png
Nice curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Vidumec
Dated 2013-01-30
Tile Size 12×12
Resolution 960×300 native
Versions
Comments This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.

12×12 (Edited Raws)

If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.

These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.


Grim Fortress Logo.png
Grim Fortress sample tileset.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lightrow
Dated 2013-2-3
Tile Size 12×12 (also available in 9×12
Resolution 1024×768
Versions
Comments I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.
See Official Forum Page for download and installation details.
Jolly Bastion screenshot
Jollyb2-2.jpg
Title [[#{{{filename}}}|{{{filename}}}]]
Author Alexander Ocias
Dated 2012-3-11
Tile Size 12×12 (also available in 9×12)
Resolution 1024×768
Versions
Comments Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D
See Official Forum Page for download and installation details.

13×13

yayo's Tunur Tileset
Yayo tunur 1040x325.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2007-10-30
Tile Size 13×13
Resolution 1040×325
Versions
Comments Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)

15×15

cheepicus_15x15 sample
Cheepicus 15x15.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Cheepicus
Dated 2012-5-6
Tile Size 15×15
Resolution 1200×375
Versions
Comments I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init.
Talryth square 15x15.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Talryth
Dated 2010-06-18
Tile Size 15×15
Resolution 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Versions
Comments Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
Df screen1.png
Vidumec 15x15.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Vidumec
Dated 2011-09-05
Tile Size 15×15
Resolution 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Actually looks good on any resolution
Versions
Comments I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!

16×16

Aesomatica 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Aesomatica
Dated 2008-11-29
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Tileset intended to build upon Sphr's and Jackard's work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.
Df anikki 2.png
Anikki square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-7-27
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. Download the BMP
Anno 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author AbuDhabi
Dated 2011-03-19
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
Bisasam 16x16 preview.png
Bisasam 16x16 preview stocks.png
Bisasam 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Bisasam
Dated 2010-01-11
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
cheepicus_8x8x2 sample
Cheepicus 8x8x2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Cheepicus
Dated 2014-4-3
Tile Size 16×16 (doubled 8x8)
Resolution 1280×400 native.
Versions
Comments I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel. Hand-made, mostly ASCII.
cheepicus_16x16 sample
cheepicus_16x16 sample
Cheepicus 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Cheepicus
Dated 2014-5-10
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
Cooz's Tileset
Cooz curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Cooz
Dated 2009-2-28
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16×16 tileset. There's also version without shading.
Guybrush Tileset
the wilderness...
Guybrush square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Guybrush
Dated 2007-11-15
Tile Size 16×16
Resolution 1280×400
Versions
Comments A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb Dystopian Rhetoric objects. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.

I recommend to have a look at the color schemes page to find your favorite color settings. The color scheme I used for the screenshots is this one.

GuybrushASCII curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog, modified by Guybrush
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
Herrbdog 16x16 tileset.gif
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments The 16×16 version of Herrbdog's tileset.
MRC square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Inquisitor Saturn
Dated 2008-5-18
Tile Size 16×16
Resolution 1280×400
Versions
Comments Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.
Kai-1280x400-v2 7512b5.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kaishaku
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available here.
Kelora 16x16 diagonal.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kelora
Dated 2009-7-26
Tile Size 16×16
Resolution
Versions
Comments A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.

I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.

Kelora 16x16 diagonal-clouds.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kelora
Dated
Tile Size 16×16
Resolution
Versions
Comments A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.

I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.

Kenran.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kenran
Dated
Tile Size 16×16
Resolution
Versions
Comments This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.
Kjammer square 16x16 v02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Klokjammer
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Name: "Masked Adventurer" - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available here.
Kjammer square 16x16 v00.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Klokjammer
Dated 2007-10-31
Tile Size 16×16
Resolution 1280×400
Versions
Comments A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
Md curses 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Marble Dice
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.
DF-Nordic v1.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Techhead
Dated 2009-3-26
Tile Size 16×16
Resolution 1280×400
Versions
Comments My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
PTTGV2tiles.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author PTTG
Dated 2007-11-21
Tile Size 16×16
Resolution 1280×400
Versions
Comments A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my graphics set.
Msgothic.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author User:Random832
Dated 2009-4-22
Tile Size 16×16
Resolution 1280×800 etc
Versions
Comments Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.
Raving 1280x400.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author RavingManiac
Dated 2010-3-13
Tile Size 16×16
Resolution 1280×400
Versions
Comments A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.

Download the BMP.


Redjack17.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Jackard
Dated 2008-7-22
Tile Size 16x16
Resolution 1280x400
Versions
Comments This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile. Aesomatica and Martin improve upon this tileset making the bin tile easier to see.

You may download all variations of this tileset here.

Sapphos square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Sappho
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
Savok curses 1280x400 517caa.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Savok
Dated 2008-6-16
Tile Size 16×16
Resolution 1280×400
Versions
Comments Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.
In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.
If you use it and like it, please leave a message for at my talk page or at the DFFD page. This will greatly speed progress, since I won't be doing it just for myself.
Note: The DFFD version is updated more frequently and has the changelist.
SFE Curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Super Foul Egg
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from this site
Tahin 16x16 rounded.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tahin
Dated 2007-12-28
Tile Size 16×16
Resolution 1280×400
Versions
Comments Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.
Tyr 1280x400.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tyrving
Dated 2008-2-15
Tile Size 16×16
Resolution 1280×400
Versions
Comments None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
Lucida Console with Dystopian Rhetoric objects
Winterwing Curses 16x16 lucon.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Winterwing
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Like usual, lucida console with cleartype. Creative, huh. :)
Yayo c64 1280x400 83b157.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Name: Yayo's C64; The 16×16 version of Yayo's tileset.
Zaratustra 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2007-11-10
Tile Size 16×16
Resolution 1280×400
Versions
Comments Because everyone is making one.

16×16 (Edited Raws)

If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.

These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.

Belal Example.png
Belal Smooth Walls.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Belal
Dated 2009-1-9
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on the Mike Mayday tileset and using angled smoothed walls as in Dorten's Tileset. I like the look of the walls for doing near circular or honeycomb layouts. Example Fort
DarkondDigsDeeper 16x16.png
DarkondDigsDeeper 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Darkond2100
Dated 2010-3-6
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla.
Dwarfletter - Stockpile
DwarfletterGothic.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author LordZorinthrox
Dated 2009-7-20
Tile Size 16×16
Resolution 1280×400
Versions
Comments [here]
see also
Status screen - Font
Foliage
Ballista
Flying Mage square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Flying Mage
Dated 2008-4-12
Tile Size 16×16
Resolution 1280×400
Versions
Comments A 16×16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)
Presentation of Gold Plated (v.1)
Text preview(v.1)
Gold plated 16x16 v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author DrD_AVEL
Dated 2010-Jun-17
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected.

This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took Lemunde's tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;)

[Graphical version of DF2010 v0.31.08 with Gold Plated tileset|http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset] [Discussion of this tileset is here|http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]

Gold Plated (bmp-version)

Preview of Gold Plated (bmp-version)
Gold-plated-bmp-16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author DrD_AVEL
Dated 2010-Apr-02
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to .bmp before use in new version. Enjoy! ;)
example
Hermano.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author hermano
Dated 2010-2-6
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent.

A Package for 0.31.16 (df2010) can be downloaded here. The altered raws for 40d# can be downloaded here.

Isenhertz's tileset in action.
16x16 isenhertz v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Isenhertz
Dated 2008-7-14
Tile Size 16×16
Resolution 1280×400
Versions
Comments Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you remove accented letters from names with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).

V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.) V1 can still be found here.


Lemunde's Tileset.
Lemunde 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lemunde
Dated 2010-6-11
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is a modified version of Mike Mayday's/Herrbdog's tileset. It has a more textured feel to the walls and makes heavy use of the new transparency features to make some of the tiles a little more dynamic. You can view a preview map here. I recommend changing the sky settings in the init.txt file to [SKY:249:1:0:0] for a more natural look.

Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress.

Martin 16x16 sample.png
Martin 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Martin
Dated 2009-8-8
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds.

Download Demo fortress at DFMA

Phoebus 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Phoebus
Dated 2011-04-04
Tile Size 16×16
Resolution 1280×400
Versions
Comments For more information, and to download the full package, see the thread on the official forums: Phoebus' Graphic Set
Phssthpok 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Phssthpok
Dated 2010-03-07
Tile Size 16×16, 24×24, 32×32
Resolution 2560×800
Versions
Comments A high resolution tileset with a focus on readable text, simple shaded shapes, and plenty of negative space. Uses PNG transparency features in 40d16 and newer. Requires RantingRodent's edited raws.

32x32 version

24x24 version

16x16 version

Sample Fortress

SL square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author User:SL
Dated 2008-8-3
Tile Size 16×16
Resolution 1280×400
Versions
Comments (Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. Forum Thread Download Demo Fortress Map on the DFMA
The Autonomous Font in action.
Autonomous Font.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Spreggo
Dated 2009-2-2
Tile Size 16×16
Resolution 1280×400
Versions
Comments Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
Synergy.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Dvorovic
Dated 2010-10-8
Tile Size 16×16
Resolution 1280×400
Versions
Comments Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. Download Demo Fortress Map on the DFMA
SS moons square 16x16.PNG
Moons square 16x16.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author The-Moon
Dated 2008-3-24
Tile Size 16×16
Resolution 1280×400
Versions
Comments Edited Character set of mikemayday and Jackard
Tigrex3d.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tigrex
Dated 2009-2-22
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is my tileset, modified from Dorten's 2d diagonal wall set. It incorporates many original creations of mine, and I hope you like it.
Tigrex3drunes.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tigrex
Dated 2009-4-10
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience. CAUTION! This tileset has little practical value, and may induce myopia, blindness, or death.
Example tims.png
Tims 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Timmeh
Dated 2009-8-12
Tile Size 16×16
Resolution 1280×400
Versions
Comments A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile. Example Fort

18×18

Haowan Curses 1440x450.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Haowan
Dated 2007-11-2
Tile Size 18×18
Resolution 1440×450
Versions
Comments An enlarged version of a square version of the default set.
Teeto K 18x18.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Teeto_K
Dated 2008-10-24
Tile Size 18×18
Resolution 1440×450
Versions
Comments A tileset based on Maus's 18x18 version of his "Nostalgia" tileset, however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.

20×20

Anikki square 20x20.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-7-27
Tile Size 20×20
Resolution 1600×500 native.
Versions
Comments Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. Download the BMP

(Note: The up and down ramps are reversed.)

Bisasam 20x20 preview.png
Bisasam 20x20 preview stocks.png
Bisasam 20x20.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Bisasam
Dated 2010-05-15
Tile Size 20×20
Resolution 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Versions
Comments This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.


Bisasam 20x20 ascii preview.png
Bisasam 20x20 ascii preview stocks.png
Bisasam 20x20 ascii.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Bisasam
Dated 2010-05-15
Tile Size 20×20
Resolution 1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
Versions
Comments This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
yayo's Oreslam Tileset
Oreslam 1920x1200 20x20.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2009-09-12
Tile Size 20×20
Resolution 1920×1200
Versions
Comments Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.


24×24

Bisasam 24x24 preview.png
Bisasam 24x24 preview stocks.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Bisasam
Dated 2010-01-01
Tile Size 24×24
Resolution 1920×600 (80x25 grid size); 1920×1200 (80x50 grid size)
Versions
Comments Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
Nagidal's 24×24 tileset
Nagidal24x24shade.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nagidal
Dated 2012-06-07
Tile Size 24×24
Resolution 1920×600 (80×25 grid size); 1920×1080 (80×45 grid size)
Versions
Comments I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a non-shaded version, non-shaded bearded version, and shaded and bearded version.

For further info see this forum thread.

32×32

Title [[#{{{filename}}}|{{{filename}}}]]
Author Sir Henry
Dated 2009-8-19
Tile Size 32×32
Resolution 2560×800
Versions
Comments Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.