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Difference between revisions of "Clothier"
m (Changed quality rating from "Unrated" to "Superior" using the rating script) |
Rotaretilbo (talk | contribs) (I think the bug previously described is mischaracterizing the bug I'm adding, since the linked bug is marked as resolved due to being a duplicate of my addition, but I'll leave it regardless) |
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==Bugs== | ==Bugs== | ||
+ | Due to a bug with hospital stockpiles{{Bug|771}}, partially used thread and cloth may be cycled into other stockpiles, and are not usable by clothiers or dyers. | ||
+ | |||
Clothiers may cancel making clothes if there is only one left of one kind of cloth of the type (plant fiber/yarn/silk) they are told to use, even if more of another kind of that same type of cloth is available (e.g. 1 rope reed cloth and 16 pig tail cloth). {{Bug|5842}} The workaround is to forbid that single roll of cloth until you have more than one of it. | Clothiers may cancel making clothes if there is only one left of one kind of cloth of the type (plant fiber/yarn/silk) they are told to use, even if more of another kind of that same type of cloth is available (e.g. 1 rope reed cloth and 16 pig tail cloth). {{Bug|5842}} The workaround is to forbid that single roll of cloth until you have more than one of it. | ||
Revision as of 03:49, 22 April 2016
Association | ||
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Profession | Craftsdwarf | |
Job Title | Clothier | |
Labor | Clothesmaking | |
Tasks | ||
Workshop | ||
Attributes | ||
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Clothier is the skill associated with the clothesmaking labor. Clothiers make plant fiber, yarn, and silk clothing items at the clothier's shop, and can sew plant fiber images and silk images onto items.
Clothier skill level is used to determine the quality of the created good. The quality of the cloth and dye used adds to the value of the final product.
Clothiers also make plant fiber and silk crafts at the craftsdwarf's workshop.
Bugs
Due to a bug with hospital stockpilesBug:771, partially used thread and cloth may be cycled into other stockpiles, and are not usable by clothiers or dyers.
Clothiers may cancel making clothes if there is only one left of one kind of cloth of the type (plant fiber/yarn/silk) they are told to use, even if more of another kind of that same type of cloth is available (e.g. 1 rope reed cloth and 16 pig tail cloth). Bug:5842 The workaround is to forbid that single roll of cloth until you have more than one of it.
See also
Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf |
Bookbinder · Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Papermaker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
Engineer | |||||||
Administrator | |||||||
Military |
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Social |
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Performance |
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Scholar |
Critical thinker · Logician · Mathematician · Astronomer · Chemist · Geographer · Optics engineer · Fluid engineer · Wordsmith · Writer | ||||||
Other/Peasant | |||||||
Unused |